Forgot to NCM the AA guns
17L Amon-Sul (Axis) vs Simon (Allies) - BM 3.0 (3.3.)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 14
Combat Move - Americans
1 submarine moved from 109 Sea Zone to 92 Sea Zone
4 bombers moved from Scotland to 92 Sea Zone
1 armour and 1 infantry moved from Soviet Far East to Siberia
1 armour and 1 infantry moved from Samoa to 51 Sea Zone
1 armour, 1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone
1 armour and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 fighter moved from Scotland to 125 Sea Zone
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 destroyer and 3 submarines moved from 63 Sea Zone to 54 Sea Zone
4 bombers moved from Western United States to 54 Sea ZonePurchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 3 PUs;Combat - Americans
Battle in Solomon Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 marine
Americans roll dice for 1 armour and 1 infantry in Solomon Islands, round 2 : 1/2 hits
Japanese roll dice for 1 marine in Solomon Islands, round 2 : 0/1 hits
1 marine owned by the Japanese lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in 92 Sea Zone
Americans attack with 4 bombers and 1 submarine
Germans defend with 1 fighter, 3 submarines and 1 tactical_bomber; Italians defend with 1 carrier, 1 cruiser and 3 transports
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 3 submarines in 92 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 4 bombers in 92 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 carrier, 1 cruiser and 3 transports in 92 Sea Zone, round 2 : 2/2 hits
1 tactical_bomber owned by the Germans, 1 carrier owned by the Italians, 1 submarine owned by the Americans and 3 bombers owned by the Americans lost in 92 Sea Zone
3 submarines owned by the Germans Submerged
Americans roll dice for 1 bomber in 92 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 cruiser, 1 fighter and 3 transports in 92 Sea Zone, round 3 : 1/2 hits
1 bomber owned by the Americans and 1 cruiser owned by the Italians lost in 92 Sea Zone
Germans win with 1 fighter and 3 transports remaining. Battle score for attacker is -15
Casualties for Germans: 1 tactical_bomber
Casualties for Italians: 1 carrier and 1 cruiser
Casualties for Americans: 4 bombers and 1 submarine
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 54 Sea Zone
Americans attack with 4 bombers, 1 destroyer and 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 4 bombers and 1 destroyer in 54 Sea Zone, round 2 : 5/5 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win with 4 bombers, 1 destroyer and 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Siberia
Americans attack with 1 armour and 1 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour and 1 infantry in Siberia, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Siberia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Siberia
Americans win, taking Siberia from Germans with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
1 fighter owned by the Germans forced to land in GibraltarNon Combat Move - Americans
1 destroyer and 1 submarine moved from 3 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
4 bombers moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from 125 Sea Zone to United KingdomPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 fighter placed in Eastern United States
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsCombat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
4 infantry moved from Shensi to Szechwan
4 infantry moved from Shensi to TsinghaiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat - Chinese
Chinese creates battle in territory Kansu
Battle in Tsinghai
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Tsinghai, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Kansu from Japanese, taking Tsinghai from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUsCombat Move - British
1 fighter, 1 infantry and 1 tactical_bomber moved from India to Burma
1 fighter moved from United Kingdom to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from Tobruk to Libya
British take Libya from ItaliansPurchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat - British
Battle in 91 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 91 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Burma
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from West India to India
1 artillery, 1 infantry and 1 mech_infantry moved from Persia to Eastern Persia
1 artillery, 1 infantry and 1 mech_infantry moved from Eastern Persia to West India
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from 91 Sea Zone to French West Africa
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
2 fighters moved from Scotland to United Kingdom
2 infantry moved from Eire to ScotlandPlace Units - British
1 transport placed in 109 Sea Zone
1 destroyer placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 armour, 1 artillery and 1 mech_infantry placed in Persia
1 infantry placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 41 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 14
Combat Move - Italians
1 artillery, 1 infantry and 1 marine moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry, 1 marine and 3 transports moved from 92 Sea Zone to 95 Sea Zone
3 infantry moved from Northern Italy to 95 Sea Zone
1 cruiser moved from 97 Sea Zone to 95 Sea Zone
1 marine moved from Northern Italy to 95 Sea Zone
1 artillery, 1 cruiser, 4 infantry, 2 marines and 3 transports moved from 95 Sea Zone to 96 Sea Zone
1 artillery, 4 infantry and 2 marines moved from 96 Sea Zone to Libya
2 armour moved from Tunisia to Libya
1 fighter moved from Southern Italy to LibyaPurchase Units - Italians
Italians buy 1 airfield, 2 infantry and 1 marine; Remaining resources: 0 PUs;Combat - Italians
Battle in Libya
Italians attack with 2 armour, 1 artillery, 1 fighter, 4 infantry and 2 marines
British defend with 1 armour, 1 artillery, 7 infantry and 2 mech_infantrys
Italians win, taking Libya from British with 1 armour and 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 armour, 1 artillery, 4 infantry and 2 marines
Casualties for British: 1 armour, 1 artillery, 7 infantry and 2 mech_infantrysNon Combat Move - Italians
1 fighter moved from Libya to Malta
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 aaGun moved from Tunisia to LibyaPlace Units - Italians
2 infantry and 1 marine placed in Northern Italy
1 airfield placed in MaltaTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 14
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New GuineaPurchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in New Guinea
ANZAC roll dice for 1 artillery in New Guinea, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to Queensland
1 fighter and 1 infantry moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Jehol to Suiyuyan
Germans take Suiyuyan from Chinese
1 armour moved from Jehol to Hopei
Germans take Hopei from Chinese
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
2 fighters moved from Western Germany to 125 Sea Zone
1 fighter moved from Western Germany to 115 Sea Zone
1 artillery and 2 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Greece to Rostov
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Novgorod to ArchangelPurchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 4 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs;Combat - Germans
Battle in Western Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans win, taking 125 Sea Zone from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 115 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in 91 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Rostov
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Germans win, taking Rostov from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
Russians defend with 1 artillery
Germans win, taking Archangel from Russians with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 aaGun moved from Novgorod to Archangel
1 mech_infantry moved from Belarus to Archangel
1 mech_infantry moved from Romania to Belarus
2 fighters moved from Southern Italy to Malta
1 tactical_bomber moved from Greece to Western Germany
2 fighters moved from 125 Sea Zone to Western Germany
1 fighter moved from 115 Sea Zone to Novgorod
1 fighter moved from 91 Sea Zone to Algeria
1 armour moved from Jehol to Hopei
1 submarine moved from 83 Sea Zone to 85 Sea Zone
1 submarine moved from 92 Sea Zone to 105 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
5 mech_infantrys moved from Romania to Ukraine
1 aaGun moved from Ukraine to Rostov
1 tactical_bomber moved from Rostov to Greece
1 fighter moved from Rostov to GreecePlace Units - Germans
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in France
1 bomber placed in Western Germany
1 submarine placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 93 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 104 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 submarines placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Combat Move - Russians
2 artilleries and 3 infantry moved from Bryansk to Belarus
1 artillery and 5 infantry moved from Bryansk to Belarus
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Germans
2 artilleries and 4 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
1 artillery and 2 infantry moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Yenisey to Evenkiyskiy
1 artillery and 3 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Bryansk to Rostov
1 fighter and 1 infantry moved from Russia to Smolensk
3 artilleries and 4 infantry moved from Bryansk to BelarusPurchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Belarus
Russians attack with 6 artilleries and 12 infantry
Germans defend with 1 mech_infantry; Italians defend with 1 aaGun
Russians roll dice for 6 artilleries and 12 infantry in Belarus, round 2 : 4/18 hits
Germans roll dice for 1 aaGun and 1 mech_infantry in Belarus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans and 1 aaGun owned by the Italians lost in Belarus
Russians win, taking Belarus from Germans with 6 artilleries and 12 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 mech_infantry
Casualties for Italians: 1 aaGun
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 aaGun, 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 0/4 hits
Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 3 : 0/4 hits
Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Rostov, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 4 : 1/3 hits
Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Rostov, round 4 : 2/2 hits
1 aaGun owned by the Germans and 2 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 artillery in Rostov, round 5 : 1/1 hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 5 : 0/2 hits
1 infantry owned by the Germans lost in Rostov
Russians roll dice for 1 artillery in Rostov, round 6 : 0/1 hits
Germans roll dice for 1 artillery in Rostov, round 6 : 0/1 hits
Russians roll dice for 1 artillery in Rostov, round 7 : 0/1 hits
Germans roll dice for 1 artillery in Rostov, round 7 : 1/1 hits
1 artillery owned by the Russians lost in Rostov
Germans win with 1 artillery remaining. Battle score for attacker is -5
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Evenkiyskiy
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Evenkiyskiy, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Evenkiyskiy, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Evenkiyskiy, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Evenkiyskiy, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Evenkiyskiy
Russians win, taking Evenkiyskiy from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 artillery and 1 infantry moved from Vologda to Urals
1 fighter moved from Smolensk to Russia
1 infantry moved from Russia to Bryansk
1 aaGun moved from Bryansk to Belarus
1 aaGun, 9 artilleries and 47 infantry moved from Bryansk to RussiaPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Combat Move - Japanese
1 mech_infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
2 mech_infantrys moved from Yunnan to Szechwan
2 fighters and 1 tactical_bomber moved from Kiangsu to Szechwan
1 bomber moved from Hunan to Szechwan
1 fighter moved from 42 Sea Zone to 49 Sea Zone
1 submarine moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
2 artilleries moved from Sumatra to 41 Sea Zone
2 artilleries and 2 transports moved from 41 Sea Zone to 46 Sea Zone
2 artilleries moved from 46 Sea Zone to New Guinea
1 artillery and 1 marine moved from Java to 42 Sea Zone
1 artillery, 1 marine and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 artillery and 1 marine moved from 46 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 battleship moved from 42 Sea Zone to 46 Sea ZonePurchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 infantry, 9 mech_infantrys and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 battleship and 3 transports
ANZAC defend with 1 transport
Japanese win with 1 battleship and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 49 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in New Guinea
Japanese attack with 3 artilleries and 1 marine
ANZAC defend with 1 artillery
Japanese win, taking New Guinea from ANZAC with 3 artilleries and 1 marine remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Szechwan
Japanese attack with 1 armour, 1 bomber, 2 fighters, 4 mech_infantrys and 1 tactical_bomber
Chinese defend with 7 infantry
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 7 infantry
Casualties for Japanese: 1 armour and 4 mech_infantrysNon Combat Move - Japanese
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Kwangtung to Anhwe
1 armour moved from Kwangtung to Yunnan
1 armour moved from Kwangtung to Hunan
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Anhwe to Chahar
1 armour moved from Chahar to Manchuria
1 infantry moved from Manchuria to Korea
1 bomber, 2 fighters and 1 tactical_bomber moved from Szechwan to Kweichow
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 submarines moved from 37 Sea Zone to 39 Sea Zone
2 carriers moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 41 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
3 fighters and 2 tactical_bombers moved from 55 Sea Zone to 46 Sea Zone
1 fighter moved from 49 Sea Zone to 46 Sea ZonePlace Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Manchuria
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 armour moved from Siberia to Korea
4 bombers moved from Queensland to New Guinea
2 destroyers and 1 submarine moved from 54 Sea Zone to 55 Sea ZonePurchase Units - Americans
Americans buy 2 bombers, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 1 PUs;Combat - Americans
Battle in Iwo Jima
Battle in New Guinea
Americans attack with 4 bombers
Japanese defend with 3 artilleries and 1 marine
Americans roll dice for 4 bombers in New Guinea, round 2 : 3/4 hits
Japanese roll dice for 3 artilleries and 1 marine in New Guinea, round 2 : 1/4 hits
3 artilleries owned by the Japanese and 1 bomber owned by the Americans lost in New Guinea
Americans roll dice for 3 bombers in New Guinea, round 3 : 1/3 hits
Japanese roll dice for 1 marine in New Guinea, round 3 : 1/1 hits
1 marine owned by the Japanese and 1 bomber owned by the Americans lost in New Guinea
Americans win, taking Iwo Jima from Japanese with 2 bombers remaining. Battle score for attacker is -7
Casualties for Americans: 2 bombers
Casualties for Japanese: 3 artilleries and 1 marine
Battle in 55 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 destroyers in 55 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Americans roll dice for 1 submarine in 55 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Korea
Americans attack with 1 armour
Japanese defend with 1 infantry
Americans roll dice for 1 armour in Korea, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits
Americans roll dice for 1 armour in Korea, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 bombers moved from New Guinea to Northern Territory
1 fighter moved from Hawaiian Islands to Midway
1 destroyer and 1 submarine moved from 7 Sea Zone to 25 Sea Zone
1 artillery and 1 mech_infantry moved from British Columbia to Western United States
1 fighter moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 123 Sea Zone
1 armour, 2 artilleries, 1 fighter and 3 infantry moved from 123 Sea Zone to Iceland
1 fighter moved from United Kingdom to Iceland
3 submarines moved from 54 Sea Zone to 26 Sea ZonePlace Units - Americans
2 destroyers and 2 submarines placed in 10 Sea Zone
2 bombers and 2 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,4,3,3
Americans collect 51 PUs (3 lost to blockades); end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsCombat Move - Chinese
2 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to ShensiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
2 infantry moved from Tsinghai to SikangPlace Units - Chinese
1 infantry placed in Szechwan
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUsCombat Move - British
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
2 fighters moved from United Kingdom to 125 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 80 Sea Zone
3 armour, 4 artilleries, 8 infantry and 1 mech_infantry moved from India to Burma
1 bomber moved from Russia to UkrainePurchase Units - British
British buy 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Strategic bombing raid in Ukraine
AA fire in Ukraine : 1/1 hits
1 bomber killed by AA
Bombing raid in Ukraine causes 0 damage total.
Battle in 125 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 transport
Germans defend with 1 submarine
British roll dice for 1 destroyer, 2 fighters and 1 transport in 125 Sea Zone, round 2 : 3/3 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 125 Sea Zone
British win with 2 fighters and 1 transport remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Norway
Battle in 98 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
British win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in 80 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Burma
British attack with 3 armour, 4 artilleries, 8 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 3 armour, 4 artilleries, 8 infantry and 1 mech_infantry in Burma, round 2 : 6/16 hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 armour, 4 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 mech_infantry moved from West India to Burma
1 artillery and 1 infantry moved from West India to India
1 artillery and 1 infantry moved from Eastern Persia to West India
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from French West Africa to Egypt
1 fighter moved from 80 Sea Zone to West India
1 fighter moved from 98 Sea Zone to 80 Sea Zone
2 fighters moved from 125 Sea Zone to Scotland
1 armour, 1 artillery and 1 mech_infantry moved from Persia to Northwest PersiaPlace Units - British
1 carrier placed in 80 Sea Zone
1 destroyer placed in 109 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
2 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,5
British collect 43 PUs; end with 43 PUsPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,2,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Combat Move - Italians
1 armour moved from Libya to Alexandria
Italians take Tobruk from British
Italians take Alexandria from BritishPurchase Units - Italians
Italians buy 3 artilleries, 3 infantry and 1 marine; Remaining resources: 0 PUs;Combat - Italians
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Syria from British to Italians
EDIT: Turning off Edit Mode
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from Malta to Greece
1 aaGun moved from Libya to 96 Sea Zone
1 aaGun and 3 transports moved from 96 Sea Zone to 97 Sea Zone
1 aaGun moved from Greece to 97 Sea Zone
3 infantry and 1 marine moved from Northern Italy to 97 Sea Zone
1 cruiser moved from 96 Sea Zone to 99 Sea Zone
2 aaGuns, 3 infantry, 1 marine and 3 transports moved from 97 Sea Zone to 99 Sea Zone
2 aaGuns, 3 infantry and 1 marine moved from 99 Sea Zone to Syria
1 aaGun moved from Ukraine to RostovPlace Units - Italians
3 artilleries, 3 infantry and 1 marine placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaPurchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters and 1 transport in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in JavaNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Northern Territory
2 infantry moved from Queensland to New South Wales
1 artillery moved from Queensland to New South Wales
2 aaGuns, 1 artillery and 10 infantry moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 16
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Suiyuyan to Shensi
1 armour moved from Hopei to Shensi
1 armour moved from Hopei to Shensi
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Novgorod to Smolensk
1 artillery and 1 infantry moved from Archangel to Smolensk
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 fighter moved from Western Germany to 109 Sea ZonePurchase Units - Germans
Germans buy 1 airfield, 3 artilleries, 1 bomber, 1 destroyer, 1 harbour, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Smolensk
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 109 Sea Zone
Germans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber
British defend with 1 destroyer
Germans win, taking 109 Sea Zone from Americans with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shensi
Germans attack with 2 armour and 1 mech_infantry
Chinese defend with 2 infantry
Germans win, taking Shensi from Chinese with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 2 infantryNon Combat Move - Germans
1 fighter moved from Smolensk to Finland
3 mech_infantrys moved from Novgorod to Finland
1 armour moved from Archangel to Karelia
1 aaGun, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Archangel to Nenetsia
1 infantry moved from Western Ukraine to Eastern Poland
1 aaGun, 14 artilleries and 12 infantry moved from Ukraine to Western Ukraine
1 armour moved from Ukraine to Volgograd
8 armour moved from Ukraine to Caucasus
3 armour moved from Ukraine to Volgograd
11 mech_infantrys moved from Ukraine to Volgograd
24 mech_infantrys moved from Ukraine to Caucasus
2 fighters and 1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux
1 artillery and 2 infantry moved from France to Western Germany
1 bomber moved from 109 Sea Zone to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 119 Sea Zone
1 submarine moved from 91 Sea Zone to 89 Sea Zone
3 submarines moved from 93 Sea Zone to 91 Sea Zone
2 fighters moved from Malta to Syria
1 fighter moved from Algeria to SyriaPlace Units - Germans
1 infantry placed in Novgorod
3 artilleries placed in Ukraine
1 bomber placed in Western Germany
1 airfield placed in Normandy Bordeaux
1 harbour placed in Greece
1 destroyer and 2 submarines placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 16
Combat Move - Russians
1 artillery and 2 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 artilleries and 4 infantry moved from Urals to Nenetsia
1 artillery and 2 infantry moved from Russia to Vologda
1 infantry moved from Belarus to Archangel
Russians take Archangel from Germans
5 artilleries and 7 infantry moved from Belarus to Novgorod
1 artillery and 2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Nenetsia
3 artilleries and 14 infantry moved from Russia to BryanskPurchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 5 artilleries and 7 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 5 artilleries and 7 infantry in Novgorod, round 2 : 4/12 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 5 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 3 artilleries and 14 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 3 artilleries and 14 infantry in Bryansk, round 2 : 3/17 hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 artilleries and 14 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 : 0/3 hits
Italians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 4 : 0/2 hits
Italians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 5 : 0/2 hits
Italians roll dice for 1 infantry in Eastern Poland, round 5 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 6 : 2/2 hits
Italians roll dice for 1 infantry in Eastern Poland, round 6 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Nenetsia
Russians attack with 2 artilleries, 1 fighter and 4 infantry
Germans defend with 1 aaGun, 2 artilleries, 1 infantry and 2 mech_infantrys
AA fire in Nenetsia : 1/1 hits
1 fighter owned by the Russians lost in Nenetsia
Russians roll dice for 2 artilleries and 4 infantry in Nenetsia, round 2 : 2/6 hits
Germans roll dice for 1 aaGun, 2 artilleries, 1 infantry and 2 mech_infantrys in Nenetsia, round 2 : 1/5 hits
1 aaGun owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Nenetsia
Russians roll dice for 2 artilleries and 3 infantry in Nenetsia, round 3 : 1/5 hits
Germans roll dice for 2 artilleries and 2 mech_infantrys in Nenetsia, round 3 : 2/4 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Nenetsia
Russians roll dice for 2 artilleries and 1 infantry in Nenetsia, round 4 : 0/3 hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Nenetsia, round 4 : 0/3 hits
Russians roll dice for 2 artilleries and 1 infantry in Nenetsia, round 5 : 3/3 hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Nenetsia, round 5 : 0/3 hits
1 mech_infantry owned by the Germans and 2 artilleries owned by the Germans lost in Nenetsia
Russians win, taking Nenetsia from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun, 2 artilleries, 1 infantry and 2 mech_infantrys
Casualties for Russians: 1 fighter and 3 infantryNon Combat Move - Russians
1 artillery moved from Evenkiyskiy to Urals
2 artilleries and 4 infantry moved from Amur to KoreaPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
Bummer. Can’t defend Bryansk and moved too many men there.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 16
Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 55 Sea Zone
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
1 fighter moved from 46 Sea Zone to 17 Sea Zone
2 destroyers and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Manchuria to Korea
1 bomber moved from Kweichow to Korea
1 battleship moved from 46 Sea Zone to 33 Sea Zone
1 transport moved from 46 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall IslandsPurchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 infantry, 1 marine and 7 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Americans scrambles 1 units out of Midway to defend against the attack in 25 Sea Zone
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Marshall Islands
Japanese attack with 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Marshall Islands from ANZAC with 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 submarine and 1 transport
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in 25 Sea Zone
Japanese attack with 2 destroyers and 2 submarines
Americans defend with 1 destroyer, 1 fighter and 1 submarine
1 destroyer owned by the Japanese retreated to 16 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer and 2 submarines
Battle in Korea
Japanese attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry
Russians defend with 2 artilleries and 4 infantry; Americans defend with 1 armour
Japanese win, taking Korea from Americans with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 13
Casualties for Russians: 2 artilleries and 4 infantry
Casualties for Americans: 1 armour
Casualties for Japanese: 1 artillery and 3 infantry
Moving scrambled unit from 25 Sea Zone back to originating territory: MidwayNon Combat Move - Japanese
1 bomber moved from Korea to Japan
1 fighter moved from Kweichow to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Malaya to Shan State
3 mech_infantrys moved from French Indo China to Kwangsi
3 mech_infantrys moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangsi to Hunan
1 armour moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
2 mech_infantrys moved from Malaya to French Indo China
1 submarine moved from 39 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 32 Sea Zone
3 carriers moved from 46 Sea Zone to 32 Sea Zone
2 transports moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to SiamPlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 artillery, 1 infantry and 1 marine placed in Malaya
1 armour, 1 artillery and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 16
Combat Move - Americans
1 bomber moved from Northern Territory to 35 Sea Zone
1 bomber moved from Northern Territory to Shan State
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
2 fighters moved from Iceland to 125 Sea Zone
1 destroyer and 1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 destroyer moved from 10 Sea Zone to 89 Sea Zone
2 fighters moved from Western United States to 89 Sea ZonePurchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs;Combat - Americans
Battle in 35 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 35 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 125 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 3/3 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 89 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 89 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Shan State
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Shan State, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shan State
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
1 bomber moved from Shan State to India
2 submarines moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 125 Sea Zone to Norway
1 armour, 2 artilleries and 3 infantry moved from Iceland to 123 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 123 Sea Zone to 125 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 125 Sea Zone to Norway
2 fighters moved from 89 Sea Zone to Eastern United States
2 bombers moved from Western United States to Queensland
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 16 Sea Zone to Hawaiian Islands
1 bomber moved from 35 Sea Zone to JavaPlace Units - Americans
2 destroyers placed in 101 Sea Zone
1 fighter placed in Eastern United States
4 submarines placed in 10 Sea Zone
1 bomber and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsCombat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 infantry moved from Szechwan to Shensi
4 infantry moved from Sikang to ShensiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hopei
Battle in Shensi
Chinese attack with 5 infantry
Germans defend with 2 armour
Chinese roll dice for 5 infantry in Shensi, round 2 : 1/5 hits
Germans roll dice for 2 armour in Shensi, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 armour owned by the Germans lost in Shensi
Chinese roll dice for 4 infantry in Shensi, round 3 : 0/4 hits
Germans roll dice for 1 armour in Shensi, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits
Germans roll dice for 1 armour in Shensi, round 4 : 1/1 hits
1 infantry owned by the Chinese and 1 armour owned by the Germans lost in Shensi
Chinese win, taking Suiyuyan from Germans, taking Hopei from Germans, taking Shensi from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 armour
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUsCombat Move - British
3 armour and 2 mech_infantrys moved from Burma to Malaya
UK_Pacific take Shan State from Japanese
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Syria
1 armour and 1 mech_infantry moved from Northwest Persia to Syria
1 armour, 1 fighter and 4 mech_infantrys moved from Egypt to Syria
1 artillery and 2 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from Egypt to AlexandriaPurchase Units - British
British buy 1 airfield, 2 artilleries, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 6 PUs;Combat - British
Battle in Syria
British attack with 2 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 3 fighters; Italians defend with 2 aaGuns, 3 infantry and 1 marine
AA fire in Syria : 1/3 hits
1 fighter owned by the British lost in Syria
British roll dice for 2 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Syria, round 2 : 1/9 hits
Italians roll dice for 2 aaGuns, 3 fighters, 3 infantry and 1 marine in Syria, round 2 : 2/7 hits
2 mech_infantrys owned by the British and 1 aaGun owned by the Italians lost in Syria
British roll dice for 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Syria, round 3 : 2/7 hits
Italians roll dice for 1 aaGun, 3 fighters, 3 infantry and 1 marine in Syria, round 3 : 4/7 hits
3 mech_infantrys owned by the British, 1 aaGun owned by the Italians, 1 armour owned by the British and 1 infantry owned by the Italians lost in Syria
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Syria, round 4 : 1/3 hits
Italians roll dice for 3 fighters, 2 infantry and 1 marine in Syria, round 4 : 5/6 hits
1 tactical_bomber owned by the British, 1 fighter owned by the British, 1 armour owned by the British and 1 infantry owned by the Italians lost in Syria
Italians win with 3 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is -47
Casualties for British: 2 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber
Casualties for Italians: 2 aaGuns and 2 infantry
Battle in Alexandria
British attack with 1 artillery and 2 infantry
Italians defend with 1 airfield and 1 armour
British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 2/3 hits
Italians roll dice for 1 armour in Alexandria, round 2 : 0/1 hits
1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Yunnan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
British roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour
Battle in Malaya
British attack with 3 armour and 2 mech_infantrys
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 marine
British roll dice for 3 armour and 2 mech_infantrys in Malaya, round 2 : 2/5 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Malaya, round 2 : 2/3 hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 artillery owned by the Japanese lost in Malaya
British roll dice for 3 armour in Malaya, round 3 : 1/3 hits
Japanese roll dice for 1 marine in Malaya, round 3 : 0/1 hits
1 marine owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 3 armour remaining. Battle score for attacker is 4
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 artillery, 1 infantry and 1 marineNon Combat Move - British
1 infantry moved from Burma to Shan State
1 artillery, 1 infantry and 2 mech_infantrys moved from India to Burma
1 fighter moved from West India to India
1 artillery and 1 infantry moved from West India to India
1 carrier and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Rhodesia
1 artillery, 1 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Northwest Persia to Iraq
1 infantry moved from Persia to Iraq
1 infantry moved from Persia to Northwest Persia
2 fighters moved from Scotland to Norway
2 infantry moved from Scotland to United Kingdom
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
3 infantry moved from Egypt to Anglo Egyptian SudanPlace Units - British
1 airfield placed in Norway
1 destroyer placed in 80 Sea Zone
1 artillery and 1 infantry placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,1,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
British collect 34 PUs (8 lost to blockades); end with 36 PUsTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 16
Combat Move - Italians
1 fighter moved from Greece to Northwest Persia
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 cruiser and 3 transports moved from 99 Sea Zone to 97 Sea Zone
3 artilleries, 3 infantry and 1 marine moved from Northern Italy to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Alexandria
1 artillery, 1 infantry and 1 marine moved from 98 Sea Zone to EgyptPurchase Units - Italians
Italians buy 3 artilleries, 3 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs;Combat - Italians
Battle in Egypt
Italians attack with 1 artillery, 1 infantry and 1 marine
French defend with 1 infantry; British defend with 1 harbour; ANZAC defend with 1 infantry
Italians win, taking Egypt from British with 1 artillery and 1 marine remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Alexandria
Italians attack with 2 artilleries and 2 infantry
British defend with 1 airfield, 1 artillery and 2 infantry
Italians win, taking Alexandria from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 infantry
Battle in Northwest Persia
Italians attack with 1 fighter
British defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 marine moved from Syria to Trans-Jordan
1 fighter moved from Northwest Persia to Syria
1 aaGun moved from Rostov to CaucasusPlace Units - Italians
3 artilleries, 3 infantry and 1 marine placed in Northern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 16
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
2 aaGuns, 1 artillery, 2 fighters and 10 infantry moved from Northern Territory to Queensland
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6,3,4,1
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 17
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Tambov to Samara
Germans take Samara from Russians
1 armour moved from Volgograd to Tsinghai
Germans take Kazakhstan from Russians
Germans take Tsinghai from Chinese
1 armour moved from Volgograd to Sikang
Germans take Sikang from Chinese
2 armour and 2 mech_infantrys moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
3 armour and 3 mech_infantrys moved from Caucasus to Persia
Germans take Northwest Persia from Russians
3 armour and 3 mech_infantrys moved from Caucasus to Iraq
1 submarine moved from 119 Sea Zone to 125 Sea Zone
Germans take 119 Sea Zone from British
1 bomber, 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 125 Sea Zone
1 bomber moved from Western Germany to 125 Sea Zone
2 artilleries and 2 infantry moved from Western Ukraine to Eastern Poland
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 armour moved from Caucasus to Turkmenistan
Germans take Turkmenistan from Russians
1 fighter moved from Finland to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea ZonePurchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 80 PUs;
Germans buy 3 artilleries and 17 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in 125 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber
Americans defend with 1 destroyer, 1 submarine and 3 transports
Germans win, taking 125 Sea Zone from Americans with 2 bombers, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Americans: 1 destroyer, 1 submarine and 3 transports
Battle in Persia
Germans attack with 3 armour and 3 mech_infantrys
British defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Persia from British with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Iraq
Germans attack with 3 armour and 3 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans win, taking Iraq from British with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Eastern Poland
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Eastern Poland from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 aaGun, 13 artilleries and 9 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Rostov to Ukraine
1 mech_infantry moved from Volgograd to Tambov
1 mech_infantry moved from Volgograd to Rostov
1 armour moved from Karelia to Finland
1 submarine moved from 110 Sea Zone to 109 Sea Zone
2 bombers, 3 fighters and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 bomber moved from Western Germany to Greece
1 fighter and 1 tactical_bomber moved from Greece to Egypt
3 submarines moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 2 infantry moved from Western Germany to Germany
18 mech_infantrys moved from Caucasus to Turkmenistan
3 fighters moved from Syria to Greece
1 mech_infantry moved from Volgograd to Tsinghai
7 mech_infantrys moved from Volgograd to UkrainePlace Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Volgograd
10 mech_infantrys placed in Romania
4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
Germans collect 63 PUs (3 lost to blockades); end with 63 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 17
Combat Move - Russians
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 artillery and 2 infantry moved from Vologda to Samara
1 artillery and 2 infantry moved from Russia to Tambov
1 artillery and 2 infantry moved from Bryansk to Rostov
3 infantry moved from Russia to TambovPurchase Units - Russians
Russians buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Tambov
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 5 infantry in Tambov, round 2 : 0/6 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 5 infantry in Tambov, round 3 : 1/6 hits
Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 artillery moved from Urals to Vologda
2 artilleries and 1 infantry moved from Nenetsia to Vologda
1 infantry moved from Archangel to Vologda
1 artillery and 1 infantry moved from Smolensk to Bryansk
3 infantry moved from Russia to Vologda
1 aaGun and 1 infantry moved from Belarus to Bryansk
5 artilleries and 5 infantry moved from Novgorod to Belarus
3 infantry moved from Russia to Vologda
1 aaGun, 6 artilleries and 38 infantry moved from Russia to BryanskPlace Units - Russians
1 armour, 2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 17
Combat Move - Japanese
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Korea to Siberia
Japanese take Siberia from Russians
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
2 fighters and 1 tactical_bomber moved from 32 Sea Zone to Iwo Jima
2 fighters moved from 6 Sea Zone to Iwo Jima
1 artillery and 1 mech_infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Siam to Yunnan
2 mech_infantrys moved from Kwangsi to Yunnan
1 bomber moved from Japan to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kwangsi to HopeiPurchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 2 destroyers and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Iwo Jima
Japanese attack with 4 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Iwo Jima from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 fighter
Battle in Yunnan
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 artillery
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone
1 carrier moved from 32 Sea Zone to 17 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from Korea to Amur
2 mech_infantrys moved from Manchuria to Jehol
1 mech_infantry moved from Jehol to Chahar
1 mech_infantry moved from Jehol to Anhwe
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangsi to Hunan
2 mech_infantrys moved from Kwangtung to Kwangsi
1 armour and 2 mech_infantrys moved from French Indo China to Kwangsi
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 battleship moved from 32 Sea Zone to 17 Sea Zone
2 fighters moved from Iwo Jima to 17 Sea Zone
2 carriers moved from 32 Sea Zone to 17 Sea Zone
1 bomber moved from Suiyuyan to Anhwe
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo ChinaPlace Units - Japanese
3 artilleries placed in French Indo China
1 carrier, 1 destroyer and 1 transport placed in 20 Sea Zone
1 destroyer placed in 6 Sea Zone
Japanese undo move 3.
Japanese undo move 1.
Japanese undo move 1.
1 destroyer placed in 6 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 20 Sea Zone
3 artilleries placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 17
Combat Move - Americans
1 armour, 2 artilleries, 2 fighters and 3 infantry moved from Norway to Finland
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 bombers moved from Queensland to 54 Sea Zone
1 bomber moved from India to Persia
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 54 Sea Zone to 41 Sea Zone
Americans take 41 Sea Zone from Japanese
1 bomber moved from Western United States to 54 Sea ZonePurchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat - Americans
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in 6 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in 54 Sea Zone
Americans attack with 3 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 bombers in 54 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Finland
Americans attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
Germans defend with 1 airfield, 1 armour and 3 mech_infantrys
Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Finland, round 2 : 3/8 hits
Germans roll dice for 1 armour and 3 mech_infantrys in Finland, round 2 : 0/4 hits
3 mech_infantrys owned by the Germans lost in Finland
Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Finland, round 3 : 4/8 hits
Germans roll dice for 1 armour in Finland, round 3 : 0/1 hits
1 armour owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 armour, 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 1 armour and 3 mech_infantrysNon Combat Move - Americans
2 fighters moved from Finland to Norway
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 4 submarines moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 89 Sea Zone to 106 Sea Zone
2 destroyers moved from 101 Sea Zone to 123 Sea Zone
3 fighters moved from Eastern United States to Iceland
1 bomber moved from Persia to India
1 bomber moved from 54 Sea Zone to Queensland
1 bomber moved from Java to Malaya
2 bombers moved from 54 Sea Zone to MalayaPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 armour, 1 artillery, 1 fighter and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsCombat Move - Chinese
3 infantry moved from Shensi to SuiyuyanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUsCombat Move - British
2 fighters moved from Norway to 125 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 39 Sea Zone from Japanese
1 fighter moved from India to 37 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from Burma to YunnanPurchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat - British
Battle in Sumatra
Battle in 125 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer and 2 submarines
2 submarines owned by the Germans Submerged
British roll dice for 2 fighters in 125 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 125 Sea Zone
British win, taking Sumatra from Japanese with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 37 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
British win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Yunnan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
2 mech_infantrys moved from Burma to Malaya
1 carrier moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from 125 Sea Zone to United Kingdom
1 fighter moved from 125 Sea Zone to United KingdomPlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 destroyer and 1 transport placed in 106 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6,6,6
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1,3,4,2,1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,5,4,5,6,4
British collect 25 PUs (10 lost to blockades); end with 25 PUsPlace Units - UK_Pacific
1 infantry placed in Malaya
1 destroyer and 1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Units Change Ownership
Some Units in Malaya change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport





