Innohub (Axis) vs Farmboy (Allies)

  • 25 23 22 21 20 19 18 17

    I’ve attached the saved game as I couldn’t post. I’m waiting for the official download of the new build before trying  it and I also want to make sure that updating won’t the ability to play current games (I assume it doesn’t but want to be sure).

    And this has easily been the most epic game I have played so far. Round 21 coming up and we are both still in it. This is great.

    innohub2.tsvg

  • 19 18 17 16 15

    Yes!  There are lot of unexpected things going on which is great…

  • 19 18 17 16 15

    Test summary from TripleA, engine version: 1.9, time: 23:44:10

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from Slovakia Hungary to Belarus
                1 infantry moved from Baltic States to Belarus
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 armour moved from Novosibirsk to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 infantry moved from Romania to Bulgaria
                      Germans take Bulgaria from British
                1 tactical_bomber moved from Western Germany to Holland Belgium
                2 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 artillery moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 fighter and 1 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 fighter and 1 infantry in Belarus, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter and 1 infantry in Belarus, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                        Germans roll dice for 1 fighter and 1 infantry in Belarus, round 4 :  1/2 hits
                        Russians roll dice for 1 infantry in Belarus, round 4 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Belarus
                    Germans win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 3 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 :  1/5 hits
                        Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 :  3/4 hits
                        Americans roll dice for 1 artillery in Holland Belgium, round 3 :  1/1 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Novosibirsk: 1 mech_infantry
                EDIT: Adding units owned by Germans to Yenisey: 1 mech_infantry
                EDIT: Changing ownership of Yenisey from Russians to Germans
                EDIT: Turning off Edit Mode
                1 fighter moved from Western Germany to 98 Sea Zone
                1 fighter moved from France to 98 Sea Zone
                1 carrier moved from 81 Sea Zone to 98 Sea Zone
                1 tactical_bomber moved from Holland Belgium to Western Germany
                2 infantry moved from Northern Italy to France
                10 infantry and 4 mech_infantrys moved from Western Germany to France
                1 aaGun moved from Western Germany to Germany
                1 tactical_bomber moved from Western Germany to Germany
                2 infantry moved from Slovakia Hungary to Germany
                2 mech_infantrys moved from Romania to Northern Italy
                1 artillery moved from Romania to Yugoslavia
                1 fighter moved from Belarus to Bryansk
                3 infantry moved from Volgograd to Rostov
                1 mech_infantry moved from Novosibirsk to Volgograd

    Place Units - Germans
                1 fighter placed in Germany
                3 artilleries placed in France
                7 infantry and 2 mech_infantrys placed in Germany
                3 infantry placed in Ukraine

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs

    Territory Summary for Germans :

    Evenkiyskiy : 1 flag, 1 armour
        Yenisey : 1 flag, 1 mech_infantry
        Egypt : 1 mech_infantry
        Cyprus : 1 flag
        France : 1 flag, 1 aaGun, 1 airfield, 10 artilleries, 1 factory_minor, 27 infantry and 4 mech_infantrys
        Western Germany : 1 airfield, 1 factory_minor and 1 harbour
        Germany : 2 aaGuns, 1 artillery, 1 factory_major, 1 fighter, 21 infantry, 2 mech_infantrys and 1 tactical_bomber
        Denmark : 1 infantry
        Holland Belgium : 1 artillery and 1 infantry
        Northern Italy : 2 mech_infantrys
        Southern Italy : 11 infantry
        Baltic States : 1 flag
        Bryansk : 1 flag, 2 armour, 1 fighter and 8 mech_infantrys
        Rostov : 3 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 3 infantry
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
        Smolensk : 1 flag
        Crete : 1 flag
        Bulgaria : 1 flag, 1 infantry
        Yugoslavia : 1 artillery
        98 Sea Zone : 1 carrier and 2 fighters

    Production/PUs Summary :

    Germans : 45 / 60
        Russians : 11 / 14
        Japanese : 49 / 63
        Americans : 60 / 87
        Chinese : 10 / 17
        British : 28 / 30
        UK_Pacific : 7 / 8
        Italians : 38 / 39
        ANZAC : 17 / 22
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40583_Ger21.tsvg

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from Slovakia Hungary to Belarus
                1 infantry moved from Baltic States to Belarus
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 armour moved from Novosibirsk to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 infantry moved from Romania to Bulgaria
                      Germans take Bulgaria from British
                1 tactical_bomber moved from Western Germany to Holland Belgium
                2 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 artillery moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 fighter and 1 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 fighter and 1 infantry in Belarus, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter and 1 infantry in Belarus, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                        Germans roll dice for 1 fighter and 1 infantry in Belarus, round 4 :  1/2 hits
                        Russians roll dice for 1 infantry in Belarus, round 4 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Belarus
                    Germans win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 3 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 :  1/5 hits
                        Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 :  3/4 hits
                        Americans roll dice for 1 artillery in Holland Belgium, round 3 :  1/1 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Novosibirsk: 1 mech_infantry
                EDIT: Adding units owned by Germans to Yenisey: 1 mech_infantry
                EDIT: Changing ownership of Yenisey from Russians to Germans
                EDIT: Turning off Edit Mode
                1 fighter moved from Western Germany to 98 Sea Zone
                1 fighter moved from France to 98 Sea Zone
                1 carrier moved from 81 Sea Zone to 98 Sea Zone
                1 tactical_bomber moved from Holland Belgium to Western Germany
                2 infantry moved from Northern Italy to France
                10 infantry and 4 mech_infantrys moved from Western Germany to France
                1 aaGun moved from Western Germany to Germany
                1 tactical_bomber moved from Western Germany to Germany
                2 infantry moved from Slovakia Hungary to Germany
                2 mech_infantrys moved from Romania to Northern Italy
                1 artillery moved from Romania to Yugoslavia
                1 fighter moved from Belarus to Bryansk
                3 infantry moved from Volgograd to Rostov
                1 mech_infantry moved from Novosibirsk to Volgograd

    Place Units - Germans
                1 fighter placed in Germany
                3 artilleries placed in France
                7 infantry and 2 mech_infantrys placed in Germany
                3 infantry placed in Ukraine

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 1 tactical_bomber
                EDIT: Adding units owned by Germans to Southern Italy: 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Territory Summary for Germans :

    Evenkiyskiy : 1 flag, 1 armour
        Yenisey : 1 flag, 1 mech_infantry
        Egypt : 1 mech_infantry
        Cyprus : 1 flag
        France : 1 flag, 1 aaGun, 1 airfield, 10 artilleries, 1 factory_minor, 27 infantry and 4 mech_infantrys
        Western Germany : 1 airfield, 1 factory_minor and 1 harbour
        Germany : 2 aaGuns, 1 artillery, 1 factory_major, 1 fighter, 21 infantry and 2 mech_infantrys
        Denmark : 1 infantry
        Holland Belgium : 1 artillery and 1 infantry
        Northern Italy : 2 mech_infantrys
        Southern Italy : 11 infantry and 1 tactical_bomber
        Baltic States : 1 flag
        Bryansk : 1 flag, 2 armour, 1 fighter and 8 mech_infantrys
        Rostov : 3 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 3 infantry
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
        Smolensk : 1 flag
        Crete : 1 flag
        Bulgaria : 1 flag, 1 infantry
        Yugoslavia : 1 artillery
        98 Sea Zone : 1 carrier and 2 fighters

    Production/PUs Summary :

    Germans : 45 / 60
        Russians : 11 / 14
        Japanese : 49 / 63
        Americans : 60 / 87
        Chinese : 10 / 17
        British : 28 / 30
        UK_Pacific : 7 / 8
        Italians : 38 / 39
        ANZAC : 17 / 22
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40583_Ger21.tsvg

  • 19 18 17 16 15

    I got a link that seems to fix the issue https://github.com/triplea-game/triplea/releases/tag/1.9.0.0.7378

    Good luck :-D

  • 25 23 22 21 20 19 18 17

    Haven’t tried the link yet but will. I was hopnig to wait until they posted something on the official page. So here is a saved game but I cut and paste the turn summary too.

    Round: 21

    Purchase Units - Russians
                Russians buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Tambov
                      Russians take Tambov from Italians
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 artillery and 1 infantry moved from Russia to Samara
                1 fighter and 1 tactical_bomber moved from Russia to Samara
                1 infantry moved from Yakut S.S.R. to Buryatia
                      Russians take Buryatia from Japanese
                1 infantry moved from Novgorod to Baltic States
                      Russians take Baltic States from Germans

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 mech_infantry
                        Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 :  2/4 hits
                        Italians roll dice for 1 mech_infantry in Samara, round 2 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Samara
                    Russians win, taking Samara from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Samara to Russia

    Place Units - Russians
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 18 PUs

    Territory Summary for Russians :

    Buryatia : 1 infantry
        Baltic States : 1 infantry
        Russia : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 6 infantry and 1 tactical_bomber
        Tambov : 1 infantry
        Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Smolensk : 1 infantry
        Samara : 1 artillery and 1 infantry
        113 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 43 / 60
        Russians : 16 / 18
        Japanese : 48 / 63
        Americans : 60 / 87
        Chinese : 10 / 17
        British : 28 / 30
        UK_Pacific : 7 / 8
        Italians : 36 / 39
        ANZAC : 17 / 22
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    innohub3.tsvg

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 destroyers, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 armour moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 armour moved from Hopei to Anhwe
                1 bomber moved from Japan to 3 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 mech_infantry moved from Malaya to Shan State
                1 fighter moved from Japan to 21 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
                2 fighters moved from 35 Sea Zone to 21 Sea Zone
                2 fighters moved from 35 Sea Zone to 34 Sea Zone
                2 tactical_bombers moved from Philippines to 34 Sea Zone
                1 tactical_bomber moved from Philippines to 21 Sea Zone
                1 tactical_bomber moved from Malaya to 42 Sea Zone
                1 bomber moved from Malaya to 42 Sea Zone
                1 tactical_bomber moved from Malaya to 42 Sea Zone
                1 armour and 1 mech_infantry moved from Kwangtung to Kwangsi
                      Japanese take Kwangsi from Chinese
                1 armour and 1 mech_infantry moved from Kwangsi to Kwangtung
                1 bomber moved from Malaya to Shan State
                1 tactical_bomber moved from Kwangtung to 44 Sea Zone
                1 armour and 2 mech_infantrys moved from Siberia to Buryatia
                1 infantry moved from Anhwe to Hunan
                      Japanese take Hunan from Chinese

    Combat - Japanese
                Battle in 3 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 3 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 2 tactical_bombers and 1 transport
                    Americans defend with 1 destroyer and 1 submarine; ANZAC defend with 1 transport
                        Japanese roll dice for 1 bomber, 1 destroyer, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 :  0/4 hits
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 :  1/1 hits
                        1 tactical_bomber owned by the Japanese lost in 42 Sea Zone
                        Japanese roll dice for 1 bomber, 1 destroyer, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 :  2/3 hits
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 42 Sea Zone
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 bomber, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer and 1 submarine
                    Casualties for ANZAC: 1 transport
                    Casualties for Japanese: 1 destroyer and 1 tactical_bomber
                Battle in Java
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        ANZAC roll dice for 1 artillery in Java, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Java
                        Japanese roll dice for 1 artillery in Java, round 3 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Java, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery in Java, round 4 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Java, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Java, round 5 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Java, round 5 :  1/1 hits
                        1 artillery owned by the Japanese lost in Java
                    ANZAC win with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Buryatia
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Buryatia, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Buryatia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
                    Japanese win, taking Buryatia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in 34 Sea Zone
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 :  4/4 hits
                        Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 34 Sea Zone
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 tactical_bomber
                Battle in 21 Sea Zone
                    Japanese attack with 3 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 3 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 :  1/5 hits
                        Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 21 Sea Zone
                    Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 tactical_bomber
                Battle in Shan State
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Americans defend with 1 artillery
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Shan State, round 2 :  1/2 hits
                        UK_Pacific roll dice for 1 artillery in Shan State, round 2 :  1/1 hits
                        1 artillery owned by the Americans and 1 mech_infantry owned by the Japanese lost in Shan State
                    Japanese win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 artillery
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                3 carriers moved from 35 Sea Zone to 6 Sea Zone
                3 fighters moved from 21 Sea Zone to 6 Sea Zone
                2 fighters moved from 34 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 21 Sea Zone to Japan
                1 fighter moved from Manchuria to Japan
                1 fighter moved from 35 Sea Zone to Japan
                1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                1 mech_infantry moved from Manchuria to Siberia
                1 bomber moved from 3 Sea Zone to Sakha
                2 mech_infantrys moved from Chahar to Kiangsi
                1 aaGun moved from Anhwe to Kiangsi
                2 infantry moved from Manchuria to Amur
                1 tactical_bomber moved from 44 Sea Zone to Borneo
                1 tactical_bomber moved from 42 Sea Zone to Malaya
                1 bomber moved from 42 Sea Zone to French Indo China
                1 bomber moved from Shan State to French Indo China
                2 mech_infantrys moved from Kwangtung to French Indo China
                2 mech_infantrys moved from Shantung to Kiangsi
                1 armour moved from Shantung to Kiangsi
                2 infantry moved from Shantung to Kiangsu

    Place Units - Japanese
                3 destroyers and 1 transport placed in 6 Sea Zone
                3 mech_infantrys placed in Shantung
                Japanese undo move 2.
                1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
                Japanese undo move 2.
                1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
                3 mech_infantrys placed in Shantung
                2 mech_infantrys placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 52 PUs; end with 53 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kiangsu: 1 infantry
                EDIT: Removing units owned by Japanese from Kiangsu: 1 infantry
                EDIT: Adding units owned by Japanese to Shantung: 2 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Chahar: 1 mech_infantry
                EDIT: Adding units owned by Japanese to Kiangsi: 1 mech_infantry
                EDIT: Removing units owned by Japanese from Shantung: 1 infantry
                EDIT: Adding units owned by Japanese to Anhwe: 1 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 factory_minor, 1 infantry and 3 mech_infantrys
        Kwangsi : 1 flag
        Korea : 1 infantry and 1 mech_infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag, 1 aaGun, 1 armour and 5 mech_infantrys
        Japan : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
        Jehol : 1 flag
        Okinawa : 1 harbour
        Manchuria : 1 flag, 1 factory_minor and 2 mech_infantrys
        Hunan : 1 flag, 1 infantry
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
        Malaya : 1 flag, 1 harbour and 1 tactical_bomber
        Borneo : 1 flag, 1 tactical_bomber
        Kwangtung : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 harbour and 1 mech_infantry
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 mech_infantry
        Sakha : 1 flag, 1 bomber
        Amur : 1 flag, 2 infantry
        Timguska : 1 flag
        Siberia : 1 flag, 1 mech_infantry
        Buryatia : 1 flag, 1 armour and 1 mech_infantry
        French Indo China : 1 flag, 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 2 infantry and 3 mech_infantrys
        Sumatra : 1 flag, 1 mech_infantry
        42 Sea Zone : 1 transport
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        6 Sea Zone : 3 carriers, 3 destroyers, 5 fighters, 1 tactical_bomber and 2 transports

    Production/PUs Summary :

    Germans : 43 / 60
        Russians : 15 / 18
        Japanese : 52 / 53
        Americans : 60 / 87
        Chinese : 7 / 17
        British : 28 / 30
        UK_Pacific : 7 / 8
        Italians : 36 / 39
        ANZAC : 17 / 22
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40583_Jap21.tsvg

  • 25 23 22 21 20 19 18 17

    I got very lucky there.

  • 25 23 22 21 20 19 18 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Americans
                Americans buy 3 armour, 3 bombers, 2 destroyers, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                4 fighters moved from Normandy Bordeaux to Holland Belgium
                1 fighter moved from 110 Sea Zone to Denmark
                1 fighter moved from Normandy Bordeaux to Denmark
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Western Germany
                3 transports moved from 109 Sea Zone to 110 Sea Zone
                4 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
                4 artilleries, 3 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                4 artilleries and 4 infantry moved from 112 Sea Zone to Denmark
                1 carrier moved from 97 Sea Zone to 96 Sea Zone
                1 carrier moved from 96 Sea Zone to 98 Sea Zone
                1 carrier and 1 cruiser moved from 97 Sea Zone to 99 Sea Zone
                1 carrier and 1 cruiser moved from 99 Sea Zone to 98 Sea Zone
                3 fighters moved from 97 Sea Zone to 98 Sea Zone
                4 fighters moved from Russia to 98 Sea Zone
                1 mech_infantry moved from Novgorod to Eastern Poland
                      Russians take Eastern Poland from Germans
                1 armour and 2 infantry moved from Soviet Far East to Siberia
                1 fighter moved from 54 Sea Zone to 42 Sea Zone

    triplea_40583_Ame21.tsvg

  • 25 23 22 21 20 19 18 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Americans
                Americans buy 3 armour, 3 bombers, 2 destroyers, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                4 fighters moved from Normandy Bordeaux to Holland Belgium
                1 fighter moved from 110 Sea Zone to Denmark
                1 fighter moved from Normandy Bordeaux to Denmark
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Western Germany
                3 transports moved from 109 Sea Zone to 110 Sea Zone
                4 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
                4 artilleries, 3 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                4 artilleries and 4 infantry moved from 112 Sea Zone to Denmark
                1 carrier moved from 97 Sea Zone to 96 Sea Zone
                1 carrier moved from 96 Sea Zone to 98 Sea Zone
                1 carrier and 1 cruiser moved from 97 Sea Zone to 99 Sea Zone
                1 carrier and 1 cruiser moved from 99 Sea Zone to 98 Sea Zone
                3 fighters moved from 97 Sea Zone to 98 Sea Zone
                4 fighters moved from Russia to 98 Sea Zone
                1 mech_infantry moved from Novgorod to Eastern Poland
                      Russians take Eastern Poland from Germans
                1 armour and 2 infantry moved from Soviet Far East to Siberia
                1 fighter moved from 54 Sea Zone to 42 Sea Zone

    Combat - Americans
                Americans creates battle in territory 17 Sea Zone
                Battle in Western Germany
                Battle in 42 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 17 Sea Zone from Japanese, taking Western Germany from Germans with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Holland Belgium
                    Americans attack with 4 fighters and 2 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 :  1/6 hits
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                        Americans roll dice for 4 fighters and 1 infantry in Holland Belgium, round 3 :  0/5 hits
                        Germans roll dice for 1 artillery in Holland Belgium, round 3 :  0/1 hits
                        Americans roll dice for 4 fighters and 1 infantry in Holland Belgium, round 4 :  3/5 hits
                        Germans roll dice for 1 artillery in Holland Belgium, round 4 :  0/1 hits
                        1 artillery owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Siberia
                    Americans attack with 1 armour and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 1 armour and 2 infantry in Siberia, round 2 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Siberia, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Siberia
                    Americans win, taking Siberia from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Denmark
                    Americans attack with 4 artilleries, 2 fighters and 4 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 4 artilleries, 2 fighters and 4 infantry in Denmark, round 2 :  5/10 hits
                        Germans roll dice for 1 infantry in Denmark, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Denmark
                    Americans win, taking Denmark from Germans with 4 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 98 Sea Zone
                    Americans attack with 2 carriers, 1 cruiser and 7 fighters
                    Germans defend with 1 carrier and 2 fighters; Italians defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports

    triplea_40583_Ame21.tsvg

  • 25 23 22 21 20 19 18 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Americans
                Americans buy 3 armour, 3 bombers, 2 destroyers, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                4 fighters moved from Normandy Bordeaux to Holland Belgium
                1 fighter moved from 110 Sea Zone to Denmark
                1 fighter moved from Normandy Bordeaux to Denmark
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Western Germany
                3 transports moved from 109 Sea Zone to 110 Sea Zone
                4 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
                4 artilleries, 3 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                4 artilleries and 4 infantry moved from 112 Sea Zone to Denmark
                1 carrier moved from 97 Sea Zone to 96 Sea Zone
                1 carrier moved from 96 Sea Zone to 98 Sea Zone
                1 carrier and 1 cruiser moved from 97 Sea Zone to 99 Sea Zone
                1 carrier and 1 cruiser moved from 99 Sea Zone to 98 Sea Zone
                3 fighters moved from 97 Sea Zone to 98 Sea Zone
                4 fighters moved from Russia to 98 Sea Zone
                1 mech_infantry moved from Novgorod to Eastern Poland
                      Russians take Eastern Poland from Germans
                1 armour and 2 infantry moved from Soviet Far East to Siberia
                1 fighter moved from 54 Sea Zone to 42 Sea Zone

    Combat - Americans
                Americans creates battle in territory 17 Sea Zone
                Battle in Western Germany
                Battle in 42 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 17 Sea Zone from Japanese, taking Western Germany from Germans with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Holland Belgium
                    Americans attack with 4 fighters and 2 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 :  1/6 hits
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                        Americans roll dice for 4 fighters and 1 infantry in Holland Belgium, round 3 :  0/5 hits
                        Germans roll dice for 1 artillery in Holland Belgium, round 3 :  0/1 hits
                        Americans roll dice for 4 fighters and 1 infantry in Holland Belgium, round 4 :  3/5 hits
                        Germans roll dice for 1 artillery in Holland Belgium, round 4 :  0/1 hits
                        1 artillery owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Siberia
                    Americans attack with 1 armour and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 1 armour and 2 infantry in Siberia, round 2 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Siberia, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Siberia
                    Americans win, taking Siberia from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Denmark
                    Americans attack with 4 artilleries, 2 fighters and 4 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 4 artilleries, 2 fighters and 4 infantry in Denmark, round 2 :  5/10 hits
                        Germans roll dice for 1 infantry in Denmark, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Denmark
                    Americans win, taking Denmark from Germans with 4 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 98 Sea Zone
                    Americans attack with 2 carriers, 1 cruiser and 7 fighters
                    Germans defend with 1 carrier and 2 fighters; Italians defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 7 fighters in 98 Sea Zone, round 2 :  5/7 hits

    triplea_40583_Ame21.tsvg

  • 25 23 22 21 20 19 18 17

    Thought I should get your OOL for this combat. I also assumed that you would rather take the sub as a casualty then submerge it. We can fix that after if you would prefer to keep it alive.

    And I downloaded the file to and it now seems to be working.

  • 19 18 17 16 15

    This is right choice to me too.  For the 5 hits, take 1 sub, 1 Germany carrierX2, and 2 destroyer.

    I need to see what happen next to decide .

  • 19 18 17 16 15

    Sorry, it should be italy carrier taking 2 hits instead of Germany carrier.

  • 25 23 22 21 20 19 18 17

    One problem now is that I can’t take the sub because only the fighters were rolling and there is no destroyer present. The Cruiser rolls after and if I hit I would assume you would take the sub off then.

  • 19 18 17 16 15

    that sounds good. 
    In this case…tough call…
    Please take Italy strategic bomber out.  Trying to maximize defense

  • 25 23 22 21 20 19 18 17

    the save game is taking a while to upload. So I figured I would post while I am waiting. The cruiser hit and I took out your sub. You hit 6 times leaving me with 6 fighters. My next round I hit twice. A max defense that conserves a loaded carrier would mean taking out a fighter and the cruiser.

  • 25 23 22 21 20 19 18 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Americans
                Americans buy 3 armour, 3 bombers, 2 destroyers, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                4 fighters moved from Normandy Bordeaux to Holland Belgium
                1 fighter moved from 110 Sea Zone to Denmark
                1 fighter moved from Normandy Bordeaux to Denmark
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Western Germany
                3 transports moved from 109 Sea Zone to 110 Sea Zone
                4 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
                4 artilleries, 3 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                4 artilleries and 4 infantry moved from 112 Sea Zone to Denmark
                1 carrier moved from 97 Sea Zone to 96 Sea Zone
                1 carrier moved from 96 Sea Zone to 98 Sea Zone
                1 carrier and 1 cruiser moved from 97 Sea Zone to 99 Sea Zone
                1 carrier and 1 cruiser moved from 99 Sea Zone to 98 Sea Zone
                3 fighters moved from 97 Sea Zone to 98 Sea Zone
                4 fighters moved from Russia to 98 Sea Zone
                1 mech_infantry moved from Novgorod to Eastern Poland
                      Russians take Eastern Poland from Germans
                1 armour and 2 infantry moved from Soviet Far East to Siberia
                1 fighter moved from 54 Sea Zone to 42 Sea Zone

    Combat - Americans
                Americans creates battle in territory 17 Sea Zone
                Battle in Western Germany
                Battle in 42 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 17 Sea Zone from Japanese, taking Western Germany from Germans with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Holland Belgium
                    Americans attack with 4 fighters and 2 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 :  1/6 hits
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                        Americans roll dice for 4 fighters and 1 infantry in Holland Belgium, round 3 :  0/5 hits
                        Germans roll dice for 1 artillery in Holland Belgium, round 3 :  0/1 hits
                        Americans roll dice for 4 fighters and 1 infantry in Holland Belgium, round 4 :  3/5 hits
                        Germans roll dice for 1 artillery in Holland Belgium, round 4 :  0/1 hits
                        1 artillery owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Siberia
                    Americans attack with 1 armour and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 1 armour and 2 infantry in Siberia, round 2 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Siberia, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Siberia
                    Americans win, taking Siberia from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Denmark
                    Americans attack with 4 artilleries, 2 fighters and 4 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 4 artilleries, 2 fighters and 4 infantry in Denmark, round 2 :  5/10 hits
                        Germans roll dice for 1 infantry in Denmark, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Denmark
                    Americans win, taking Denmark from Germans with 4 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 98 Sea Zone
                    Americans attack with 2 carriers, 1 cruiser and 7 fighters
                    Germans defend with 1 carrier and 2 fighters; Italians defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 7 fighters in 98 Sea Zone, round 2 :  5/7 hits
                        Americans roll dice for 2 carriers and 1 cruiser in 98 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 :  6/10 hits
                        1 carrier owned by the Italians, 1 tactical_bomber owned by the Italians, 2 carriers owned by the Americans, 1 submarine owned by the Italians, 1 cruiser owned by the Americans, 1 fighter owned by the Americans and 2 destroyers owned by the Italians lost in 98 Sea Zone
                        Americans roll dice for 6 fighters in 98 Sea Zone, round 3 :  2/6 hits

    triplea_40583_Ame21.tsvg

  • 19 18 17 16 15

    Cruiser and Italy fighter please

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