@Tyzoq - forgot to move your sub, go ahead and make edit on your next move
17L Amon-Sul (Axis) vs Simon (Allies) - BM 3.0 (3.3.)
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Americans
6 bombers moved from Iwo Jima to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 12 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 bomber and 1 fighter moved from Western United States to 6 Sea Zone
1 destroyer and 1 submarine moved from 66 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 destroyer moved from 30 Sea Zone to 63 Sea ZonePurchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs;Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Battle in Amur
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Amur, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 63 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 63 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 63 Sea Zone
Americans win, taking 63 Sea Zone from Neutral with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 6 Sea Zone
Americans attack with 1 battleship, 7 bombers, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 12 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 7 carriers, 2 destroyers, 9 fighters, 6 submarines, 7 tactical_bombers and 1 transport
Americans roll dice for 12 submarines in 6 Sea Zone, round 2 : 6/12 hits
Units damaged: 6 carriers owned by the Japanese
Americans roll dice for 1 battleship, 7 bombers, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 10/18 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 6 submarines in 6 Sea Zone, round 2 : 2/6 hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 1 battleship, 7 carriers, 2 destroyers, 9 fighters, 7 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 14/26 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese, 8 submarines owned by the Americans, 3 carriers owned by the Americans, 6 submarines owned by the Japanese, 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/4 hits
Americans roll dice for 1 battleship, 7 bombers, 2 cruisers, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 9/17 hits
Japanese roll dice for 1 battleship, 6 carriers, 1 destroyer, 9 fighters, 7 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 14/24 hits
1 destroyer owned by the Japanese, 4 submarines owned by the Americans, 1 bomber owned by the Americans, 1 battleship owned by the Americans, 1 tactical_bomber owned by the Americans, 2 cruisers owned by the Americans, 3 tactical_bombers owned by the Japanese, 6 carriers owned by the Japanese and 5 fighters owned by the Americans lost in 6 Sea Zone
retreated to 6 Sea Zone
Japanese win with 1 battleship, 9 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is -48
Casualties for Americans: 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 12 submarines and 1 tactical_bomber
Casualties for Japanese: 7 carriers, 2 destroyers, 6 submarines and 3 tactical_bombers
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
7 fighters owned by the Japanese and 3 tactical_bombers owned by the Japanese forced to land in JapanNon Combat Move - Americans
1 destroyer moved from 1 Sea Zone to 15 Sea Zone
1 fighter moved from 6 Sea Zone to Midway
6 bombers moved from 6 Sea Zone to Midway
1 carrier, 1 destroyer and 6 submarines moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
2 destroyers and 4 submarines placed in 101 Sea Zone
1 bomber and 2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsCombat Move - British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
4 artilleries and 5 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from United Kingdom to Scotland
British take Scotland from Germans
1 artillery and 2 infantry moved from Burma to Yunnan
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 armour, 4 artilleries, 13 infantry and 1 marine moved from Burma to Shan StatePurchase Units - British
British buy 1 destroyer and 5 infantry; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;Combat - British
Battle in 37 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 destroyer
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Yunnan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 aaGun and 1 infantry
British roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits
Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 2 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 0/3 hits
Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 3 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Yunnan, round 4 : 1/3 hits
Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 4 : 1/1 hits
1 aaGun owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Yunnan, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 6 : 1/1 hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery in Yunnan, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits
British roll dice for 1 artillery in Yunnan, round 8 : 0/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits
British roll dice for 1 artillery in Yunnan, round 9 : 0/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 9 : 1/1 hits
1 artillery owned by the British lost in Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 aaGun
Battle in Shan State
British attack with 1 armour, 4 artilleries, 13 infantry and 1 marine
Japanese defend with 1 infantry
British roll dice for 1 armour, 4 artilleries, 13 infantry and 1 marine in Shan State, round 2 : 4/19 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 4 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern Italy
British attack with 1 artillery and 1 infantry
Germans defend with 1 bomber; Italians defend with 1 airfield, 1 factory_minor and 1 harbour
British roll dice for 1 artillery and 1 infantry in Southern Italy, round 2 : 1/2 hits
Italians roll dice for 1 bomber in Southern Italy, round 2 : 0/1 hits
1 bomber owned by the Germans lost in Southern Italy
British captures 21PUs while taking Italians capital
British win, taking Southern Italy from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
triggerItaliansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to ItaliansNon Combat Move - British
3 armour and 4 mech_infantrys moved from Egypt to Tobruk
3 infantry moved from Alexandria to Egypt
1 carrier and 1 fighter moved from 81 Sea Zone to 71 Sea Zone
2 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
3 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo
2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from West India to India
1 artillery moved from Persia to Eastern Persia
2 artilleries and 2 infantry moved from Caucasus to Kazakhstan
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Northwest Persia to India
3 aaGuns moved from Burma to Shan State
2 destroyers moved from 80 Sea Zone to 39 Sea ZonePlace Units - British
1 destroyer placed in 71 Sea Zone
2 infantry placed in Union of South Africa
3 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,6,3,4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,3,5,2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,5,5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,5,4
British collect 29 PUs (14 lost to blockades); end with 53 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 infantry -
USA lost 48 IPC TUV while attacking Japan sz, and now the Italians made a big oversight, lost it`s capital and it will be (24*2) = 48 IPC loss for the axis.
so we are even , at 0 :D
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
1 marine moved from Northern Italy to 97 Sea Zone
1 marine moved from 97 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
1 bomber moved from Greece to Southern ItalyCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 destroyer
British defend with 1 transport
Italians win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Southern Italy
Italians attack with 2 artilleries, 1 bomber, 2 infantry and 1 marine
British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern Italy from British with 2 artilleries, 1 bomber, 1 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Italians
1 aaGun, 2 artilleries and 5 infantry moved from Libya to Tunisia
1 bomber moved from Southern Italy to GreeceTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - ANZAC
2 fighters moved from Queensland to 49 Sea Zone
1 cruiser moved from 17 Sea Zone to 32 Sea ZonePurchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 2 PUs;Combat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 cruiser
ANZAC roll dice for 2 fighters in 49 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 cruiser in 49 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the ANZAC lost in 49 Sea Zone
ANZAC roll dice for 1 fighter in 49 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 cruiser in 49 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the Japanese lost in 49 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 cruiser
Battle in 32 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser in 32 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser in 32 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 32 Sea Zone
ANZAC win with 1 cruiser remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 49 Sea Zone to New Zealand
1 fighter moved from Burma to IndiaPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5
ANZAC collect 7 PUs (3 lost to blockades); end with 9 PUsCombat Move - French
Turn Complete - French
-
i forgot one attack
scotland
Rolls: 1@4; Total Hits: 11@4: (2)
Rolls: 2@2 1@3 2@4; Total Hits: 42@2: (1, 3)1@3: (3)2@4: (4, 1)vs
Rolls: 1@2; Total Hits: 01@2: (6) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 unit repaired.
8 artilleries and 14 infantry moved from Archangel to Belarus
1 armour and 2 mech_infantrys moved from Novgorod to Belarus
10 armour moved from Romania to Belarus
1 armour moved from Kansu to Yenisey
Germans take Yenisey from Russians
1 infantry moved from Urals to Vologda
Germans take Vologda from Russians
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
5 artilleries and 5 infantry moved from Bessarabia to Ukraine
2 artilleries and 2 infantry moved from Bessarabia to Western Ukraine
1 artillery and 1 infantry moved from Bessarabia to UkrainePurchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 2 infantry, 12 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat - Germans
Battle in Belarus
Germans attack with 11 armour, 8 artilleries, 14 infantry and 2 mech_infantrys
Russians defend with 2 aaGuns, 7 artilleries and 37 infantry
2 mech_infantrys owned by the Germans, 11 armour owned by the Germans and 5 artilleries owned by the Germans retreated to Eastern Poland
Russians win with 7 artilleries and 30 infantry remaining. Battle score for attacker is -23
Casualties for Germans: 3 artilleries and 14 infantry
Casualties for Russians: 2 aaGuns and 7 infantry
Battle in Ukraine
Germans attack with 6 artilleries and 6 infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 6 artilleries and 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 artillery
Germans win, taking Western Ukraine from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 1 infantry
EDIT: Changing ownership of Scotland from British to Germans
EDIT: Turning off Edit Mode
1 aaGun moved from Archangel to Vologda
1 aaGun moved from Novgorod to Karelia
1 aaGun moved from Bessarabia to Eastern Poland
1 aaGun moved from Bessarabia to Western Ukraine
3 artilleries and 9 infantry moved from Bessarabia to Eastern Poland
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 carrier, 1 cruiser, 3 destroyers, 1 marine and 1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 marine moved from 109 Sea Zone to Eire
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from 97 Sea Zone to Western Germany
2 infantry moved from Greece to 97 Sea ZonePlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Kansu: 1 armour
EDIT: Removing units owned by Germans from Timguska: 2 mech_infantrys
EDIT: Adding units owned by Germans to Yenisey: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Tsinghai: 1 fighter and 2 tactical_bombers
EDIT: Adding units owned by Germans to Romania: 1 fighter and 2 tactical_bombers
EDIT: Removing units owned by Germans from Romania: 1 fighter and 2 tactical_bombers
EDIT: Adding units owned by Germans to Greece: 1 fighter and 2 tactical_bombers
EDIT: Turning off Edit Mode
1 tactical_bomber placed in Western Germany
1 infantry placed in Novgorod
1 artillery, 1 infantry and 2 mech_infantrys placed in Western Germany
1 destroyer placed in 112 Sea Zone
10 mech_infantrys placed in Romania
Turning on Edit Mode
EDIT: Removing units owned by Germans from 52 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 85 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 70 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 82 Sea Zone: 2 submarines
EDIT: Adding units owned by Germans to 84 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Germans undo move 3.
2 mech_infantrys placed in Germany
1 artillery and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
sorry for all those ncms in edit
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Russians
1 armour and 1 mech_infantry moved from Siberia to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 artillery and 2 infantry moved from Belarus to Novgorod
2 artilleries and 3 infantry moved from Belarus to Novgorod
1 artillery moved from Smolensk to Vologda
4 infantry moved from Russia to Vologda
1 artillery moved from Smolensk to Vologda
2 artilleries moved from Novosibirsk to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Novosibirsk to Urals
Russians take Urals from GermansPurchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;Combat - Russians
Battle in Vologda
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 aaGun and 1 infantry
Russians roll dice for 2 artilleries and 4 infantry in Vologda, round 2 : 2/6 hits
Germans roll dice for 1 aaGun and 1 infantry in Vologda, round 2 : 0/1 hits
1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantry
Battle in Novgorod
Russians attack with 3 artilleries and 5 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 3 artilleries and 5 infantry in Novgorod, round 2 : 4/8 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 3 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tsinghai
Russians attack with 2 artilleries and 2 infantry
Japanese defend with 1 armour
Russians roll dice for 2 artilleries and 2 infantry in Tsinghai, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Trigger Chinese Destroy Factories Manchuria Russians: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Russians
4 infantry moved from Russia to Bryansk
2 aaGuns, 5 artilleries and 18 infantry moved from Smolensk to Bryansk
4 artilleries and 23 infantry moved from Belarus to Bryansk
2 artilleries and 4 infantry moved from Samara to NovosibirskPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs -
The sub in SZ70 couldn’t reach SZ84.
-
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from 84 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 68 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeCombat Move - Japanese
1 unit repaired.
Turning on Edit Mode
EDIT: Turning off Edit Mode
7 artilleries, 2 bombers, 2 infantry and 4 mech_infantrys moved from French Indo China to Shan State
1 artillery and 2 infantry moved from Malaya to Shan State
1 infantry moved from Yunnan to Shan State
1 mech_infantry moved from Kweichow to Shan State
1 mech_infantry moved from Hunan to Shan State
1 destroyer moved from 16 Sea Zone to 15 Sea Zone
EDIT: 1 fighter and 1 tactical_bomber moved from Japan to 15 Sea Zone
1 fighter moved from Japan to 5 Sea Zone
1 mech_infantry moved from Anhwe to Manchuria
1 armour moved from Chahar to Manchuria
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
1 tactical_bomber moved from Japan to Manchuria
1 marine moved from Korea to Amur
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
2 fighters and 1 tactical_bomber moved from Japan to Amur
2 fighters moved from Japan to Amur
1 fighter moved from Japan to Amur
1 fighter moved from Japan to ManchuriaPurchase Units - Japanese
Japanese buy 5 artilleries, 2 carriers and 7 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Alaska
Battle in Manchuria
Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry
Japanese win, taking Alaska from Americans, taking Manchuria from Chinese with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Amur
Japanese attack with 5 fighters, 1 marine and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Amur from Russians with 5 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 15 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 8 artilleries, 2 bombers, 5 infantry and 6 mech_infantrys
British defend with 3 aaGuns, 1 armour, 4 artilleries, 13 infantry and 1 marine
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 3 aaGuns, 1 armour, 4 artilleries, 13 infantry and 1 marine
Casualties for Japanese: 6 artilleries, 1 bomber, 5 infantry and 5 mech_infantrysNon Combat Move - Japanese
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Anhwe
1 infantry moved from Shensi to Hopei
1 mech_infantry moved from Sikang to Kweichow
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 5 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 15 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Manchuria to Anhwe
4 fighters moved from Amur to Jehol
4 transports moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 bomber moved from Shan State to French Indo ChinaPlace Units - Japanese
2 carriers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
i ve done cm in edit because triple a did not allow me the move (since it did not know i am buying ACs)
-
i ve done cm in edit because triple a did not allow me the move (since it did not know i am buying ACs)
np. That’s even in the game notes.
Wow, you’re letting China out of the box to do that.
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Americans
1 bomber and 2 fighters moved from Eastern United States to 109 Sea Zone
1 carrier, 1 destroyer and 6 submarines moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 63 Sea Zone to 46 Sea Zone
Americans take 54 Sea Zone from Japanese
1 destroyer moved from 63 Sea Zone to 33 Sea Zone
1 bomber moved from Midway to 1 Sea Zone
1 submarine moved from 63 Sea Zone to 46 Sea Zone
2 bombers moved from Midway to 33 Sea Zone
3 bombers and 1 fighter moved from Midway to 15 Sea ZonePurchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 3 PUs;Combat - Americans
Battle in 1 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 15 Sea Zone
Americans attack with 3 bombers and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 3 bombers and 1 fighter in 15 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 15 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 33 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 2 bombers and 1 destroyer in 33 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers and 1 destroyer in 33 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 33 Sea Zone
Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 109 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 6 submarines
Germans defend with 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Americans roll dice for 6 submarines in 109 Sea Zone, round 2 : 1/6 hits
Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 2/4 hits -
3 hits first round. Dent CVs and lose a sub?
-
Second round or later, will you lose the tac before the cruiser?
-
-
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Americans
1 bomber and 2 fighters moved from Eastern United States to 109 Sea Zone
1 carrier, 1 destroyer and 6 submarines moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 63 Sea Zone to 46 Sea Zone
Americans take 54 Sea Zone from Japanese
1 destroyer moved from 63 Sea Zone to 33 Sea Zone
1 bomber moved from Midway to 1 Sea Zone
1 submarine moved from 63 Sea Zone to 46 Sea Zone
2 bombers moved from Midway to 33 Sea Zone
3 bombers and 1 fighter moved from Midway to 15 Sea ZonePurchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 3 PUs;Combat - Americans
Battle in 1 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 15 Sea Zone
Americans attack with 3 bombers and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 3 bombers and 1 fighter in 15 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 15 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 33 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 2 bombers and 1 destroyer in 33 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers and 1 destroyer in 33 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 33 Sea Zone
Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 109 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 6 submarines
Germans defend with 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Americans roll dice for 6 submarines in 109 Sea Zone, round 2 : 1/6 hits
Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 2/4 hits
Units damaged: 2 carriers owned by the Germans
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 tactical_bomber and 2 transports in 109 Sea Zone, round 2 : 4/9 hits
2 submarines owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Germans lost in 109 Sea Zone
Americans roll dice for 4 submarines in 109 Sea Zone, round 3 : 2/4 hits
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 109 Sea Zone, round 3 : 3/4 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 tactical_bomber and 2 transports in 109 Sea Zone, round 3 : 3/9 hits
2 submarines owned by the Americans, 2 carriers owned by the Germans, 1 submarine owned by the Germans, 1 destroyer owned by the Americans and 2 destroyers owned by the Germans lost in 109 Sea Zone
Americans roll dice for 2 submarines in 109 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 1 bomber and 2 fighters in 109 Sea Zone, round 4 : 1/3 hits
Germans roll dice for 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 109 Sea Zone, round 4 : 2/5 hits
2 submarines owned by the Americans, 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 109 Sea Zone
Americans roll dice for 1 bomber and 2 fighters in 109 Sea Zone, round 5 : 3/3 hits
Germans roll dice for 2 fighters, 1 tactical_bomber and 2 transports in 109 Sea Zone, round 5 : 2/3 hits
2 transports owned by the Germans lost in 109 Sea Zone
1 tactical_bomber owned by the Germans, 2 fighters owned by the Germans and 2 fighters owned by the Americans lost in 109 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 45
Casualties for Germans: 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 6 submarinesNon Combat Move - Americans
1 bomber moved from 109 Sea Zone to United Kingdom
2 destroyers and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from 1 Sea Zone to Western United States
2 bombers moved from 33 Sea Zone to Queensland
3 bombers moved from 15 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Eastern United States to Alberta Saskatchewan ManitobaPlace Units - Americans
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 armour, 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry placed in Western United StatesTurn Complete - Americans
Americans collect 49 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUsCombat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in HunanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hunan
Chinese creates battle in territory Kansu
Chinese creates battle in territory Szechwan
Chinese creates battle in territory SikangNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUsCombat Move - British
3 fighters and 2 infantry moved from United Kingdom to Scotland
1 destroyer moved from 71 Sea Zone to 68 Sea Zone
1 bomber moved from India to French Indo China
4 artilleries and 5 infantry moved from Tobruk to Libya
1 armour and 1 mech_infantry moved from Tobruk to LibyaPurchase Units - British
British buy 2 artilleries, 2 destroyers, 1 fighter, 2 infantry and 1 transport; Remaining resources: 6 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat - British
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in French Indo China causes 4 damage total.
Battle in Scotland
British attack with 3 fighters and 2 infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
British roll dice for 3 fighters and 2 infantry in Scotland, round 2 : 3/5 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Libya
British attack with 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry in Libya, round 2 : 2/11 hits
Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Libya
British win, taking Libya from Italians with 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 68 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 68 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 68 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 68 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 carrier moved from 71 Sea Zone to 76 Sea Zone
1 fighter moved from 71 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 armour and 2 mech_infantrys moved from Tobruk to Libya
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Rhodesia to Belgian Congo
3 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Eastern Persia to West India
3 infantry moved from Persia to Eastern Persia
2 artilleries and 2 infantry moved from Kazakhstan to Sikang
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 bomber moved from French Indo China to India
1 fighter moved from Scotland to Gibraltar
2 fighters moved from Scotland to United KingdomPlace Units - British
1 fighter placed in United Kingdom
1 destroyer placed in 106 Sea Zone
1 destroyer placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 1 infantry placed in Persia
1 transport placed in 80 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,4,1
British collect 36 PUs (5 lost to blockades); end with 42 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Italians
2 artilleries and 1 infantry moved from Southern Italy to 97 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
2 artilleries, 1 cruiser, 3 infantry, 1 marine and 3 transports moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 94 Sea Zone to 92 Sea Zone
1 cruiser and 1 marine moved from 94 Sea Zone to 92 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 92 Sea Zone to GibraltarPurchase Units - Italians
Italians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Gibraltar
Italians attack with 2 artilleries, 2 infantry and 1 marine
British defend with 1 fighter and 1 harbour; Americans defend with 1 infantry and 1 mech_infantry
Italians win, taking Gibraltar from British with 2 artilleries, 1 infantry and 1 marine remaining. Battle score for attacker is 14
Casualties for Italians: 1 infantry
Casualties for British: 1 fighter
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 carrier moved from 97 Sea Zone to 92 Sea Zone
1 aaGun, 2 artilleries and 4 infantry moved from Tunisia to Algeria
2 aaGuns moved from Bessarabia to Eastern Poland
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea ZonePlace Units - Italians
3 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs





