Scramble?
17L Amon-Sul (Axis) vs Simon (Allies) - BM 3.0 (3.3.)
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Americans
6 bombers moved from Iwo Jima to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 12 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 bomber and 1 fighter moved from Western United States to 6 Sea Zone
1 destroyer and 1 submarine moved from 66 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 destroyer moved from 30 Sea Zone to 63 Sea ZonePurchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs;Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Battle in Amur
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Amur, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 63 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 63 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 63 Sea Zone
Americans win, taking 63 Sea Zone from Neutral with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 6 Sea Zone
Americans attack with 1 battleship, 7 bombers, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 12 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 7 carriers, 2 destroyers, 9 fighters, 6 submarines, 7 tactical_bombers and 1 transport
Americans roll dice for 12 submarines in 6 Sea Zone, round 2 : 6/12 hits
Units damaged: 6 carriers owned by the Japanese
Americans roll dice for 1 battleship, 7 bombers, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 10/18 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 6 submarines in 6 Sea Zone, round 2 : 2/6 hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 1 battleship, 7 carriers, 2 destroyers, 9 fighters, 7 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 14/26 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese, 8 submarines owned by the Americans, 3 carriers owned by the Americans, 6 submarines owned by the Japanese, 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/4 hits
Americans roll dice for 1 battleship, 7 bombers, 2 cruisers, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 9/17 hits -
Second round casualties aren’t obvious. Max D = lose 3tacs, 6 tipped CVs and a DD. Do that or do you want to save any of those ships?
-
Second round casualties aren’t obvious. Max D = lose 3tacs, 6 tipped CVs and a DD. Do that or do you want to save any of those ships?
maximum defence
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Americans
6 bombers moved from Iwo Jima to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 12 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 bomber and 1 fighter moved from Western United States to 6 Sea Zone
1 destroyer and 1 submarine moved from 66 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 destroyer moved from 30 Sea Zone to 63 Sea ZonePurchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs;Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Battle in Amur
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Amur, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 63 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 63 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 63 Sea Zone
Americans win, taking 63 Sea Zone from Neutral with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 6 Sea Zone
Americans attack with 1 battleship, 7 bombers, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 12 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 7 carriers, 2 destroyers, 9 fighters, 6 submarines, 7 tactical_bombers and 1 transport
Americans roll dice for 12 submarines in 6 Sea Zone, round 2 : 6/12 hits
Units damaged: 6 carriers owned by the Japanese
Americans roll dice for 1 battleship, 7 bombers, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 10/18 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 6 submarines in 6 Sea Zone, round 2 : 2/6 hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 1 battleship, 7 carriers, 2 destroyers, 9 fighters, 7 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 14/26 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese, 8 submarines owned by the Americans, 3 carriers owned by the Americans, 6 submarines owned by the Japanese, 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/4 hits
Americans roll dice for 1 battleship, 7 bombers, 2 cruisers, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 9/17 hits
Japanese roll dice for 1 battleship, 6 carriers, 1 destroyer, 9 fighters, 7 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 14/24 hits
1 destroyer owned by the Japanese, 4 submarines owned by the Americans, 1 bomber owned by the Americans, 1 battleship owned by the Americans, 1 tactical_bomber owned by the Americans, 2 cruisers owned by the Americans, 3 tactical_bombers owned by the Japanese, 6 carriers owned by the Japanese and 5 fighters owned by the Americans lost in 6 Sea Zone
retreated to 6 Sea Zone
Japanese win with 1 battleship, 9 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is -48
Casualties for Americans: 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 12 submarines and 1 tactical_bomber
Casualties for Japanese: 7 carriers, 2 destroyers, 6 submarines and 3 tactical_bombers
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
7 fighters owned by the Japanese and 3 tactical_bombers owned by the Japanese forced to land in JapanNon Combat Move - Americans
1 destroyer moved from 1 Sea Zone to 15 Sea Zone
1 fighter moved from 6 Sea Zone to Midway
6 bombers moved from 6 Sea Zone to Midway
1 carrier, 1 destroyer and 6 submarines moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
2 destroyers and 4 submarines placed in 101 Sea Zone
1 bomber and 2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsCombat Move - British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
4 artilleries and 5 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from United Kingdom to Scotland
British take Scotland from Germans
1 artillery and 2 infantry moved from Burma to Yunnan
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 armour, 4 artilleries, 13 infantry and 1 marine moved from Burma to Shan StatePurchase Units - British
British buy 1 destroyer and 5 infantry; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;Combat - British
Battle in 37 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 destroyer
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Yunnan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 aaGun and 1 infantry
British roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits
Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 2 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 0/3 hits
Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 3 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Yunnan, round 4 : 1/3 hits
Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 4 : 1/1 hits
1 aaGun owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Yunnan, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 6 : 1/1 hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery in Yunnan, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits
British roll dice for 1 artillery in Yunnan, round 8 : 0/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits
British roll dice for 1 artillery in Yunnan, round 9 : 0/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 9 : 1/1 hits
1 artillery owned by the British lost in Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 aaGun
Battle in Shan State
British attack with 1 armour, 4 artilleries, 13 infantry and 1 marine
Japanese defend with 1 infantry
British roll dice for 1 armour, 4 artilleries, 13 infantry and 1 marine in Shan State, round 2 : 4/19 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 4 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern Italy
British attack with 1 artillery and 1 infantry
Germans defend with 1 bomber; Italians defend with 1 airfield, 1 factory_minor and 1 harbour
British roll dice for 1 artillery and 1 infantry in Southern Italy, round 2 : 1/2 hits
Italians roll dice for 1 bomber in Southern Italy, round 2 : 0/1 hits
1 bomber owned by the Germans lost in Southern Italy
British captures 21PUs while taking Italians capital
British win, taking Southern Italy from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
triggerItaliansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to ItaliansNon Combat Move - British
3 armour and 4 mech_infantrys moved from Egypt to Tobruk
3 infantry moved from Alexandria to Egypt
1 carrier and 1 fighter moved from 81 Sea Zone to 71 Sea Zone
2 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
3 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo
2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from West India to India
1 artillery moved from Persia to Eastern Persia
2 artilleries and 2 infantry moved from Caucasus to Kazakhstan
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Northwest Persia to India
3 aaGuns moved from Burma to Shan State
2 destroyers moved from 80 Sea Zone to 39 Sea ZonePlace Units - British
1 destroyer placed in 71 Sea Zone
2 infantry placed in Union of South Africa
3 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,6,3,4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,3,5,2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,5,5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,5,4
British collect 29 PUs (14 lost to blockades); end with 53 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 infantry -
USA lost 48 IPC TUV while attacking Japan sz, and now the Italians made a big oversight, lost it`s capital and it will be (24*2) = 48 IPC loss for the axis.
so we are even , at 0 :D
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
1 marine moved from Northern Italy to 97 Sea Zone
1 marine moved from 97 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
1 bomber moved from Greece to Southern ItalyCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 destroyer
British defend with 1 transport
Italians win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Southern Italy
Italians attack with 2 artilleries, 1 bomber, 2 infantry and 1 marine
British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern Italy from British with 2 artilleries, 1 bomber, 1 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Italians
1 aaGun, 2 artilleries and 5 infantry moved from Libya to Tunisia
1 bomber moved from Southern Italy to GreeceTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - ANZAC
2 fighters moved from Queensland to 49 Sea Zone
1 cruiser moved from 17 Sea Zone to 32 Sea ZonePurchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 2 PUs;Combat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 cruiser
ANZAC roll dice for 2 fighters in 49 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 cruiser in 49 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the ANZAC lost in 49 Sea Zone
ANZAC roll dice for 1 fighter in 49 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 cruiser in 49 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the Japanese lost in 49 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 cruiser
Battle in 32 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser in 32 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser in 32 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 32 Sea Zone
ANZAC win with 1 cruiser remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 49 Sea Zone to New Zealand
1 fighter moved from Burma to IndiaPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5
ANZAC collect 7 PUs (3 lost to blockades); end with 9 PUsCombat Move - French
Turn Complete - French
-
i forgot one attack
scotland
Rolls: 1@4; Total Hits: 11@4: (2)
Rolls: 2@2 1@3 2@4; Total Hits: 42@2: (1, 3)1@3: (3)2@4: (4, 1)vs
Rolls: 1@2; Total Hits: 01@2: (6) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 unit repaired.
8 artilleries and 14 infantry moved from Archangel to Belarus
1 armour and 2 mech_infantrys moved from Novgorod to Belarus
10 armour moved from Romania to Belarus
1 armour moved from Kansu to Yenisey
Germans take Yenisey from Russians
1 infantry moved from Urals to Vologda
Germans take Vologda from Russians
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
5 artilleries and 5 infantry moved from Bessarabia to Ukraine
2 artilleries and 2 infantry moved from Bessarabia to Western Ukraine
1 artillery and 1 infantry moved from Bessarabia to UkrainePurchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 2 infantry, 12 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat - Germans
Battle in Belarus
Germans attack with 11 armour, 8 artilleries, 14 infantry and 2 mech_infantrys
Russians defend with 2 aaGuns, 7 artilleries and 37 infantry
2 mech_infantrys owned by the Germans, 11 armour owned by the Germans and 5 artilleries owned by the Germans retreated to Eastern Poland
Russians win with 7 artilleries and 30 infantry remaining. Battle score for attacker is -23
Casualties for Germans: 3 artilleries and 14 infantry
Casualties for Russians: 2 aaGuns and 7 infantry
Battle in Ukraine
Germans attack with 6 artilleries and 6 infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 6 artilleries and 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 artillery
Germans win, taking Western Ukraine from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 1 infantry
EDIT: Changing ownership of Scotland from British to Germans
EDIT: Turning off Edit Mode
1 aaGun moved from Archangel to Vologda
1 aaGun moved from Novgorod to Karelia
1 aaGun moved from Bessarabia to Eastern Poland
1 aaGun moved from Bessarabia to Western Ukraine
3 artilleries and 9 infantry moved from Bessarabia to Eastern Poland
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 carrier, 1 cruiser, 3 destroyers, 1 marine and 1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 marine moved from 109 Sea Zone to Eire
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from 97 Sea Zone to Western Germany
2 infantry moved from Greece to 97 Sea ZonePlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Kansu: 1 armour
EDIT: Removing units owned by Germans from Timguska: 2 mech_infantrys
EDIT: Adding units owned by Germans to Yenisey: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Tsinghai: 1 fighter and 2 tactical_bombers
EDIT: Adding units owned by Germans to Romania: 1 fighter and 2 tactical_bombers
EDIT: Removing units owned by Germans from Romania: 1 fighter and 2 tactical_bombers
EDIT: Adding units owned by Germans to Greece: 1 fighter and 2 tactical_bombers
EDIT: Turning off Edit Mode
1 tactical_bomber placed in Western Germany
1 infantry placed in Novgorod
1 artillery, 1 infantry and 2 mech_infantrys placed in Western Germany
1 destroyer placed in 112 Sea Zone
10 mech_infantrys placed in Romania
Turning on Edit Mode
EDIT: Removing units owned by Germans from 52 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 85 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 70 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 82 Sea Zone: 2 submarines
EDIT: Adding units owned by Germans to 84 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Germans undo move 3.
2 mech_infantrys placed in Germany
1 artillery and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
sorry for all those ncms in edit
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Russians
1 armour and 1 mech_infantry moved from Siberia to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 artillery and 2 infantry moved from Belarus to Novgorod
2 artilleries and 3 infantry moved from Belarus to Novgorod
1 artillery moved from Smolensk to Vologda
4 infantry moved from Russia to Vologda
1 artillery moved from Smolensk to Vologda
2 artilleries moved from Novosibirsk to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Novosibirsk to Urals
Russians take Urals from GermansPurchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;Combat - Russians
Battle in Vologda
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 aaGun and 1 infantry
Russians roll dice for 2 artilleries and 4 infantry in Vologda, round 2 : 2/6 hits
Germans roll dice for 1 aaGun and 1 infantry in Vologda, round 2 : 0/1 hits
1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantry
Battle in Novgorod
Russians attack with 3 artilleries and 5 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 3 artilleries and 5 infantry in Novgorod, round 2 : 4/8 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 3 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tsinghai
Russians attack with 2 artilleries and 2 infantry
Japanese defend with 1 armour
Russians roll dice for 2 artilleries and 2 infantry in Tsinghai, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Trigger Chinese Destroy Factories Manchuria Russians: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Russians
4 infantry moved from Russia to Bryansk
2 aaGuns, 5 artilleries and 18 infantry moved from Smolensk to Bryansk
4 artilleries and 23 infantry moved from Belarus to Bryansk
2 artilleries and 4 infantry moved from Samara to NovosibirskPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs -
The sub in SZ70 couldn’t reach SZ84.
-
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from 84 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 68 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeCombat Move - Japanese
1 unit repaired.
Turning on Edit Mode
EDIT: Turning off Edit Mode
7 artilleries, 2 bombers, 2 infantry and 4 mech_infantrys moved from French Indo China to Shan State
1 artillery and 2 infantry moved from Malaya to Shan State
1 infantry moved from Yunnan to Shan State
1 mech_infantry moved from Kweichow to Shan State
1 mech_infantry moved from Hunan to Shan State
1 destroyer moved from 16 Sea Zone to 15 Sea Zone
EDIT: 1 fighter and 1 tactical_bomber moved from Japan to 15 Sea Zone
1 fighter moved from Japan to 5 Sea Zone
1 mech_infantry moved from Anhwe to Manchuria
1 armour moved from Chahar to Manchuria
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
1 tactical_bomber moved from Japan to Manchuria
1 marine moved from Korea to Amur
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
2 fighters and 1 tactical_bomber moved from Japan to Amur
2 fighters moved from Japan to Amur
1 fighter moved from Japan to Amur
1 fighter moved from Japan to ManchuriaPurchase Units - Japanese
Japanese buy 5 artilleries, 2 carriers and 7 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Alaska
Battle in Manchuria
Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry
Japanese win, taking Alaska from Americans, taking Manchuria from Chinese with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Amur
Japanese attack with 5 fighters, 1 marine and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Amur from Russians with 5 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 15 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 8 artilleries, 2 bombers, 5 infantry and 6 mech_infantrys
British defend with 3 aaGuns, 1 armour, 4 artilleries, 13 infantry and 1 marine
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 3 aaGuns, 1 armour, 4 artilleries, 13 infantry and 1 marine
Casualties for Japanese: 6 artilleries, 1 bomber, 5 infantry and 5 mech_infantrysNon Combat Move - Japanese
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Anhwe
1 infantry moved from Shensi to Hopei
1 mech_infantry moved from Sikang to Kweichow
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 5 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 15 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Manchuria to Anhwe
4 fighters moved from Amur to Jehol
4 transports moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 bomber moved from Shan State to French Indo ChinaPlace Units - Japanese
2 carriers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
i ve done cm in edit because triple a did not allow me the move (since it did not know i am buying ACs)
-
i ve done cm in edit because triple a did not allow me the move (since it did not know i am buying ACs)
np. That’s even in the game notes.
Wow, you’re letting China out of the box to do that.
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Americans
1 bomber and 2 fighters moved from Eastern United States to 109 Sea Zone
1 carrier, 1 destroyer and 6 submarines moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 63 Sea Zone to 46 Sea Zone
Americans take 54 Sea Zone from Japanese
1 destroyer moved from 63 Sea Zone to 33 Sea Zone
1 bomber moved from Midway to 1 Sea Zone
1 submarine moved from 63 Sea Zone to 46 Sea Zone
2 bombers moved from Midway to 33 Sea Zone
3 bombers and 1 fighter moved from Midway to 15 Sea ZonePurchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 3 PUs;Combat - Americans
Battle in 1 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 15 Sea Zone
Americans attack with 3 bombers and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 3 bombers and 1 fighter in 15 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 15 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 33 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 2 bombers and 1 destroyer in 33 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers and 1 destroyer in 33 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 33 Sea Zone
Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 109 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 6 submarines
Germans defend with 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Americans roll dice for 6 submarines in 109 Sea Zone, round 2 : 1/6 hits
Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 2/4 hits -
3 hits first round. Dent CVs and lose a sub?
-
Second round or later, will you lose the tac before the cruiser?
-





