@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Russians
            14 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Tambov
            2 armour and 2 mech_infantrys moved from Russia to Volgograd
                  Russians take Samara from Germans
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            3 fighters and 1 tactical_bomber moved from Russia to Volgograd
            2 fighters moved from Russia to Vologda
            2 fighters moved from Russia to Tambov
Purchase Units - Russians
            Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
            Battle in Vologda
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Bryansk
                Russians attack with 1 infantry
                Italians defend with 1 aaGun
                Russians win, taking Bryansk from Italians with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 aaGun
            Battle in Tambov
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                Russians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Russians attack with 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
                Russians win, taking Volgograd from Germans with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour and 2 mech_infantrys
                Casualties for Russians: 2 mech_infantrys
Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Volgograd to Russia
            2 fighters moved from Tambov to Russia
            2 fighters moved from Vologda to Russia
Place Units - Russians
            6 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1
            Russians collect 22 PUs (2 lost to blockades); end with 22 PUs total
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Japanese
            1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 battleship and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            3 infantry moved from Kiangsu to Kiangsi
            1 bomber moved from Kiangsu to Kiangsi
            2 fighters and 2 tactical_bombers moved from Japan to Kiangsi
Purchase Units - Japanese
            Japanese buy 1 carrier, 1 cruiser, 1 fighter, 1 marine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat - Japanese
            Battle in Malaya
                Japanese attack with 1 artillery and 1 infantry
                UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
                Japanese win, taking Malaya from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
                British defend with 1 armour, 1 artillery and 1 mech_infantry
                Japanese win, taking Kiangsi from Chinese with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
                Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 tactical_bomber moved from Kiangsi to Kiangsu
            1 tactical_bomber moved from Kiangsi to Kiangsu
            2 fighters moved from Kiangsi to Kiangsu
            1 bomber moved from Kiangsi to Kiangsu
            1 fighter and 1 tactical_bomber moved from Japan to 19 Sea Zone
Place Units - Japanese
            1 carrier and 1 cruiser placed in 19 Sea Zone
            1 marine placed in Kiangsu
            1 fighter and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
            Japanese collect 41 PUs; end with 42 PUs total
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Americans
            1 armour moved from Marshall Islands to 32 Sea Zone
            1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 armour, 1 carrier, 3 cruisers, 2 fighters and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            2 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 carriers, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from French West Africa to 83 Sea Zone
            2 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            4 fighters moved from Hawaiian Islands to 26 Sea Zone
Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
            Battle in Caroline Islands
                Americans attack with 2 armour, 2 fighters and 1 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                Americans win, taking Caroline Islands from Japanese with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 aaGun and 1 infantry
            Battle in Morocco
Non Combat Move - Americans
            1 fighter moved from Caroline Islands to 33 Sea Zone
            1 fighter moved from 26 Sea Zone to 33 Sea Zone
Place Units - Americans
            1 carrier, 2 destroyers and 1 transport placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            2 infantry placed in Eastern United States
            2 fighters placed in 101 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from French Indo China: 1 bomber
            EDIT: Adding units owned by Americans to Iraq: 1 bomber
            EDIT: Turning off Edit Mode
Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs total
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Move - Chinese
            1 artillery moved from Shensi to Suiyuyan
            1 infantry moved from Kansu to Suiyuyan
            1 artillery and 1 infantry moved from Shensi to Suiyuyan
            2 artilleries and 3 infantry moved from Shensi to Hopei
            1 fighter moved from Szechwan to Hopei
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat - Chinese
            Battle in Hopei
                Chinese attack with 2 artilleries, 1 fighter and 3 infantry
                Japanese defend with 1 mech_infantry
                Chinese win, taking Hopei from Japanese with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Suiyuyan
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 1 infantry
                Chinese win, taking Suiyuyan from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
            1 fighter moved from Hopei to Kweichow
Place Units - Chinese
            2 artilleries and 2 infantry placed in Kweichow
Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - British
            1 artillery and 1 mech_infantry moved from Kwangtung to Kiangsi
            1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsi
            2 infantry moved from French Indo China to Shan State
            3 armour and 3 mech_infantrys moved from India to Eastern Persia
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
Purchase Units - British
            British buy 2 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - British
            Battle in Kiangsi
                British attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                British win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 2 infantry
Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung
            2 armour and 2 mech_infantrys moved from Hunan to Kwangtung
            1 armour moved from Persia to Trans-Jordan
            1 mech_infantry moved from Iraq to Northwest Persia
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 tactical_bomber moved from United Kingdom to Morocco
Place Units - British
            1 armour and 2 mech_infantrys placed in Persia
            1 armour and 2 mech_infantrys placed in Iraq
            1 infantry and 1 mech_infantry placed in Egypt
Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
            British collect 30 PUs (4 lost to blockades); end with 30 PUs total
Place Units - UK_Pacific
            2 artilleries and 1 infantry placed in Kwangtung
            1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,4,3
            UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 armour and 1 mech_infantry
                Some Units in Kwangtung change ownership: 2 artilleries and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Italians
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 artillery moved from Tobruk to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
            1 carrier moved from 96 Sea Zone to 92 Sea Zone
            1 carrier moved from 97 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from Southern Italy to Morocco
            2 fighters moved from 96 Sea Zone to Morocco
            1 bomber moved from Southern Italy to Morocco
            1 tactical_bomber moved from Malta to 92 Sea Zone
Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat - Italians
            Battle in Morocco
                Italians attack with 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 artillery, 1 infantry and 1 tactical_bomber; Americans defend with 1 artillery and 3 infantry
                Italians win, taking Morocco from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Italians: 1 artillery, 1 bomber and 2 infantry
                Casualties for British: 1 artillery, 1 infantry and 1 tactical_bomber
                Casualties for Americans: 1 artillery and 3 infantry
Non Combat Move - Italians
            2 fighters moved from Morocco to 92 Sea Zone
            1 tactical_bomber moved from Morocco to 92 Sea Zone
            1 artillery moved from Tunisia to Algeria
Place Units - Italians
            1 destroyer and 1 transport placed in 95 Sea Zone
            1 artillery and 1 fighter placed in Southern Italy
Turn Complete - Italians
            Italians collect 18 PUs; end with 19 PUs total
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            3 fighters moved from Queensland to 37 Sea Zone
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            2 infantry moved from Egypt to Alexandria
Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
            Battle in Dutch New Guinea
            Battle in Alexandria
                ANZAC attack with 2 infantry
                Italians defend with 1 infantry
                ANZAC win, taking Dutch New Guinea from Japanese, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 37 Sea Zone
                ANZAC attack with 1 destroyer and 3 fighters
                Japanese defend with 1 battleship, 1 destroyer, 1 submarine and 1 transport
                ANZAC win with 2 fighters remaining. Battle score for attacker is 23
                Casualties for ANZAC: 1 destroyer and 1 fighter
                Casualties for Japanese: 1 battleship, 1 destroyer, 1 submarine and 1 transport
Non Combat Move - ANZAC
            2 fighters moved from 37 Sea Zone to Shan State
            1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
            1 artillery placed in New South Wales
            1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs total
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
            1 armour moved from Nenetsia to Evenkiyskiy
                  Germans take Urals from Russians
                  Germans take Evenkiyskiy from Russians
            1 mech_infantry moved from Novgorod to Vologda
            2 bombers moved from Ukraine to Vologda
            1 mech_infantry moved from Eastern Poland to Smolensk
            1 infantry moved from Ukraine to Bryansk
            2 mech_infantrys moved from Ukraine to Volgograd
            1 mech_infantry moved from Caucasus to Volgograd
            1 bomber moved from Ukraine to Smolensk
            1 bomber moved from Ukraine to Bryansk
            2 bombers moved from Ukraine to Volgograd
            1 armour moved from Ukraine to Bessarabia
                  Germans take Bessarabia from Russians
            1 armour moved from Bessarabia to Ukraine
            12 armour moved from Caucasus to Northwest Persia
            10 mech_infantrys moved from Caucasus to Northwest Persia
            2 armour moved from Caucasus to Northwest Persia
            1 bomber moved from Bryansk to Smolensk
            1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
            1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
            1 tactical_bomber moved from Ukraine to Bryansk
            1 armour moved from Caucasus to Northwest Persia
            6 mech_infantrys moved from Eastern Poland to Western Ukraine
            6 mech_infantrys moved from Western Ukraine to Ukraine
            2 armour moved from Novgorod to Eastern Poland
            3 mech_infantrys moved from Germany to Eastern Poland
            2 artilleries and 2 infantry moved from Libya to 96 Sea Zone
            1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
                  Germans take 109 Sea Zone from Americans
            1 submarine moved from 112 Sea Zone to 119 Sea Zone
            2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from Tobruk to Greece
Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 3 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat - Germans
            Battle in Vologda
                Germans attack with 2 bombers and 1 mech_infantry
                Russians defend with 1 infantry
                Germans win with 2 bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Northwest Persia
                Germans attack with 15 armour and 10 mech_infantrys
                British defend with 1 mech_infantry
                Germans win, taking Northwest Persia from Russians with 15 armour and 9 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 mech_infantry
            Battle in Volgograd
                Germans attack with 2 bombers and 3 mech_infantrys
                Russians defend with 2 armour and 1 factory_minor
                Germans win, taking Volgograd from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 2 armour
            Battle in Bryansk
                Germans attack with 2 fighters, 1 infantry and 3 tactical_bombers
                Russians defend with 1 infantry
                Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 2 bombers and 1 mech_infantry
                Russians defend with 1 infantry
                Germans win, taking Smolensk from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
Non Combat Move - Germans
            2 fighters and 3 tactical_bombers moved from Bryansk to Greece
            3 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
            2 bombers moved from Volgograd to Ukraine
            2 bombers moved from Smolensk to Ukraine
            2 bombers moved from Vologda to Ukraine
            1 bomber moved from Western Germany to Southern Italy
Place Units - Germans
            3 infantry placed in Ukraine
            1 armour and 2 mech_infantrys placed in Novgorod
            1 bomber placed in Western Germany
            2 armour and 7 mech_infantrys placed in Germany
            1 submarine placed in 112 Sea Zone
Turn Complete - Germans
            Germans collect 61 PUs; end with 61 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Russians
            2 mech_infantrys moved from Russia to Samara
            2 mech_infantrys moved from Samara to Volgograd
            1 mech_infantry moved from Russia to Rostov
                  Russians take Rostov from Italians
            2 infantry moved from Russia to Smolensk
            3 fighters moved from Russia to Volgograd
            1 tactical_bomber moved from Russia to Volgograd
            2 fighters moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            1 fighter moved from Russia to Volgograd
            1 infantry moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 mech_infantry moved from Russia to Belarus
                  Russians take Belarus from Germans
            1 mech_infantry moved from Russia to Archangel
                  Russians take Archangel from Germans
            1 mech_infantry moved from Russia to Western Ukraine
                  Russians take Western Ukraine from Italians
            14 artilleries and 39 infantry moved from Russia to Bryansk
            8 infantry moved from Jehol to Anhwe
            5 infantry moved from Jehol to Manchuria
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
Purchase Units - Russians
            Russians buy 7 mech_infantrys; Remaining resources: 1 PUs;
Combat - Russians
            Battle in Anhwe
                Russians attack with 8 infantry
                Japanese defend with 1 infantry
                Russians win, taking Anhwe from Japanese with 8 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Smolensk
                Russians attack with 3 fighters and 2 infantry
                Germans defend with 1 mech_infantry
                Russians win, taking Smolensk from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Volgograd
                Russians attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                Russians win, taking Volgograd from Germans with 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
            4 aaGuns moved from Russia to Bryansk
            4 fighters and 1 tactical_bomber moved from Volgograd to Bryansk
            3 fighters moved from Smolensk to Bryansk
            2 aaGuns moved from Korea to Manchuria
Place Units - Russians
            7 mech_infantrys placed in Russia
Turn Complete - Russians
            Russians collect 29 PUs; end with 30 PUs total
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Japanese
            1 marine moved from Kiangsu to 19 Sea Zone
            1 cruiser and 1 marine moved from 19 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Korea
            1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
            1 bomber moved from Kiangsu to Japan
            2 fighters and 2 tactical_bombers moved from Kiangsu to 6 Sea Zone
Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer, 1 fighter and 1 marine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
            Battle in Korea
Non Combat Move - Japanese
Place Units - Japanese
            2 carriers and 1 destroyer placed in 6 Sea Zone
            1 fighter and 1 marine placed in Japan
Turn Complete - Japanese
            Japanese collect 34 PUs; end with 34 PUs total
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Americans
            2 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
            2 armour, 1 infantry and 2 transports moved from 33 Sea Zone to 44 Sea Zone
            2 armour and 1 infantry moved from 44 Sea Zone to Celebes
            2 carriers and 3 fighters moved from 26 Sea Zone to 33 Sea Zone
            1 carrier, 2 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
Purchase Units - Americans
            Americans buy 1 carrier, 2 cruisers, 2 fighters, 1 infantry and 2 marines; Remaining resources: 2 PUs;
Combat - Americans
            Battle in Celebes
Non Combat Move - Americans
            2 transports moved from 91 Sea Zone to 89 Sea Zone
            2 mech_infantrys moved from Central United States to Southeast Mexico
            1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
Place Units - Americans
            1 infantry and 2 marines placed in Eastern United States
            1 carrier and 2 cruisers placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
Turn Complete - Americans
            Americans collect 57 PUs; end with 59 PUs total
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Move - Chinese
            2 artilleries and 3 infantry moved from Hopei to Chahar
            1 fighter moved from Kweichow to Chahar
            2 artilleries and 2 infantry moved from Kweichow to Shensi
            2 artilleries and 2 infantry moved from Suiyuyan to Shensi
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat - Chinese
            Battle in Chahar
                Chinese attack with 2 artilleries, 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                Chinese win, taking Chahar from Japanese with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
            1 fighter moved from Chahar to Shensi
Place Units - Chinese
            3 artilleries and 2 infantry placed in Shensi
Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - British
            1 artillery moved from Kiangsi to Kiangsu
            2 infantry moved from Shan State to Malaya
Purchase Units - British
            British buy 3 armour and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
            Battle in Kiangsu
                British attack with 1 artillery
                Japanese defend with 1 aaGun and 1 factory_minor
                British win, taking Kiangsu from Japanese with 1 artillery remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Battle in Malaya
                British attack with 2 infantry
                Japanese defend with 1 artillery and 1 harbour
                Japanese win with 1 artillery remaining. Battle score for attacker is -6
                Casualties for British: 2 infantry
            Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - British
            1 mech_infantry moved from Egypt to Iraq
            1 armour moved from Trans-Jordan to Iraq
            1 bomber and 2 fighters moved from Egypt to Iraq
            1 armour and 2 mech_infantrys moved from Persia to Iraq
            3 armour and 3 mech_infantrys moved from Eastern Persia to Iraq
            2 armour and 4 mech_infantrys moved from Kwangtung to Yunnan
            1 armour and 1 mech_infantry moved from India to Eastern Persia
            1 fighter and 1 tactical_bomber moved from Kwangtung to India
Place Units - British
            1 infantry placed in Persia
            3 infantry placed in Iraq
            3 armour placed in Egypt
Turn Complete - British
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
            British collect 27 PUs (7 lost to blockades); end with 27 PUs total
Place Units - UK_Pacific
            1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 13 PUs total
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Some Units in India change ownership: 1 armour and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Italians
            1 artillery moved from Algeria to 92 Sea Zone
            1 artillery moved from Morocco to 92 Sea Zone
            2 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery moved from Southern Italy to 95 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
            1 carrier moved from 92 Sea Zone to 98 Sea Zone
            1 fighter moved from Southern Italy to Alexandria
            1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 99 Sea Zone
            1 fighter moved from 92 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
Purchase Units - Italians
            Italians buy 1 artillery, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - Italians
            Battle in Alexandria
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                ANZAC defend with 2 infantry
                Italians win, taking Alexandria from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Cyprus
            Battle in Crete
Non Combat Move - Italians
            1 fighter moved from Alexandria to 98 Sea Zone
            1 destroyer moved from 95 Sea Zone to 99 Sea Zone
Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 artillery and 2 fighters placed in Southern Italy
            1 infantry placed in Northern Italy
Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs total
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - ANZAC
            2 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone
            1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
            Battle in Borneo
            Battle in Sumatra
            Battle in Solomon Islands
Non Combat Move - ANZAC
            2 fighters moved from Shan State to Eastern Persia
Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs total
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
            3 artilleries and 3 infantry moved from Gibraltar to 92 Sea Zone
            3 artilleries, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
            3 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
            3 fighters and 4 tactical_bombers moved from Greece to Egypt
            1 bomber moved from Southern Italy to Egypt
            6 bombers moved from Ukraine to Egypt
            1 bomber moved from Western Germany to Egypt
            1 mech_infantry moved from Northwest Persia to Volgograd
            1 armour moved from Caucasus to Volgograd
            1 armour moved from Caucasus to Volgograd
            1 infantry moved from Ukraine to Rostov
            1 artillery moved from Ukraine to Rostov
            1 armour and 1 mech_infantry moved from Northwest Persia to Persia
            4 armour moved from Caucasus to Northwest Persia
            1 artillery and 1 infantry moved from Ukraine to Western Ukraine
            1 armour and 1 mech_infantry moved from Novgorod to Archangel
            1 armour and 1 mech_infantry moved from Eastern Poland to Belarus
            1 submarine moved from 112 Sea Zone to 113 Sea Zone
            1 submarine moved from 119 Sea Zone to 123 Sea Zone
            1 submarine moved from 110 Sea Zone to 113 Sea Zone
Purchase Units - Germans
            Germans buy 5 armour, 1 bomber, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
            Battle in Persia
                Germans attack with 1 armour and 1 mech_infantry
                British defend with 1 factory_minor and 1 infantry
                Germans win, taking Persia from British with 1 armour remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Belarus
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 mech_infantry
                Germans win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Volgograd
                Germans attack with 2 armour and 1 mech_infantry
                Russians defend with 1 factory_minor and 2 mech_infantrys
                Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is -2
                Casualties for Germans: 1 armour and 1 mech_infantry
                Casualties for Russians: 2 mech_infantrys
            Battle in Rostov
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 mech_infantry
                Germans win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Western Ukraine
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 mech_infantry
                Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Archangel
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 mech_infantry
                Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Egypt
                Germans attack with 3 artilleries, 8 bombers, 3 fighters, 3 infantry and 4 tactical_bombers
                British defend with 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 1 marine; Americans defend with 2 infantry
                Germans win, taking Egypt from British with 1 artillery, 8 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Germans: 2 artilleries, 3 infantry and 2 tactical_bombers
                Casualties for British: 3 armour, 2 artilleries, 5 infantry and 1 marine
                Casualties for Americans: 2 infantry
Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing ownership of Timguska from Russians to Germans
            EDIT: Changing ownership of Yenisey from Russians to Germans
            EDIT: Removing units owned by Germans from Evenkiyskiy: 1 armour
            EDIT: Adding units owned by Germans to Yenisey: 1 armour
            EDIT: Turning off Edit Mode
            3 fighters moved from Egypt to Alexandria
            2 tactical_bombers moved from Egypt to Alexandria
            8 bombers moved from Egypt to Alexandria
            1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy
            3 aaGuns, 3 armour, 17 artilleries, 11 infantry and 6 mech_infantrys moved from Ukraine to Bessarabia
            1 armour and 2 mech_infantrys moved from Eastern Poland to Bessarabia
            1 mech_infantry moved from Novgorod to Eastern Poland
            2 armour and 7 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
            1 bomber placed in Western Germany
            3 infantry placed in Western Germany
            1 armour and 2 mech_infantrys placed in Novgorod
            4 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
            Germans collect 69 PUs; end with 69 PUs total
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 85 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Russians
            5 infantry moved from Manchuria to Korea
            1 infantry moved from Shantung to Jehol
            2 infantry moved from Anhwe to Jehol
            6 infantry moved from Anhwe to Hopei
            1 infantry moved from Tambov to Volgograd
            1 mech_infantry moved from Russia to Volgograd
            1 infantry moved from Bryansk to Rostov
            1 mech_infantry moved from Russia to Rostov
            1 infantry moved from Smolensk to Belarus
            1 infantry moved from Smolensk to Archangel
            1 mech_infantry moved from Russia to Archangel
            1 mech_infantry moved from Russia to Belarus
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            2 infantry moved from Bryansk to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
            1 fighter moved from Bryansk to Volgograd
            1 fighter moved from Bryansk to Rostov
            1 fighter moved from Bryansk to Western Ukraine
            1 fighter moved from Bryansk to Belarus
            1 fighter moved from Bryansk to Western Ukraine
            1 fighter moved from Bryansk to Volgograd
Purchase Units - Russians
            Russians buy 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
            Battle in Korea
                Russians attack with 5 infantry
                Japanese defend with 1 marine
                Russians win, taking Korea from Japanese with 5 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
            Battle in Belarus
                Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
                Germans defend with 1 armour
                Russians win, taking Belarus from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 armour
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Russians attack with 2 fighters, 1 infantry and 1 mech_infantry
                Germans defend with 1 armour and 1 factory_minor
                Russians win, taking Volgograd from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 armour
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 artillery and 1 infantry
                retreated to Western Ukraine
                Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
            Battle in Archangel
                Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 mech_infantry
                Russians win, taking Archangel from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Rostov
                Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
                Germans defend with 1 artillery
                Russians win, taking Rostov from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 artillery
                Casualties for Russians: 1 infantry
Non Combat Move - Russians
            2 fighters moved from Western Ukraine to Bryansk
            1 fighter moved from Rostov to Bryansk
            2 fighters moved from Volgograd to Bryansk
            1 fighter moved from Belarus to Bryansk
            1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
            3 mech_infantrys moved from Russia to Bryansk
Place Units - Russians
            1 fighter, 7 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,6,3,2,6,2,6,4,1,1,2,1,5,4,6
            Russians collect 24 PUs (3 lost to blockades); end with 24 PUs total
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Japanese
            1 bomber moved from Japan to 44 Sea Zone
            1 infantry moved from New Guinea to Dutch New Guinea
                  Japanese take Dutch New Guinea from ANZAC
            1 artillery moved from Malaya to Shan State
                  Japanese take Shan State from UK_Pacific
            1 marine moved from Japan to 6 Sea Zone
            1 cruiser and 1 marine moved from 6 Sea Zone to 26 Sea Zone
                  Japanese take 26 Sea Zone from Americans
            1 marine moved from 26 Sea Zone to Hawaiian Islands
Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 2 transports
                Japanese win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Hawaiian Islands
Non Combat Move - Japanese
            1 bomber moved from 44 Sea Zone to Philippines
Place Units - Japanese
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
            Japanese collect 18 PUs; end with 18 PUs total
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Americans
            2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
            2 marines moved from Eastern United States to 101 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 carrier, 2 cruisers, 2 fighters, 1 infantry, 2 marines, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 mech_infantrys and 2 transports moved from 89 Sea Zone to 91 Sea Zone
            4 fighters moved from 91 Sea Zone to Gibraltar
            1 marine moved from 91 Sea Zone to Morocco
            1 infantry, 1 marine and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 33 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
            7 fighters moved from 33 Sea Zone to 26 Sea Zone
            4 carriers, 3 cruisers and 1 destroyer moved from 33 Sea Zone to 30 Sea Zone
            4 carriers, 3 cruisers and 1 destroyer moved from 30 Sea Zone to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 46 Sea Zone
            1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
            Battle in New Guinea
            Battle in 26 Sea Zone
                Americans attack with 4 carriers, 3 cruisers, 1 destroyer, 7 fighters and 1 submarine
                Japanese defend with 1 cruiser
                Americans win, taking New Guinea from Japanese, taking 26 Sea Zone from Japanese with 4 carriers, 3 cruisers, 1 destroyer, 7 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
            Battle in Morocco
            Battle in Gibraltar
                Americans attack with 4 fighters, 1 infantry, 1 marine and 3 mech_infantrys
                Italians defend with 1 fighter and 1 harbour
                Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 4 fighters, 1 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Italians: 1 fighter
Non Combat Move - Americans
            4 fighters moved from Gibraltar to 91 Sea Zone
Place Units - Americans
            1 carrier, 1 cruiser and 1 transport placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            1 infantry and 1 marine placed in Western United States
            2 fighters placed in 101 Sea Zone
            Americans undo move 3.
            2 infantry and 1 marine placed in Eastern United States
            1 armour placed in Western United States
            Americans undo move 4.
            1 infantry and 1 marine placed in Eastern United States
            1 infantry placed in Western United States
Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs total
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Move - Chinese
            2 artilleries and 3 infantry moved from Chahar to Jehol
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Non Combat Move - Chinese
Place Units - Chinese
            1 artillery and 2 infantry placed in Shensi
            1 artillery and 3 infantry placed in Jehol
            Chinese undo move 2.
            1 artillery and 3 infantry placed in Manchuria
Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - British
            1 armour and 1 mech_infantry moved from Eastern Persia to Persia
            1 fighter and 1 tactical_bomber moved from India to Northwest Persia
            2 mech_infantrys moved from Iraq to Egypt
            1 fighter moved from Iraq to Egypt
            7 armour, 1 bomber, 1 fighter, 3 infantry and 7 mech_infantrys moved from Iraq to Northwest Persia
            1 armour and 2 mech_infantrys moved from Yunnan to Shan State
            1 armour and 2 mech_infantrys moved from Yunnan to India
            1 armour and 2 mech_infantrys moved from India to Eastern Persia
Purchase Units - British
            British buy 1 armour and 2 fighters; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 2 transports; Remaining resources: 2 PUs;
Combat - British
            Battle in Shan State
                British attack with 1 armour and 2 mech_infantrys
                Japanese defend with 1 artillery
                British win, taking Shan State from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Egypt
                British attack with 1 fighter and 2 mech_infantrys
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                British win, taking Egypt from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Persia
                British attack with 1 armour and 1 mech_infantry
                Germans defend with 1 armour and 1 factory_minor
                Germans win with 1 armour remaining. Battle score for attacker is -10
                Casualties for British: 1 armour and 1 mech_infantry
            Battle in Northwest Persia
                British attack with 7 armour, 1 bomber, 2 fighters, 3 infantry, 7 mech_infantrys and 1 tactical_bomber
                Germans defend with 18 armour and 7 mech_infantrys
                retreated to Northwest Persia
                Germans win with 6 armour remaining. Battle score for attacker is 1
                Casualties for Germans: 12 armour and 7 mech_infantrys
                Casualties for British: 7 armour, 2 fighters, 3 infantry and 7 mech_infantrys
Non Combat Move - British
            1 bomber and 1 tactical_bomber moved from Northwest Persia to Iraq
            1 fighter moved from Egypt to Iraq
Place Units - British
            1 armour and 2 fighters placed in Iraq
Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3,3,5,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,2,2,5,6,2,6
            British collect 28 PUs (4 lost to blockades); end with 29 PUs total
Place Units - UK_Pacific
            2 transports placed in 39 Sea Zone
Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 19 PUs total
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
            Some Units in 39 Sea Zone change ownership: 2 transports
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Italians
            1 artillery moved from Alexandria to Egypt
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 99 Sea Zone to 97 Sea Zone
            1 carrier moved from 99 Sea Zone to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
            1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Egypt
            1 artillery moved from Cyprus to 99 Sea Zone
            1 artillery moved from Crete to 99 Sea Zone
            1 infantry moved from Crete to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
            2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
            1 infantry moved from Northern Italy to Southern Italy
Purchase Units - Italians
            Italians buy 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat - Italians
            Battle in Egypt
                Italians attack with 3 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
                Italians win, taking Egypt from British with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
                Casualties for British: 2 mech_infantrys
Non Combat Move - Italians
            1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
Place Units - Italians
            1 carrier placed in 97 Sea Zone
            2 infantry placed in Southern Italy
            1 fighter placed in 97 Sea Zone
Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs total
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone
            1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
            1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 47 Sea Zone
            1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 5 PUs;
Combat - ANZAC
            Battle in Philippines
                ANZAC attack with 2 infantry
                Japanese defend with 1 airfield, 1 bomber and 1 harbour
                ANZAC win, taking Philippines from Japanese with 2 infantry remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 bomber
            Battle in New Britain
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 armour
                ANZAC win, taking New Britain from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Dutch New Guinea
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 23 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq
            2 fighters and 2 tactical_bombers moved from Alexandria to Iraq
            3 transports moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            1 cruiser moved from 98 Sea Zone to 97 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 bomber moved from Western Germany to Archangel
            1 armour and 1 mech_infantry moved from Novgorod to Archangel
            1 mech_infantry moved from Novgorod to Belarus
            3 infantry moved from Western Germany to Northern Italy
            2 armour and 1 mech_infantry moved from Germany to Northern Italy
            1 armour moved from Persia to Iraq
            4 armour moved from Northwest Persia to Iraq
            2 armour moved from Northwest Persia to Volgograd
            4 bombers moved from Alexandria to Iraq
            1 fighter moved from Alexandria to Iraq
            1 armour moved from Eastern Poland to Belarus
            1 artillery moved from Western Ukraine to Ukraine
            1 infantry moved from Western Ukraine to Ukraine
            1 mech_infantry moved from Eastern Poland to Belarus
            1 infantry moved from Bessarabia to Western Ukraine
            4 bombers moved from Alexandria to Iraq
            1 submarine moved from 113 Sea Zone to 119 Sea Zone
            1 submarine moved from 113 Sea Zone to 110 Sea Zone
Purchase Units - Germans
            Germans buy 5 armour, 1 artillery, 2 bombers, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
            Battle in Belarus
                Germans attack with 1 armour and 2 mech_infantrys
                Russians defend with 1 mech_infantry
                Germans win, taking Belarus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Archangel
                Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry and 1 mech_infantry
                Germans win, taking Archangel from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry and 1 mech_infantry
            Battle in Iraq
                Germans attack with 5 armour, 8 bombers, 4 fighters and 3 tactical_bombers
                British defend with 1 armour, 1 bomber, 1 factory_minor, 3 fighters and 1 tactical_bomber; Americans defend with 1 bomber
                Germans win, taking Iraq from British with 3 armour, 8 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 59
                Casualties for Germans: 2 armour
                Casualties for British: 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber
                Casualties for Americans: 1 bomber
            Battle in Volgograd
                Germans attack with 2 armour
                Russians defend with 1 factory_minor and 1 mech_infantry
                Germans win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Ukraine
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 factory_minor and 1 infantry
                Germans win, taking Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing ownership of Yakut S.S.R. from Russians to Germans
            EDIT: Changing ownership of Buryatia from Russians to Germans
            EDIT: Removing units owned by Germans from Yenisey: 1 armour
            EDIT: Adding units owned by Germans to Buryatia: 1 armour
            EDIT: Turning off Edit Mode
            8 bombers moved from Iraq to Egypt
            1 fighter and 1 tactical_bomber moved from Iraq to Persia
            3 fighters and 2 tactical_bombers moved from Iraq to Persia
            3 aaGuns, 4 armour, 17 artilleries, 10 infantry and 8 mech_infantrys moved from Bessarabia to Eastern Poland
            5 mech_infantrys moved from Germany to Eastern Poland
            2 armour moved from Germany to Eastern Poland
            1 aaGun moved from Western Germany to France
            1 aaGun moved from Western Germany to Germany
            1 bomber moved from Archangel to Eastern Poland
Place Units - Germans
            1 artillery and 2 infantry placed in Persia
            2 armour and 1 mech_infantry placed in Novgorod
            2 bombers placed in France
            3 armour and 7 mech_infantrys placed in Germany
            1 mech_infantry placed in France
Turn Complete - Germans
            Germans collect 69 PUs; end with 69 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 80 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 82 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs