“clarification on battle calculators”, not “communications”.
Jan Axis vs Ste Allies
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Hi guys and welcome to the forum. I do hope you are enjoying playing.
Could I ask you, however, to play any further one on one games in the appropriate section? It is just below this. Where Whack and Colt are playing, for example.
This section is for Team Games, involving 4 or more players.
Thank you. Witt. -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - British
British repair damage of 1x factory; Remaining resources: 38 PUs; 0 techTokens;
British buy 2 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 bomber moved from United Kingdom to Norway
1 fighter moved from 7 Sea Zone to Norway
1 transport moved from 7 Sea Zone to 1 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Northwestern Europe
1 infantry moved from United Kingdom to 7 Sea Zone
1 armour moved from United Kingdom to 7 Sea Zone
1 artillery moved from United Kingdom to 7 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 6 Sea Zone to Norway
2 infantry moved from Rhodesia to Belgian Congo
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 51 Sea Zone
1 artillery moved from 51 Sea Zone to Caroline Islands
British take Caroline Islands from Japanese
1 infantry moved from 51 Sea Zone to Caroline Islands
1 destroyer moved from 45 Sea Zone to 51 Sea ZoneCombat - British
Battle in 6 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports
Germans defend with 1 cruiser, 1 infantry, 1 submarine and 1 transport
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports in 6 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser and 1 transport in 6 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
1 submarine owned by the Germans and 1 cruiser owned by the Germans lost in 6 Sea Zone
1 transport owned by the Germans and 1 infantry owned by the Germans lost in 6 Sea Zone
British win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 28
Casualties for Germans: 1 cruiser, 1 infantry, 1 submarine and 1 transport
Battle in Northwestern Europe
Battle in Norway
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry
Germans defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Norway, round 2 : 1/5 hits
Germans roll dice for 3 infantry in Norway, round 2 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
British roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Norway, round 3 : 3/4 hits
Germans roll dice for 2 infantry in Norway, round 3 : 1/2 hits
1 artillery owned by the British and 2 infantry owned by the Germans lost in Norway
British win, taking Northwestern Europe from Germans, taking Norway from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from Norway to 6 Sea Zone
1 bomber moved from Norway to United KingdomPlace Units - British
1 destroyer and 1 fighter placed in 6 Sea Zone
2 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective 1: British met a national objective for an additional 5 PUs; end with 36 PUs
1 unit repaired.Territory Summary for British :
Belgian Congo : 2 infantry
Caroline Islands : 1 flag, 1 artillery and 1 infantry
Eastern Canada : 1 armour and 1 infantry
India : 1 aaGun, 1 artillery, 1 fighter and 4 infantry
Northwestern Europe : 1 flag, 1 infantry
Norway : 1 flag, 1 armour
United Kingdom : 1 aaGun, 2 artilleries, 1 bomber, 1 factory and 4 infantry
1 Sea Zone : 1 transport
6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
51 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 26 / 44
Russians : 31 / 36
Japanese : 39 / 55
British : 31 / 36
Italians : 12 / 17
Chinese : 1 / 0
Americans : 38 / 58Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 5 times
6 was rolled 4 times
Average roll : 3.350
Median : 3.000
Variance : 1.263
Standard Deviation : 1.124
Total rolls : 20Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7British Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.462
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13 -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Americans
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OK Wit will play the next one on one in the appropriate section
cheers
Humantorpedo
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TripleA Move Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Combat Move - Chinese
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Americans
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - Chinese
Chinese builds 0 units.Combat Move - Americans
1 fighter moved from 53 Sea Zone to 50 Sea Zone
1 destroyer moved from 61 Sea Zone to 50 Sea Zone
2 fighters moved from 56 Sea Zone to 48 Sea Zone
1 carrier moved from 56 Sea Zone to 51 Sea Zone
1 carrier moved from 53 Sea Zone to 51 Sea Zone
1 bomber moved from Western United States to 48 Sea Zone
1 destroyer moved from 53 Sea Zone to 48 Sea Zone
1 infantry moved from Western Canada to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone
2 infantry moved from 51 Sea Zone to Caroline Islands
1 submarine moved from 56 Sea Zone to 51 Sea Zone
1 fighter moved from 53 Sea Zone to 50 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 9 Sea ZoneCombat - Americans
Battle in 50 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 destroyer and 2 fighters in 50 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 50 Sea Zone
1 transport owned by the Japanese lost in 50 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 48 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 battleship and 1 transport
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 48 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 battleship and 1 transport in 48 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 battleship owned by the Japanese lost in 48 Sea Zone
1 transport owned by the Japanese lost in 48 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 19
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 battleship and 1 transportNon Combat Move - Americans
2 fighters moved from 48 Sea Zone to 51 Sea Zone
2 fighters moved from 50 Sea Zone to 51 Sea Zone
1 bomber moved from 48 Sea Zone to 51 Sea Zone
1 bomber moved from 51 Sea Zone to Caroline IslandsCombat Move - Chinese
Place Units - Americans
1 carrier and 1 transport placed in 56 Sea Zone
2 fighters placed in 56 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUsTerritory Summary for Americans and Chinese :
Caroline Islands : 1 bomber and 2 infantry
Chinghai : 1 infantry
Eastern United States : 1 aaGun and 1 factory
Wake Island : 1 infantry
Western United States : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 1 infantry
9 Sea Zone : 1 artillery, 1 destroyer, 1 infantry and 1 transport
50 Sea Zone : 1 destroyer
51 Sea Zone : 2 carriers, 4 fighters, 1 submarine and 1 transport
56 Sea Zone : 1 carrier, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 26 / 44
Russians : 31 / 36
Japanese : 39 / 55
British : 30 / 36
Italians : 13 / 23
Chinese : 1 / 0
Americans : 38 / 48Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Americans Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.714
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Germans
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Russians
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Russians
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Russians
Purchase Units - Russians
Russians buy 6 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
7 infantry moved from Buryatia S.S.R. to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Novosibirsk to Chinghai
1 infantry moved from Caucasus to Persia
1 artillery moved from Caucasus to Persia
3 artilleries and 3 infantry moved from Karelia S.S.R. to Baltic States
1 infantry moved from Finland to Karelia S.S.R.
1 artillery moved from Eastern Ukraine to East Poland
1 artillery moved from Belorussia to East Poland
2 artilleries moved from Ukraine to East Poland
2 infantry moved from Belorussia to East Poland
1 armour moved from Eastern Ukraine to East Poland
1 infantry moved from Belorussia to East Poland
1 artillery moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Ukraine
1 infantry moved from Eastern Ukraine to Ukraine
2 infantry moved from Belorussia to East Poland
1 infantry moved from Belorussia to East Poland
1 infantry moved from Belorussia to East Poland
3 infantry moved from Eastern Ukraine to UkraineCombat - Russians
Battle in Baltic States
Russians attack with 3 artilleries and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 3 artilleries and 3 infantry in Baltic States, round 2 : 1/6 hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 3 artilleries and 3 infantry in Baltic States, round 3 : 4/6 hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in East Poland
Russians attack with 1 armour, 4 artilleries and 7 infantry
Germans defend with 2 artilleries and 2 infantry
Russians roll dice for 1 armour, 4 artilleries and 7 infantry in East Poland, round 2 : 2/12 hits
Germans roll dice for 2 artilleries and 2 infantry in East Poland, round 2 : 1/4 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in East Poland
Russians roll dice for 1 armour, 4 artilleries and 6 infantry in East Poland, round 3 : 2/11 hits
Germans roll dice for 2 artilleries in East Poland, round 3 : 0/2 hits
2 artilleries owned by the Germans lost in East Poland
Russians win, taking East Poland from Germans with 1 armour, 4 artilleries and 6 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 infantry moved from Russia to Kazakh S.S.R.
2 infantry moved from Russia to CaucasusPlace Units - Russians
4 armour placed in Caucasus
2 infantry placed in Karelia S.S.R.
2 armour placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective 1: Russians met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for Russians :
Baltic States : 3 artilleries and 3 infantry
Caucasus : 1 aaGun, 4 armour, 1 factory and 2 infantry
Chinghai : 1 infantry
East Poland : 1 armour, 4 artilleries and 6 infantry
Finland : 1 flag
Karelia S.S.R. : 1 aaGun, 1 factory and 3 infantry
Kazakh S.S.R. : 3 infantry
Manchuria : 7 infantry
Persia : 1 artillery and 1 infantry
Russia : 1 aaGun, 2 armour and 1 factory
Ukraine : 1 artillery and 7 infantryProduction/PUs Summary :
Germans : 29 / 36
Russians : 32 / 37
Japanese : 36 / 55
British : 26 / 36
Italians : 13 / 23
Chinese : 4 / 0
Americans : 38 / 48 -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Japanese
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Test summary from TripleA, engine version: 1.9, time: 11:47:37