Scramble?
17L Amon-Sul (Axis) vs Simon (Allies) - BM 3.0 (3.3.)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 24 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 tactical_bomber moved from 25 Sea Zone to 17 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from Alaska to 1 Sea Zone
1 destroyer moved from 108 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo JimaPurchase Units - Americans
Americans buy 1 artillery, 4 bombers, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 tactical_bomber and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 105 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 105 Sea Zone
Americans win, taking 105 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 fighter moved from 1 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 25 Sea Zone
9 submarines moved from 10 Sea Zone to 25 Sea Zone
2 bombers moved from United Kingdom to Western United States
1 destroyer moved from 108 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from Tunisia to Algeria
1 fighter moved from Gibraltar to Algeria
1 destroyer and 1 submarine moved from 101 Sea Zone to 86 Sea ZonePlace Units - Americans
2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery, 4 bombers and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsCombat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
2 infantry moved from Suiyuyan to Chahar
1 fighter and 1 infantry moved from Kansu to ShensiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat - Chinese
Chinese creates battle in territory Szechwan
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kweichow: 1 aaGun
EDIT: Turning off Edit Mode
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUsCombat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from French West Africa to Gold Coast
1 bomber moved from Egypt to Gold Coast
1 infantry moved from India to Burma
UK_Pacific take Burma from JapanesePurchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 2 PUs;Combat - British
Battle in Gold Coast
British attack with 1 bomber, 1 infantry and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Gold Coast, round 2 : 0/3 hits
Germans roll dice for 1 armour in Gold Coast, round 2 : 0/1 hits
British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Gold Coast, round 3 : 1/3 hits
Germans roll dice for 1 armour in Gold Coast, round 3 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Gold Coast
British win, taking Gold Coast from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in 125 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the British lost in 125 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyerNon Combat Move - British
1 bomber moved from Gold Coast to French Central Africa
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Union of South Africa to 71 Sea Zone
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 2 infantry moved from Egypt to Alexandria
1 armour and 1 mech_infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
3 artilleries and 1 infantry moved from Trans-Jordan to Egypt
1 armour moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 fighter moved from United Kingdom to GibraltarPlace Units - British
1 destroyer placed in 80 Sea Zone
1 artillery and 1 infantry placed in Persia
3 infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,6,5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
British collect 35 PUs (5 lost to blockades); end with 35 PUsPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,4,5
UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 armour -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Italians
1 armour moved from Libya to Algeria
Italians take Tunisia from Americans
1 marine moved from Malta to 96 Sea Zone
2 transports moved from 96 Sea Zone to 95 Sea Zone
2 armour and 2 infantry moved from Northern Italy to 95 Sea Zone
2 armour, 2 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
2 armour and 2 infantry moved from 94 Sea Zone to Algeria
1 cruiser and 1 marine moved from 96 Sea Zone to 94 Sea Zone
1 marine moved from 94 Sea Zone to Algeria
1 bomber moved from Greece to AlgeriaPurchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat - Italians
Battle in Algeria
Italians attack with 3 armour, 1 bomber, 2 infantry and 1 marine
Americans defend with 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry
Italians win, taking Algeria from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 9
Casualties for Italians: 2 armour, 2 infantry and 1 marine
Casualties for Americans: 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 mech_infantryNon Combat Move - Italians
2 artilleries and 5 infantry moved from Libya to Tobruk
1 bomber moved from Algeria to Southern Italy
1 carrier and 2 fighters moved from 96 Sea Zone to 94 Sea ZonePlace Units - Italians
2 artilleries and 2 infantry placed in Northern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 fighter moved from New South Wales to New Zealand
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 29 Sea Zone
1 artillery and 1 infantry moved from 29 Sea Zone to Line Islands
1 infantry moved from Queensland to New South Wales
2 aaGuns, 2 artilleries and 7 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,1
ANZAC collect 9 PUs (1 lost to blockades); end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 fighter moved from New South Wales to New Zealand
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 29 Sea Zone
1 artillery and 1 infantry moved from 29 Sea Zone to Line Islands
1 infantry moved from Queensland to New South Wales
2 aaGuns, 2 artilleries and 7 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,1
ANZAC collect 9 PUs (1 lost to blockades); end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUsCombat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 fighter moved from India to KansuTurn Complete - French
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i am sending the entire navy to sz 109 so scrambling is not a good choice
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 armour moved from Nenetsia to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Nenetsia to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Archangel to Samara
Germans take Samara from Russians
2 infantry moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to Western Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 119 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
1 marine moved from Western Germany to 112 Sea Zone
1 cruiser and 1 marine moved from 112 Sea Zone to 119 Sea Zone
1 cruiser and 1 marine moved from 119 Sea Zone to 109 Sea Zone
1 marine moved from 109 Sea Zone to EirePurchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 factory_major, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat - Germans
Battle in Scotland
Battle in Eire
Battle in Belarus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Scotland from British, taking Eire from Neutral_Allies, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Western Ukraine
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 infantry moved from Archangel to Vologda
1 armour moved from Archangel to Urals
2 armour moved from Nenetsia to Novosibirsk
1 mech_infantry moved from Volgograd to Tsinghai
1 armour moved from Volgograd to Kazakhstan
1 artillery and 1 infantry moved from Archangel to Nenetsia
1 aaGun, 3 artilleries and 12 infantry moved from Archangel to Novgorod
3 mech_infantrys moved from Novgorod to Nenetsia
1 fighter moved from Western Ukraine to Eastern Poland
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 aaGun moved from Eastern Poland to Baltic States
1 aaGun, 5 artilleries and 2 infantry moved from Eastern Poland to Bessarabia
1 carrier, 2 destroyers and 1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from 94 Sea Zone to 109 Sea Zone
1 fighter moved from 110 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Sikang to Kazakhstan
1 tactical_bomber moved from 110 Sea Zone to Western GermanyPlace Units - Germans
3 artilleries placed in Novgorod
1 infantry placed in Volgograd
1 factory_major placed in Romania
1 bomber placed in Western Germany
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Germans
1 artillery and 2 infantry moved from Rostov to Volgograd
2 artilleries and 3 infantry moved from Russia to Vologda
2 artilleries and 3 infantry moved from Russia to Vologda
1 artillery and 4 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Tambov to Volgograd
1 fighter moved from Russia to Archangel
1 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Tsinghai
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Tambov to Volgograd
2 artilleries moved from Tambov to SamaraPurchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Vologda
Russians attack with 4 artilleries and 6 infantry
Germans defend with 1 infantry
Russians roll dice for 4 artilleries and 6 infantry in Vologda, round 2 : 3/10 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians win, taking Vologda from Germans with 4 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry; Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 0/3 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Tsinghai
retreated to Tsinghai
Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 artilleries and 4 infantry in Volgograd, round 2 : 2/6 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 3 artilleries and 4 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 artilleries and 4 infantry in Samara, round 2 : 3/7 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Samara
Russians win, taking Samara from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Kansu
1 fighter and 1 tactical_bomber moved from Tsinghai to Kansu
2 artilleries and 7 infantry moved from Smolensk to Vologda
4 artilleries and 1 infantry moved from Rostov to Bryansk
2 aaGuns, 3 artilleries and 19 infantry moved from Ukraine to Bryansk
1 aaGun, 2 artilleries and 19 infantry moved from Smolensk to Bryansk
2 armour and 2 mech_infantrys moved from Yenisey to BuryatiaPlace Units - Russians
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs -
Strictly speaking, you weren’t allowed to leave the artillery on the transport in SZ109.
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Strictly speaking, you weren’t allowed to leave the artillery on the transport in SZ109.
ok, i will not go against the rules.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 artillery and 1 transport
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Scotland: 1 artillery
EDIT: Turning off Edit Mode
1 infantry moved from Yunnan to Burma
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from French Indo China to Szechwan
1 marine moved from New Guinea to 46 Sea Zone
1 cruiser and 1 marine moved from 46 Sea Zone to 47 Sea Zone
1 marine moved from 47 Sea Zone to New Britain
2 bombers moved from Yunnan to Chahar
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Kweichow to Burma
1 fighter moved from Kweichow to Shensi
1 fighter moved from Japan to 17 Sea ZonePurchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 6 mech_infantrys and 5 submarines; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat - Japanese
Japanese creates battle in territory 54 Sea Zone
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win, taking 54 Sea Zone from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in New Britain
Battle in Chahar
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 2 infantry
Japanese win, taking New Britain from ANZAC, taking Chahar from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
retreated to Szechwan
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 1 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese win, taking 1 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 armour moved from Soviet Far East to Amur
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 17 Sea Zone to Japan
1 artillery moved from French Indo China to Yunnan
1 infantry moved from Hunan to Anhwe
1 mech_infantry moved from French Indo China to Hunan
1 fighter and 1 tactical_bomber moved from Burma to Kweichow
1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow
1 aaGun moved from Kweichow to Yunnan
1 fighter moved from Shensi to Kweichow
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
1 submarine moved from 39 Sea Zone to 75 Sea Zone
1 submarine moved from 39 Sea Zone to 77 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 infantry and 1 marine moved from Java to 42 Sea Zone
1 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry and 1 marine moved from 35 Sea Zone to Philippines
4 artilleries and 4 infantry moved from Java to 42 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 42 Sea Zone to 36 Sea Zone
4 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
1 battleship and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone
2 bombers moved from Chahar to KweichowPlace Units - Japanese
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
1 armour, 1 artillery and 1 infantry placed in Manchuria
1 destroyer and 5 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
i forgot to move ships with germany
if its ok for u please move my south atlantic transport to sz 91 (gibraltar)
and my brazil sub to sz 52 (east of new zealand)
thanks
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 transport moved from 84 Sea Zone to 91 Sea Zone
EDIT: 1 submarine moved from 85 Sea Zone to 52 Sea Zone
1 destroyer moved from 105 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
3 fighters moved from Midway to 25 Sea Zone
6 bombers moved from Western United States to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
2 bombers moved from 1 Sea Zone to 7 Sea Zone
2 bombers moved from 1 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 7 Sea Zone
3 fighters, 13 submarines and 1 tactical_bomber moved from 25 Sea Zone to 17 Sea Zone
1 fighter moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 7 Sea ZonePurchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 6 submarines; Remaining resources: 0 PUs;Combat - Americans
Battle in Soviet Far East
Battle in 17 Sea Zone
Americans attack with 3 fighters, 13 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 13 submarines in 17 Sea Zone, round 2 : 8/13 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 17 Sea Zone
Americans win, taking Soviet Far East from Japanese, taking 17 Sea Zone from Japanese with 3 fighters, 12 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 7 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 7 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers and 1 fighter in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 1 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 2 bombers and 1 destroyer in 1 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 bombers moved from 1 Sea Zone to Iwo Jima
1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 25 Sea Zone to 17 Sea Zone
2 bombers and 1 fighter moved from 7 Sea Zone to 17 Sea Zone
2 bombers and 1 fighter moved from 16 Sea Zone to 17 Sea Zone
4 bombers moved from 17 Sea Zone to Iwo Jima
1 destroyer and 1 submarine moved from 86 Sea Zone to 66 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 6 submarines placed in 101 Sea Zone
1 bomber and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsCombat Move - Chinese
1 infantry moved from Szechwan to Shensi
1 fighter and 1 infantry moved from Kansu to Shensi
3 infantry moved from Kansu to TsinghaiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Tsinghai
Chinese attack with 3 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 5 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Tsinghai
1 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUsCombat Move - British
1 fighter and 2 infantry moved from United Kingdom to Scotland
2 fighters moved from Gibraltar to 91 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 77 Sea Zone
1 armour, 5 artilleries, 15 infantry and 1 marine moved from India to BurmaPurchase Units - British
British buy 2 artilleries, 2 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;Combat - British
Battle in 91 Sea Zone
British attack with 2 fighters
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 77 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 77 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 77 Sea Zone
British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Scotland
British attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
British roll dice for 1 fighter and 2 infantry in Scotland, round 2 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 0/2 hits
British roll dice for 1 fighter and 2 infantry in Scotland, round 3 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 3 : 1/2 hits
1 infantry owned by the British lost in Scotland
British roll dice for 1 fighter and 1 infantry in Scotland, round 4 : 2/2 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 4 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the British and 1 artillery owned by the Germans lost in Scotland
British win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in Burma
British attack with 1 armour, 5 artilleries, 15 infantry and 1 marine
Japanese defend with 1 infantry
British roll dice for 1 armour, 5 artilleries, 15 infantry and 1 marine in Burma, round 2 : 8/22 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour, 5 artilleries, 15 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns moved from India to Burma
2 artilleries and 3 infantry moved from Eastern Persia to West India
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Persia to Northwest Persia
2 armour and 1 mech_infantry moved from Alexandria to Egypt
3 artilleries and 5 infantry moved from Egypt to Alexandria
1 artillery, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Gold Coast to French Central Africa
1 bomber moved from French Central Africa to Northwest Persia
2 fighters moved from 91 Sea Zone to United Kingdom
1 fighter moved from Scotland to United Kingdom
3 infantry and 1 mech_infantry moved from Brazil to British Guiana
1 fighter and 1 tactical_bomber moved from 77 Sea Zone to 80 Sea Zone
1 fighter moved from Alexandria to IraqPlace Units - British
1 artillery placed in United Kingdom
2 destroyers placed in 80 Sea Zone
1 infantry placed in Persia
British undo move 3.
1 infantry placed in Persia
1 artillery placed in United Kingdom
British undo move 4.
British undo move 3.
1 artillery placed in Persia
2 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,5,4,2,4,2,6,3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,3,5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
British collect 25 PUs (13 lost to blockades); end with 26 PUsPlace Units - UK_Pacific
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 transport moved from 84 Sea Zone to 91 Sea Zone
EDIT: 1 submarine moved from 85 Sea Zone to 52 Sea Zone
1 destroyer moved from 105 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
3 fighters moved from Midway to 25 Sea Zone
6 bombers moved from Western United States to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
2 bombers moved from 1 Sea Zone to 7 Sea Zone
2 bombers moved from 1 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 7 Sea Zone
3 fighters, 13 submarines and 1 tactical_bomber moved from 25 Sea Zone to 17 Sea Zone
1 fighter moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 7 Sea ZonePurchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 6 submarines; Remaining resources: 0 PUs;Combat - Americans
Battle in Soviet Far East
Battle in 17 Sea Zone
Americans attack with 3 fighters, 13 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 13 submarines in 17 Sea Zone, round 2 : 8/13 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 17 Sea Zone
Americans win, taking Soviet Far East from Japanese, taking 17 Sea Zone from Japanese with 3 fighters, 12 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 7 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 7 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers and 1 fighter in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 1 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 2 bombers and 1 destroyer in 1 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 bombers moved from 1 Sea Zone to Iwo Jima
1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 25 Sea Zone to 17 Sea Zone
2 bombers and 1 fighter moved from 7 Sea Zone to 17 Sea Zone
2 bombers and 1 fighter moved from 16 Sea Zone to 17 Sea Zone
4 bombers moved from 17 Sea Zone to Iwo Jima
1 destroyer and 1 submarine moved from 86 Sea Zone to 66 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 6 submarines placed in 101 Sea Zone
1 bomber and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsCombat Move - Chinese
1 infantry moved from Szechwan to Shensi
1 fighter and 1 infantry moved from Kansu to Shensi
3 infantry moved from Kansu to TsinghaiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Tsinghai
Chinese attack with 3 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 5 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Tsinghai
1 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUsCombat Move - British
1 fighter and 2 infantry moved from United Kingdom to Scotland
2 fighters moved from Gibraltar to 91 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 77 Sea Zone
1 armour, 5 artilleries, 15 infantry and 1 marine moved from India to BurmaPurchase Units - British
British buy 2 artilleries, 2 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;Combat - British
Battle in 91 Sea Zone
British attack with 2 fighters
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 77 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 77 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 77 Sea Zone
British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Scotland
British attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
British roll dice for 1 fighter and 2 infantry in Scotland, round 2 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 0/2 hits
British roll dice for 1 fighter and 2 infantry in Scotland, round 3 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 3 : 1/2 hits
1 infantry owned by the British lost in Scotland
British roll dice for 1 fighter and 1 infantry in Scotland, round 4 : 2/2 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 4 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the British and 1 artillery owned by the Germans lost in Scotland
British win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in Burma
British attack with 1 armour, 5 artilleries, 15 infantry and 1 marine
Japanese defend with 1 infantry
British roll dice for 1 armour, 5 artilleries, 15 infantry and 1 marine in Burma, round 2 : 8/22 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour, 5 artilleries, 15 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns moved from India to Burma
2 artilleries and 3 infantry moved from Eastern Persia to West India
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Persia to Northwest Persia
2 armour and 1 mech_infantry moved from Alexandria to Egypt
3 artilleries and 5 infantry moved from Egypt to Alexandria
1 artillery, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Gold Coast to French Central Africa
1 bomber moved from French Central Africa to Northwest Persia
2 fighters moved from 91 Sea Zone to United Kingdom
1 fighter moved from Scotland to United Kingdom
3 infantry and 1 mech_infantry moved from Brazil to British Guiana
1 fighter and 1 tactical_bomber moved from 77 Sea Zone to 80 Sea Zone
1 fighter moved from Alexandria to IraqPlace Units - British
1 artillery placed in United Kingdom
2 destroyers placed in 80 Sea Zone
1 infantry placed in Persia
British undo move 3.
1 infantry placed in Persia
1 artillery placed in United Kingdom
British undo move 4.
British undo move 3.
1 artillery placed in Persia
2 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,5,4,2,4,2,6,3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,3,5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
British collect 25 PUs (13 lost to blockades); end with 26 PUsPlace Units - UK_Pacific
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 fighter
EDIT: Adding units owned by British to Caucasus: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 transport moved from 84 Sea Zone to 91 Sea Zone
EDIT: 1 submarine moved from 85 Sea Zone to 52 Sea Zone
1 destroyer moved from 105 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
3 fighters moved from Midway to 25 Sea Zone
6 bombers moved from Western United States to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
2 bombers moved from 1 Sea Zone to 7 Sea Zone
2 bombers moved from 1 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 7 Sea Zone
3 fighters, 13 submarines and 1 tactical_bomber moved from 25 Sea Zone to 17 Sea Zone
1 fighter moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 7 Sea ZonePurchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 6 submarines; Remaining resources: 0 PUs;Combat - Americans
Battle in Soviet Far East
Battle in 17 Sea Zone
Americans attack with 3 fighters, 13 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 13 submarines in 17 Sea Zone, round 2 : 8/13 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 17 Sea Zone
Americans win, taking Soviet Far East from Japanese, taking 17 Sea Zone from Japanese with 3 fighters, 12 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 7 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 7 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers and 1 fighter in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 1 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 2 bombers and 1 destroyer in 1 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 bombers moved from 1 Sea Zone to Iwo Jima
1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 25 Sea Zone to 17 Sea Zone
2 bombers and 1 fighter moved from 7 Sea Zone to 17 Sea Zone
2 bombers and 1 fighter moved from 16 Sea Zone to 17 Sea Zone
4 bombers moved from 17 Sea Zone to Iwo Jima
1 destroyer and 1 submarine moved from 86 Sea Zone to 66 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 6 submarines placed in 101 Sea Zone
1 bomber and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsCombat Move - Chinese
1 infantry moved from Szechwan to Shensi
1 fighter and 1 infantry moved from Kansu to Shensi
3 infantry moved from Kansu to TsinghaiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Tsinghai
Chinese attack with 3 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 5 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Tsinghai
1 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUsCombat Move - British
1 fighter and 2 infantry moved from United Kingdom to Scotland
2 fighters moved from Gibraltar to 91 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 77 Sea Zone
1 armour, 5 artilleries, 15 infantry and 1 marine moved from India to BurmaPurchase Units - British
British buy 2 artilleries, 2 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;Combat - British
Battle in 91 Sea Zone
British attack with 2 fighters
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 77 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 77 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 77 Sea Zone
British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Scotland
British attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
British roll dice for 1 fighter and 2 infantry in Scotland, round 2 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 0/2 hits
British roll dice for 1 fighter and 2 infantry in Scotland, round 3 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 3 : 1/2 hits
1 infantry owned by the British lost in Scotland
British roll dice for 1 fighter and 1 infantry in Scotland, round 4 : 2/2 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 4 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the British and 1 artillery owned by the Germans lost in Scotland
British win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in Burma
British attack with 1 armour, 5 artilleries, 15 infantry and 1 marine
Japanese defend with 1 infantry
British roll dice for 1 armour, 5 artilleries, 15 infantry and 1 marine in Burma, round 2 : 8/22 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour, 5 artilleries, 15 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns moved from India to Burma
2 artilleries and 3 infantry moved from Eastern Persia to West India
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Persia to Northwest Persia
2 armour and 1 mech_infantry moved from Alexandria to Egypt
3 artilleries and 5 infantry moved from Egypt to Alexandria
1 artillery, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Gold Coast to French Central Africa
1 bomber moved from French Central Africa to Northwest Persia
2 fighters moved from 91 Sea Zone to United Kingdom
1 fighter moved from Scotland to United Kingdom
3 infantry and 1 mech_infantry moved from Brazil to British Guiana
1 fighter and 1 tactical_bomber moved from 77 Sea Zone to 80 Sea Zone
1 fighter moved from Alexandria to IraqPlace Units - British
1 artillery placed in United Kingdom
2 destroyers placed in 80 Sea Zone
1 infantry placed in Persia
British undo move 3.
1 infantry placed in Persia
1 artillery placed in United Kingdom
British undo move 4.
British undo move 3.
1 artillery placed in Persia
2 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,5,4,2,4,2,6,3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,3,5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
British collect 25 PUs (13 lost to blockades); end with 26 PUsPlace Units - UK_Pacific
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 fighter
EDIT: Adding units owned by British to Caucasus: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 81 Sea Zone: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
EDIT: Removing units owned by British from 80 Sea Zone: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 transport moved from 84 Sea Zone to 91 Sea Zone
EDIT: 1 submarine moved from 85 Sea Zone to 52 Sea Zone
1 destroyer moved from 105 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
3 fighters moved from Midway to 25 Sea Zone
6 bombers moved from Western United States to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
2 bombers moved from 1 Sea Zone to 7 Sea Zone
2 bombers moved from 1 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 7 Sea Zone
3 fighters, 13 submarines and 1 tactical_bomber moved from 25 Sea Zone to 17 Sea Zone
1 fighter moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 7 Sea ZonePurchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 6 submarines; Remaining resources: 0 PUs;Combat - Americans
Battle in Soviet Far East
Battle in 17 Sea Zone
Americans attack with 3 fighters, 13 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 13 submarines in 17 Sea Zone, round 2 : 8/13 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 17 Sea Zone
Americans win, taking Soviet Far East from Japanese, taking 17 Sea Zone from Japanese with 3 fighters, 12 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 7 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 7 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers and 1 fighter in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 1 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 2 bombers and 1 destroyer in 1 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 bombers moved from 1 Sea Zone to Iwo Jima
1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 25 Sea Zone to 17 Sea Zone
2 bombers and 1 fighter moved from 7 Sea Zone to 17 Sea Zone
2 bombers and 1 fighter moved from 16 Sea Zone to 17 Sea Zone
4 bombers moved from 17 Sea Zone to Iwo Jima
1 destroyer and 1 submarine moved from 86 Sea Zone to 66 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 6 submarines placed in 101 Sea Zone
1 bomber and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsCombat Move - Chinese
1 infantry moved from Szechwan to Shensi
1 fighter and 1 infantry moved from Kansu to Shensi
3 infantry moved from Kansu to TsinghaiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Tsinghai
Chinese attack with 3 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 5 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Tsinghai
1 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUsCombat Move - British
1 fighter and 2 infantry moved from United Kingdom to Scotland
2 fighters moved from Gibraltar to 91 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 77 Sea Zone
1 armour, 5 artilleries, 15 infantry and 1 marine moved from India to BurmaPurchase Units - British
British buy 2 artilleries, 2 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;Combat - British
Battle in 91 Sea Zone
British attack with 2 fighters
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 77 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 77 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 77 Sea Zone
British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Scotland
British attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
British roll dice for 1 fighter and 2 infantry in Scotland, round 2 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 0/2 hits
British roll dice for 1 fighter and 2 infantry in Scotland, round 3 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 3 : 1/2 hits
1 infantry owned by the British lost in Scotland
British roll dice for 1 fighter and 1 infantry in Scotland, round 4 : 2/2 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 4 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the British and 1 artillery owned by the Germans lost in Scotland
British win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in Burma
British attack with 1 armour, 5 artilleries, 15 infantry and 1 marine
Japanese defend with 1 infantry
British roll dice for 1 armour, 5 artilleries, 15 infantry and 1 marine in Burma, round 2 : 8/22 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour, 5 artilleries, 15 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns moved from India to Burma
2 artilleries and 3 infantry moved from Eastern Persia to West India
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Persia to Northwest Persia
2 armour and 1 mech_infantry moved from Alexandria to Egypt
3 artilleries and 5 infantry moved from Egypt to Alexandria
1 artillery, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Gold Coast to French Central Africa
1 bomber moved from French Central Africa to Northwest Persia
2 fighters moved from 91 Sea Zone to United Kingdom
1 fighter moved from Scotland to United Kingdom
3 infantry and 1 mech_infantry moved from Brazil to British Guiana
1 fighter and 1 tactical_bomber moved from 77 Sea Zone to 80 Sea Zone
1 fighter moved from Alexandria to IraqPlace Units - British
1 artillery placed in United Kingdom
2 destroyers placed in 80 Sea Zone
1 infantry placed in Persia
British undo move 3.
1 infantry placed in Persia
1 artillery placed in United Kingdom
British undo move 4.
British undo move 3.
1 artillery placed in Persia
2 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,5,4,2,4,2,6,3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,3,5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
British collect 25 PUs (13 lost to blockades); end with 26 PUsPlace Units - UK_Pacific
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 fighter
EDIT: Adding units owned by British to Caucasus: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 81 Sea Zone: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
EDIT: Removing units owned by British from 80 Sea Zone: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by British from Caucasus: 1 fighter
EDIT: Adding units owned by British to West India: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode -
4th time lucky.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Italians
1 armour moved from Algeria to Morocco
Italians take Morocco from AmericansPurchase Units - Italians
Italians buy 3 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs;Combat - Italians
Non Combat Move - Italians
1 armour moved from Morocco to Algeria
2 transports moved from 94 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 submarine moved from 96 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
1 carrier and 1 fighter moved from 94 Sea Zone to 96 Sea Zone
1 cruiser moved from 94 Sea Zone to 95 Sea Zone
1 bomber moved from Southern Italy to GreecePlace Units - Italians
3 infantry and 1 marine placed in Northern Italy
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs -
I oversaw that U can attack Tobruk with units from Egypt.
i ll redo the turn
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Italians
1 armour moved from Algeria to Morocco
Italians take Morocco from Americans
1 armour moved from Morocco to AlgeriaPurchase Units - Italians
Italians buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs;Combat - Italians
Non Combat Move - Italians
1 aaGun, 2 artilleries and 6 infantry moved from Tobruk to Libya
1 carrier, 1 cruiser, 1 fighter and 2 transports moved from 94 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries and 2 infantry moved from 97 Sea Zone to Greece
1 bomber moved from Southern Italy to GreecePlace Units - Italians
1 marine placed in Northern Italy
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs





