I’m not at my computer for a while. If it’s the same battles as our previous game, do the same orders and OOL. If not, then wait until I can check the game.
Farmboy (Allies) vs simon33 (Axis) BM3
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from ItaliansPurchase Units - Russians
Russians buy 3 armour; Remaining resources: 23 PUs;Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
2 aaGuns, 3 artilleries and 24 infantry moved from Bryansk to Russia
1 aaGun, 2 armour, 6 infantry and 2 mech_infantrys moved from Smolensk to Russia
1 infantry moved from Karelia to Vyborg
2 artilleries and 3 infantry moved from Karelia to Finland
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 11 infantry moved from Amur to ManchuriaPlace Units - Russians
3 armour placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,1,1,2,1
Russians collect 31 PUs (3 lost to blockades); end with 54 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 57 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 59 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 61 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Japanese
1 unit repaired.
1 fighter moved from Shantung to 19 Sea Zone
1 marine moved from Celebes to 44 Sea Zone
1 cruiser and 1 marine moved from 44 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
2 fighters moved from 6 Sea Zone to 23 Sea Zone
1 mech_infantry moved from Kweichow to Szechwan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
1 mech_infantry moved from Shantung to Manchuria
1 infantry moved from Jehol to Manchuria
1 fighter and 2 tactical_bombers moved from Shantung to Manchuria
1 fighter moved from 19 Sea Zone to Manchuria
1 destroyer and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Manchuria
1 battleship moved from 6 Sea Zone to 19 Sea Zone
1 battleship moved from 35 Sea Zone to 19 Sea Zone
3 bombers moved from Kwangsi to Manchuria
1 infantry moved from Hunan to Yunnan
1 tactical_bomber moved from Kwangsi to Shensi
1 infantry moved from Hopei to ShensiPurchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 factory_minor, 4 infantry, 1 marine and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Guam
Battle in Manchuria
Japanese attack with 1 artillery, 3 bombers, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 11 infantry; Americans defend with 1 artillery and 1 infantry
AA fire in Manchuria : 1/6 hits
1 fighter owned by the Japanese lost in Manchuria
Japanese roll dice for 2 battleships in Manchuria, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 3 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Manchuria, round 2 : 4/12 hits
Chinese roll dice for 2 aaGuns, 1 artillery and 12 infantry in Manchuria, round 2 : 6/13 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the Japanese, 2 aaGuns owned by the Russians, 1 infantry owned by the Americans, 1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
Chinese win, taking Guam from Americans with 1 artillery and 9 infantry remaining. Battle score for attacker is -26
Casualties for Russians: 2 aaGuns and 2 infantry
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
1 fighter owned by the Japanese, 3 bombers owned by the Japanese and 2 tactical_bombers owned by the Japanese retreated
Battle in 23 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters in 23 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 23 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Yunnan
Japanese attack with 1 artillery and 3 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 2/5 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 armour moved from Suiyuyan to Kweichow
1 tactical_bomber moved from Shensi to Kweichow
1 infantry moved from Anhwe to Hunan
1 aaGun, 1 artillery and 4 infantry moved from Anhwe to Kweichow
1 carrier moved from 37 Sea Zone to 21 Sea Zone
3 bombers moved from Manchuria to Anhwe
1 fighter and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
1 fighter moved from 23 Sea Zone to 6 Sea Zone
1 infantry moved from Shantung to Anhwe
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Szechwan to Anhwe
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 carrier moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 cruiser moved from 35 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 factory_minor placed in Malaya
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
2 infantry and 1 marine placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs -
I’m going to change the casualties for the battle in Manchuria. Lose 1 Russian inf rather than the American inf. That one is easy. I would rather keep two forces that can attack then one.
I think I would have opted to keep an AA as well so I will drop 1 Russian inf for 1 AA as well. This one is harder as I need to figure out how I would have been thinking in the moment of battle. Keeping the inf improves my chances in that battle, but keeping the AA improves my chances in the next one. Given your dice roll and what I had left there (and that I would average 4-5 hits), I think I would have assumed that there would need to be an other and I would want keep at least one AA (at least until the second round), but that is an easier decision after I get to see the results.
I’ll make the edit but let me know if you have any concerns here.
-
attacking Philippines Sea with 1 fighter, 1 tac, 1 bomber and 1 destroyer. You have 2 destroyers and a carrier. I will post the save game shortly although right now I keep getting an error message when I post.
You have the option of a suicide attack on the destroyer. I will wait a few minutes but will assume 1 and then continue the combat. If you want to change that, this should be an easy combat to fix and it shouldn’t affect the rest of the game play to redo.
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Politics - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Manchuria: 2 infantry
EDIT: Adding units owned by Americans to Manchuria: 1 infantry
EDIT: Adding units owned by Russians to Manchuria: 1 aaGun
EDIT: Turning off Edit ModeCombat Move - Americans
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
1 transport moved from 19 Sea Zone to 22 Sea Zone
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
1 battleship and 1 cruiser moved from 32 Sea Zone to 49 Sea Zone
2 fighters moved from 31 Sea Zone to Solomon Islands
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from United Kingdom to 125 Sea ZonePurchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 4 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat - Americans
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Politics - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Manchuria: 2 infantry
EDIT: Adding units owned by Americans to Manchuria: 1 infantry
EDIT: Adding units owned by Russians to Manchuria: 1 aaGun
EDIT: Turning off Edit ModeCombat Move - Americans
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
1 transport moved from 19 Sea Zone to 22 Sea Zone
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
1 battleship and 1 cruiser moved from 32 Sea Zone to 49 Sea Zone
2 fighters moved from 31 Sea Zone to Solomon Islands
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from United Kingdom to 125 Sea ZonePurchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 4 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 125 Sea Zone, round 2 : 2/5 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 35 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 carrier, 2 destroyers and 1 transport
Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 2 destroyers and 1 transport in 35 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 3 : 1/4 hits
Japanese roll dice for 1 carrier, 2 destroyers and 1 transport in 35 Sea Zone, round 3 : 0/3 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 4 : 4/4 hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 35 Sea Zone, round 4 : 0/2 hits
1 destroyer owned by the Japanese, 1 transport owned by the Japanese and 1 carrier owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Japanese: 1 carrier, 2 destroyers and 1 transport
Battle in Solomon Islands
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Solomon Islands, round 2 : 2/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
1 carrier moved from 31 Sea Zone to 49 Sea Zone
2 fighters moved from Solomon Islands to 49 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Wake Island to Hawaiian Islands
1 carrier moved from 32 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 bomber moved from 35 Sea Zone to Northern Territory
1 cruiser moved from 32 Sea Zone to 49 Sea Zone
4 fighters moved from 125 Sea Zone to Finland
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 108 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 transport moved from 110 Sea Zone to 88 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
2 artilleries and 1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 carrier and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
4 fighters moved from Eastern United States to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to British Guiana
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Western United States to Eastern United StatesPlace Units - Americans
3 transports placed in 101 Sea Zone
1 artillery, 4 fighters and 3 infantry placed in Eastern United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
1 infantry moved from Sikang to Szechwan
1 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUsCombat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from 125 Sea Zone to Norway
1 armour moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 armour moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 bomber moved from Persia to Ukraine
2 fighters and 2 tactical_bombers moved from India to Iraq
1 artillery and 2 infantry moved from Persia to Iraq
1 mech_infantry moved from Eastern Persia to IraqPurchase Units - British
British buy 1 factory_minor and 2 fighters; Remaining resources: 7 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat - British
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Norway
Battle in French Madagascar
Battle in Iraq
British attack with 1 armour, 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
Italians defend with 1 artillery and 4 infantry
British roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Iraq, round 2 : 7/11 hits
Italians roll dice for 1 artillery and 4 infantry in Iraq, round 2 : 2/5 hits
1 artillery owned by the Italians, 2 infantry owned by the British and 4 infantry owned by the Italians lost in Iraq
British win, taking Norway from Germans, taking French Madagascar from Neutral_Axis, taking Iraq from Italians with 1 armour, 1 artillery, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 4 infantryNon Combat Move - British
1 infantry moved from Kenya to Anglo Egyptian Sudan
2 artilleries and 11 infantry moved from India to Burma
1 armour moved from India to Burma
3 fighters and 3 tactical_bombers moved from Iraq to Persia
1 bomber moved from Ukraine to Russia
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to Finland
1 fighter moved from United Kingdom to Finland
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 110 Sea Zone to 126 Sea Zone
1 destroyer moved from 110 Sea Zone to 123 Sea ZonePlace Units - British
2 fighters placed in United Kingdom
1 factory_minor placed in PersiaTurn Complete - British
British collect 40 PUs; end with 47 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,5,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
see the comments above.
-
I’m going to keep the sixth Kami. Other than that, all good.
Bummer, I don’t think I checked what could reach SZ35. Saw the bomber and DD of course. Worst part is losing the TT!
-
I lucked out there. Both in the opportunity and in the dice rolls. But on the plus side, you have a loaded carrier you can wipe out.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Italians
1 armour moved from Northern Italy to Holland Belgium
Germans take Holland Belgium from British
2 infantry moved from Bessarabia to Western Ukraine
1 bomber moved from Greece to Western Ukraine
1 armour moved from Bessarabia to Bryansk
Italians take Bryansk from Russians
1 mech_infantry moved from Bessarabia to Rostov
Italians take Rostov from Russians
2 fighters moved from Western Germany to Karelia
1 armour moved from Bessarabia to BryanskPurchase Units - Italians
Italians buy 1 artillery and 2 fighters; Remaining resources: 4 PUs;Combat - Italians
Battle in Karelia
Italians attack with 2 fighters
Russians defend with 1 infantry
Italians roll dice for 2 fighters in Karelia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Italians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Western Ukraine to Novgorod
2 infantry moved from Algeria to Tunisia
2 fighters moved from Karelia to NovgorodPlace Units - Italians
1 artillery and 2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 fighters moved from Wake Island to Queensland
1 infantry moved from Ethiopia to Anglo Egyptian SudanPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - French
1 destroyer moved from 76 Sea Zone to 98 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 battleship and 1 destroyer moved from 127 Sea Zone to 126 Sea Zone
1 artillery and 1 infantry moved from Novgorod to 127 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 127 Sea Zone to 126 Sea Zone
1 artillery and 1 infantry moved from 126 Sea Zone to Norway
1 marine moved from Archangel to 127 Sea Zone
1 marine moved from 127 Sea Zone to Finland
3 armour and 3 mech_infantrys moved from Novgorod to Finland
Germans take Karelia from Russians
1 armour moved from Belarus to Bryansk
Germans take Smolensk from Russians
3 bombers moved from Bessarabia to Finland
1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 bomber moved from France to Finland
2 fighters and 1 tactical_bomber moved from Western Germany to Finland
1 armour and 1 mech_infantry moved from Novgorod to FinlandPurchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 51 PUs;
Germans buy 2 armour, 3 artilleries, 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs;Combat - Germans
Battle in Finland
Germans attack with 4 armour, 4 bombers, 2 fighters, 1 marine, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 2 artilleries and 4 infantry; British defend with 2 fighters; Americans defend with 4 fighters
Germans roll dice for 1 cruiser in Finland, round 2 : 0/1 hits
Germans roll dice for 4 armour, 4 bombers, 2 fighters, 1 marine, 4 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 6/16 hits
Russians roll dice for 2 artilleries, 6 fighters and 4 infantry in Finland, round 2 : 10/12 hits
4 mech_infantrys owned by the Germans, 1 fighter owned by the Germans, 2 artilleries owned by the Russians, 4 armour owned by the Germans, 1 marine owned by the Germans and 4 infantry owned by the Russians lost in Finland
Russians win with 6 fighters remaining. Battle score for attacker is -35
Casualties for Germans: 4 armour, 1 fighter, 1 marine and 4 mech_infantrys
Casualties for Russians: 2 artilleries and 4 infantry
1 tactical_bomber owned by the Germans, 4 bombers owned by the Germans and 1 fighter owned by the Germans retreated
Battle in 125 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 transport; Americans defend with 1 destroyer
Germans roll dice for 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer and 1 transport in 125 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British and 1 destroyer owned by the Americans lost in 125 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 transport
Casualties for Americans: 1 destroyer
Battle in 126 Sea Zone
Germans attack with 1 battleship, 1 destroyer and 1 transport
British defend with 1 destroyer
Germans roll dice for 1 battleship, 1 destroyer and 1 transport in 126 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 126 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 126 Sea Zone
Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Norway
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 0/2 hits
British roll dice for 1 infantry in Norway, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Norway, round 3 : 1/2 hits
British roll dice for 1 infantry in Norway, round 3 : 0/1 hits
1 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
4 bombers, 1 fighter and 1 tactical_bomber moved from Finland to Novgorod
1 mech_infantry moved from Novgorod to Bryansk
3 aaGuns, 1 armour, 11 artilleries, 25 infantry and 2 mech_infantrys moved from Belarus to Bryansk
3 armour and 5 mech_infantrys moved from Baltic States to Bryansk
1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
2 artilleries moved from Normandy Bordeaux to France
2 aaGuns moved from France to Western Germany
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
3 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
3 artilleries placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 fighter and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
Battle in Finland
Germans attack with 4 armour, 4 bombers, 2 fighters, 1 marine, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 2 artilleries and 4 infantry; British defend with 2 fighters; Americans defend with 4 fighters
Germans roll dice for 1 cruiser in Finland, round 2 : 0/1 hits
Germans roll dice for 4 armour, 4 bombers, 2 fighters, 1 marine, 4 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 6/16 hits
Russians roll dice for 2 artilleries, 6 fighters and 4 infantry in Finland, round 2 : 10/12 hitsWhat just happened?
Ah well…
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 mech_infantry moved from Russia to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 armour moved from Volgograd to Rostov
1 infantry moved from Vyborg to Karelia
Russians take Karelia from GermansPurchase Units - Russians
Russians repair damage of 20x factory_major; Remaining resources: 44 PUs;
Russians buy 4 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Rostov
Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
2 armour moved from Volgograd to Russia
3 infantry moved from Novosibirsk to Samara
2 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Russia to Tambov
1 infantry moved from Korea to Amur
1 infantry moved from Manchuria to AmurPlace Units - Russians
4 armour, 2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,2,3,3,2,4,1,2,3
Russians collect 29 PUs (3 lost to blockades); end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs -
Battle in Finland
Germans attack with 4 armour, 4 bombers, 2 fighters, 1 marine, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 2 artilleries and 4 infantry; British defend with 2 fighters; Americans defend with 4 fighters
Germans roll dice for 1 cruiser in Finland, round 2 : 0/1 hits
Germans roll dice for 4 armour, 4 bombers, 2 fighters, 1 marine, 4 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 6/16 hits
Russians roll dice for 2 artilleries, 6 fighters and 4 infantry in Finland, round 2 : 10/12 hitsWhat just happened?
Ah well…
I thought this was win/win for me. You ignore and the fighters are in Moscow. You go for it and I would hope to take out or delay a few units hitting Moscow. But yeah, that was very very lucky.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Japanese
1 infantry and 1 tactical_bomber moved from Kweichow to Szechwan
1 armour moved from French Indo China to Yunnan
Japanese take Shan State from UK_Pacific
3 bombers moved from Anhwe to India
1 submarine moved from 37 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone
1 fighter moved from 21 Sea Zone to 45 Sea Zone
1 battleship moved from 19 Sea Zone to 21 Sea Zone
1 marine moved from Guam to 21 Sea Zone
1 battleship and 1 marine moved from 21 Sea Zone to 19 Sea Zone
1 cruiser moved from 21 Sea Zone to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Shantung to Jehol
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Manchuria
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
1 submarine moved from 37 Sea Zone to 34 Sea Zone
1 battleship and 1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Anhwe to Manchuria
1 fighter moved from Anhwe to Shensi
1 infantry moved from Kweichow to ShensiPurchase Units - Japanese
Japanese buy 5 artilleries, 5 infantry, 1 marine, 2 mech_infantrys and 1 transport; Remaining resources: 5 SuicideAttackTokens; 1 PUs;Combat - Japanese
Strategic bombing raid in India
AA fire in India : 1/3 hits
1 bomber killed by AA
Bombing raid in India rolls: 8,4 and causes: 12 damage to unit: factory_major
Bombing raid in India causes 12 damage total.
Battle in 22 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Battle in Manchuria
Japanese attack with 1 artillery, 4 fighters, 1 infantry, 1 marine and 5 tactical_bombers
Russians defend with 1 aaGun and 6 infantry; Americans defend with 1 artillery
AA fire in Manchuria : 0/3 hits
Japanese roll dice for 1 battleship in Manchuria, round 2 : 1/1 hits
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry, 1 marine and 5 tactical_bombers in Manchuria, round 2 : 4/12 hits
Chinese roll dice for 1 aaGun, 1 artillery and 6 infantry in Manchuria, round 2 : 1/7 hits
1 infantry owned by the Japanese, 1 aaGun owned by the Russians and 4 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 1 artillery, 4 fighters, 1 marine and 5 tactical_bombers in Manchuria, round 3 : 6/11 hits
Chinese roll dice for 1 artillery and 2 infantry in Manchuria, round 3 : 1/3 hits
1 artillery owned by the Japanese, 1 artillery owned by the Americans and 2 infantry owned by the Russians lost in Manchuria
Japanese win, taking Korea from Russians, taking Manchuria from Chinese with 4 fighters, 1 marine and 5 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Russians: 1 aaGun and 6 infantry
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 2 destroyers
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 cruiser and 2 destroyers in 35 Sea Zone, round 2 : 4/4 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 battleship, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Szechwan
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 1 infantry and 1 tactical_bomber in Szechwan, round 3 : 2/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Shensi
retreated to Shensi
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber
Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 34 Sea Zone, round 3 : 1/2 hits
1 carrier owned by the Americans lost in 34 Sea Zone
2 submarines owned by the Japanese Submerged
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans could not land and were killedNon Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 aaGun, 1 armour, 1 artillery and 2 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Shantung to Anhwe
1 fighter moved from Shensi to Yunnan
1 tactical_bomber moved from Szechwan to Yunnan
2 bombers moved from India to Yunnan
1 carrier moved from 21 Sea Zone to 35 Sea Zone
1 carrier moved from 21 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
2 fighters and 3 tactical_bombers moved from Manchuria to Anhwe
1 fighter moved from 45 Sea Zone to JavaPlace Units - Japanese
1 infantry and 2 mech_infantrys placed in Shantung
2 artilleries and 1 infantry placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
1 artillery, 2 infantry and 1 marine placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
Battle in Finland
Germans attack with 4 armour, 4 bombers, 2 fighters, 1 marine, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 2 artilleries and 4 infantry; British defend with 2 fighters; Americans defend with 4 fighters
Germans roll dice for 1 cruiser in Finland, round 2 : 0/1 hits
Germans roll dice for 4 armour, 4 bombers, 2 fighters, 1 marine, 4 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 6/16 hits
Russians roll dice for 2 artilleries, 6 fighters and 4 infantry in Finland, round 2 : 10/12 hitsWhat just happened?
Ah well…
I thought this was win/win for me. You ignore and the fighters are in Moscow. You go for it and I would hope to take out or delay a few units hitting Moscow. But yeah, that was very very lucky.
You achieved both things!
-
Closed the file as I had made an error on the British turn (before combat). I thought I had posted the US and China but it turns out I hadn’t. Can redo and edit based on the combat results for China and the US and then redo the UK turn. Sorry.
-
But will have to get to this later as well.
-
np. Hopefully the autosave upgrades in the prerelease engine will be applied to the standard release shortly.