I’m not at a comp rn, what’re you attacking with and what are the odds if I did a full scramble ?
17L Amon-Sul (Axis) vs Simon (Allies) - BM 3.0 (3.3.)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 14
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Archangel to Nenetsia
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Amur to Siberia
Germans take Siberia from Russians
2 armour and 1 mech_infantry moved from Amur to Jehol
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to RostovPurchase Units - Germans
Germans buy 1 armour, 3 fighters, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Jehol
Germans attack with 2 armour and 1 mech_infantry
Chinese defend with 1 harbour and 1 infantry
Germans win, taking Jehol from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Rostov
Germans attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 artillery and 1 infantry
retreated to Rostov
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 2 infantryNon Combat Move - Germans
1 armour and 9 mech_infantrys moved from Romania to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Belarus
1 aaGun, 2 artilleries and 2 infantry moved from Karelia to Novgorod
1 submarine moved from 112 Sea Zone to 127 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 83 Sea Zone
3 submarines moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Rostov to Greece
2 tactical_bombers moved from Western Germany to Greece
2 fighters moved from Western Germany to Southern ItalyPlace Units - Germans
1 armour and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
6 mech_infantrys placed in Romania
3 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Russia to Vologda
2 artilleries and 5 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Germans
1 artillery and 2 infantry moved from Russia to Vologda
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 artillery and 1 infantry moved from Russia to Vologda
1 artillery moved from Smolensk to Archangel
1 fighter moved from Russia to ArchangelPurchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Vologda
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 artilleries and 4 infantry in Vologda, round 2 : 3/6 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 fighter in Archangel, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 fighter in Archangel, round 3 : 2/2 hits
Germans roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 artillery and 1 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs -
USA will attack SZ92 with 1 sub and 4 bombers.
Can I assume your 3 subs will fight first round and if my sub hits, you’ll take it on a sub?
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USA will attack SZ92 with 1 sub and 4 bombers.
Can I assume your 3 subs will fight first round and if my sub hits, you’ll take it on a sub?
U assume well :)
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You still have to do the Japan turn!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 14
Combat Move - Japanese
1 mech_infantry moved from Kwangtung to Anhwe
Japanese take Anhwe from Chinese
1 armour moved from Hunan to Chahar
Japanese take Chahar from Chinese
2 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 marine moved from Shan State to 37 Sea Zone
1 battleship and 1 marine moved from 37 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 artilleries and 1 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
2 artilleries and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 bomber moved from Shan State to YunnanPurchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 2 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Sumatra
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Sumatra from UK_Pacific with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer, 2 submarines and 1 transport
2 submarines owned by the ANZAC Submerged
1 submarine owned by the Japanese Submerged
ANZAC win with 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 submarine
EDIT: Changing ownership of Tsinghai from Chinese to Japanese
EDIT: Turning off Edit Mode
1 infantry moved from Kansu to Tsinghai
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 mech_infantry moved from French Indo China to Kweichow
1 mech_infantry moved from French Indo China to Hunan
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Yunnan to Hunan
1 carrier moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from Shan State to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 fighter moved from Shan State to Anhwe
1 bomber moved from Yunnan to Hunan
2 fighters and 1 tactical_bomber moved from Anhwe to KiangsuPlace Units - Japanese
1 artillery and 2 infantry placed in Manchuria
3 submarines placed in 37 Sea Zone
1 armour and 1 mech_infantry placed in French Indo China
1 mech_infantry placed in French Indo China
2 armour and 1 mech_infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs -
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 14
Combat Move - Americans
1 submarine moved from 109 Sea Zone to 92 Sea Zone
4 bombers moved from Scotland to 92 Sea Zone
1 armour and 1 infantry moved from Soviet Far East to Siberia
1 armour and 1 infantry moved from Samoa to 51 Sea Zone
1 armour, 1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone
1 armour and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 fighter moved from Scotland to 125 Sea Zone
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 destroyer and 3 submarines moved from 63 Sea Zone to 54 Sea Zone
4 bombers moved from Western United States to 54 Sea ZonePurchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 3 PUs;Combat - Americans
Battle in Solomon Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 marine
Americans roll dice for 1 armour and 1 infantry in Solomon Islands, round 2 : 1/2 hits
Japanese roll dice for 1 marine in Solomon Islands, round 2 : 0/1 hits
1 marine owned by the Japanese lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in 92 Sea Zone
Americans attack with 4 bombers and 1 submarine
Germans defend with 1 fighter, 3 submarines and 1 tactical_bomber; Italians defend with 1 carrier, 1 cruiser and 3 transports
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 3 submarines in 92 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 4 bombers in 92 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 carrier, 1 cruiser and 3 transports in 92 Sea Zone, round 2 : 2/2 hits
1 tactical_bomber owned by the Germans, 1 carrier owned by the Italians, 1 submarine owned by the Americans and 3 bombers owned by the Americans lost in 92 Sea Zone
3 submarines owned by the Germans Submerged
Americans roll dice for 1 bomber in 92 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 cruiser, 1 fighter and 3 transports in 92 Sea Zone, round 3 : 1/2 hits
1 bomber owned by the Americans and 1 cruiser owned by the Italians lost in 92 Sea Zone
Germans win with 1 fighter and 3 transports remaining. Battle score for attacker is -15
Casualties for Germans: 1 tactical_bomber
Casualties for Italians: 1 carrier and 1 cruiser
Casualties for Americans: 4 bombers and 1 submarine
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 54 Sea Zone
Americans attack with 4 bombers, 1 destroyer and 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 4 bombers and 1 destroyer in 54 Sea Zone, round 2 : 5/5 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win with 4 bombers, 1 destroyer and 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Siberia
Americans attack with 1 armour and 1 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour and 1 infantry in Siberia, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Siberia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Siberia
Americans win, taking Siberia from Germans with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
1 fighter owned by the Germans forced to land in GibraltarNon Combat Move - Americans
1 destroyer and 1 submarine moved from 3 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
4 bombers moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from 125 Sea Zone to United KingdomPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 fighter placed in Eastern United States
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsCombat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
4 infantry moved from Shensi to Szechwan
4 infantry moved from Shensi to TsinghaiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat - Chinese
Chinese creates battle in territory Kansu
Battle in Tsinghai
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Tsinghai, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Kansu from Japanese, taking Tsinghai from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUsCombat Move - British
1 fighter, 1 infantry and 1 tactical_bomber moved from India to Burma
1 fighter moved from United Kingdom to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from Tobruk to Libya
British take Libya from ItaliansPurchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat - British
Battle in 91 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 91 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Burma
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from West India to India
1 artillery, 1 infantry and 1 mech_infantry moved from Persia to Eastern Persia
1 artillery, 1 infantry and 1 mech_infantry moved from Eastern Persia to West India
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from 91 Sea Zone to French West Africa
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
2 fighters moved from Scotland to United Kingdom
2 infantry moved from Eire to ScotlandPlace Units - British
1 transport placed in 109 Sea Zone
1 destroyer placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 armour, 1 artillery and 1 mech_infantry placed in Persia
1 infantry placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 41 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 14
Combat Move - Italians
1 artillery, 1 infantry and 1 marine moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry, 1 marine and 3 transports moved from 92 Sea Zone to 95 Sea Zone
3 infantry moved from Northern Italy to 95 Sea Zone
1 cruiser moved from 97 Sea Zone to 95 Sea Zone
1 marine moved from Northern Italy to 95 Sea Zone
1 artillery, 1 cruiser, 4 infantry, 2 marines and 3 transports moved from 95 Sea Zone to 96 Sea Zone
1 artillery, 4 infantry and 2 marines moved from 96 Sea Zone to Libya
2 armour moved from Tunisia to Libya
1 fighter moved from Southern Italy to LibyaPurchase Units - Italians
Italians buy 1 airfield, 2 infantry and 1 marine; Remaining resources: 0 PUs;Combat - Italians
Battle in Libya
Italians attack with 2 armour, 1 artillery, 1 fighter, 4 infantry and 2 marines
British defend with 1 armour, 1 artillery, 7 infantry and 2 mech_infantrys
Italians win, taking Libya from British with 1 armour and 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 armour, 1 artillery, 4 infantry and 2 marines
Casualties for British: 1 armour, 1 artillery, 7 infantry and 2 mech_infantrysNon Combat Move - Italians
1 fighter moved from Libya to Malta
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 aaGun moved from Tunisia to LibyaPlace Units - Italians
2 infantry and 1 marine placed in Northern Italy
1 airfield placed in MaltaTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 14
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New GuineaPurchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in New Guinea
ANZAC roll dice for 1 artillery in New Guinea, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to Queensland
1 fighter and 1 infantry moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Jehol to Suiyuyan
Germans take Suiyuyan from Chinese
1 armour moved from Jehol to Hopei
Germans take Hopei from Chinese
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
2 fighters moved from Western Germany to 125 Sea Zone
1 fighter moved from Western Germany to 115 Sea Zone
1 artillery and 2 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Greece to Rostov
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Novgorod to ArchangelPurchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 4 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs;Combat - Germans
Battle in Western Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans win, taking 125 Sea Zone from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 115 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in 91 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Rostov
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Germans win, taking Rostov from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
Russians defend with 1 artillery
Germans win, taking Archangel from Russians with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 aaGun moved from Novgorod to Archangel
1 mech_infantry moved from Belarus to Archangel
1 mech_infantry moved from Romania to Belarus
2 fighters moved from Southern Italy to Malta
1 tactical_bomber moved from Greece to Western Germany
2 fighters moved from 125 Sea Zone to Western Germany
1 fighter moved from 115 Sea Zone to Novgorod
1 fighter moved from 91 Sea Zone to Algeria
1 armour moved from Jehol to Hopei
1 submarine moved from 83 Sea Zone to 85 Sea Zone
1 submarine moved from 92 Sea Zone to 105 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
5 mech_infantrys moved from Romania to Ukraine
1 aaGun moved from Ukraine to Rostov
1 tactical_bomber moved from Rostov to Greece
1 fighter moved from Rostov to GreecePlace Units - Germans
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in France
1 bomber placed in Western Germany
1 submarine placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 93 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 104 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 submarines placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Combat Move - Russians
2 artilleries and 3 infantry moved from Bryansk to Belarus
1 artillery and 5 infantry moved from Bryansk to Belarus
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Germans
2 artilleries and 4 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
1 artillery and 2 infantry moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Yenisey to Evenkiyskiy
1 artillery and 3 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Bryansk to Rostov
1 fighter and 1 infantry moved from Russia to Smolensk
3 artilleries and 4 infantry moved from Bryansk to BelarusPurchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Belarus
Russians attack with 6 artilleries and 12 infantry
Germans defend with 1 mech_infantry; Italians defend with 1 aaGun
Russians roll dice for 6 artilleries and 12 infantry in Belarus, round 2 : 4/18 hits
Germans roll dice for 1 aaGun and 1 mech_infantry in Belarus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans and 1 aaGun owned by the Italians lost in Belarus
Russians win, taking Belarus from Germans with 6 artilleries and 12 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 mech_infantry
Casualties for Italians: 1 aaGun
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 aaGun, 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 0/4 hits
Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 3 : 0/4 hits
Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Rostov, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 4 : 1/3 hits
Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Rostov, round 4 : 2/2 hits
1 aaGun owned by the Germans and 2 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 artillery in Rostov, round 5 : 1/1 hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 5 : 0/2 hits
1 infantry owned by the Germans lost in Rostov
Russians roll dice for 1 artillery in Rostov, round 6 : 0/1 hits
Germans roll dice for 1 artillery in Rostov, round 6 : 0/1 hits
Russians roll dice for 1 artillery in Rostov, round 7 : 0/1 hits
Germans roll dice for 1 artillery in Rostov, round 7 : 1/1 hits
1 artillery owned by the Russians lost in Rostov
Germans win with 1 artillery remaining. Battle score for attacker is -5
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Evenkiyskiy
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Evenkiyskiy, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Evenkiyskiy, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Evenkiyskiy, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Evenkiyskiy, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Evenkiyskiy
Russians win, taking Evenkiyskiy from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 artillery and 1 infantry moved from Vologda to Urals
1 fighter moved from Smolensk to Russia
1 infantry moved from Russia to Bryansk
1 aaGun moved from Bryansk to Belarus
1 aaGun, 9 artilleries and 47 infantry moved from Bryansk to RussiaPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Combat Move - Japanese
1 mech_infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
2 mech_infantrys moved from Yunnan to Szechwan
2 fighters and 1 tactical_bomber moved from Kiangsu to Szechwan
1 bomber moved from Hunan to Szechwan
1 fighter moved from 42 Sea Zone to 49 Sea Zone
1 submarine moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
2 artilleries moved from Sumatra to 41 Sea Zone
2 artilleries and 2 transports moved from 41 Sea Zone to 46 Sea Zone
2 artilleries moved from 46 Sea Zone to New Guinea
1 artillery and 1 marine moved from Java to 42 Sea Zone
1 artillery, 1 marine and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 artillery and 1 marine moved from 46 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 battleship moved from 42 Sea Zone to 46 Sea ZonePurchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 infantry, 9 mech_infantrys and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 battleship and 3 transports
ANZAC defend with 1 transport
Japanese win with 1 battleship and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 49 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in New Guinea
Japanese attack with 3 artilleries and 1 marine
ANZAC defend with 1 artillery
Japanese win, taking New Guinea from ANZAC with 3 artilleries and 1 marine remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Szechwan
Japanese attack with 1 armour, 1 bomber, 2 fighters, 4 mech_infantrys and 1 tactical_bomber
Chinese defend with 7 infantry
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 7 infantry
Casualties for Japanese: 1 armour and 4 mech_infantrysNon Combat Move - Japanese
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Kwangtung to Anhwe
1 armour moved from Kwangtung to Yunnan
1 armour moved from Kwangtung to Hunan
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Anhwe to Chahar
1 armour moved from Chahar to Manchuria
1 infantry moved from Manchuria to Korea
1 bomber, 2 fighters and 1 tactical_bomber moved from Szechwan to Kweichow
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 submarines moved from 37 Sea Zone to 39 Sea Zone
2 carriers moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 41 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
3 fighters and 2 tactical_bombers moved from 55 Sea Zone to 46 Sea Zone
1 fighter moved from 49 Sea Zone to 46 Sea ZonePlace Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Manchuria
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 armour moved from Siberia to Korea
4 bombers moved from Queensland to New Guinea
2 destroyers and 1 submarine moved from 54 Sea Zone to 55 Sea ZonePurchase Units - Americans
Americans buy 2 bombers, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 1 PUs;Combat - Americans
Battle in Iwo Jima
Battle in New Guinea
Americans attack with 4 bombers
Japanese defend with 3 artilleries and 1 marine
Americans roll dice for 4 bombers in New Guinea, round 2 : 3/4 hits
Japanese roll dice for 3 artilleries and 1 marine in New Guinea, round 2 : 1/4 hits
3 artilleries owned by the Japanese and 1 bomber owned by the Americans lost in New Guinea
Americans roll dice for 3 bombers in New Guinea, round 3 : 1/3 hits
Japanese roll dice for 1 marine in New Guinea, round 3 : 1/1 hits
1 marine owned by the Japanese and 1 bomber owned by the Americans lost in New Guinea
Americans win, taking Iwo Jima from Japanese with 2 bombers remaining. Battle score for attacker is -7
Casualties for Americans: 2 bombers
Casualties for Japanese: 3 artilleries and 1 marine
Battle in 55 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 destroyers in 55 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Americans roll dice for 1 submarine in 55 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Korea
Americans attack with 1 armour
Japanese defend with 1 infantry
Americans roll dice for 1 armour in Korea, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits
Americans roll dice for 1 armour in Korea, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 bombers moved from New Guinea to Northern Territory
1 fighter moved from Hawaiian Islands to Midway
1 destroyer and 1 submarine moved from 7 Sea Zone to 25 Sea Zone
1 artillery and 1 mech_infantry moved from British Columbia to Western United States
1 fighter moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 123 Sea Zone
1 armour, 2 artilleries, 1 fighter and 3 infantry moved from 123 Sea Zone to Iceland
1 fighter moved from United Kingdom to Iceland
3 submarines moved from 54 Sea Zone to 26 Sea ZonePlace Units - Americans
2 destroyers and 2 submarines placed in 10 Sea Zone
2 bombers and 2 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,4,3,3
Americans collect 51 PUs (3 lost to blockades); end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsCombat Move - Chinese
2 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to ShensiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
2 infantry moved from Tsinghai to SikangPlace Units - Chinese
1 infantry placed in Szechwan
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUsCombat Move - British
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
2 fighters moved from United Kingdom to 125 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 80 Sea Zone
3 armour, 4 artilleries, 8 infantry and 1 mech_infantry moved from India to Burma
1 bomber moved from Russia to UkrainePurchase Units - British
British buy 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Strategic bombing raid in Ukraine
AA fire in Ukraine : 1/1 hits
1 bomber killed by AA
Bombing raid in Ukraine causes 0 damage total.
Battle in 125 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 transport
Germans defend with 1 submarine
British roll dice for 1 destroyer, 2 fighters and 1 transport in 125 Sea Zone, round 2 : 3/3 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 125 Sea Zone
British win with 2 fighters and 1 transport remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Norway
Battle in 98 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
British win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in 80 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Burma
British attack with 3 armour, 4 artilleries, 8 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 3 armour, 4 artilleries, 8 infantry and 1 mech_infantry in Burma, round 2 : 6/16 hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 armour, 4 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 mech_infantry moved from West India to Burma
1 artillery and 1 infantry moved from West India to India
1 artillery and 1 infantry moved from Eastern Persia to West India
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from French West Africa to Egypt
1 fighter moved from 80 Sea Zone to West India
1 fighter moved from 98 Sea Zone to 80 Sea Zone
2 fighters moved from 125 Sea Zone to Scotland
1 armour, 1 artillery and 1 mech_infantry moved from Persia to Northwest PersiaPlace Units - British
1 carrier placed in 80 Sea Zone
1 destroyer placed in 109 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
2 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,5
British collect 43 PUs; end with 43 PUsPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,2,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Combat Move - Italians
1 armour moved from Libya to Alexandria
Italians take Tobruk from British
Italians take Alexandria from BritishPurchase Units - Italians
Italians buy 3 artilleries, 3 infantry and 1 marine; Remaining resources: 0 PUs;Combat - Italians
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Syria from British to Italians
EDIT: Turning off Edit Mode
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from Malta to Greece
1 aaGun moved from Libya to 96 Sea Zone
1 aaGun and 3 transports moved from 96 Sea Zone to 97 Sea Zone
1 aaGun moved from Greece to 97 Sea Zone
3 infantry and 1 marine moved from Northern Italy to 97 Sea Zone
1 cruiser moved from 96 Sea Zone to 99 Sea Zone
2 aaGuns, 3 infantry, 1 marine and 3 transports moved from 97 Sea Zone to 99 Sea Zone
2 aaGuns, 3 infantry and 1 marine moved from 99 Sea Zone to Syria
1 aaGun moved from Ukraine to RostovPlace Units - Italians
3 artilleries, 3 infantry and 1 marine placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaPurchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters and 1 transport in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in JavaNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Northern Territory
2 infantry moved from Queensland to New South Wales
1 artillery moved from Queensland to New South Wales
2 aaGuns, 1 artillery and 10 infantry moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 16
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Suiyuyan to Shensi
1 armour moved from Hopei to Shensi
1 armour moved from Hopei to Shensi
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Novgorod to Smolensk
1 artillery and 1 infantry moved from Archangel to Smolensk
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 fighter moved from Western Germany to 109 Sea ZonePurchase Units - Germans
Germans buy 1 airfield, 3 artilleries, 1 bomber, 1 destroyer, 1 harbour, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Smolensk
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 109 Sea Zone
Germans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber
British defend with 1 destroyer
Germans win, taking 109 Sea Zone from Americans with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shensi
Germans attack with 2 armour and 1 mech_infantry
Chinese defend with 2 infantry
Germans win, taking Shensi from Chinese with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 2 infantryNon Combat Move - Germans
1 fighter moved from Smolensk to Finland
3 mech_infantrys moved from Novgorod to Finland
1 armour moved from Archangel to Karelia
1 aaGun, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Archangel to Nenetsia
1 infantry moved from Western Ukraine to Eastern Poland
1 aaGun, 14 artilleries and 12 infantry moved from Ukraine to Western Ukraine
1 armour moved from Ukraine to Volgograd
8 armour moved from Ukraine to Caucasus
3 armour moved from Ukraine to Volgograd
11 mech_infantrys moved from Ukraine to Volgograd
24 mech_infantrys moved from Ukraine to Caucasus
2 fighters and 1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux
1 artillery and 2 infantry moved from France to Western Germany
1 bomber moved from 109 Sea Zone to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 119 Sea Zone
1 submarine moved from 91 Sea Zone to 89 Sea Zone
3 submarines moved from 93 Sea Zone to 91 Sea Zone
2 fighters moved from Malta to Syria
1 fighter moved from Algeria to SyriaPlace Units - Germans
1 infantry placed in Novgorod
3 artilleries placed in Ukraine
1 bomber placed in Western Germany
1 airfield placed in Normandy Bordeaux
1 harbour placed in Greece
1 destroyer and 2 submarines placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 16
Combat Move - Russians
1 artillery and 2 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 artilleries and 4 infantry moved from Urals to Nenetsia
1 artillery and 2 infantry moved from Russia to Vologda
1 infantry moved from Belarus to Archangel
Russians take Archangel from Germans
5 artilleries and 7 infantry moved from Belarus to Novgorod
1 artillery and 2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Nenetsia
3 artilleries and 14 infantry moved from Russia to BryanskPurchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 5 artilleries and 7 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 5 artilleries and 7 infantry in Novgorod, round 2 : 4/12 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 5 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 3 artilleries and 14 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 3 artilleries and 14 infantry in Bryansk, round 2 : 3/17 hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 artilleries and 14 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 : 0/3 hits
Italians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 4 : 0/2 hits
Italians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 5 : 0/2 hits
Italians roll dice for 1 infantry in Eastern Poland, round 5 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 6 : 2/2 hits
Italians roll dice for 1 infantry in Eastern Poland, round 6 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Nenetsia
Russians attack with 2 artilleries, 1 fighter and 4 infantry
Germans defend with 1 aaGun, 2 artilleries, 1 infantry and 2 mech_infantrys
AA fire in Nenetsia : 1/1 hits
1 fighter owned by the Russians lost in Nenetsia
Russians roll dice for 2 artilleries and 4 infantry in Nenetsia, round 2 : 2/6 hits
Germans roll dice for 1 aaGun, 2 artilleries, 1 infantry and 2 mech_infantrys in Nenetsia, round 2 : 1/5 hits
1 aaGun owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Nenetsia
Russians roll dice for 2 artilleries and 3 infantry in Nenetsia, round 3 : 1/5 hits
Germans roll dice for 2 artilleries and 2 mech_infantrys in Nenetsia, round 3 : 2/4 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Nenetsia
Russians roll dice for 2 artilleries and 1 infantry in Nenetsia, round 4 : 0/3 hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Nenetsia, round 4 : 0/3 hits
Russians roll dice for 2 artilleries and 1 infantry in Nenetsia, round 5 : 3/3 hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Nenetsia, round 5 : 0/3 hits
1 mech_infantry owned by the Germans and 2 artilleries owned by the Germans lost in Nenetsia
Russians win, taking Nenetsia from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun, 2 artilleries, 1 infantry and 2 mech_infantrys
Casualties for Russians: 1 fighter and 3 infantryNon Combat Move - Russians
1 artillery moved from Evenkiyskiy to Urals
2 artilleries and 4 infantry moved from Amur to KoreaPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
Bummer. Can’t defend Bryansk and moved too many men there.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 16
Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 55 Sea Zone
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
1 fighter moved from 46 Sea Zone to 17 Sea Zone
2 destroyers and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Manchuria to Korea
1 bomber moved from Kweichow to Korea
1 battleship moved from 46 Sea Zone to 33 Sea Zone
1 transport moved from 46 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall IslandsPurchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 infantry, 1 marine and 7 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Americans scrambles 1 units out of Midway to defend against the attack in 25 Sea Zone
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Marshall Islands
Japanese attack with 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Marshall Islands from ANZAC with 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 submarine and 1 transport
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in 25 Sea Zone
Japanese attack with 2 destroyers and 2 submarines
Americans defend with 1 destroyer, 1 fighter and 1 submarine
1 destroyer owned by the Japanese retreated to 16 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer and 2 submarines
Battle in Korea
Japanese attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry
Russians defend with 2 artilleries and 4 infantry; Americans defend with 1 armour
Japanese win, taking Korea from Americans with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 13
Casualties for Russians: 2 artilleries and 4 infantry
Casualties for Americans: 1 armour
Casualties for Japanese: 1 artillery and 3 infantry
Moving scrambled unit from 25 Sea Zone back to originating territory: MidwayNon Combat Move - Japanese
1 bomber moved from Korea to Japan
1 fighter moved from Kweichow to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Malaya to Shan State
3 mech_infantrys moved from French Indo China to Kwangsi
3 mech_infantrys moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangsi to Hunan
1 armour moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
2 mech_infantrys moved from Malaya to French Indo China
1 submarine moved from 39 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 32 Sea Zone
3 carriers moved from 46 Sea Zone to 32 Sea Zone
2 transports moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to SiamPlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 artillery, 1 infantry and 1 marine placed in Malaya
1 armour, 1 artillery and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total





