Unbelievable dice in Alexandria.
Farmboy (Allies) vs simon33 (Axis) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Americans
1 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 fighter moved from 91 Sea Zone to French West Africa
3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to Holland Belgium
1 fighter moved from 91 Sea Zone to Holland Belgium
2 infantry moved from Solomon Islands to 49 Sea ZonePurchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Americans attack with 3 fighters and 2 infantry
Italians defend with 1 armour
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits
Germans roll dice for 1 armour in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Holland Belgium
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantry
Battle in French West Africa
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in French West Africa, round 2 : 1/3 hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantryNon Combat Move - Americans
1 fighter moved from French West Africa to French Equatorial Africa
2 carriers moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from Holland Belgium to 110 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 123 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 123 Sea Zone to Iceland
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Morocco
2 fighters moved from Eastern United States to Iceland
1 fighter moved from Eastern United States to 110 Sea Zone
1 bomber moved from Northern Territory to Queensland
1 battleship, 1 carrier, 2 cruisers, 2 fighters, 2 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to Queensland
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia
4 fighters moved from Finland to RussiaPlace Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
1 bomber and 2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsCombat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Tsinghai to SzechwanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to TsinghaiPlace Units - Chinese
2 infantry placed in Sikang
1 infantry placed in Tsinghai
Chinese undo move 2.
1 infantry placed in Sikang
Chinese undo move 2.
Chinese undo move 1.
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUsCombat Move - British
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to British Somaliland
1 fighter and 1 tactical_bomber moved from Persia to British Somaliland
1 mech_infantry moved from Iraq to Syria
British take Syria from Italians
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
British take Algeria from Italians
1 armour moved from Burma to Siam
UK_Pacific take Shan State from Japanese
UK_Pacific take Siam from Japanese
1 infantry moved from Burma to Shan StatePurchase Units - British
British buy 3 fighters, 1 harbour and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat - British
Battle in British Somaliland
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in British Somaliland, round 2 : 1/3 hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in British Somaliland
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from British Somaliland to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from French Central Africa to Anglo Egyptian Sudan
1 armour moved from Iraq to Eastern Persia
1 mech_infantry moved from Syria to Iraq
1 artillery moved from Iraq to Trans-Jordan
2 infantry moved from Burma to Shan State
2 artilleries and 8 infantry moved from Burma to India
2 fighters and 2 tactical_bombers moved from Persia to India
2 fighters moved from Finland to Russia
2 fighters moved from United Kingdom to Normandy Bordeaux
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 77 Sea Zone to 39 Sea ZonePlace Units - British
1 harbour placed in Iceland
1 fighter and 1 mech_infantry placed in Persia
2 fighters placed in United Kingdom
British undo move 2.
1 mech_infantry placed in Persia
1 fighter placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 armour -
I’d be careful with old style autosave’s. save them somewhere before playing with Triple-A. They can easily be overwritten.
ok. Good to know.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Italians
2 fighters moved from Southern Italy to Algeria
2 infantry moved from Tunisia to Algeria
1 fighter moved from Novgorod to Archangel
1 bomber and 1 fighter moved from Novgorod to Rostov
1 armour moved from Bryansk to Rostov
1 armour moved from Bryansk to Archangel
Italians take Smolensk from Russians
1 fighter moved from Southern Italy to 98 Sea ZonePurchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter
French defend with 1 destroyer
Italians roll dice for 1 fighter in 98 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Italians and 1 destroyer owned by the French lost in 98 Sea Zone
French win with no units remaining. Battle score for attacker is -2
Casualties for French: 1 destroyer
Casualties for Italians: 1 fighter
Battle in Algeria
Italians attack with 2 fighters and 2 infantry
British defend with 1 artillery, 2 infantry and 1 mech_infantry
Italians roll dice for 2 fighters and 2 infantry in Algeria, round 2 : 1/4 hits
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Algeria
Italians roll dice for 2 fighters and 1 infantry in Algeria, round 3 : 0/3 hits
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 3 : 2/3 hits
1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Algeria
retreated to Algeria
British win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -13
Casualties for Italians: 1 fighter and 2 infantry
Casualties for British: 1 infantry
Battle in Archangel
Italians attack with 1 armour and 1 fighter
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 fighter in Archangel, round 2 : 2/2 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Archangel
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Italians attack with 1 armour, 1 bomber and 1 fighter
Russians defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Rostov, round 2 : 3/3 hits
Russians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/2 hits
1 mech_infantry owned by the Russians, 1 armour owned by the Italians and 1 armour owned by the Russians lost in Rostov
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 armour
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Rostov to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 fighter moved from Archangel to Ukraine
1 fighter moved from Algeria to Libya
1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to LibyaPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 destroyer and 1 transport placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;Non Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 armour moved from Bryansk to Caucasus
Germans take Rostov from Russians
Germans take Caucasus from Russians
1 armour moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 artillery and 1 infantry moved from Norway to Finland
Germans take Finland from Russians
4 artilleries moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
2 fighters, 7 mech_infantrys and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Novgorod to Karelia
Germans take Vyborg from Russians
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
1 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Novgorod to Karelia
4 bombers moved from Novgorod to TambovPurchase Units - Germans
Germans buy 5 artilleries, 1 carrier, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat - Germans
Battle in Karelia
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Karelia, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 4 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 4 bombers and 1 infantry in Tambov, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Germans win with 4 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 5 artilleries, 2 fighters, 7 mech_infantrys and 1 tactical_bomber
British defend with 1 aaGun, 2 fighters and 3 infantry; Americans defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
AA fire in Normandy Bordeaux : 1/3 hits
1 fighter owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 5 artilleries, 1 fighter, 7 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 5/14 hits
Americans roll dice for 1 aaGun, 3 artilleries, 2 fighters and 6 infantry in Normandy Bordeaux, round 2 : 1/11 hits
1 mech_infantry owned by the Germans, 1 aaGun owned by the British, 3 infantry owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 5 artilleries, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/13 hits
Americans roll dice for 3 artilleries, 2 fighters and 2 infantry in Normandy Bordeaux, round 3 : 6/7 hits
4 mech_infantrys owned by the Germans, 1 artillery owned by the Americans, 2 artilleries owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 4 : 2/7 hits
Americans roll dice for 2 artilleries and 2 fighters in Normandy Bordeaux, round 4 : 3/4 hits
1 mech_infantry owned by the Germans, 2 artilleries owned by the Americans and 2 artilleries owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 5 : 2/4 hits
Americans roll dice for 2 fighters in Normandy Bordeaux, round 5 : 2/2 hits
1 mech_infantry owned by the Germans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is -10
Casualties for Germans: 4 artilleries, 1 fighter, 7 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 aaGun, 2 fighters and 3 infantry
Casualties for Americans: 3 artilleries and 3 infantryNon Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter and 1 tactical_bomber moved from Karelia to Western Germany
1 battleship and 1 transport moved from 126 Sea Zone to 127 Sea Zone
1 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Poland to Bessarabia
3 armour and 8 mech_infantrys moved from Bryansk to Caucasus
4 artilleries and 4 infantry moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Ukraine
2 aaGuns, 7 artilleries and 20 infantry moved from Bryansk to Rostov
1 destroyer moved from 126 Sea Zone to 127 Sea Zone
4 bombers moved from Tambov to NovgorodPlace Units - Germans
3 artilleries placed in Ukraine
1 artillery placed in France
1 artillery, 2 infantry and 1 mech_infantry placed in Western Germany
2 mech_infantrys placed in Novgorod
1 carrier and 1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 52 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
Japanese will bomb Calcutta with 2bombers 1tac and 1escort fighter.
Intercept?
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Russians
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
3 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to Archangel
Russians take Archangel from Germans
1 armour moved from Russia to Western Ukraine
Russians take Bryansk from Italians
Russians take Western Ukraine from ItaliansPurchase Units - Russians
Russians buy 2 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone -
no intercept. Also, note that I am assuming a full scramble in response to the Russian fleet hitting your carrier and sub. I assume the OOL would be carrier than sub but we can edit after if I get that wrong. And likely I won’t get more than one hit anyway.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Russians
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
3 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to Archangel
Russians take Archangel from Germans
1 armour moved from Russia to Western Ukraine
Russians take Bryansk from Italians
Russians take Western Ukraine from ItaliansPurchase Units - Russians
Russians buy 2 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Volgograd
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits
Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 carrier, 2 fighters, 1 submarine and 1 tactical_bomber
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 carrier, 2 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 0/4 hits
1 submarine owned by the Germans and 1 submarine owned by the Russians lost in 113 Sea Zone
Russians roll dice for 1 cruiser in 113 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 carrier, 2 fighters and 1 tactical_bomber in 113 Sea Zone, round 3 : 2/4 hits
1 carrier owned by the Germans and 1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 carrier and 1 submarine
Casualties for Russians: 1 cruiser and 1 submarine
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
3 infantry moved from Tsinghai to Kazakhstan
9 armour moved from Russia to Kazakhstan
2 aaGuns, 6 artilleries, 1 fighter, 38 infantry and 1 tactical_bomber moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
2 infantry moved from Amur to BuryatiaPlace Units - Russians
2 armour, 6 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs -
I was ridiculously lucky with dice. I hit 3 times in the sea battle. I took the sub and carrier as casualties as I figured you could edit them back in and take the air instead.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Japanese
1 unit repaired.
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to India
1 armour moved from Yunnan to Siam
1 artillery and 1 infantry moved from French Indo China to Siam
1 artillery moved from French Indo China to Shan State
1 armour moved from Yunnan to Shan State
Japanese take Burma from UK_Pacific
3 artilleries and 4 infantry moved from Yunnan to Shan State
1 marine moved from Korea to Amur
Japanese take Amur from Russians
1 marine moved from Manchuria to Amur
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
3 artilleries and 2 infantry moved from Malaya to Shan State
2 fighters and 3 tactical_bombers moved from Anhwe to Shan State
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo JimaPurchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 1 infantry and 8 mech_infantrys; Remaining resources: 5 SuicideAttackTokens; 0 PUs;Combat - Japanese
Air Battle in India
Japanese attacks with 4 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits
AA fire in India : 0/2 hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in India rolls: 7,7 and causes: 11 damage to unit: factory_major
Bombing raid in India causes 15 damage total. Damaged units is as follows: airfield = 4, factory_major = 11
Battle in Iwo Jima
Battle in Wake Island
Battle in Siam
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 armour
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Siam, round 2 : 2/3 hits
UK_Pacific roll dice for 1 armour in Siam, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Siam
Japanese win, taking Iwo Jima from Americans, taking Wake Island from Americans, taking Siam from UK_Pacific with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 cruiser, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 cruiser, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 5/5 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 1 armour, 7 artilleries, 2 fighters, 6 infantry and 3 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 1 armour, 7 artilleries, 2 fighters, 6 infantry and 3 tactical_bombers in Shan State, round 2 : 9/19 hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 0/3 hits
3 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 7 artilleries, 2 fighters, 6 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Midway
Cleaning up after air battlesNon Combat Move - Japanese
2 carriers moved from 6 Sea Zone to 25 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 42 Sea Zone
2 submarines moved from 34 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
2 fighters and 3 tactical_bombers moved from Shan State to Malaya
1 infantry moved from Kweichow to Yunnan
1 infantry and 2 mech_infantrys moved from Shantung to Anhwe
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Jehol to Chahar
1 battleship moved from 19 Sea Zone to 20 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from India to Yunnan
1 mech_infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to YunnanPlace Units - Japanese
1 infantry and 2 mech_infantrys placed in Shantung
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
2 destroyers placed in 6 Sea Zone
1 artillery and 1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Americans
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
2 carriers moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Iceland to 112 Sea Zone
1 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 123 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 mech_infantry moved from Iceland to 123 Sea Zone
1 infantry moved from Iceland to 123 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Morocco to 112 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Queensland to 31 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines -
need scramble orders for West Germany
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No scramble.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Chinese
3 infantry moved from Sikang to Szechwan
2 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Americans
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
2 carriers moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Iceland to 112 Sea Zone
1 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 123 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 mech_infantry moved from Iceland to 123 Sea Zone
1 infantry moved from Iceland to 123 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Morocco to 112 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Queensland to 31 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesPurchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat - Americans
Battle in Norway
Battle in Philippines
Battle in 31 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win, taking Norway from Germans, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Denmark
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/5 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Denmark from Germans, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from 112 Sea Zone to United Kingdom
2 fighters moved from Normandy Bordeaux to United Kingdom
3 transports moved from 110 Sea Zone to 102 Sea Zone
1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 mech_infantry moved from French West Africa to 87 Sea Zone
1 mech_infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
3 artilleries and 3 infantry moved from 123 Sea Zone to Iceland
1 fighter moved from Queensland to Hawaiian Islands
1 bomber and 2 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from 31 Sea Zone to Hawaiian Islands
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from French Equatorial Africa to EgyptPlace Units - Americans
2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUsCombat Move - Chinese
3 infantry moved from Sikang to Szechwan
2 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to SzechwanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 7 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 8 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 9 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 10 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 10 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 11 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 11 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUsCombat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to Germany
1 mech_infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 armour moved from Anglo Egyptian Sudan to British Somaliland
British take British Somaliland from Italians
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to IndiaPurchase Units - British
British buy 2 armour, 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 11 PUs;Combat - British
Battle in Germany
British captures 75PUs while taking Germans capital
British converts factory_major into different units
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to GermansNon Combat Move - British
1 mech_infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Persia to Northwest Persia
1 armour moved from Eastern Persia to Northwest Persia
1 artillery moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Ethiopia to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Ethiopia to Northwest Persia
2 fighters moved from Russia to Tambov
1 bomber moved from Russia to India
1 fighter moved from India to Northwest Persia
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Tunisia to Algeria
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 123 Sea Zone to 126 Sea Zone
3 fighters moved from United Kingdom to Normandy BordeauxPlace Units - British
1 factory_minor placed in Egypt
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
2 armour and 1 infantry placed in PersiaTurn Complete - British
British collect 42 PUs; end with 117 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 120 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 123 PUsTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs -
Wow. You’ve been lucky when it’s been important.
I could keep playing for victory in the Pacific but I don’t think the Japanese can overcome the Americans.
You win, I’ll post the result.
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Yeah, I thought I was mostly playing reasonably well but the dice definitely decided this one.
Thanks for the game and I look forward to your revenge once I hit 10 games.
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I was ridiculously lucky with dice. I hit 3 times in the sea battle. I took the sub and carrier as casualties as I figured you could edit them back in and take the air instead.
Hmm, I should have done so.
So I guess I did stuff up here. What if I didn’t? Japan would have taken Calcutta in two turns. Italy would have attacked NW Persia*. Assuming it cleared the land units, Germany would have taken Persia, probably taken Iraq, retaken Norway and Denmark, hit the SZ112 fleet and regrouped in Ukraine.
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- Seems there’s a bug in TripleA if you were allowed to land planes there
@Pac:
- Seems there’s a bug in TripleA if you were allowed to land planes there
Air Units: An air unit must end its move in an eligible
landing space. Air units can land in any territory that
was friendly (but not friendly neutral) at the start of the
current turn.So I was actually feeling pretty good about how I was doing in this game.
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Not sure if I was clear before. I absolutely agree that I won this on the basis of very lucky dice rolls at key moments.
And sorry about NW Persia. Didn’t realize I couldn’t do that.
Again, thanks for the game.