Was hoping for a scramble there but then I didn’t get the dice I wanted.
Disappointing the abandon the aussies in Alexandria.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Japanese
1 unit repaired.
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to India
1 armour moved from Yunnan to Siam
1 artillery and 1 infantry moved from French Indo China to Siam
1 artillery moved from French Indo China to Shan State
1 armour moved from Yunnan to Shan State
Japanese take Burma from UK_Pacific
3 artilleries and 4 infantry moved from Yunnan to Shan State
1 marine moved from Korea to Amur
Japanese take Amur from Russians
1 marine moved from Manchuria to Amur
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
3 artilleries and 2 infantry moved from Malaya to Shan State
2 fighters and 3 tactical_bombers moved from Anhwe to Shan State
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 1 infantry and 8 mech_infantrys; Remaining resources: 5 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Air Battle in India
Japanese attacks with 4 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits
AA fire in India : 0/2 hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in India rolls: 7,7 and causes: 11 damage to unit: factory_major
Bombing raid in India causes 15 damage total. Damaged units is as follows: airfield = 4, factory_major = 11
Battle in Iwo Jima
Battle in Wake Island
Battle in Siam
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 armour
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Siam, round 2 : 2/3 hits
UK_Pacific roll dice for 1 armour in Siam, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Siam
Japanese win, taking Iwo Jima from Americans, taking Wake Island from Americans, taking Siam from UK_Pacific with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 cruiser, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 cruiser, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 5/5 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 1 armour, 7 artilleries, 2 fighters, 6 infantry and 3 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 1 armour, 7 artilleries, 2 fighters, 6 infantry and 3 tactical_bombers in Shan State, round 2 : 9/19 hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 0/3 hits
3 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 7 artilleries, 2 fighters, 6 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Midway
Cleaning up after air battles
Non Combat Move - Japanese
2 carriers moved from 6 Sea Zone to 25 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 42 Sea Zone
2 submarines moved from 34 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
2 fighters and 3 tactical_bombers moved from Shan State to Malaya
1 infantry moved from Kweichow to Yunnan
1 infantry and 2 mech_infantrys moved from Shantung to Anhwe
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Jehol to Chahar
1 battleship moved from 19 Sea Zone to 20 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from India to Yunnan
1 mech_infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in Shantung
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
2 destroyers placed in 6 Sea Zone
1 artillery and 1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Americans
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
2 carriers moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Iceland to 112 Sea Zone
1 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 123 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 mech_infantry moved from Iceland to 123 Sea Zone
1 infantry moved from Iceland to 123 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Morocco to 112 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Queensland to 31 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
need scramble orders for West Germany
No scramble.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Chinese
3 infantry moved from Sikang to Szechwan
2 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Szechwan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Americans
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
2 carriers moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Iceland to 112 Sea Zone
1 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 123 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 mech_infantry moved from Iceland to 123 Sea Zone
1 infantry moved from Iceland to 123 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Morocco to 112 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Queensland to 31 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Norway
Battle in Philippines
Battle in 31 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win, taking Norway from Germans, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Denmark
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/5 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Denmark from Germans, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 fighter moved from 112 Sea Zone to United Kingdom
2 fighters moved from Normandy Bordeaux to United Kingdom
3 transports moved from 110 Sea Zone to 102 Sea Zone
1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 mech_infantry moved from French West Africa to 87 Sea Zone
1 mech_infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
3 artilleries and 3 infantry moved from 123 Sea Zone to Iceland
1 fighter moved from Queensland to Hawaiian Islands
1 bomber and 2 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from 31 Sea Zone to Hawaiian Islands
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from French Equatorial Africa to Egypt
Place Units - Americans
2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Combat Move - Chinese
3 infantry moved from Sikang to Szechwan
2 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Szechwan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 7 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 8 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 9 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 10 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 10 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 11 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 11 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to Germany
1 mech_infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 armour moved from Anglo Egyptian Sudan to British Somaliland
British take British Somaliland from Italians
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
Purchase Units - British
British buy 2 armour, 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 11 PUs;
Combat - British
Battle in Germany
British captures 75PUs while taking Germans capital
British converts factory_major into different units
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans
Non Combat Move - British
1 mech_infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Persia to Northwest Persia
1 armour moved from Eastern Persia to Northwest Persia
1 artillery moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Ethiopia to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Ethiopia to Northwest Persia
2 fighters moved from Russia to Tambov
1 bomber moved from Russia to India
1 fighter moved from India to Northwest Persia
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Tunisia to Algeria
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 123 Sea Zone to 126 Sea Zone
3 fighters moved from United Kingdom to Normandy Bordeaux
Place Units - British
1 factory_minor placed in Egypt
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
2 armour and 1 infantry placed in Persia
Turn Complete - British
British collect 42 PUs; end with 117 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 120 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 123 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Wow. You’ve been lucky when it’s been important.
I could keep playing for victory in the Pacific but I don’t think the Japanese can overcome the Americans.
You win, I’ll post the result.
Yeah, I thought I was mostly playing reasonably well but the dice definitely decided this one.
Thanks for the game and I look forward to your revenge once I hit 10 games.
I was ridiculously lucky with dice. I hit 3 times in the sea battle. I took the sub and carrier as casualties as I figured you could edit them back in and take the air instead.
Hmm, I should have done so.
So I guess I did stuff up here. What if I didn’t? Japan would have taken Calcutta in two turns. Italy would have attacked NW Persia*. Assuming it cleared the land units, Germany would have taken Persia, probably taken Iraq, retaken Norway and Denmark, hit the SZ112 fleet and regrouped in Ukraine.
Air Units: An air unit must end its move in an eligible
landing space. Air units can land in any territory that
was friendly (but not friendly neutral) at the start of the
current turn.
So I was actually feeling pretty good about how I was doing in this game.
Not sure if I was clear before. I absolutely agree that I won this on the basis of very lucky dice rolls at key moments.
And sorry about NW Persia. Didn’t realize I couldn’t do that.
Again, thanks for the game.