@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 fighter, 3 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Romania
Germans take Romania from Americans
2 mech_infantrys moved from Western Ukraine to Bessarabia
3 mech_infantrys moved from Ukraine to Bessarabia
2 fighters moved from Russia to Bessarabia
2 mech_infantrys moved from Volgograd to Kazakhstan
2 artilleries moved from Caucasus to Kazakhstan
1 mech_infantry moved from Slovakia Hungary to Bulgaria
Germans take Bulgaria from British
1 mech_infantry moved from Slovakia Hungary to Albania
Italians take Albania from Americans
1 transport moved from 115 Sea Zone to 113 Sea Zone
3 fighters moved from Western Germany to Norway
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 bomber moved from Western Germany to 125 Sea Zone
2 artilleries and 1 mech_infantry moved from Caucasus to Northwest Persia
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the Americans lost in 125 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Bessarabia
Germans attack with 2 fighters and 5 mech_infantrys
British defend with 1 artillery and 2 infantry
Germans roll dice for 2 fighters and 5 mech_infantrys in Bessarabia, round 2 : 3/7 hits
British roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits
1 mech_infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Bessarabia
Germans win, taking Bessarabia from British with 2 fighters and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Eastern Poland
Germans attack with 2 artilleries and 2 infantry
British defend with 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 2 : 0/4 hits
British roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
Germans roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 3 : 1/4 hits
British roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
1 infantry owned by the British lost in Eastern Poland
Germans win, taking Eastern Poland from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 2 artilleries and 2 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 2 artilleries and 2 mech_infantrys in Kazakhstan, round 2 : 2/4 hits
British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Norway
Germans attack with 1 artillery, 3 fighters and 1 infantry
Americans defend with 1 artillery
Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Norway, round 2 : 0/5 hits
Americans roll dice for 1 artillery in Norway, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Norway
Germans roll dice for 1 artillery and 3 fighters in Norway, round 3 : 2/4 hits
Americans roll dice for 1 artillery in Norway, round 3 : 1/1 hits
1 fighter owned by the Germans and 1 artillery owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is -9
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Americans: 1 artillery
Battle in Northwest Persia
Germans attack with 2 artilleries and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 2 artilleries and 1 mech_infantry in Northwest Persia, round 2 : 0/3 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Northwest Persia, round 3 : 2/3 hits
British roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 armour moved from Volgograd to Caucasus
1 mech_infantry moved from Rostov to Caucasus
2 fighters moved from Bessarabia to Caucasus
1 destroyer moved from 115 Sea Zone to 112 Sea Zone
1 bomber moved from 125 Sea Zone to Western Germany
2 fighters moved from Norway to Western Germany
Place Units - Germans
3 artilleries placed in Caucasus
3 armour placed in Volgograd
3 mech_infantrys placed in Rostov
3 mech_infantrys placed in Ukraine
1 fighter, 2 infantry and 1 tactical_bomber placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
Germans collect 63 PUs (3 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 fighters and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 fighter moved from Japan to 19 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 submarines; Americans defend with 1 transport
2 submarines owned by the ANZAC Submerged
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Japan
1 mech_infantry moved from Manchuria to Korea
Place Units - Japanese
2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,6,1,3,6,4,5,6,5
Japanese collect 17 PUs (9 lost to blockades); end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 destroyer, 2 fighters, 8 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Sakha to Buryatia
Americans take Buryatia from Japanese
1 infantry moved from Amur to Korea
1 artillery moved from Jehol to Manchuria
2 fighters moved from 17 Sea Zone to Korea
2 fighters moved from 16 Sea Zone to Korea
1 fighter moved from Siberia to Korea
3 bombers moved from Midway to Manchuria
1 armour and 1 mech_infantry moved from Syria to Northwest Persia
3 artilleries and 4 infantry moved from Iraq to Northwest Persia
5 fighters moved from Iraq to Northwest Persia
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Americans creates battle in territory 125 Sea Zone
Battle in Korea
Americans attack with 5 fighters and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 5 fighters and 1 infantry in Korea, round 2 : 0/6 hits
Japanese roll dice for 1 mech_infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Korea
Americans roll dice for 5 fighters in Korea, round 3 : 3/5 hits
Japanese roll dice for 1 mech_infantry in Korea, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Korea
Americans win, taking 17 Sea Zone from Japanese, taking 125 Sea Zone from Germans with 4 fighters remaining. Battle score for attacker is -9
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Manchuria
Americans attack with 1 artillery and 3 bombers
Japanese defend with 1 factory_minor and 2 mech_infantrys
Americans roll dice for 1 artillery and 3 bombers in Manchuria, round 2 : 2/4 hits
Japanese roll dice for 2 mech_infantrys in Manchuria, round 2 : 0/2 hits
2 mech_infantrys owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery and 3 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Northwest Persia
Americans attack with 1 armour, 3 artilleries, 5 fighters, 4 infantry and 1 mech_infantry
Germans defend with 2 artilleries and 1 mech_infantry
Americans roll dice for 1 armour, 3 artilleries, 5 fighters, 4 infantry and 1 mech_infantry in Northwest Persia, round 2 : 6/14 hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Northwest Persia, round 2 : 0/3 hits
1 mech_infantry owned by the Germans and 2 artilleries owned by the Germans lost in Northwest Persia
Americans win, taking Northwest Persia from Germans with 1 armour, 3 artilleries, 5 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 artilleries and 1 mech_infantry
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria
Non Combat Move - Americans
4 artilleries and 4 infantry moved from Gibraltar to 92 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 92 Sea Zone to 109 Sea Zone
4 artilleries and 4 infantry moved from 109 Sea Zone to Scotland
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to Scotland
1 carrier moved from 91 Sea Zone to 109 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 109 Sea Zone
2 infantry moved from Syria to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 carrier, 1 destroyer and 1 transport moved from 98 Sea Zone to 92 Sea Zone
4 fighters moved from Iraq to Libya
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 109 Sea Zone
2 bombers moved from Eastern United States to Scotland
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from 25 Sea Zone to Midway
1 armour and 1 infantry moved from Soviet Far East to 4 Sea Zone
1 armour, 1 infantry and 1 transport moved from 4 Sea Zone to 16 Sea Zone
3 bombers moved from Manchuria to Shantung
2 fighters moved from Korea to 16 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 transports moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
5 fighters moved from Northwest Persia to Eastern Persia
Place Units - Americans
1 artillery and 7 infantry placed in Eastern United States
2 fighters placed in Eastern United States
1 artillery, 2 bombers and 1 infantry placed in Western United States
1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Hunan to Shensi
1 fighter moved from Shensi to Szechwan
Place Units - Chinese
1 artillery and 4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 4 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Sikang to Kazakhstan
1 fighter moved from Szechwan to Kazakhstan
2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
Combat - British
Battle in Kazakhstan
British attack with 2 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 artilleries and 2 mech_infantrys
British roll dice for 2 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 2/8 hits
Germans roll dice for 2 artilleries and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
British roll dice for 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 2/7 hits
Germans roll dice for 2 artilleries in Kazakhstan, round 3 : 0/2 hits
2 artilleries owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 2 artilleries and 2 mech_infantrys
Casualties for British: 1 infantry
Non Combat Move - British
2 artilleries and 1 infantry moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from Szechwan to Sikang
1 aaGun moved from Szechwan to Sikang
1 aaGun moved from West India to Eastern Persia
1 aaGun moved from India to West India
2 armour moved from India to Eastern Persia
1 fighter moved from India to Northwest Persia
2 fighters and 1 tactical_bomber moved from Kazakhstan to Northwest Persia
2 armour, 6 artilleries, 2 infantry and 4 mech_infantrys moved from Persia to Northwest Persia
1 armour, 1 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
2 mech_infantrys moved from Persia to Eastern Persia
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 battleship and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery, 2 infantry and 1 mech_infantry moved from Scotland to United Kingdom
Place Units - British
3 armour placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
1 mech_infantry placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
2 armour and 1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 2 armour and 1 fighter
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Caucasus
1 fighter moved from Southern Italy to Caucasus
1 artillery and 5 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
Place Units - Italians
1 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,3,1,4
Italians collect 5 PUs (9 lost to blockades); end with 5 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour moved from Szechwan to Kansu
Chinese take Kansu from Japanese
1 armour moved from Yunnan to Sikang
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
1 artillery and 3 infantry moved from Kiangsi to 20 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 20 Sea Zone to 35 Sea Zone
2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Queensland to Iwo Jima
1 bomber moved from Philippines to Iwo Jima
Place Units - ANZAC
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to Scotland
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries, 1 destroyer, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to Greece
1 mech_infantry moved from Bulgaria to Greece
1 mech_infantry moved from Albania to Greece
1 mech_infantry moved from Romania to Greece
3 mech_infantrys moved from Rostov to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
2 fighters moved from Caucasus to Kazakhstan
Combat - Germans
Battle in Greece
Germans attack with 1 bomber and 3 mech_infantrys
Americans defend with 2 infantry
Germans roll dice for 1 bomber and 3 mech_infantrys in Greece, round 2 : 1/4 hits
British roll dice for 2 infantry in Greece, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Greece
Germans roll dice for 1 bomber and 3 mech_infantrys in Greece, round 3 : 0/4 hits
British roll dice for 1 infantry in Greece, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Greece
Germans roll dice for 1 bomber and 2 mech_infantrys in Greece, round 4 : 1/3 hits
British roll dice for 1 infantry in Greece, round 4 : 0/1 hits
1 infantry owned by the Americans lost in Greece
Germans win, taking Greece from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Kazakhstan
Germans attack with 1 artillery, 2 fighters and 3 mech_infantrys
British defend with 2 armour and 2 mech_infantrys
Germans roll dice for 1 artillery, 2 fighters and 3 mech_infantrys in Kazakhstan, round 2 : 2/6 hits
British roll dice for 2 armour and 2 mech_infantrys in Kazakhstan, round 2 : 2/4 hits
2 mech_infantrys owned by the Germans and 2 mech_infantrys owned by the British lost in Kazakhstan
Germans roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Kazakhstan, round 3 : 1/4 hits
British roll dice for 2 armour in Kazakhstan, round 3 : 0/2 hits
1 armour owned by the British lost in Kazakhstan
Germans roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Kazakhstan, round 4 : 1/4 hits
British roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits
1 armour owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 armour and 2 mech_infantrys
Battle in 110 Sea Zone
Germans attack with 5 fighters and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/6 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
5 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
2 artilleries and 3 infantry moved from France to Western Germany
7 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Greece to Western Germany
1 artillery moved from Norway to 113 Sea Zone
1 artillery and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Baltic States
2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Bessarabia to Rostov
3 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Volgograd to Caucasus
2 armour moved from Volgograd to Caucasus
1 mech_infantry moved from Caucasus to Novosibirsk
2 fighters moved from Kazakhstan to Caucasus
Place Units - Germans
3 armour placed in Volgograd
3 artilleries placed in Caucasus
3 artilleries placed in Rostov
3 mech_infantrys placed in Russia
1 fighter placed in Novgorod
3 infantry placed in France
3 infantry placed in Western Germany
1 destroyer placed in 110 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,5,6,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Germans collect 64 PUs (4 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Go Japan. :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 fighter and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Place Units - Japanese
1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,4,6,6,1,4,5,2,5,3,3,3,6,4,5,1,2,6
Japanese collect 7 PUs (12 lost to blockades); end with 7 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 destroyer, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Japanese
1 artillery moved from Manchuria to Korea
Americans take Korea from Japanese
1 submarine moved from 91 Sea Zone to 119 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 bomber moved from Scotland to 119 Sea Zone
1 bomber moved from Scotland to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
1 fighter moved from 109 Sea Zone to 110 Sea Zone
1 cruiser moved from 109 Sea Zone to 119 Sea Zone
2 carriers moved from 109 Sea Zone to 119 Sea Zone
2 fighters moved from Eastern United States to 119 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 119 Sea Zone
Americans attack with 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters in 119 Sea Zone, round 2 : 2/5 hits
Germans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Neutral with 1 bomber, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 carrier moved from 91 Sea Zone to 119 Sea Zone
5 transports moved from 109 Sea Zone to 119 Sea Zone
1 bomber moved from 110 Sea Zone to Scotland
1 bomber moved from 119 Sea Zone to Scotland
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 7 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 7 infantry and 4 transports moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 7 infantry moved from 123 Sea Zone to Iceland
1 fighter moved from Libya to 91 Sea Zone
1 fighter moved from 110 Sea Zone to 119 Sea Zone
1 fighter moved from Libya to 91 Sea Zone
1 armour and 1 mech_infantry moved from Northwest Persia to Eastern Persia
5 fighters moved from Eastern Persia to Northwest Persia
1 carrier, 1 destroyer and 2 fighters moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 transports moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 2 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Midway to 25 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 armour, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 16 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Iwo Jima
3 bombers moved from Shantung to Iwo Jima
2 fighters moved from 6 Sea Zone to Iwo Jima
1 fighter moved from 6 Sea Zone to Iwo Jima
1 fighter moved from Libya to Iraq
1 fighter moved from Libya to Gibraltar
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 destroyer and 2 transports placed in 101 Sea Zone
2 artilleries, 3 fighters and 2 infantry placed in Eastern United States
2 bombers placed in Western United States
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 75 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 artillery and 3 infantry moved from Shensi to Sikang
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
2 infantry placed in Kansu
1 infantry placed in Tsinghai
1 artillery and 2 infantry placed in Kansu
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 1 armour, 4 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Sikang to Kazakhstan
3 fighters and 1 tactical_bomber moved from Northwest Persia to Kazakhstan
2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 armour moved from Amur to Yakut S.S.R.
UK_Pacific take Ulaanbaatar from Japanese
1 infantry moved from Siberia to Sakha
Combat - British
Battle in Kazakhstan
British attack with 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 1 mech_infantry
British roll dice for 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 3/7 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the British and 1 artillery owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Kazakhstan to Northwest Persia
2 artilleries and 1 infantry moved from Szechwan to Sikang
2 armour moved from India to Eastern Persia
1 fighter moved from India to Northwest Persia
1 aaGun moved from Eastern Persia to Persia
1 aaGun moved from West India to Eastern Persia
1 armour and 3 mech_infantrys moved from Iraq to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
2 armour moved from Persia to Northwest Persia
1 armour moved from Persia to Eastern Persia
1 carrier, 1 cruiser and 1 transport moved from 109 Sea Zone to 119 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
1 transport moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to Iceland
1 mech_infantry moved from Northwest Persia to Eastern Persia
Place Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Persia
3 artilleries placed in Iraq
1 armour, 1 fighter and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
3 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry
ok, its been inevitable for awhile… GG!
Just can’t seem to crack you!
Feel like beating on me again?
ok, its been inevitable for awhile… GG!
Just can’t seem to crack you!
Feel like beating on me again?
Good game. Some seriously unkind dice took Japan out of the game.
Sure. What side would you like?
I’ll take allies at +27 - let’s see if that evens us up?
Ouch! OK. Shoot me your email and your bids.
I’ll shoot you a PM once I have it up.