I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?17L Amon-Sul (Axis) vs Simon (Allies) - BM 3.0 (3.3.)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Italians
1 armour moved from Algeria to Morocco
Italians take Morocco from Americans
1 armour moved from Morocco to AlgeriaPurchase Units - Italians
Italians buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs;Combat - Italians
Non Combat Move - Italians
1 aaGun, 2 artilleries and 6 infantry moved from Tobruk to Libya
1 carrier, 1 cruiser, 1 fighter and 2 transports moved from 94 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries and 2 infantry moved from 97 Sea Zone to Greece
1 bomber moved from Southern Italy to GreecePlace Units - Italians
1 marine placed in Northern Italy
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - ANZAC
1 artillery and 1 infantry moved from Line Islands to 29 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall IslandsPurchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 3 PUs;Combat - ANZAC
Battle in Marshall IslandsNon Combat Move - ANZAC
1 cruiser moved from 25 Sea Zone to 17 Sea Zone
1 fighter moved from Kansu to Burma
2 aaGuns, 2 artilleries and 7 infantry moved from South Australia to Queensland
1 fighter moved from New South Wales to Queensland
1 fighter moved from New Zealand to QueenslandPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,1
ANZAC collect 5 PUs (5 lost to blockades); end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 armour moved from Evenkiyskiy to Kansu
1 armour moved from Urals to Kansu
2 armour and 1 mech_infantry moved from Novosibirsk to Kansu
1 armour moved from Timguska to Kansu
1 armour and 1 tactical_bomber moved from Kazakhstan to Kansu
1 fighter and 1 tactical_bomber moved from Novgorod to Kansu
1 mech_infantry moved from Tsinghai to Kansu
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 109 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea ZonePurchase Units - Germans
Germans buy 11 armour, 1 harbour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Kansu
Germans attack with 6 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 fighters and 1 tactical_bomber; Chinese defend with 1 fighter and 3 infantry
Germans win, taking Kansu from Chinese with 2 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 4 armour and 2 mech_infantrys
Casualties for Russians: 2 fighters and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 3 infantry
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 carrier, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Units damaged: 1 carrier owned by the Germans
Germans win with 1 bomber, 1 carrier, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
2 fighters moved from 110 Sea Zone to 109 Sea Zone
2 destroyers moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 marine moved from Eire to 109 Sea Zone
1 cruiser and 1 marine moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from 110 Sea Zone to Southern Italy
1 tactical_bomber moved from 110 Sea Zone to Western Germany
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Eastern Poland to 97 Sea Zone
1 infantry moved from Nenetsia to Urals
1 artillery moved from Nenetsia to Archangel
1 aaGun, 7 artilleries and 13 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Belarus to Archangel
1 infantry moved from Eastern Poland to Belarus
1 aaGun moved from Baltic States to Novgorod
1 artillery moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Nenetsia to Novosibirsk
2 mech_infantrys moved from Nenetsia to Timguska
1 fighter and 2 tactical_bombers moved from Kansu to TsinghaiPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
1 harbour placed in Eire
10 armour placed in RomaniaTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Ukraine
6 artilleries and 12 infantry moved from Vologda to Smolensk
1 artillery and 8 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
7 artilleries and 37 infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Buryatia to Amur
1 armour and 1 mech_infantry moved from Buryatia to Siberia
Russians take Sakha from Japanese
Russians take Siberia from Japanese
3 artilleries and 3 infantry moved from Samara to Novosibirsk
1 infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from GermansPurchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Smolensk
Russians attack with 7 artilleries and 20 infantry
Germans defend with 1 infantry
Russians roll dice for 7 artilleries and 20 infantry in Smolensk, round 2 : 12/27 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win, taking Smolensk from Germans with 7 artilleries and 19 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 7 artilleries and 37 infantry
Germans defend with 1 infantry
Russians roll dice for 7 artilleries and 37 infantry in Belarus, round 2 : 9/44 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 7 artilleries and 37 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 3 artilleries and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 artilleries and 3 infantry in Novosibirsk, round 2 : 1/6 hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Amur
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 armour
Russians roll dice for 1 armour and 1 mech_infantry in Amur, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Amur, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Smolensk
1 aaGun moved from Russia to Smolensk
2 artilleries and 4 infantry moved from Volgograd to SamaraPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 bombers moved from Kweichow to Shensi
1 artillery and 1 infantry moved from Manchuria to Amur
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
4 fighters and 4 tactical_bombers moved from 6 Sea Zone to Amur
2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 submarine moved from 75 Sea Zone to 77 Sea Zone
1 marine moved from New Britain to 47 Sea Zone
1 cruiser and 1 marine moved from 47 Sea Zone to 49 Sea Zone
1 marine moved from 49 Sea Zone to Solomon Islands
1 destroyer moved from 35 Sea Zone to 32 Sea ZonePurchase Units - Japanese
Japanese buy 4 artilleries, 3 carriers and 2 infantry; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in 32 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Solomon Islands
Battle in Amur
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry
Japanese win, taking Solomon Islands from ANZAC, taking Amur from Russians with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 39 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Shensi
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 77 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer
British win with no units remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 infantry and 1 marine moved from Philippines to 35 Sea Zone
1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry and 1 marine moved from 6 Sea Zone to Korea
1 armour moved from Manchuria to Chahar
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hunan to Anhwe
1 armour moved from Kweichow to Tsinghai
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Hunan
1 mech_infantry moved from French Indo China to Kweichow
3 mech_infantrys moved from Malaya to French Indo China
1 infantry moved from French Indo China to Shan State
3 fighters and 2 tactical_bombers moved from Kweichow to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
4 fighters and 4 tactical_bombers moved from Amur to 6 Sea Zone
2 bombers moved from Shensi to French Indo China
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 carriers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Malaya
3 artilleries placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Americans
6 bombers moved from Iwo Jima to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 12 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 bomber and 1 fighter moved from Western United States to 6 Sea Zone
1 destroyer and 1 submarine moved from 66 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 destroyer moved from 30 Sea Zone to 63 Sea ZonePurchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs;Combat - Americans
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Scramble SZ6? Also, you still have 2 Kamis - use them?
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full scramble
1 kami against 1st cruiser
1 kami against 2nd cruiser -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Americans
6 bombers moved from Iwo Jima to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 12 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 bomber and 1 fighter moved from Western United States to 6 Sea Zone
1 destroyer and 1 submarine moved from 66 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 destroyer moved from 30 Sea Zone to 63 Sea ZonePurchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs;Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Battle in Amur
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Amur, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 63 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 63 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 63 Sea Zone
Americans win, taking 63 Sea Zone from Neutral with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 6 Sea Zone
Americans attack with 1 battleship, 7 bombers, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 12 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 7 carriers, 2 destroyers, 9 fighters, 6 submarines, 7 tactical_bombers and 1 transport
Americans roll dice for 12 submarines in 6 Sea Zone, round 2 : 6/12 hits
Units damaged: 6 carriers owned by the Japanese
Americans roll dice for 1 battleship, 7 bombers, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 10/18 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 6 submarines in 6 Sea Zone, round 2 : 2/6 hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 1 battleship, 7 carriers, 2 destroyers, 9 fighters, 7 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 14/26 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese, 8 submarines owned by the Americans, 3 carriers owned by the Americans, 6 submarines owned by the Japanese, 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/4 hits
Americans roll dice for 1 battleship, 7 bombers, 2 cruisers, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 9/17 hits -
Second round casualties aren’t obvious. Max D = lose 3tacs, 6 tipped CVs and a DD. Do that or do you want to save any of those ships?
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Second round casualties aren’t obvious. Max D = lose 3tacs, 6 tipped CVs and a DD. Do that or do you want to save any of those ships?
maximum defence
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Americans
6 bombers moved from Iwo Jima to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 12 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 bomber and 1 fighter moved from Western United States to 6 Sea Zone
1 destroyer and 1 submarine moved from 66 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 destroyer moved from 30 Sea Zone to 63 Sea ZonePurchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs;Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Battle in Amur
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Amur, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 63 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 63 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 63 Sea Zone
Americans win, taking 63 Sea Zone from Neutral with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 6 Sea Zone
Americans attack with 1 battleship, 7 bombers, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 12 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 7 carriers, 2 destroyers, 9 fighters, 6 submarines, 7 tactical_bombers and 1 transport
Americans roll dice for 12 submarines in 6 Sea Zone, round 2 : 6/12 hits
Units damaged: 6 carriers owned by the Japanese
Americans roll dice for 1 battleship, 7 bombers, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 10/18 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 6 submarines in 6 Sea Zone, round 2 : 2/6 hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 1 battleship, 7 carriers, 2 destroyers, 9 fighters, 7 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 14/26 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese, 8 submarines owned by the Americans, 3 carriers owned by the Americans, 6 submarines owned by the Japanese, 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/4 hits
Americans roll dice for 1 battleship, 7 bombers, 2 cruisers, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 9/17 hits
Japanese roll dice for 1 battleship, 6 carriers, 1 destroyer, 9 fighters, 7 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 14/24 hits
1 destroyer owned by the Japanese, 4 submarines owned by the Americans, 1 bomber owned by the Americans, 1 battleship owned by the Americans, 1 tactical_bomber owned by the Americans, 2 cruisers owned by the Americans, 3 tactical_bombers owned by the Japanese, 6 carriers owned by the Japanese and 5 fighters owned by the Americans lost in 6 Sea Zone
retreated to 6 Sea Zone
Japanese win with 1 battleship, 9 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is -48
Casualties for Americans: 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 12 submarines and 1 tactical_bomber
Casualties for Japanese: 7 carriers, 2 destroyers, 6 submarines and 3 tactical_bombers
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
7 fighters owned by the Japanese and 3 tactical_bombers owned by the Japanese forced to land in JapanNon Combat Move - Americans
1 destroyer moved from 1 Sea Zone to 15 Sea Zone
1 fighter moved from 6 Sea Zone to Midway
6 bombers moved from 6 Sea Zone to Midway
1 carrier, 1 destroyer and 6 submarines moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
2 destroyers and 4 submarines placed in 101 Sea Zone
1 bomber and 2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsCombat Move - British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
4 artilleries and 5 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from United Kingdom to Scotland
British take Scotland from Germans
1 artillery and 2 infantry moved from Burma to Yunnan
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 armour, 4 artilleries, 13 infantry and 1 marine moved from Burma to Shan StatePurchase Units - British
British buy 1 destroyer and 5 infantry; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;Combat - British
Battle in 37 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 destroyer
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Yunnan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 aaGun and 1 infantry
British roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits
Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 2 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 0/3 hits
Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 3 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Yunnan, round 4 : 1/3 hits
Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 4 : 1/1 hits
1 aaGun owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Yunnan, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 6 : 1/1 hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery in Yunnan, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits
British roll dice for 1 artillery in Yunnan, round 8 : 0/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits
British roll dice for 1 artillery in Yunnan, round 9 : 0/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 9 : 1/1 hits
1 artillery owned by the British lost in Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 aaGun
Battle in Shan State
British attack with 1 armour, 4 artilleries, 13 infantry and 1 marine
Japanese defend with 1 infantry
British roll dice for 1 armour, 4 artilleries, 13 infantry and 1 marine in Shan State, round 2 : 4/19 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 4 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern Italy
British attack with 1 artillery and 1 infantry
Germans defend with 1 bomber; Italians defend with 1 airfield, 1 factory_minor and 1 harbour
British roll dice for 1 artillery and 1 infantry in Southern Italy, round 2 : 1/2 hits
Italians roll dice for 1 bomber in Southern Italy, round 2 : 0/1 hits
1 bomber owned by the Germans lost in Southern Italy
British captures 21PUs while taking Italians capital
British win, taking Southern Italy from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
triggerItaliansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to ItaliansNon Combat Move - British
3 armour and 4 mech_infantrys moved from Egypt to Tobruk
3 infantry moved from Alexandria to Egypt
1 carrier and 1 fighter moved from 81 Sea Zone to 71 Sea Zone
2 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
3 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo
2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from West India to India
1 artillery moved from Persia to Eastern Persia
2 artilleries and 2 infantry moved from Caucasus to Kazakhstan
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Northwest Persia to India
3 aaGuns moved from Burma to Shan State
2 destroyers moved from 80 Sea Zone to 39 Sea ZonePlace Units - British
1 destroyer placed in 71 Sea Zone
2 infantry placed in Union of South Africa
3 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,6,3,4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,3,5,2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,5,5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,5,4
British collect 29 PUs (14 lost to blockades); end with 53 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 infantry -
USA lost 48 IPC TUV while attacking Japan sz, and now the Italians made a big oversight, lost it`s capital and it will be (24*2) = 48 IPC loss for the axis.
so we are even , at 0 :D
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
1 marine moved from Northern Italy to 97 Sea Zone
1 marine moved from 97 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
1 bomber moved from Greece to Southern ItalyCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 destroyer
British defend with 1 transport
Italians win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Southern Italy
Italians attack with 2 artilleries, 1 bomber, 2 infantry and 1 marine
British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern Italy from British with 2 artilleries, 1 bomber, 1 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Italians
1 aaGun, 2 artilleries and 5 infantry moved from Libya to Tunisia
1 bomber moved from Southern Italy to GreeceTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - ANZAC
2 fighters moved from Queensland to 49 Sea Zone
1 cruiser moved from 17 Sea Zone to 32 Sea ZonePurchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 2 PUs;Combat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 cruiser
ANZAC roll dice for 2 fighters in 49 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 cruiser in 49 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the ANZAC lost in 49 Sea Zone
ANZAC roll dice for 1 fighter in 49 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 cruiser in 49 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the Japanese lost in 49 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 cruiser
Battle in 32 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser in 32 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser in 32 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 32 Sea Zone
ANZAC win with 1 cruiser remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 49 Sea Zone to New Zealand
1 fighter moved from Burma to IndiaPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5
ANZAC collect 7 PUs (3 lost to blockades); end with 9 PUsCombat Move - French
Turn Complete - French
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i forgot one attack
scotland
Rolls: 1@4; Total Hits: 11@4: (2)
Rolls: 2@2 1@3 2@4; Total Hits: 42@2: (1, 3)1@3: (3)2@4: (4, 1)vs
Rolls: 1@2; Total Hits: 01@2: (6) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 unit repaired.
8 artilleries and 14 infantry moved from Archangel to Belarus
1 armour and 2 mech_infantrys moved from Novgorod to Belarus
10 armour moved from Romania to Belarus
1 armour moved from Kansu to Yenisey
Germans take Yenisey from Russians
1 infantry moved from Urals to Vologda
Germans take Vologda from Russians
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
5 artilleries and 5 infantry moved from Bessarabia to Ukraine
2 artilleries and 2 infantry moved from Bessarabia to Western Ukraine
1 artillery and 1 infantry moved from Bessarabia to UkrainePurchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 2 infantry, 12 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat - Germans
Battle in Belarus
Germans attack with 11 armour, 8 artilleries, 14 infantry and 2 mech_infantrys
Russians defend with 2 aaGuns, 7 artilleries and 37 infantry
2 mech_infantrys owned by the Germans, 11 armour owned by the Germans and 5 artilleries owned by the Germans retreated to Eastern Poland
Russians win with 7 artilleries and 30 infantry remaining. Battle score for attacker is -23
Casualties for Germans: 3 artilleries and 14 infantry
Casualties for Russians: 2 aaGuns and 7 infantry
Battle in Ukraine
Germans attack with 6 artilleries and 6 infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 6 artilleries and 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 artillery
Germans win, taking Western Ukraine from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 1 infantry
EDIT: Changing ownership of Scotland from British to Germans
EDIT: Turning off Edit Mode
1 aaGun moved from Archangel to Vologda
1 aaGun moved from Novgorod to Karelia
1 aaGun moved from Bessarabia to Eastern Poland
1 aaGun moved from Bessarabia to Western Ukraine
3 artilleries and 9 infantry moved from Bessarabia to Eastern Poland
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 carrier, 1 cruiser, 3 destroyers, 1 marine and 1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 marine moved from 109 Sea Zone to Eire
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from 97 Sea Zone to Western Germany
2 infantry moved from Greece to 97 Sea ZonePlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Kansu: 1 armour
EDIT: Removing units owned by Germans from Timguska: 2 mech_infantrys
EDIT: Adding units owned by Germans to Yenisey: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Tsinghai: 1 fighter and 2 tactical_bombers
EDIT: Adding units owned by Germans to Romania: 1 fighter and 2 tactical_bombers
EDIT: Removing units owned by Germans from Romania: 1 fighter and 2 tactical_bombers
EDIT: Adding units owned by Germans to Greece: 1 fighter and 2 tactical_bombers
EDIT: Turning off Edit Mode
1 tactical_bomber placed in Western Germany
1 infantry placed in Novgorod
1 artillery, 1 infantry and 2 mech_infantrys placed in Western Germany
1 destroyer placed in 112 Sea Zone
10 mech_infantrys placed in Romania
Turning on Edit Mode
EDIT: Removing units owned by Germans from 52 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 85 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 70 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 82 Sea Zone: 2 submarines
EDIT: Adding units owned by Germans to 84 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Germans undo move 3.
2 mech_infantrys placed in Germany
1 artillery and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
sorry for all those ncms in edit
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Russians
1 armour and 1 mech_infantry moved from Siberia to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 artillery and 2 infantry moved from Belarus to Novgorod
2 artilleries and 3 infantry moved from Belarus to Novgorod
1 artillery moved from Smolensk to Vologda
4 infantry moved from Russia to Vologda
1 artillery moved from Smolensk to Vologda
2 artilleries moved from Novosibirsk to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Novosibirsk to Urals
Russians take Urals from GermansPurchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;Combat - Russians
Battle in Vologda
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 aaGun and 1 infantry
Russians roll dice for 2 artilleries and 4 infantry in Vologda, round 2 : 2/6 hits
Germans roll dice for 1 aaGun and 1 infantry in Vologda, round 2 : 0/1 hits
1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantry
Battle in Novgorod
Russians attack with 3 artilleries and 5 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 3 artilleries and 5 infantry in Novgorod, round 2 : 4/8 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 3 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tsinghai
Russians attack with 2 artilleries and 2 infantry
Japanese defend with 1 armour
Russians roll dice for 2 artilleries and 2 infantry in Tsinghai, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Trigger Chinese Destroy Factories Manchuria Russians: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Russians
4 infantry moved from Russia to Bryansk
2 aaGuns, 5 artilleries and 18 infantry moved from Smolensk to Bryansk
4 artilleries and 23 infantry moved from Belarus to Bryansk
2 artilleries and 4 infantry moved from Samara to NovosibirskPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs -
The sub in SZ70 couldn’t reach SZ84.





