@cwglee51 said in L25 G40 OOB cwglee51 (L+44) v BobbaRossa (X) Round 2:
@BobbaRossa need a scramble order
No scramble please.
Kill?
You seem to be winning economically which is good for the Axis. Hmm.
Yeah, the axis are in pretty good situation. Germany strong, Italy revived. Japan strong and able to hold on USA, and the Japs building their industries, Soviet economy shrinking.
Not a good situation for the Allies i must say.
AA Gun in Szechwan will be destroyed. Is that a misclick?
AA Gun in Szechwan will be destroyed. Is that a misclick?
Sorry, I thought it can prevent Chinese guerilla becuase it is a land unit.
Please move my aaa from Szecwhan to Kweichow.
thank U very much :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 24 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 tactical_bomber moved from 25 Sea Zone to 17 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from Alaska to 1 Sea Zone
1 destroyer moved from 108 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 tactical_bomber and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 105 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 105 Sea Zone
Americans win, taking 105 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 fighter moved from 1 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 25 Sea Zone
9 submarines moved from 10 Sea Zone to 25 Sea Zone
2 bombers moved from United Kingdom to Western United States
1 destroyer moved from 108 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from Tunisia to Algeria
1 fighter moved from Gibraltar to Algeria
1 destroyer and 1 submarine moved from 101 Sea Zone to 86 Sea Zone
Place Units - Americans
2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery, 4 bombers and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
2 infantry moved from Suiyuyan to Chahar
1 fighter and 1 infantry moved from Kansu to Shensi
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Chinese creates battle in territory Szechwan
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kweichow: 1 aaGun
EDIT: Turning off Edit Mode
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from French West Africa to Gold Coast
1 bomber moved from Egypt to Gold Coast
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 2 PUs;
Combat - British
Battle in Gold Coast
British attack with 1 bomber, 1 infantry and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Gold Coast, round 2 : 0/3 hits
Germans roll dice for 1 armour in Gold Coast, round 2 : 0/1 hits
British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Gold Coast, round 3 : 1/3 hits
Germans roll dice for 1 armour in Gold Coast, round 3 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Gold Coast
British win, taking Gold Coast from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in 125 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the British lost in 125 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Non Combat Move - British
1 bomber moved from Gold Coast to French Central Africa
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Union of South Africa to 71 Sea Zone
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 2 infantry moved from Egypt to Alexandria
1 armour and 1 mech_infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
3 artilleries and 1 infantry moved from Trans-Jordan to Egypt
1 armour moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
1 destroyer placed in 80 Sea Zone
1 artillery and 1 infantry placed in Persia
3 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,6,5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
British collect 35 PUs (5 lost to blockades); end with 35 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,4,5
UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 armour
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Italians
1 armour moved from Libya to Algeria
Italians take Tunisia from Americans
1 marine moved from Malta to 96 Sea Zone
2 transports moved from 96 Sea Zone to 95 Sea Zone
2 armour and 2 infantry moved from Northern Italy to 95 Sea Zone
2 armour, 2 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
2 armour and 2 infantry moved from 94 Sea Zone to Algeria
1 cruiser and 1 marine moved from 96 Sea Zone to 94 Sea Zone
1 marine moved from 94 Sea Zone to Algeria
1 bomber moved from Greece to Algeria
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat - Italians
Battle in Algeria
Italians attack with 3 armour, 1 bomber, 2 infantry and 1 marine
Americans defend with 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry
Italians win, taking Algeria from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 9
Casualties for Italians: 2 armour, 2 infantry and 1 marine
Casualties for Americans: 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry
Non Combat Move - Italians
2 artilleries and 5 infantry moved from Libya to Tobruk
1 bomber moved from Algeria to Southern Italy
1 carrier and 2 fighters moved from 96 Sea Zone to 94 Sea Zone
Place Units - Italians
2 artilleries and 2 infantry placed in Northern Italy
1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 fighter moved from New South Wales to New Zealand
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 29 Sea Zone
1 artillery and 1 infantry moved from 29 Sea Zone to Line Islands
1 infantry moved from Queensland to New South Wales
2 aaGuns, 2 artilleries and 7 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,1
ANZAC collect 9 PUs (1 lost to blockades); end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 fighter moved from New South Wales to New Zealand
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 29 Sea Zone
1 artillery and 1 infantry moved from 29 Sea Zone to Line Islands
1 infantry moved from Queensland to New South Wales
2 aaGuns, 2 artilleries and 7 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,1
ANZAC collect 9 PUs (1 lost to blockades); end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 fighter moved from India to Kansu
Turn Complete - French
i am sending the entire navy to sz 109 so scrambling is not a good choice
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 armour moved from Nenetsia to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Nenetsia to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Archangel to Samara
Germans take Samara from Russians
2 infantry moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to Western Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 119 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
1 marine moved from Western Germany to 112 Sea Zone
1 cruiser and 1 marine moved from 112 Sea Zone to 119 Sea Zone
1 cruiser and 1 marine moved from 119 Sea Zone to 109 Sea Zone
1 marine moved from 109 Sea Zone to Eire
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 factory_major, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat - Germans
Battle in Scotland
Battle in Eire
Battle in Belarus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Scotland from British, taking Eire from Neutral_Allies, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Western Ukraine
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 infantry moved from Archangel to Vologda
1 armour moved from Archangel to Urals
2 armour moved from Nenetsia to Novosibirsk
1 mech_infantry moved from Volgograd to Tsinghai
1 armour moved from Volgograd to Kazakhstan
1 artillery and 1 infantry moved from Archangel to Nenetsia
1 aaGun, 3 artilleries and 12 infantry moved from Archangel to Novgorod
3 mech_infantrys moved from Novgorod to Nenetsia
1 fighter moved from Western Ukraine to Eastern Poland
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 aaGun moved from Eastern Poland to Baltic States
1 aaGun, 5 artilleries and 2 infantry moved from Eastern Poland to Bessarabia
1 carrier, 2 destroyers and 1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from 94 Sea Zone to 109 Sea Zone
1 fighter moved from 110 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Sikang to Kazakhstan
1 tactical_bomber moved from 110 Sea Zone to Western Germany
Place Units - Germans
3 artilleries placed in Novgorod
1 infantry placed in Volgograd
1 factory_major placed in Romania
1 bomber placed in Western Germany
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Germans
1 artillery and 2 infantry moved from Rostov to Volgograd
2 artilleries and 3 infantry moved from Russia to Vologda
2 artilleries and 3 infantry moved from Russia to Vologda
1 artillery and 4 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Tambov to Volgograd
1 fighter moved from Russia to Archangel
1 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Tsinghai
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Tambov to Volgograd
2 artilleries moved from Tambov to Samara
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Vologda
Russians attack with 4 artilleries and 6 infantry
Germans defend with 1 infantry
Russians roll dice for 4 artilleries and 6 infantry in Vologda, round 2 : 3/10 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians win, taking Vologda from Germans with 4 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry; Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 0/3 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Tsinghai
retreated to Tsinghai
Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 artilleries and 4 infantry in Volgograd, round 2 : 2/6 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 3 artilleries and 4 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 artilleries and 4 infantry in Samara, round 2 : 3/7 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Samara
Russians win, taking Samara from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Kansu
1 fighter and 1 tactical_bomber moved from Tsinghai to Kansu
2 artilleries and 7 infantry moved from Smolensk to Vologda
4 artilleries and 1 infantry moved from Rostov to Bryansk
2 aaGuns, 3 artilleries and 19 infantry moved from Ukraine to Bryansk
1 aaGun, 2 artilleries and 19 infantry moved from Smolensk to Bryansk
2 armour and 2 mech_infantrys moved from Yenisey to Buryatia
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Strictly speaking, you weren’t allowed to leave the artillery on the transport in SZ109.
Strictly speaking, you weren’t allowed to leave the artillery on the transport in SZ109.
ok, i will not go against the rules.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 artillery and 1 transport
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Scotland: 1 artillery
EDIT: Turning off Edit Mode
1 infantry moved from Yunnan to Burma
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from French Indo China to Szechwan
1 marine moved from New Guinea to 46 Sea Zone
1 cruiser and 1 marine moved from 46 Sea Zone to 47 Sea Zone
1 marine moved from 47 Sea Zone to New Britain
2 bombers moved from Yunnan to Chahar
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Kweichow to Burma
1 fighter moved from Kweichow to Shensi
1 fighter moved from Japan to 17 Sea Zone
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 6 mech_infantrys and 5 submarines; Remaining resources: 2 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Japanese creates battle in territory 54 Sea Zone
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win, taking 54 Sea Zone from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in New Britain
Battle in Chahar
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 2 infantry
Japanese win, taking New Britain from ANZAC, taking Chahar from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
retreated to Szechwan
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 1 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese win, taking 1 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 armour moved from Soviet Far East to Amur
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 17 Sea Zone to Japan
1 artillery moved from French Indo China to Yunnan
1 infantry moved from Hunan to Anhwe
1 mech_infantry moved from French Indo China to Hunan
1 fighter and 1 tactical_bomber moved from Burma to Kweichow
1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow
1 aaGun moved from Kweichow to Yunnan
1 fighter moved from Shensi to Kweichow
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
1 submarine moved from 39 Sea Zone to 75 Sea Zone
1 submarine moved from 39 Sea Zone to 77 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 infantry and 1 marine moved from Java to 42 Sea Zone
1 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry and 1 marine moved from 35 Sea Zone to Philippines
4 artilleries and 4 infantry moved from Java to 42 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 42 Sea Zone to 36 Sea Zone
4 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
1 battleship and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone
2 bombers moved from Chahar to Kweichow
Place Units - Japanese
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
1 armour, 1 artillery and 1 infantry placed in Manchuria
1 destroyer and 5 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
i forgot to move ships with germany
if its ok for u please move my south atlantic transport to sz 91 (gibraltar)
and my brazil sub to sz 52 (east of new zealand)
thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 transport moved from 84 Sea Zone to 91 Sea Zone
EDIT: 1 submarine moved from 85 Sea Zone to 52 Sea Zone
1 destroyer moved from 105 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
3 fighters moved from Midway to 25 Sea Zone
6 bombers moved from Western United States to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
2 bombers moved from 1 Sea Zone to 7 Sea Zone
2 bombers moved from 1 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 7 Sea Zone
3 fighters, 13 submarines and 1 tactical_bomber moved from 25 Sea Zone to 17 Sea Zone
1 fighter moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 7 Sea Zone
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 6 submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in Soviet Far East
Battle in 17 Sea Zone
Americans attack with 3 fighters, 13 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 13 submarines in 17 Sea Zone, round 2 : 8/13 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 17 Sea Zone
Americans win, taking Soviet Far East from Japanese, taking 17 Sea Zone from Japanese with 3 fighters, 12 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 7 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 7 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers and 1 fighter in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 1 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 2 bombers and 1 destroyer in 1 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 bombers moved from 1 Sea Zone to Iwo Jima
1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 25 Sea Zone to 17 Sea Zone
2 bombers and 1 fighter moved from 7 Sea Zone to 17 Sea Zone
2 bombers and 1 fighter moved from 16 Sea Zone to 17 Sea Zone
4 bombers moved from 17 Sea Zone to Iwo Jima
1 destroyer and 1 submarine moved from 86 Sea Zone to 66 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 6 submarines placed in 101 Sea Zone
1 bomber and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
1 fighter and 1 infantry moved from Kansu to Shensi
3 infantry moved from Kansu to Tsinghai
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Tsinghai
Chinese attack with 3 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 5 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Tsinghai
1 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Move - British
1 fighter and 2 infantry moved from United Kingdom to Scotland
2 fighters moved from Gibraltar to 91 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 77 Sea Zone
1 armour, 5 artilleries, 15 infantry and 1 marine moved from India to Burma
Purchase Units - British
British buy 2 artilleries, 2 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;
Combat - British
Battle in 91 Sea Zone
British attack with 2 fighters
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 77 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 77 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 77 Sea Zone
British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Scotland
British attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
British roll dice for 1 fighter and 2 infantry in Scotland, round 2 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 0/2 hits
British roll dice for 1 fighter and 2 infantry in Scotland, round 3 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 3 : 1/2 hits
1 infantry owned by the British lost in Scotland
British roll dice for 1 fighter and 1 infantry in Scotland, round 4 : 2/2 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 4 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the British and 1 artillery owned by the Germans lost in Scotland
British win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in Burma
British attack with 1 armour, 5 artilleries, 15 infantry and 1 marine
Japanese defend with 1 infantry
British roll dice for 1 armour, 5 artilleries, 15 infantry and 1 marine in Burma, round 2 : 8/22 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour, 5 artilleries, 15 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns moved from India to Burma
2 artilleries and 3 infantry moved from Eastern Persia to West India
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Persia to Northwest Persia
2 armour and 1 mech_infantry moved from Alexandria to Egypt
3 artilleries and 5 infantry moved from Egypt to Alexandria
1 artillery, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Gold Coast to French Central Africa
1 bomber moved from French Central Africa to Northwest Persia
2 fighters moved from 91 Sea Zone to United Kingdom
1 fighter moved from Scotland to United Kingdom
3 infantry and 1 mech_infantry moved from Brazil to British Guiana
1 fighter and 1 tactical_bomber moved from 77 Sea Zone to 80 Sea Zone
1 fighter moved from Alexandria to Iraq
Place Units - British
1 artillery placed in United Kingdom
2 destroyers placed in 80 Sea Zone
1 infantry placed in Persia
British undo move 3.
1 infantry placed in Persia
1 artillery placed in United Kingdom
British undo move 4.
British undo move 3.
1 artillery placed in Persia
2 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,5,4,2,4,2,6,3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,3,5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
British collect 25 PUs (13 lost to blockades); end with 26 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 transport moved from 84 Sea Zone to 91 Sea Zone
EDIT: 1 submarine moved from 85 Sea Zone to 52 Sea Zone
1 destroyer moved from 105 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
3 fighters moved from Midway to 25 Sea Zone
6 bombers moved from Western United States to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
2 bombers moved from 1 Sea Zone to 7 Sea Zone
2 bombers moved from 1 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 7 Sea Zone
3 fighters, 13 submarines and 1 tactical_bomber moved from 25 Sea Zone to 17 Sea Zone
1 fighter moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 7 Sea Zone
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 6 submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in Soviet Far East
Battle in 17 Sea Zone
Americans attack with 3 fighters, 13 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 13 submarines in 17 Sea Zone, round 2 : 8/13 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 17 Sea Zone
Americans win, taking Soviet Far East from Japanese, taking 17 Sea Zone from Japanese with 3 fighters, 12 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 7 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 7 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers and 1 fighter in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 1 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 2 bombers and 1 destroyer in 1 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 bombers moved from 1 Sea Zone to Iwo Jima
1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 25 Sea Zone to 17 Sea Zone
2 bombers and 1 fighter moved from 7 Sea Zone to 17 Sea Zone
2 bombers and 1 fighter moved from 16 Sea Zone to 17 Sea Zone
4 bombers moved from 17 Sea Zone to Iwo Jima
1 destroyer and 1 submarine moved from 86 Sea Zone to 66 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 6 submarines placed in 101 Sea Zone
1 bomber and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
1 fighter and 1 infantry moved from Kansu to Shensi
3 infantry moved from Kansu to Tsinghai
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Tsinghai
Chinese attack with 3 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 5 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Tsinghai
1 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Move - British
1 fighter and 2 infantry moved from United Kingdom to Scotland
2 fighters moved from Gibraltar to 91 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 77 Sea Zone
1 armour, 5 artilleries, 15 infantry and 1 marine moved from India to Burma
Purchase Units - British
British buy 2 artilleries, 2 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;
Combat - British
Battle in 91 Sea Zone
British attack with 2 fighters
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 77 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 77 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 77 Sea Zone
British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Scotland
British attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
British roll dice for 1 fighter and 2 infantry in Scotland, round 2 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 0/2 hits
British roll dice for 1 fighter and 2 infantry in Scotland, round 3 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 3 : 1/2 hits
1 infantry owned by the British lost in Scotland
British roll dice for 1 fighter and 1 infantry in Scotland, round 4 : 2/2 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 4 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the British and 1 artillery owned by the Germans lost in Scotland
British win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in Burma
British attack with 1 armour, 5 artilleries, 15 infantry and 1 marine
Japanese defend with 1 infantry
British roll dice for 1 armour, 5 artilleries, 15 infantry and 1 marine in Burma, round 2 : 8/22 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour, 5 artilleries, 15 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns moved from India to Burma
2 artilleries and 3 infantry moved from Eastern Persia to West India
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Persia to Northwest Persia
2 armour and 1 mech_infantry moved from Alexandria to Egypt
3 artilleries and 5 infantry moved from Egypt to Alexandria
1 artillery, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Gold Coast to French Central Africa
1 bomber moved from French Central Africa to Northwest Persia
2 fighters moved from 91 Sea Zone to United Kingdom
1 fighter moved from Scotland to United Kingdom
3 infantry and 1 mech_infantry moved from Brazil to British Guiana
1 fighter and 1 tactical_bomber moved from 77 Sea Zone to 80 Sea Zone
1 fighter moved from Alexandria to Iraq
Place Units - British
1 artillery placed in United Kingdom
2 destroyers placed in 80 Sea Zone
1 infantry placed in Persia
British undo move 3.
1 infantry placed in Persia
1 artillery placed in United Kingdom
British undo move 4.
British undo move 3.
1 artillery placed in Persia
2 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,5,4,2,4,2,6,3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,3,5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
British collect 25 PUs (13 lost to blockades); end with 26 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 fighter
EDIT: Adding units owned by British to Caucasus: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 transport moved from 84 Sea Zone to 91 Sea Zone
EDIT: 1 submarine moved from 85 Sea Zone to 52 Sea Zone
1 destroyer moved from 105 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
3 fighters moved from Midway to 25 Sea Zone
6 bombers moved from Western United States to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
2 bombers moved from 1 Sea Zone to 7 Sea Zone
2 bombers moved from 1 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 7 Sea Zone
3 fighters, 13 submarines and 1 tactical_bomber moved from 25 Sea Zone to 17 Sea Zone
1 fighter moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 7 Sea Zone
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 6 submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in Soviet Far East
Battle in 17 Sea Zone
Americans attack with 3 fighters, 13 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 13 submarines in 17 Sea Zone, round 2 : 8/13 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 17 Sea Zone
Americans win, taking Soviet Far East from Japanese, taking 17 Sea Zone from Japanese with 3 fighters, 12 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 7 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 7 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers and 1 fighter in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 1 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 2 bombers and 1 destroyer in 1 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 bombers moved from 1 Sea Zone to Iwo Jima
1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 25 Sea Zone to 17 Sea Zone
2 bombers and 1 fighter moved from 7 Sea Zone to 17 Sea Zone
2 bombers and 1 fighter moved from 16 Sea Zone to 17 Sea Zone
4 bombers moved from 17 Sea Zone to Iwo Jima
1 destroyer and 1 submarine moved from 86 Sea Zone to 66 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 6 submarines placed in 101 Sea Zone
1 bomber and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
1 fighter and 1 infantry moved from Kansu to Shensi
3 infantry moved from Kansu to Tsinghai
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Tsinghai
Chinese attack with 3 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 5 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Tsinghai
1 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Move - British
1 fighter and 2 infantry moved from United Kingdom to Scotland
2 fighters moved from Gibraltar to 91 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 77 Sea Zone
1 armour, 5 artilleries, 15 infantry and 1 marine moved from India to Burma
Purchase Units - British
British buy 2 artilleries, 2 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;
Combat - British
Battle in 91 Sea Zone
British attack with 2 fighters
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 77 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 77 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 77 Sea Zone
British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Scotland
British attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
British roll dice for 1 fighter and 2 infantry in Scotland, round 2 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 0/2 hits
British roll dice for 1 fighter and 2 infantry in Scotland, round 3 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 3 : 1/2 hits
1 infantry owned by the British lost in Scotland
British roll dice for 1 fighter and 1 infantry in Scotland, round 4 : 2/2 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 4 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the British and 1 artillery owned by the Germans lost in Scotland
British win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in Burma
British attack with 1 armour, 5 artilleries, 15 infantry and 1 marine
Japanese defend with 1 infantry
British roll dice for 1 armour, 5 artilleries, 15 infantry and 1 marine in Burma, round 2 : 8/22 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour, 5 artilleries, 15 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns moved from India to Burma
2 artilleries and 3 infantry moved from Eastern Persia to West India
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Persia to Northwest Persia
2 armour and 1 mech_infantry moved from Alexandria to Egypt
3 artilleries and 5 infantry moved from Egypt to Alexandria
1 artillery, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Gold Coast to French Central Africa
1 bomber moved from French Central Africa to Northwest Persia
2 fighters moved from 91 Sea Zone to United Kingdom
1 fighter moved from Scotland to United Kingdom
3 infantry and 1 mech_infantry moved from Brazil to British Guiana
1 fighter and 1 tactical_bomber moved from 77 Sea Zone to 80 Sea Zone
1 fighter moved from Alexandria to Iraq
Place Units - British
1 artillery placed in United Kingdom
2 destroyers placed in 80 Sea Zone
1 infantry placed in Persia
British undo move 3.
1 infantry placed in Persia
1 artillery placed in United Kingdom
British undo move 4.
British undo move 3.
1 artillery placed in Persia
2 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,5,4,2,4,2,6,3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,3,5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
British collect 25 PUs (13 lost to blockades); end with 26 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 fighter
EDIT: Adding units owned by British to Caucasus: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 81 Sea Zone: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
EDIT: Removing units owned by British from 80 Sea Zone: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 transport moved from 84 Sea Zone to 91 Sea Zone
EDIT: 1 submarine moved from 85 Sea Zone to 52 Sea Zone
1 destroyer moved from 105 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
3 fighters moved from Midway to 25 Sea Zone
6 bombers moved from Western United States to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
2 bombers moved from 1 Sea Zone to 7 Sea Zone
2 bombers moved from 1 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 7 Sea Zone
3 fighters, 13 submarines and 1 tactical_bomber moved from 25 Sea Zone to 17 Sea Zone
1 fighter moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 7 Sea Zone
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 6 submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in Soviet Far East
Battle in 17 Sea Zone
Americans attack with 3 fighters, 13 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 13 submarines in 17 Sea Zone, round 2 : 8/13 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 17 Sea Zone
Americans win, taking Soviet Far East from Japanese, taking 17 Sea Zone from Japanese with 3 fighters, 12 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 7 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 7 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers and 1 fighter in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 1 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 2 bombers and 1 destroyer in 1 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 bombers moved from 1 Sea Zone to Iwo Jima
1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 25 Sea Zone to 17 Sea Zone
2 bombers and 1 fighter moved from 7 Sea Zone to 17 Sea Zone
2 bombers and 1 fighter moved from 16 Sea Zone to 17 Sea Zone
4 bombers moved from 17 Sea Zone to Iwo Jima
1 destroyer and 1 submarine moved from 86 Sea Zone to 66 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 6 submarines placed in 101 Sea Zone
1 bomber and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
1 fighter and 1 infantry moved from Kansu to Shensi
3 infantry moved from Kansu to Tsinghai
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Tsinghai
Chinese attack with 3 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 5 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Tsinghai
1 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Move - British
1 fighter and 2 infantry moved from United Kingdom to Scotland
2 fighters moved from Gibraltar to 91 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 77 Sea Zone
1 armour, 5 artilleries, 15 infantry and 1 marine moved from India to Burma
Purchase Units - British
British buy 2 artilleries, 2 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;
Combat - British
Battle in 91 Sea Zone
British attack with 2 fighters
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 77 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 77 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 77 Sea Zone
British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Scotland
British attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
British roll dice for 1 fighter and 2 infantry in Scotland, round 2 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 0/2 hits
British roll dice for 1 fighter and 2 infantry in Scotland, round 3 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 3 : 1/2 hits
1 infantry owned by the British lost in Scotland
British roll dice for 1 fighter and 1 infantry in Scotland, round 4 : 2/2 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 4 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the British and 1 artillery owned by the Germans lost in Scotland
British win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in Burma
British attack with 1 armour, 5 artilleries, 15 infantry and 1 marine
Japanese defend with 1 infantry
British roll dice for 1 armour, 5 artilleries, 15 infantry and 1 marine in Burma, round 2 : 8/22 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour, 5 artilleries, 15 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns moved from India to Burma
2 artilleries and 3 infantry moved from Eastern Persia to West India
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Persia to Northwest Persia
2 armour and 1 mech_infantry moved from Alexandria to Egypt
3 artilleries and 5 infantry moved from Egypt to Alexandria
1 artillery, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Gold Coast to French Central Africa
1 bomber moved from French Central Africa to Northwest Persia
2 fighters moved from 91 Sea Zone to United Kingdom
1 fighter moved from Scotland to United Kingdom
3 infantry and 1 mech_infantry moved from Brazil to British Guiana
1 fighter and 1 tactical_bomber moved from 77 Sea Zone to 80 Sea Zone
1 fighter moved from Alexandria to Iraq
Place Units - British
1 artillery placed in United Kingdom
2 destroyers placed in 80 Sea Zone
1 infantry placed in Persia
British undo move 3.
1 infantry placed in Persia
1 artillery placed in United Kingdom
British undo move 4.
British undo move 3.
1 artillery placed in Persia
2 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,5,4,2,4,2,6,3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,3,5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
British collect 25 PUs (13 lost to blockades); end with 26 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 fighter
EDIT: Adding units owned by British to Caucasus: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 81 Sea Zone: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
EDIT: Removing units owned by British from 80 Sea Zone: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by British from Caucasus: 1 fighter
EDIT: Adding units owned by British to West India: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
4th time lucky.