No scramble.
17L Amon-Sul (Axis) vs Odonis (Allies) - BM 3.0 (3.3.)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Japanese
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from 1 Sea Zone to British Columbia
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 infantry moved from Sakha to Buryatia
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Tsinghai to Novosibirsk
1 artillery moved from Kansu to Novosibirsk
2 tactical_bombers moved from Szechwan to Novosibirsk
1 bomber moved from French Indo China to Kazakhstan
1 infantry moved from Jehol to Manchuria
2 fighters and 1 mech_infantry moved from Anhwe to Manchuria
1 bomber moved from Japan to Buryatia
1 tactical_bomber moved from 6 Sea Zone to ManchuriaPurchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 2 fighters, 3 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Alaska
Battle in British Columbia
Battle in Buryatia
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Alaska from Americans, taking British Columbia from British with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Japanese win, taking Kazakhstan from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Novosibirsk
Japanese attack with 2 artilleries, 2 infantry and 2 tactical_bombers
Russians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Japanese win, taking Novosibirsk from Russians with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Manchuria
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry; Chinese defend with 2 infantry
Japanese win, taking Manchuria from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for Russians: 1 infantry
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 fighters and 1 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
1 tactical_bomber moved from Japan to 6 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 6 Sea Zone to 1 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 1 Sea Zone to British Columbia
1 artillery moved from Shan State to Yunnan
1 tactical_bomber moved from Manchuria to Anhwe
2 tactical_bombers moved from Novosibirsk to Tsinghai
1 aaGun moved from Tsinghai to Kazakhstan
1 aaGun moved from Kansu to Novosibirsk
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Hunan to Shensi
1 aaGun moved from Shensi to Kansu
1 artillery moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Chahar
1 infantry moved from Kweichow to Hopei
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Kwangtung to Hunan
1 armour moved from French Indo China to Kweichow
2 mech_infantrys moved from French Indo China to Szechwan
1 mech_infantry moved from Kwangtung to Yunnan
1 bomber moved from Kazakhstan to Shensi
1 bomber moved from Buryatia to JeholPlace Units - Japanese
3 infantry placed in Malaya
2 artilleries placed in French Indo China
1 submarine placed in 36 Sea Zone
3 mech_infantrys placed in Kwangtung
2 fighters placed in Japan
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,2
Japanese collect 68 PUs (2 lost to blockades); end with 68 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - British
1 mech_infantry moved from French Central Africa to Nigeria
British take Nigeria from Germans
1 armour, 2 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 infantry moved from Iraq to Syria
British take Syria from Germans
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 mech_infantry moved from Iraq to Greece
British take Greece from Germans
1 artillery and 3 infantry moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 fighter moved from 101 Sea Zone to 103 Sea Zone
1 fighter moved from Eastern United States to 103 Sea ZonePurchase Units - Americans
Americans buy 3 armour, 3 destroyers and 10 infantry; Remaining resources: 0 PUs;Combat - Americans
Battle in 103 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
2 fighters moved from 103 Sea Zone to 101 Sea Zone
1 armour moved from Eastern United States to Central United States
2 destroyers moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Western United States
1 battleship, 3 carriers, 2 cruisers, 4 fighters and 2 transports moved from 46 Sea Zone to 30 Sea Zone
3 fighters moved from 30 Sea Zone to Hawaiian Islands
1 submarine moved from 54 Sea Zone to 44 Sea ZonePlace Units - Americans
10 infantry placed in Western United States
3 armour placed in Central United States
3 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs totalCombat Move - British
1 mech_infantry moved from French Central Africa to Nigeria
British take Nigeria from Germans
1 armour, 2 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 infantry moved from Iraq to Syria
British take Syria from Germans
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 mech_infantry moved from Iraq to Greece
British take Greece from Germans
1 artillery and 3 infantry moved from India to BurmaPurchase Units - British
British buy 1 factory_minor, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat - British
Battle in Egypt
British attack with 1 armour, 2 infantry and 3 mech_infantrys
Germans defend with 1 infantry; Italians defend with 1 factory_minor and 1 harbour
British win, taking Egypt from Italians with 1 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Burma
British attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun, 1 armour, 12 infantry and 2 mech_infantrys moved from India to Burma
3 mech_infantrys moved from Iraq to Egypt
1 armour moved from Iraq to Egypt
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Iraq to Trans-Jordan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Quebec to Alberta Saskatchewan Manitoba
1 infantry moved from Quebec to OntarioPlace Units - British
1 factory_minor placed in Iraq
3 mech_infantrys placed in Union of South Africa
1 infantry and 1 mech_infantry placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
British collect 37 PUs; end with 37 PUs totalPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 armour -
crazy game 8-)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Italians
2 artilleries and 2 infantry moved from Malta to 96 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
1 marine moved from Northern Italy to 97 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 2 infantry, 1 marine and 2 transports moved from 97 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to Turkey
1 marine moved from 99 Sea Zone to Greece
1 marine moved from Crete to 99 Sea Zone
1 marine moved from 99 Sea Zone to Greece
1 fighter moved from Southern France to GreecePurchase Units - Italians
Italians buy 1 airfield, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Italians
Battle in Turkey
Italians attack with 2 artilleries and 2 infantry
Russians defend with 1 fighter and 1 mech_infantry
Italians win, taking Turkey from Russians with 2 artilleries remaining. Battle score for attacker is 8
Casualties for Italians: 2 infantry
Casualties for Russians: 1 fighter and 1 mech_infantry
Battle in Greece
Italians attack with 1 fighter and 2 marines
British defend with 1 airfield and 1 mech_infantry
Italians win, taking Greece from British with 1 fighter and 2 marines remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Greece to Bulgaria
4 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Bulgaria to Greece
2 artilleries and 1 infantry moved from Alexandria to Tobruk
1 submarine moved from 91 Sea Zone to 85 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 93 Sea Zone to 95 Sea ZonePlace Units - Italians
2 mech_infantrys placed in Northern Italy
1 airfield and 1 factory_minor placed in SpainTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from French Guiana to BrazilPlace Units - ANZAC
1 armour and 1 infantry placed in Brazil
1 destroyer and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 30 Sea Zone: 1 fighter
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,1
ANZAC collect 18 PUs (3 lost to blockades); end with 18 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Move - French
1 fighter moved from French West Africa to Gold CoastCombat - French
Battle in Gold Coast
French attack with 1 fighter
Germans defend with 1 armour
Germans win with no units remaining. Battle score for attacker is -4
Casualties for French: 1 fighter
Casualties for Germans: 1 armourNon Combat Move - French
Turn Complete - French
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the dices betrayed me at romania
i ve should of win that battle
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sz 103
Rolls: 1@2 1@4 1@3; Total Hits: 31@2: (2)1@4: (1)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (3) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 bomber moved from Western Germany to Romania
10 mech_infantrys moved from Germany to Romania
5 armour, 8 artilleries, 12 infantry and 5 mech_infantrys moved from Slovakia Hungary to Romania
1 bomber moved from Sweden to Romania
5 infantry moved from Germany to Poland
1 armour moved from Western Germany to Poland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from RussiansPurchase Units - Germans
Germans buy 2 aaGuns, 1 armour, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Romania
Germans attack with 5 armour, 8 artilleries, 2 bombers, 12 infantry and 15 mech_infantrys
Russians defend with 1 aaGun, 5 armour, 28 infantry and 3 mech_infantrys
retreated to Romania
Russians win with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is -81
Casualties for Germans: 5 armour, 8 artilleries, 1 bomber, 12 infantry and 15 mech_infantrys
Casualties for Russians: 1 aaGun and 28 infantry
Battle in Poland
Germans attack with 1 armour and 5 infantry
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 1 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 103 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 armour and 2 artilleries moved from Gibraltar to Spain
1 submarine moved from 91 Sea Zone to 103 Sea Zone
1 bomber moved from Romania to Western Germany
4 submarines moved from 91 Sea Zone to 109 Sea Zone
3 tactical_bombers moved from Portugal to Spain
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Spain
1 destroyer moved from 92 Sea Zone to 105 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 5 transports moved from 91 Sea Zone to 112 Sea Zone
3 mech_infantrys moved from France to Spain
1 fighter moved from Spain to Western Germany
1 aaGun moved from Finland to KareliaPlace Units - Germans
10 mech_infantrys placed in Germany
Germans undo move 1.
1 armour and 9 mech_infantrys placed in Germany
3 infantry placed in Southern France
2 aaGuns and 1 mech_infantry placed in Normandy BordeauxTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Russians
1 armour and 1 mech_infantry moved from Romania to Bulgaria
1 mech_infantry moved from Romania to Slovakia Hungary
4 armour and 1 mech_infantry moved from Romania to Poland
1 armour, 1 artillery and 2 mech_infantrys moved from Baltic States to Poland
2 artilleries moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Poland
1 mech_infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from JapanesePurchase Units - Russians
Russians buy 2 armour, 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Russians
Battle in Karelia
Russians attack with 2 artilleries
Germans defend with 1 aaGun and 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 aaGun
Casualties for Russians: 2 artilleries
Battle in Slovakia Hungary
Russians attack with 1 mech_infantry
Germans defend with 1 aaGun
Russians win, taking Slovakia Hungary from Germans with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Poland
Russians attack with 5 armour, 1 artillery, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 5 infantry
Russians win, taking Poland from Germans with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 5 infantry
Casualties for Russians: 2 armour, 1 artillery and 3 mech_infantrys
Battle in Bulgaria
Russians attack with 1 armour and 1 mech_infantry
Italians defend with 1 fighter
Russians win, taking Bulgaria from Germans with 1 armour remaining. Battle score for attacker is 6
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 fighterNon Combat Move - Russians
1 artillery moved from Bessarabia to Eastern Poland
1 aaGun moved from Bessarabia to Ukraine
2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
1 tactical_bomber moved from Poland to Eastern Poland
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from Russia to Samara
1 infantry moved from Volgograd to CaucasusPlace Units - Russians
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
1 armour and 2 infantry placed in Volgograd
3 infantry placed in Novgorod
1 artillery, 2 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,4,1,5
Russians collect 37 PUs (3 lost to blockades); end with 37 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 52 PUs -
japan 8
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ok, I’m giving you the win here. I’m not a fan of the Combat Move First module. For various reasons, but the main one is I can’t fly fighters into combat with their final landing zone in an sea zone where carriers could be built to land them.
But very well played! Not often do you see the Neutral crush succeed!
I would love a rematch, but not with combat move first module. Interested?
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ok, I’m giving you the win here. I’m not a fan of the Combat Move First module. For various reasons, but the main one is I can’t fly fighters into combat with their final landing zone in an sea zone where carriers could be built to land them.
But very well played! Not often do you see the Neutral crush succeed!
I would love a rematch, but not with combat move first module. Interested?
how can i play that model of ˝yours˝, without loosing ˝my˝ model as being the default one in my future games?
thanks.
have u tried edit mode for that figther issue? does it help? cheers
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?
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If we do a rematch, since we’ve played one with Combat First, then only fair we go with Normal BM which is my choice, correct?
If so then happy to play axis for the rematch
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If we do a rematch, since we’ve played one with Combat First, then only fair we go with Normal BM which is my choice, correct?
If so then happy to play axis for the rematch
ok U create the game and send me the link
i ll hope my triple a version can play it
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game up





