@donutgold hey there, all ok?
Odonis (Axis) vs StuckTojo (Allies +21) No VCs - Rematch
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Scrambles in 98 / 110?
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file attached
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 1 factory_minor, 2 fighters, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
5 fighters moved from Western Germany to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 91 Sea Zone
2 artilleries and 2 infantry moved from Germany to Slovakia Hungary
3 mech_infantrys moved from Ukraine to Romania
3 mech_infantrys moved from Western Ukraine to Romania
2 bombers moved from Caucasus to Romania
1 artillery moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
2 artilleries and 1 mech_infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest PersiaCombat - Germans
Battle in Romania
Germans attack with 2 bombers and 6 mech_infantrys
British defend with 1 artillery and 3 infantry; Americans defend with 4 infantry
Germans roll dice for 2 bombers and 6 mech_infantrys in Romania, round 2 : 1/8 hits
Americans roll dice for 1 artillery and 7 infantry in Romania, round 2 : 3/8 hits
3 mech_infantrys owned by the Germans and 1 infantry owned by the Americans lost in Romania
Germans roll dice for 2 bombers and 3 mech_infantrys in Romania, round 3 : 2/5 hits
Americans roll dice for 1 artillery and 6 infantry in Romania, round 3 : 2/7 hits
2 mech_infantrys owned by the Germans and 2 infantry owned by the Americans lost in Romania
Germans roll dice for 2 bombers and 1 mech_infantry in Romania, round 4 : 1/3 hits
Americans roll dice for 1 artillery and 4 infantry in Romania, round 4 : 2/5 hits
1 mech_infantry owned by the Germans, 1 bomber owned by the Germans and 1 infantry owned by the Americans lost in Romania
retreated to Romania
Americans win with 1 artillery and 3 infantry remaining. Battle score for attacker is -24
Casualties for Germans: 1 bomber and 6 mech_infantrys
Casualties for Americans: 4 infantry
Battle in Kazakhstan
Germans attack with 1 artillery and 2 mech_infantrys
British defend with 1 armour
Germans roll dice for 1 artillery and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits
British roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in 91 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 1 cruiser; Americans defend with 3 transports
Germans roll dice for 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 cruiser and 3 transports in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 1/4 hits
Americans roll dice for 1 cruiser and 3 transports in 91 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the British lost in 91 Sea Zone
3 transports owned by the Americans lost in 91 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 33
Casualties for British: 1 cruiser
Casualties for Americans: 3 transports
Battle in 110 Sea Zone
Germans attack with 1 destroyer and 5 fighters
French defend with 1 destroyer
Germans roll dice for 1 destroyer and 5 fighters in 110 Sea Zone, round 2 : 2/6 hits
French roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 110 Sea Zone
Germans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Northwest Persia
Germans attack with 2 artilleries and 2 mech_infantrys
British defend with 1 armour
Germans roll dice for 2 artilleries and 2 mech_infantrys in Northwest Persia, round 2 : 3/4 hits
British roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Slovakia Hungary
Germans attack with 2 artilleries and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Slovakia Hungary, round 2 : 0/4 hits
Americans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits
Germans roll dice for 2 artilleries and 2 infantry in Slovakia Hungary, round 3 : 1/4 hits
Americans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 bomber moved from Romania to Western Germany
3 armour moved from Volgograd to Caucasus
2 mech_infantrys moved from Rostov to Caucasus
5 fighters moved from 110 Sea Zone to Western Germany
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
2 carriers moved from 112 Sea Zone to 104 Sea Zone
7 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to France
3 mech_infantrys moved from Western Germany to Slovakia HungaryPlace Units - Germans
1 factory_minor placed in Rostov
3 artilleries placed in Caucasus
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
1 destroyer placed in 115 Sea Zone
2 mech_infantrys placed in Western Ukraine
2 fighters placed in Russia
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 57 PUs (5 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 7 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Kweichow to Anhwe
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 4 Sea ZoneCombat - Japanese
Battle in Anhwe
Japanese attack with 1 armour and 2 mech_infantrys
ANZAC defend with 1 armour
Japanese roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 : 0/3 hits
Chinese roll dice for 1 armour in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 3 : 0/3 hits
Chinese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 4 : 0/2 hits
Chinese roll dice for 1 armour in Anhwe, round 4 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 1 armour in Anhwe, round 5 : 1/1 hits
Chinese roll dice for 1 armour in Anhwe, round 5 : 1/1 hits
1 armour owned by the Japanese and 1 armour owned by the ANZAC lost in Anhwe
Chinese win with no units remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 armour
Casualties for Japanese: 1 armour and 2 mech_infantrys
Battle in 4 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 4 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 4 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 4 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 4 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine; ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the Americans and 1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 1/1 hits
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter moved from 19 Sea Zone to JapanPlace Units - Japanese
7 infantry placed in Japan
3 mech_infantrys placed in Manchuria
1 mech_infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4,4,1,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2
Japanese collect 25 PUs (10 lost to blockades); end with 25 PUs -
USA14
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China14
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UK14
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Holy crap, those are some of the worst dice I’ve ever rolled in sz104! :-o
Say, how did you get AAA to post your move? I’m still not able to.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 2 armour, 2 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Soviet Far East to Sakha
1 infantry moved from Soviet Far East to Siberia
1 artillery and 1 infantry moved from Hunan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 artillery moved from Hunan to Kweichow
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 infantry moved from Romania to Eastern Poland
British take Eastern Poland from Germans
1 artillery and 2 infantry moved from Romania to Bessarabia
British take Bessarabia from Germans
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 mech_infantry moved from Eastern Persia to KazakhstanCombat - British
Battle in 110 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Kazakhstan
British attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 1 mech_infantry
British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 3/5 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Kazakhstan to Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 aaGun moved from India to West India
1 aaGun moved from Burma to India
1 aaGun, 1 artillery and 1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Egypt to Iraq
3 artilleries and 3 mech_infantrys moved from Iraq to Persia
1 battleship moved from 92 Sea Zone to 98 Sea Zone
1 carrier and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 110 Sea Zone to United Kingdom
2 submarines moved from 93 Sea Zone to 97 Sea ZonePlace Units - British
1 armour and 2 infantry placed in Iraq
3 mech_infantrys placed in Persia
1 armour placed in Egypt
1 submarine and 1 transport placed in 98 Sea ZoneTurn Complete - British
British collect 40 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
2 armour and 1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 2 armour and 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 2 armour, 2 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Soviet Far East to Sakha
1 infantry moved from Soviet Far East to Siberia
1 artillery and 1 infantry moved from Hunan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 artillery moved from Hunan to Kweichow
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 infantry moved from Romania to Eastern Poland
British take Eastern Poland from Germans
1 artillery and 2 infantry moved from Romania to Bessarabia
British take Bessarabia from Germans
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 mech_infantry moved from Eastern Persia to KazakhstanCombat - British
Battle in 110 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Kazakhstan
British attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 1 mech_infantry
British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 3/5 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Kazakhstan to Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 aaGun moved from India to West India
1 aaGun moved from Burma to India
1 aaGun, 1 artillery and 1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Egypt to Iraq
3 artilleries and 3 mech_infantrys moved from Iraq to Persia
1 battleship moved from 92 Sea Zone to 98 Sea Zone
1 carrier and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 110 Sea Zone to United Kingdom
2 submarines moved from 93 Sea Zone to 97 Sea ZonePlace Units - British
1 armour and 2 infantry placed in Iraq
3 mech_infantrys placed in Persia
1 armour placed in Egypt
1 submarine and 1 transport placed in 98 Sea ZoneTurn Complete - British
British collect 40 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
2 armour and 1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 2 armour and 1 fighter -
Holy crap, those are some of the worst dice I’ve ever rolled in sz104! :-o
Say, how did you get AAA to post your move? I’m still not able to.
Never mind, I got it figured out thanks to P@nther. Go ahead and use the latest file. :-)
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attached
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to HunanPlace Units - Chinese
1 artillery placed in JeholTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
Ignore the above China file. Today’s been a bad tech day.
I’m getting that “parsing” message when I try to play your file now. I need to think about a solution. Can you think of anything?
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same problem. No idea what the issue is except it doesn’t seem to be saving our email / passwords
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I wonder if you try downloading the UK file again and just rebuild your Italy turn? Then save it to your desktop in addition to trying to post it?
That’s the only thing I can think of.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Western Germany to 97 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 fighter
British defend with 2 submarines; Americans defend with 1 transport
2 submarines owned by the British Submerged
Italians roll dice for 1 fighter in 97 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Americans lost in 97 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 fighter moved from 97 Sea Zone to Southern Italy
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Greater Southern Germany to Northern Italy
1 artillery and 1 infantry moved from Greater Southern Germany to YugoslaviaPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,6
Italians collect 8 PUs (5 lost to blockades); end with 8 PUs -
still not working.
Working sporadically for other games, though no this one.
Can you re-build your UK turn again?
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Sure. I can do that. It’ll have to wait until tonight, though, when I’m off work.