@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 6 artilleries, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to Hunan
2 artilleries moved from Kwangsi to Hunan
1 fighter moved from Burma to Hunan
1 armour moved from Eastern Persia to Kazakhstan
British take Kazakhstan from Germans
2 infantry moved from Persia to Northwest Persia
1 armour moved from Persia to Northwest Persia
1 fighter moved from United Kingdom to 111 Sea Zone
Combat - British
Battle in 111 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Hunan
British attack with 2 artilleries, 1 fighter and 1 infantry
Japanese defend with 1 armour and 1 mech_infantry
British win, taking Hunan from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Northwest Persia
British attack with 1 armour and 2 infantry
Germans defend with 1 armour
British win, taking Northwest Persia from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 2 infantry
Non Combat Move - British
2 armour and 1 mech_infantry moved from Iraq to Persia
1 armour moved from Persia to Eastern Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
1 carrier, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Bulgaria to Romania
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 111 Sea Zone to Scotland
1 mech_infantry moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from United Kingdom to Scotland
2 aaGuns moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 fighter and 1 tactical_bomber moved from Burma to Persia
1 artillery and 1 infantry moved from Burma to Yunnan
1 fighter moved from Hunan to Yunnan
1 aaGun moved from Burma to India
1 aaGun moved from Yunnan to Burma
1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
Place Units - British
3 artilleries placed in Persia
3 artilleries placed in Iraq
3 mech_infantrys placed in Egypt
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
Italians take Yugoslavia from Americans
1 artillery and 1 infantry moved from Northern Italy to Greater Southern Germany
1 infantry moved from Northern Italy to Greater Southern Germany
1 artillery and 2 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Greater Southern Germany
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Italians win, taking Greater Southern Germany from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern Italy
Italians attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern Italy from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from 97 Sea Zone to Western Germany
4 aaGuns and 9 infantry moved from Northern Italy to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,4,3,5,1
Italians collect 10 PUs (3 lost to blockades); end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 armour moved from Kwangtung to Anhwe
1 armour moved from Kwangsi to Anhwe
2 fighters moved from Kwangsi to Anhwe
1 bomber moved from India to Anhwe
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Combat - ANZAC
Battle in Kiangsu
Battle in Anhwe
ANZAC attack with 2 armour, 1 bomber and 2 fighters
Japanese defend with 1 armour, 1 fighter and 1 mech_infantry
ANZAC win, taking Kiangsu from Japanese, taking Anhwe from Japanese with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 armour
Casualties for Japanese: 1 armour, 1 fighter and 1 mech_infantry
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - ANZAC
2 fighters moved from Anhwe to Hunan
1 bomber moved from Anhwe to Yunnan
1 bomber moved from Yunnan to Burma
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
Place Units - ANZAC
1 transport placed in 36 Sea Zone
1 armour and 1 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to Scotland
Turn Complete - French
Scrambles in 98 / 110?
file attached
No scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 1 factory_minor, 2 fighters, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
5 fighters moved from Western Germany to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 91 Sea Zone
2 artilleries and 2 infantry moved from Germany to Slovakia Hungary
3 mech_infantrys moved from Ukraine to Romania
3 mech_infantrys moved from Western Ukraine to Romania
2 bombers moved from Caucasus to Romania
1 artillery moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
2 artilleries and 1 mech_infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
Combat - Germans
Battle in Romania
Germans attack with 2 bombers and 6 mech_infantrys
British defend with 1 artillery and 3 infantry; Americans defend with 4 infantry
Germans roll dice for 2 bombers and 6 mech_infantrys in Romania, round 2 : 1/8 hits
Americans roll dice for 1 artillery and 7 infantry in Romania, round 2 : 3/8 hits
3 mech_infantrys owned by the Germans and 1 infantry owned by the Americans lost in Romania
Germans roll dice for 2 bombers and 3 mech_infantrys in Romania, round 3 : 2/5 hits
Americans roll dice for 1 artillery and 6 infantry in Romania, round 3 : 2/7 hits
2 mech_infantrys owned by the Germans and 2 infantry owned by the Americans lost in Romania
Germans roll dice for 2 bombers and 1 mech_infantry in Romania, round 4 : 1/3 hits
Americans roll dice for 1 artillery and 4 infantry in Romania, round 4 : 2/5 hits
1 mech_infantry owned by the Germans, 1 bomber owned by the Germans and 1 infantry owned by the Americans lost in Romania
retreated to Romania
Americans win with 1 artillery and 3 infantry remaining. Battle score for attacker is -24
Casualties for Germans: 1 bomber and 6 mech_infantrys
Casualties for Americans: 4 infantry
Battle in Kazakhstan
Germans attack with 1 artillery and 2 mech_infantrys
British defend with 1 armour
Germans roll dice for 1 artillery and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits
British roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in 91 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 1 cruiser; Americans defend with 3 transports
Germans roll dice for 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 cruiser and 3 transports in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 1/4 hits
Americans roll dice for 1 cruiser and 3 transports in 91 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the British lost in 91 Sea Zone
3 transports owned by the Americans lost in 91 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 33
Casualties for British: 1 cruiser
Casualties for Americans: 3 transports
Battle in 110 Sea Zone
Germans attack with 1 destroyer and 5 fighters
French defend with 1 destroyer
Germans roll dice for 1 destroyer and 5 fighters in 110 Sea Zone, round 2 : 2/6 hits
French roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 110 Sea Zone
Germans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Northwest Persia
Germans attack with 2 artilleries and 2 mech_infantrys
British defend with 1 armour
Germans roll dice for 2 artilleries and 2 mech_infantrys in Northwest Persia, round 2 : 3/4 hits
British roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Slovakia Hungary
Germans attack with 2 artilleries and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Slovakia Hungary, round 2 : 0/4 hits
Americans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits
Germans roll dice for 2 artilleries and 2 infantry in Slovakia Hungary, round 3 : 1/4 hits
Americans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 bomber moved from Romania to Western Germany
3 armour moved from Volgograd to Caucasus
2 mech_infantrys moved from Rostov to Caucasus
5 fighters moved from 110 Sea Zone to Western Germany
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
2 carriers moved from 112 Sea Zone to 104 Sea Zone
7 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to France
3 mech_infantrys moved from Western Germany to Slovakia Hungary
Place Units - Germans
1 factory_minor placed in Rostov
3 artilleries placed in Caucasus
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
1 destroyer placed in 115 Sea Zone
2 mech_infantrys placed in Western Ukraine
2 fighters placed in Russia
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 57 PUs (5 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 7 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Kweichow to Anhwe
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 4 Sea Zone
Combat - Japanese
Battle in Anhwe
Japanese attack with 1 armour and 2 mech_infantrys
ANZAC defend with 1 armour
Japanese roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 : 0/3 hits
Chinese roll dice for 1 armour in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 3 : 0/3 hits
Chinese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 4 : 0/2 hits
Chinese roll dice for 1 armour in Anhwe, round 4 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 1 armour in Anhwe, round 5 : 1/1 hits
Chinese roll dice for 1 armour in Anhwe, round 5 : 1/1 hits
1 armour owned by the Japanese and 1 armour owned by the ANZAC lost in Anhwe
Chinese win with no units remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 armour
Casualties for Japanese: 1 armour and 2 mech_infantrys
Battle in 4 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 4 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 4 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 4 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 4 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine; ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the Americans and 1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 1/1 hits
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Japan
Place Units - Japanese
7 infantry placed in Japan
3 mech_infantrys placed in Manchuria
1 mech_infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4,4,1,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2
Japanese collect 25 PUs (10 lost to blockades); end with 25 PUs
USA14
China14
UK14
Holy crap, those are some of the worst dice I’ve ever rolled in sz104! :-o
Say, how did you get AAA to post your move? I’m still not able to.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 2 armour, 2 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Soviet Far East to Sakha
1 infantry moved from Soviet Far East to Siberia
1 artillery and 1 infantry moved from Hunan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 artillery moved from Hunan to Kweichow
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 infantry moved from Romania to Eastern Poland
British take Eastern Poland from Germans
1 artillery and 2 infantry moved from Romania to Bessarabia
British take Bessarabia from Germans
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 mech_infantry moved from Eastern Persia to Kazakhstan
Combat - British
Battle in 110 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Kazakhstan
British attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 1 mech_infantry
British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 3/5 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Kazakhstan to Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 aaGun moved from India to West India
1 aaGun moved from Burma to India
1 aaGun, 1 artillery and 1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Egypt to Iraq
3 artilleries and 3 mech_infantrys moved from Iraq to Persia
1 battleship moved from 92 Sea Zone to 98 Sea Zone
1 carrier and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 110 Sea Zone to United Kingdom
2 submarines moved from 93 Sea Zone to 97 Sea Zone
Place Units - British
1 armour and 2 infantry placed in Iraq
3 mech_infantrys placed in Persia
1 armour placed in Egypt
1 submarine and 1 transport placed in 98 Sea Zone
Turn Complete - British
British collect 40 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Place Units - UK_Pacific
2 armour and 1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 2 armour and 1 fighter
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 2 armour, 2 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Soviet Far East to Sakha
1 infantry moved from Soviet Far East to Siberia
1 artillery and 1 infantry moved from Hunan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 artillery moved from Hunan to Kweichow
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 infantry moved from Romania to Eastern Poland
British take Eastern Poland from Germans
1 artillery and 2 infantry moved from Romania to Bessarabia
British take Bessarabia from Germans
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 mech_infantry moved from Eastern Persia to Kazakhstan
Combat - British
Battle in 110 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Kazakhstan
British attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 1 mech_infantry
British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 3/5 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Kazakhstan to Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 aaGun moved from India to West India
1 aaGun moved from Burma to India
1 aaGun, 1 artillery and 1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Egypt to Iraq
3 artilleries and 3 mech_infantrys moved from Iraq to Persia
1 battleship moved from 92 Sea Zone to 98 Sea Zone
1 carrier and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 110 Sea Zone to United Kingdom
2 submarines moved from 93 Sea Zone to 97 Sea Zone
Place Units - British
1 armour and 2 infantry placed in Iraq
3 mech_infantrys placed in Persia
1 armour placed in Egypt
1 submarine and 1 transport placed in 98 Sea Zone
Turn Complete - British
British collect 40 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Place Units - UK_Pacific
2 armour and 1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 2 armour and 1 fighter
Holy crap, those are some of the worst dice I’ve ever rolled in sz104! :-o
Say, how did you get AAA to post your move? I’m still not able to.
Never mind, I got it figured out thanks to P@nther. Go ahead and use the latest file. :-)
attached
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Hunan
Place Units - Chinese
1 artillery placed in Jehol
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Ignore the above China file. Today’s been a bad tech day.
I’m getting that “parsing” message when I try to play your file now. I need to think about a solution. Can you think of anything?
same problem. No idea what the issue is except it doesn’t seem to be saving our email / passwords