@Jacob16 keep the bb and a uk fig
GeneralSvendSved(axis) vs Dawgoneit Mod3 rematch
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Italians
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Southern Italy to Western Ukraine
1 submarine moved from 99 Sea Zone to 97 Sea ZonePurchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat - Italians
Battle in Western Ukraine
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 3 infantry
Italians win, taking Western Ukraine from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Italians
1 bomber moved from Western Ukraine to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 aaGun moved from Eastern Poland to Western Ukraine
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
Italians take Algeria from Neutral_AxisPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to 49 Sea Zone
1 fighter moved from Queensland to 49 Sea Zone
2 submarines moved from 62 Sea Zone to 49 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to BorneoPurchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat - ANZAC
Battle in Borneo
Battle in 49 Sea Zone
ANZAC attack with 3 fighters and 2 submarines
Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
ANZAC win, taking Borneo from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 35
Casualties for ANZAC: 1 fighter and 1 submarine
Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 1 transportNon Combat Move - ANZAC
1 fighter moved from 49 Sea Zone to Queensland
1 transport moved from 62 Sea Zone to 56 Sea Zone
1 carrier and 1 cruiser moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 49 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea ZonePlace Units - ANZAC
2 fighters and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalCombat Move - French
1 fighter moved from Tobruk to 94 Sea ZoneCombat - French
Battle in 94 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
1 fighter moved from 94 Sea Zone to GibraltarTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Romania to Bessarabia
3 infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Eastern Poland to Ukraine
2 fighters moved from Eastern Poland to Ukraine
2 tactical_bombers moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Poland to Belarus
1 fighter and 1 tactical_bomber moved from Poland to Bessarabia
1 bomber moved from Eastern Poland to Belarus
1 bomber moved from France to Southern Italy
1 bomber moved from Poland to BessarabiaPurchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber and 7 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Ukraine
Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Ukraine from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Belarus
Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bessarabia
Germans attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 bomber moved from Bessarabia to Southern Italy
1 bomber moved from Germany to Southern Italy
1 bomber moved from Belarus to Southern Italy
3 aaGuns, 9 armour, 18 artilleries, 16 infantry and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour moved from Poland to Western Ukraine
2 fighters and 2 tactical_bombers moved from Ukraine to Western Ukraine
2 fighters and 2 tactical_bombers moved from Bessarabia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine
1 infantry moved from Baltic States to Eastern Poland
2 artilleries moved from Poland to Eastern Poland
2 infantry moved from Germany to Poland
4 armour and 4 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 artillery placed in Western Germany
1 bomber placed in France
2 armour and 1 mech_infantry placed in Novgorod
1 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
16 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapanesePurchase Units - Russians
Russians buy 5 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
3 aaGuns, 2 armour, 12 artilleries, 27 infantry and 2 mech_infantrys moved from Bryansk to Russia
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Ukraine to Russia
2 infantry moved from Russia to Bryansk
2 infantry moved from Volgograd to Rostov
2 aaGuns moved from Amur to ManchuriaPlace Units - Russians
5 artilleries and 5 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,2
Russians collect 29 PUs (3 lost to blockades); end with 29 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Japanese
1 armour moved from Caroline Islands to 33 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
2 submarines moved from 33 Sea Zone to 49 Sea Zone
2 submarines moved from 49 Sea Zone to 54 Sea Zone
4 fighters and 4 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 battleships and 2 cruisers moved from 33 Sea Zone to 42 Sea Zone
4 carriers moved from 33 Sea Zone to 42 Sea Zone
3 destroyers moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
3 artilleries and 6 infantry moved from Jehol to Manchuria
4 mech_infantrys moved from Shantung to Manchuria
1 fighter and 1 tactical_bomber moved from Chahar to Manchuria
3 fighters and 2 tactical_bombers moved from Shantung to Manchuria
1 bomber moved from Kwangtung to Manchuria
1 artillery and 1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kiangsi to Anhwe
1 fighter moved from Kwangtung to Anhwe
2 infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Kwangtung to Kiangsu
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea ZonePurchase Units - Japanese
Japanese buy 2 artilleries, 8 infantry, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 4 fighters, 2 submarines and 4 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser and 2 fighters
Japanese win, taking 54 Sea Zone from Neutral with 3 fighters, 2 submarines and 4 tactical_bombers remaining. Battle score for attacker is 38
Casualties for ANZAC: 1 carrier, 1 cruiser and 2 fighters
Casualties for Japanese: 1 fighter
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 infantry
ANZAC defend with 1 artillery
Japanese win, taking Java from ANZAC with 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Borneo
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 armour remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Manchuria
Japanese attack with 3 artilleries, 1 bomber, 4 fighters, 8 infantry, 4 mech_infantrys and 3 tactical_bombers
Russians defend with 2 aaGuns and 16 infantry
Japanese win, taking Manchuria from Chinese with 3 artilleries, 1 bomber, 3 fighters, 1 infantry, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Russians: 2 aaGuns and 16 infantry
Casualties for Japanese: 1 fighter and 7 infantryNon Combat Move - Japanese
1 aaGun moved from Jehol to Shantung
1 fighter moved from Anhwe to Kwangtung
3 fighters and 4 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Manchuria to Kwangtung
3 fighters and 3 tactical_bombers moved from Manchuria to ShantungPlace Units - Japanese
3 submarines and 1 transport placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
3 infantry placed in Shantung
3 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs -
I am out of town this weekend, will be back on monday :-)
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Chinese
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Politics - British
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Americans
1 battleship, 4 carriers, 8 destroyers, 6 fighters, 7 submarines and 2 tactical_bombers moved from 30 Sea Zone to 54 Sea Zone
1 bomber moved from Johnston Island to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea ZonePurchase Units - Americans
Americans buy 1 cruiser, 4 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in Hawaiian Islands
Battle in 54 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 carriers, 8 destroyers, 6 fighters, 7 submarines and 2 tactical_bombers
Japanese defend with 2 submarines
Americans win, taking Hawaiian Islands from Japanese, taking 54 Sea Zone from Japanese with 1 battleship, 1 bomber, 4 carriers, 8 destroyers, 6 fighters, 7 submarines and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarinesNon Combat Move - Americans
1 bomber moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 cruiser, 3 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsCombat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 artillery and 2 infantry moved from Shensi to Suiyuyan
1 artillery and 2 infantry moved from Hopei to Chahar
1 artillery and 2 infantry moved from Kweichow to Hunan
1 artillery and 2 infantry moved from Kweichow to Anhwe
1 fighter moved from Shensi to AnhwePurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Chahar
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to KweichowPlace Units - Chinese
1 artillery and 3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - British
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Libya to Tunisia
British take Tunisia from Neutral_AxisPurchase Units - British
British buy 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - British
Non Combat Move - British
1 aaGun moved from Burma to India
2 fighters moved from Hopei to Hunan
1 aaGun, 11 infantry and 1 mech_infantry moved from Yunnan to Hunan
1 tactical_bomber moved from Shensi to Hunan
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
1 fighter moved from Tobruk to Egypt
1 artillery moved from Tobruk to Alexandria
1 fighter moved from Egypt to Volgograd
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Eire to Scotland
1 artillery and 1 infantry moved from Quebec to New Brunswick Nova ScotiaPlace Units - British
1 factory_minor placed in Iraq
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3
British collect 35 PUs (5 lost to blockades); end with 35 PUs totalPlace Units - UK_Pacific
4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 4 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Italians
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Algeria to Tunisia
1 fighter moved from Southern Italy to TunisiaPurchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat - Italians
Battle in Tunisia
Italians attack with 1 artillery and 1 fighter
British defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for British: 1 infantryNon Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from Neutral_Axis
1 fighter moved from Tunisia to Algeria
1 bomber moved from Eastern Poland to Southern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - ANZAC
1 transport moved from 56 Sea Zone to 62 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 49 Sea Zone to 54 Sea Zone
2 fighters moved from New South Wales to QueenslandPurchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalCombat Move - French
Turn Complete - French
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bump
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bump #2
its been 15 days :-) -
Hello Mr Dawg, sorry for the delay im back now, will be responding regularly again! When I try to post I get error code 301, so ive attached the file to the post.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Politics - Russians
Combat Move - Russians
1 infantry moved from Korea to Amur
2 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
3 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Rostov
2 mech_infantrys moved from Russia to BryanskPurchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Smolensk to RussiaPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 infantry and 2 mech_infantrys
EDIT: Adding units owned by Russians to Russia: 1 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode
3 artilleries and 7 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,4,1,4,3
Russians collect 26 PUs (3 lost to blockades); end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs -
Im still getting code 301, im on a ship and they have a strict firewall, so this will probably be the new normal…
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Americans
1 cruiser, 4 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 4 carriers, 8 destroyers, 6 fighters, 7 submarines and 2 tactical_bombers moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea ZonePurchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 cruiser, 4 destroyers and 1 submarine
Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 cruiser and 4 destroyers in 91 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Americans, 1 submarine owned by the Germans, 1 destroyer owned by the Americans, 1 transport owned by the Germans, 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
1 transport owned by the Germans lost in 91 Sea Zone
Americans win with 1 cruiser and 3 destroyers remaining. Battle score for attacker is 26
Casualties for Germans: 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 25 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Americans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 carriers, 8 destroyers, 6 fighters, 7 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine, 4 tactical_bombers and 1 transport
Americans roll dice for 7 submarines in 37 Sea Zone, round 2 : 4/7 hits
Units damaged: 4 carriers owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 8 destroyers, 6 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 6/18 hits -
i got 4 hits with my subs. i took 4 tips on your carriers.
i got 6 more hits. ool please -
Take 2 tips off battleships, 1 sub, and 3 destroyers, thanks
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Americans
1 cruiser, 4 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 4 carriers, 8 destroyers, 6 fighters, 7 submarines and 2 tactical_bombers moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea ZonePurchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 cruiser, 4 destroyers and 1 submarine
Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 cruiser and 4 destroyers in 91 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Americans, 1 submarine owned by the Germans, 1 destroyer owned by the Americans, 1 transport owned by the Germans, 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
1 transport owned by the Germans lost in 91 Sea Zone
Americans win with 1 cruiser and 3 destroyers remaining. Battle score for attacker is 26
Casualties for Germans: 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 25 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Americans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 carriers, 8 destroyers, 6 fighters, 7 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine, 4 tactical_bombers and 1 transport
Americans roll dice for 7 submarines in 37 Sea Zone, round 2 : 4/7 hits
Units damaged: 4 carriers owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 8 destroyers, 6 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 6/18 hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 4 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 13/20 hits
Units damaged: 1 battleship owned by the Americans
3 destroyers owned by the Japanese, 4 submarines owned by the Americans, 4 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 3 submarines in 37 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 battleship, 1 bomber, 8 destroyers, 6 fighters and 2 tactical_bombers in 37 Sea Zone, round 3 : 4/18 hits