That makes sense.
I just think this way because the first two times I played this game I found the Axis at a huge disadvantage with almost no plausible way to win.
Your play is making me rethink that.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - British
British repair damage of 1x factory; Remaining resources: 38 PUs; 0 techTokens;
British buy 2 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 bomber moved from United Kingdom to Norway
1 fighter moved from 7 Sea Zone to Norway
1 transport moved from 7 Sea Zone to 1 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Northwestern Europe
1 infantry moved from United Kingdom to 7 Sea Zone
1 armour moved from United Kingdom to 7 Sea Zone
1 artillery moved from United Kingdom to 7 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 6 Sea Zone to Norway
2 infantry moved from Rhodesia to Belgian Congo
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 51 Sea Zone
1 artillery moved from 51 Sea Zone to Caroline Islands
British take Caroline Islands from Japanese
1 infantry moved from 51 Sea Zone to Caroline Islands
1 destroyer moved from 45 Sea Zone to 51 Sea Zone
Combat - British
Battle in 6 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports
Germans defend with 1 cruiser, 1 infantry, 1 submarine and 1 transport
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports in 6 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser and 1 transport in 6 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
1 submarine owned by the Germans and 1 cruiser owned by the Germans lost in 6 Sea Zone
1 transport owned by the Germans and 1 infantry owned by the Germans lost in 6 Sea Zone
British win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 28
Casualties for Germans: 1 cruiser, 1 infantry, 1 submarine and 1 transport
Battle in Northwestern Europe
Battle in Norway
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry
Germans defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Norway, round 2 : 1/5 hits
Germans roll dice for 3 infantry in Norway, round 2 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
British roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Norway, round 3 : 3/4 hits
Germans roll dice for 2 infantry in Norway, round 3 : 1/2 hits
1 artillery owned by the British and 2 infantry owned by the Germans lost in Norway
British win, taking Northwestern Europe from Germans, taking Norway from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter moved from Norway to 6 Sea Zone
1 bomber moved from Norway to United Kingdom
Place Units - British
1 destroyer and 1 fighter placed in 6 Sea Zone
2 artilleries and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective 1: British met a national objective for an additional 5 PUs; end with 36 PUs
1 unit repaired.
Territory Summary for British :
Belgian Congo : 2 infantry
Caroline Islands : 1 flag, 1 artillery and 1 infantry
Eastern Canada : 1 armour and 1 infantry
India : 1 aaGun, 1 artillery, 1 fighter and 4 infantry
Northwestern Europe : 1 flag, 1 infantry
Norway : 1 flag, 1 armour
United Kingdom : 1 aaGun, 2 artilleries, 1 bomber, 1 factory and 4 infantry
1 Sea Zone : 1 transport
6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
51 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 26 / 44
Russians : 31 / 36
Japanese : 39 / 55
British : 31 / 36
Italians : 12 / 17
Chinese : 1 / 0
Americans : 38 / 58
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 5 times
6 was rolled 4 times
Average roll : 3.350
Median : 3.000
Variance : 1.263
Standard Deviation : 1.124
Total rolls : 20
Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
British Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.462
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Americans
OK Wit will play the next one on one in the appropriate section
cheers
Humantorpedo
TripleA Move Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Combat Move - Chinese
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Americans
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 fighter moved from 53 Sea Zone to 50 Sea Zone
1 destroyer moved from 61 Sea Zone to 50 Sea Zone
2 fighters moved from 56 Sea Zone to 48 Sea Zone
1 carrier moved from 56 Sea Zone to 51 Sea Zone
1 carrier moved from 53 Sea Zone to 51 Sea Zone
1 bomber moved from Western United States to 48 Sea Zone
1 destroyer moved from 53 Sea Zone to 48 Sea Zone
1 infantry moved from Western Canada to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone
2 infantry moved from 51 Sea Zone to Caroline Islands
1 submarine moved from 56 Sea Zone to 51 Sea Zone
1 fighter moved from 53 Sea Zone to 50 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 9 Sea Zone
Combat - Americans
Battle in 50 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 destroyer and 2 fighters in 50 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 50 Sea Zone
1 transport owned by the Japanese lost in 50 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 48 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 battleship and 1 transport
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 48 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 battleship and 1 transport in 48 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 battleship owned by the Japanese lost in 48 Sea Zone
1 transport owned by the Japanese lost in 48 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 19
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 battleship and 1 transport
Non Combat Move - Americans
2 fighters moved from 48 Sea Zone to 51 Sea Zone
2 fighters moved from 50 Sea Zone to 51 Sea Zone
1 bomber moved from 48 Sea Zone to 51 Sea Zone
1 bomber moved from 51 Sea Zone to Caroline Islands
Combat Move - Chinese
Place Units - Americans
1 carrier and 1 transport placed in 56 Sea Zone
2 fighters placed in 56 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Territory Summary for Americans and Chinese :
Caroline Islands : 1 bomber and 2 infantry
Chinghai : 1 infantry
Eastern United States : 1 aaGun and 1 factory
Wake Island : 1 infantry
Western United States : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 1 infantry
9 Sea Zone : 1 artillery, 1 destroyer, 1 infantry and 1 transport
50 Sea Zone : 1 destroyer
51 Sea Zone : 2 carriers, 4 fighters, 1 submarine and 1 transport
56 Sea Zone : 1 carrier, 2 fighters and 1 transport
Production/PUs Summary :
Germans : 26 / 44
Russians : 31 / 36
Japanese : 39 / 55
British : 30 / 36
Italians : 13 / 23
Chinese : 1 / 0
Americans : 38 / 48
Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
Americans Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.714
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Germans
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Russians
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Russians
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Russians
Purchase Units - Russians
Russians buy 6 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
7 infantry moved from Buryatia S.S.R. to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Novosibirsk to Chinghai
1 infantry moved from Caucasus to Persia
1 artillery moved from Caucasus to Persia
3 artilleries and 3 infantry moved from Karelia S.S.R. to Baltic States
1 infantry moved from Finland to Karelia S.S.R.
1 artillery moved from Eastern Ukraine to East Poland
1 artillery moved from Belorussia to East Poland
2 artilleries moved from Ukraine to East Poland
2 infantry moved from Belorussia to East Poland
1 armour moved from Eastern Ukraine to East Poland
1 infantry moved from Belorussia to East Poland
1 artillery moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Ukraine
1 infantry moved from Eastern Ukraine to Ukraine
2 infantry moved from Belorussia to East Poland
1 infantry moved from Belorussia to East Poland
1 infantry moved from Belorussia to East Poland
3 infantry moved from Eastern Ukraine to Ukraine
Combat - Russians
Battle in Baltic States
Russians attack with 3 artilleries and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 3 artilleries and 3 infantry in Baltic States, round 2 : 1/6 hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 3 artilleries and 3 infantry in Baltic States, round 3 : 4/6 hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in East Poland
Russians attack with 1 armour, 4 artilleries and 7 infantry
Germans defend with 2 artilleries and 2 infantry
Russians roll dice for 1 armour, 4 artilleries and 7 infantry in East Poland, round 2 : 2/12 hits
Germans roll dice for 2 artilleries and 2 infantry in East Poland, round 2 : 1/4 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in East Poland
Russians roll dice for 1 armour, 4 artilleries and 6 infantry in East Poland, round 3 : 2/11 hits
Germans roll dice for 2 artilleries in East Poland, round 3 : 0/2 hits
2 artilleries owned by the Germans lost in East Poland
Russians win, taking East Poland from Germans with 1 armour, 4 artilleries and 6 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 infantry moved from Russia to Kazakh S.S.R.
2 infantry moved from Russia to Caucasus
Place Units - Russians
4 armour placed in Caucasus
2 infantry placed in Karelia S.S.R.
2 armour placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective 1: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Territory Summary for Russians :
Baltic States : 3 artilleries and 3 infantry
Caucasus : 1 aaGun, 4 armour, 1 factory and 2 infantry
Chinghai : 1 infantry
East Poland : 1 armour, 4 artilleries and 6 infantry
Finland : 1 flag
Karelia S.S.R. : 1 aaGun, 1 factory and 3 infantry
Kazakh S.S.R. : 3 infantry
Manchuria : 7 infantry
Persia : 1 artillery and 1 infantry
Russia : 1 aaGun, 2 armour and 1 factory
Ukraine : 1 artillery and 7 infantry
Production/PUs Summary :
Germans : 29 / 36
Russians : 32 / 37
Japanese : 36 / 55
British : 26 / 36
Italians : 13 / 23
Chinese : 4 / 0
Americans : 38 / 48
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Japanese
Test summary from TripleA, engine version: 1.9, time: 11:47:37