@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
Im still getting code 301, im on a ship and they have a strict firewall, so this will probably be the new normal…
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Americans
            1 cruiser, 4 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 battleship, 4 carriers, 8 destroyers, 6 fighters, 7 submarines and 2 tactical_bombers moved from 54 Sea Zone to 37 Sea Zone
            1 bomber moved from Queensland to 37 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 cruiser and 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat - Americans
            Battle in 91 Sea Zone
                Americans attack with 1 cruiser, 4 destroyers and 1 submarine
                Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 2 transports
                    Americans roll dice for 1 submarine in 91 Sea Zone, round 2 :  1/1 hits
                    Americans roll dice for 1 cruiser and 4 destroyers in 91 Sea Zone, round 2 :  3/5 hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                    Germans roll dice for 1 cruiser, 1 destroyer and 2 transports in 91 Sea Zone, round 2 :  2/2 hits
                    1 submarine owned by the Americans, 1 submarine owned by the Germans, 1 destroyer owned by the Americans, 1 transport owned by the Germans, 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
                    1 transport owned by the Germans lost in 91 Sea Zone
                Americans win with 1 cruiser and 3 destroyers remaining. Battle score for attacker is 26
                Casualties for Germans: 1 cruiser, 1 destroyer, 1 submarine and 2 transports
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 25 Sea Zone
                Americans attack with 1 cruiser, 1 destroyer and 1 transport
                Japanese defend with 1 submarine
                    Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 25 Sea Zone, round 2 :  0/2 hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                    Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 25 Sea Zone, round 3 :  1/2 hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 :  1/1 hits
                    1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                Americans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 37 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 4 carriers, 8 destroyers, 6 fighters, 7 submarines and 2 tactical_bombers
                Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine, 4 tactical_bombers and 1 transport
                    Americans roll dice for 7 submarines in 37 Sea Zone, round 2 :  4/7 hits
                Units damaged: 4 carriers owned by the Japanese
                    Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 8 destroyers, 6 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 :  6/18 hits
i got 4 hits with my subs. i took 4 tips on your carriers.
i got 6 more hits. ool please
Take 2 tips off battleships, 1 sub, and 3 destroyers, thanks
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Americans
            1 cruiser, 4 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 battleship, 4 carriers, 8 destroyers, 6 fighters, 7 submarines and 2 tactical_bombers moved from 54 Sea Zone to 37 Sea Zone
            1 bomber moved from Queensland to 37 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 cruiser and 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat - Americans
            Battle in 91 Sea Zone
                Americans attack with 1 cruiser, 4 destroyers and 1 submarine
                Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 2 transports
                    Americans roll dice for 1 submarine in 91 Sea Zone, round 2 :  1/1 hits
                    Americans roll dice for 1 cruiser and 4 destroyers in 91 Sea Zone, round 2 :  3/5 hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                    Germans roll dice for 1 cruiser, 1 destroyer and 2 transports in 91 Sea Zone, round 2 :  2/2 hits
                    1 submarine owned by the Americans, 1 submarine owned by the Germans, 1 destroyer owned by the Americans, 1 transport owned by the Germans, 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
                    1 transport owned by the Germans lost in 91 Sea Zone
                Americans win with 1 cruiser and 3 destroyers remaining. Battle score for attacker is 26
                Casualties for Germans: 1 cruiser, 1 destroyer, 1 submarine and 2 transports
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 25 Sea Zone
                Americans attack with 1 cruiser, 1 destroyer and 1 transport
                Japanese defend with 1 submarine
                    Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 25 Sea Zone, round 2 :  0/2 hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                    Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 25 Sea Zone, round 3 :  1/2 hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 :  1/1 hits
                    1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                Americans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 37 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 4 carriers, 8 destroyers, 6 fighters, 7 submarines and 2 tactical_bombers
                Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine, 4 tactical_bombers and 1 transport
                    Americans roll dice for 7 submarines in 37 Sea Zone, round 2 :  4/7 hits
                Units damaged: 4 carriers owned by the Japanese
                    Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 8 destroyers, 6 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 :  6/18 hits
                Units damaged: 2 battleships owned by the Japanese
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                    Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 4 tactical_bombers and 1 transport in 37 Sea Zone, round 2 :  13/20 hits
                Units damaged: 1 battleship owned by the Americans
                    3 destroyers owned by the Japanese, 4 submarines owned by the Americans, 4 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 3 :  1/3 hits
                    Americans roll dice for 1 battleship, 1 bomber, 8 destroyers, 6 fighters and 2 tactical_bombers in 37 Sea Zone, round 3 :  4/18 hits
1 hit with sub. took carrier
4 more hits
Take out the last destroyer and the 3 remaining carriers, thanks
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Chinese
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Politics - British
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Americans
            1 cruiser, 4 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 battleship, 4 carriers, 8 destroyers, 6 fighters, 7 submarines and 2 tactical_bombers moved from 54 Sea Zone to 37 Sea Zone
            1 bomber moved from Queensland to 37 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 cruiser and 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat - Americans
            Battle in 91 Sea Zone
                Americans attack with 1 cruiser, 4 destroyers and 1 submarine
                Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 2 transports
                    Americans roll dice for 1 submarine in 91 Sea Zone, round 2 :  1/1 hits
                    Americans roll dice for 1 cruiser and 4 destroyers in 91 Sea Zone, round 2 :  3/5 hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                    Germans roll dice for 1 cruiser, 1 destroyer and 2 transports in 91 Sea Zone, round 2 :  2/2 hits
                    1 submarine owned by the Americans, 1 submarine owned by the Germans, 1 destroyer owned by the Americans, 1 transport owned by the Germans, 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
                    1 transport owned by the Germans lost in 91 Sea Zone
                Americans win with 1 cruiser and 3 destroyers remaining. Battle score for attacker is 26
                Casualties for Germans: 1 cruiser, 1 destroyer, 1 submarine and 2 transports
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 25 Sea Zone
                Americans attack with 1 cruiser, 1 destroyer and 1 transport
                Japanese defend with 1 submarine
                    Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 25 Sea Zone, round 2 :  0/2 hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                    Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 25 Sea Zone, round 3 :  1/2 hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 :  1/1 hits
                    1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                Americans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 37 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 4 carriers, 8 destroyers, 6 fighters, 7 submarines and 2 tactical_bombers
                Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine, 4 tactical_bombers and 1 transport
                    Americans roll dice for 7 submarines in 37 Sea Zone, round 2 :  4/7 hits
                Units damaged: 4 carriers owned by the Japanese
                    Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 8 destroyers, 6 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 :  6/18 hits
                Units damaged: 2 battleships owned by the Japanese
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                    Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 4 tactical_bombers and 1 transport in 37 Sea Zone, round 2 :  13/20 hits
                Units damaged: 1 battleship owned by the Americans
                    3 destroyers owned by the Japanese, 4 submarines owned by the Americans, 4 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 3 :  1/3 hits
                    Americans roll dice for 1 battleship, 1 bomber, 8 destroyers, 6 fighters and 2 tactical_bombers in 37 Sea Zone, round 3 :  4/18 hits
                    Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport in 37 Sea Zone, round 3 :  9/17 hits
                    1 destroyer owned by the Japanese, 3 submarines owned by the Americans, 6 destroyers owned by the Americans and 4 carriers owned by the Japanese lost in 37 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 2 destroyers, 6 fighters and 2 tactical_bombers in 37 Sea Zone, round 4 :  6/12 hits
                    Japanese roll dice for 2 battleships, 2 cruisers, 4 fighters, 4 tactical_bombers and 1 transport in 37 Sea Zone, round 4 :  5/12 hits
                    2 cruisers owned by the Japanese, 2 destroyers owned by the Americans, 4 tactical_bombers owned by the Japanese and 3 fighters owned by the Americans lost in 37 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 3 fighters and 2 tactical_bombers in 37 Sea Zone, round 5 :  4/7 hits
                    Japanese roll dice for 2 battleships, 4 fighters and 1 transport in 37 Sea Zone, round 5 :  4/6 hits
                    4 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans lost in 37 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber and 1 fighter in 37 Sea Zone, round 6 :  1/3 hits
                    Japanese roll dice for 2 battleships and 1 transport in 37 Sea Zone, round 6 :  0/2 hits
                    1 battleship owned by the Japanese lost in 37 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber and 1 fighter in 37 Sea Zone, round 7 :  1/3 hits
                    Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 7 :  1/1 hits
                    1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 37 Sea Zone
                    1 transport owned by the Japanese lost in 37 Sea Zone
                Americans win, taking 37 Sea Zone from Neutral with 1 battleship and 1 bomber remaining. Battle score for attacker is 5
                Casualties for Americans: 4 carriers, 8 destroyers, 6 fighters, 7 submarines and 2 tactical_bombers
                Casualties for Japanese: 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine, 4 tactical_bombers and 1 transport
            Battle in Midway
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 :  0/2 hits
                    Japanese roll dice for 1 infantry in Midway, round 2 :  0/1 hits
                    Americans roll dice for 1 artillery and 1 infantry in Midway, round 3 :  1/2 hits
                    Japanese roll dice for 1 infantry in Midway, round 3 :  0/1 hits
                    1 infantry owned by the Japanese lost in Midway
                Americans win, taking Midway from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
Non Combat Move - Americans
            1 bomber moved from 37 Sea Zone to Burma
            1 cruiser moved from 26 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
            1 carrier and 3 destroyers placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            1 artillery and 2 infantry placed in Eastern United States
Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Move - Chinese
            1 artillery and 1 infantry moved from Hunan to Anhwe
            1 fighter moved from Kweichow to Anhwe
            2 artilleries and 6 infantry moved from Suiyuyan to Chahar
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 :  1/3 hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
            1 fighter moved from Anhwe to Chahar
Place Units - Chinese
            1 artillery and 4 infantry placed in Chahar
Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - British
            1 transport moved from 81 Sea Zone to 98 Sea Zone
            2 fighters and 1 tactical_bomber moved from Egypt to Algeria
            1 artillery moved from Alexandria to 98 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 98 Sea Zone
            2 infantry moved from Egypt to 98 Sea Zone
            1 bomber moved from Egypt to Algeria
            1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 98 Sea Zone to 94 Sea Zone
            1 artillery and 3 infantry moved from 94 Sea Zone to Algeria
            1 armour and 1 mech_infantry moved from Volgograd to Bryansk
            3 infantry moved from Hunan to Kwangsi
            3 infantry moved from Hunan to Kiangsi
            1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
            1 infantry moved from Hunan to Kiangsi
            1 fighter moved from Hunan to Kiangsi
            1 fighter moved from Volgograd to Russia
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
Purchase Units - British
            British buy 2 armour, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific repair damage of 3x factory_major; Remaining resources: 13 PUs;
            UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - British
            Battle in Kwangsi
                British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kwangsi, round 2 :  1/5 hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                British attack with 1 fighter and 4 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 4 infantry in Kiangsi, round 2 :  0/5 hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                    British roll dice for 1 fighter and 4 infantry in Kiangsi, round 3 :  1/5 hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 :  0/1 hits
                    1 infantry owned by the Japanese lost in Kiangsi
                British win, taking Kiangsi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Morocco
                British attack with 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 2 infantry in Morocco, round 2 :  0/2 hits
                    Italians roll dice for 1 infantry in Morocco, round 2 :  0/1 hits
                    British roll dice for 2 infantry in Morocco, round 3 :  0/2 hits
                    Italians roll dice for 1 infantry in Morocco, round 3 :  0/1 hits
                    British roll dice for 2 infantry in Morocco, round 4 :  0/2 hits
                    Italians roll dice for 1 infantry in Morocco, round 4 :  0/1 hits
                    British roll dice for 2 infantry in Morocco, round 5 :  0/2 hits
                    Italians roll dice for 1 infantry in Morocco, round 5 :  0/1 hits
                    British roll dice for 2 infantry in Morocco, round 6 :  0/2 hits
                    Italians roll dice for 1 infantry in Morocco, round 6 :  1/1 hits
                    1 infantry owned by the British lost in Morocco
                    British roll dice for 1 infantry in Morocco, round 7 :  0/1 hits
                    Italians roll dice for 1 infantry in Morocco, round 7 :  0/1 hits
                    British roll dice for 1 infantry in Morocco, round 8 :  0/1 hits
                    Italians roll dice for 1 infantry in Morocco, round 8 :  0/1 hits
                    British roll dice for 1 infantry in Morocco, round 9 :  0/1 hits
                    Italians roll dice for 1 infantry in Morocco, round 9 :  1/1 hits
                    1 infantry owned by the British lost in Morocco
                Italians win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for British: 2 infantry
            Battle in Algeria
                British attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 5 bombers; Italians defend with 1 fighter
                    British roll dice for 1 battleship and 1 cruiser in Algeria, round 2 :  1/2 hits
                    British roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Algeria, round 2 :  2/8 hits
                    Italians roll dice for 5 bombers and 1 fighter in Algeria, round 2 :  3/6 hits
                    3 bombers owned by the Germans and 3 infantry owned by the British lost in Algeria
                    British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber in Algeria, round 3 :  2/5 hits
                    Italians roll dice for 2 bombers and 1 fighter in Algeria, round 3 :  1/3 hits
                    2 bombers owned by the Germans and 1 artillery owned by the British lost in Algeria
                    British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Algeria, round 4 :  4/4 hits
                    Italians roll dice for 1 fighter in Algeria, round 4 :  1/1 hits
                    1 fighter owned by the British and 1 fighter owned by the Italians lost in Algeria
                British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 47
                Casualties for Germans: 5 bombers
                Casualties for British: 1 artillery, 1 fighter and 3 infantry
                Casualties for Italians: 1 fighter
Non Combat Move - British
            1 bomber, 1 fighter and 1 tactical_bomber moved from Algeria to Tunisia
            3 mech_infantrys moved from Belgian Congo to Egypt
            2 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
            2 mech_infantrys moved from Trans-Jordan to Iraq
            3 infantry moved from Burma to Shan State
            1 infantry moved from French Indo China to Shan State
            1 mech_infantry moved from India to Shan State
            1 artillery and 8 infantry moved from India to Burma
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 aaGun moved from India to Burma
            2 infantry moved from Brazil to British Guiana
            1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
            1 fighter moved from Kiangsi to Hunan
Place Units - British
            1 transport placed in 106 Sea Zone
            2 armour and 1 mech_infantry placed in Iraq
            3 mech_infantrys placed in Egypt
Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
            British collect 39 PUs (1 lost to blockades); end with 39 PUs
Place Units - UK_Pacific
            3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 3 infantry and 1 mech_infantry
Ur turn
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from Queensland to Shan State
            1 infantry moved from New South Wales to Queensland
Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
            Battle in Java
            Battle in 41 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                ANZAC win, taking Java from Japanese, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Ur turn
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Russians
            2 infantry moved from Russia to Vologda
            1 fighter and 1 tactical_bomber moved from Russia to Smolensk
            3 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Vologda
            1 infantry moved from Volgograd to Tambov
Purchase Units - Russians
            Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat - Russians
            Battle in Smolensk
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 2 :  2/5 hits
                    Germans roll dice for 2 infantry in Smolensk, round 2 :  0/2 hits
                    2 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 :  0/3 hits
                    Germans roll dice for 1 armour in Vologda, round 2 :  1/1 hits
                    1 infantry owned by the Russians lost in Vologda
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 :  1/2 hits
                    Germans roll dice for 1 armour in Vologda, round 3 :  1/1 hits
                    1 armour owned by the Germans and 1 infantry owned by the Russians lost in Vologda
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 armour
                Casualties for Russians: 2 infantry
Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
            1 fighter and 1 tactical_bomber moved from Smolensk to Russia
Place Units - Russians
            3 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Ur turn
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Chinese
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - British
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Americans
            1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 cruiser moved from 54 Sea Zone to 37 Sea Zone
            1 bomber moved from Burma to 37 Sea Zone
Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Germans defend with 2 artilleries, 1 harbour and 1 infantry; Italians defend with 1 fighter
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 :  0/1 hits
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 :  1/4 hits
                    Germans roll dice for 2 artilleries, 1 fighter and 1 infantry in Gibraltar, round 2 :  2/4 hits
                    2 infantry owned by the Americans and 1 infantry owned by the Germans lost in Gibraltar
                    Americans roll dice for 1 artillery and 1 mech_infantry in Gibraltar, round 3 :  2/2 hits
                    Germans roll dice for 2 artilleries and 1 fighter in Gibraltar, round 3 :  1/3 hits
                    1 mech_infantry owned by the Americans and 2 artilleries owned by the Germans lost in Gibraltar
                    Americans roll dice for 1 artillery in Gibraltar, round 4 :  0/1 hits
                    Germans roll dice for 1 fighter in Gibraltar, round 4 :  1/1 hits
                    1 artillery owned by the Americans lost in Gibraltar
                Germans win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Germans: 2 artilleries and 1 infantry
                Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
            Battle in 37 Sea Zone
                Americans attack with 1 bomber and 1 cruiser
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber and 1 cruiser in 37 Sea Zone, round 2 :  0/2 hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 :  1/1 hits
                    1 cruiser owned by the Americans lost in 37 Sea Zone
                    Americans roll dice for 1 bomber in 37 Sea Zone, round 3 :  0/1 hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 :  1/1 hits
                    1 bomber owned by the Americans lost in 37 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -24
                Casualties for Americans: 1 bomber and 1 cruiser
Non Combat Move - Americans
Place Units - Americans
            1 carrier and 1 destroyer placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 infantry placed in Central United States
            1 armour placed in Eastern United States
            2 transports placed in 101 Sea Zone
            1 infantry placed in Western United States
Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            4 artilleries, 1 fighter and 11 infantry moved from Chahar to Anhwe
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat - Chinese
            Battle in Anhwe
                Chinese attack with 4 artilleries, 1 fighter and 11 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 4 artilleries, 1 fighter and 11 infantry in Anhwe, round 2 :  2/16 hits
                    Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 :  2/3 hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 4 artilleries, 1 fighter and 9 infantry in Anhwe, round 3 :  4/14 hits
                    Japanese roll dice for 1 artillery in Anhwe, round 3 :  0/1 hits
                    1 artillery owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 4 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
            1 fighter moved from Anhwe to Kweichow
Place Units - Chinese
            3 artilleries and 1 infantry placed in Anhwe
Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - British
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery and 3 infantry moved from Caucasus to Rostov
            4 infantry and 1 mech_infantry moved from Shan State to Malaya
            1 fighter and 1 tactical_bomber moved from Hunan to Malaya
Purchase Units - British
            British buy 1 armour, 6 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat - British
            Battle in Malaya
                British attack with 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 armour, 1 harbour and 1 infantry
                    British roll dice for 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 :  2/7 hits
                    Japanese roll dice for 1 armour and 1 infantry in Malaya, round 2 :  1/2 hits
                    1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Malaya
                British win, taking Malaya from Japanese with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour and 1 infantry
            Battle in Gibraltar
                British attack with 1 armour and 3 infantry
                Germans defend with 1 harbour; Italians defend with 1 fighter
                    British roll dice for 1 armour and 3 infantry in Gibraltar, round 2 :  1/4 hits
                    Germans roll dice for 1 fighter in Gibraltar, round 2 :  1/1 hits
                    1 fighter owned by the Italians and 1 infantry owned by the British lost in Gibraltar
                British win, taking Gibraltar from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Italians: 1 fighter
            Battle in Rostov
                British attack with 1 artillery and 3 infantry
                Germans defend with 2 infantry
                    British roll dice for 1 artillery and 3 infantry in Rostov, round 2 :  1/4 hits
                    Germans roll dice for 2 infantry in Rostov, round 2 :  1/2 hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov
                    British roll dice for 1 artillery and 2 infantry in Rostov, round 3 :  3/3 hits
                    Germans roll dice for 1 infantry in Rostov, round 3 :  0/1 hits
                    1 infantry owned by the Germans lost in Rostov
                British win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for British: 1 infantry
Non Combat Move - British
            1 fighter moved from Hunan to Anhwe
            1 infantry moved from Hunan to Kiangsi
            1 aaGun, 3 infantry and 1 mech_infantry moved from Hunan to Anhwe
            1 aaGun, 1 artillery and 8 infantry moved from Burma to Yunnan
            1 mech_infantry moved from India to Yunnan
            3 infantry moved from India to Burma
            2 infantry moved from Trans-Jordan to Iraq
            6 mech_infantrys moved from Egypt to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 bomber, 1 fighter and 1 tactical_bomber moved from Tunisia to Egypt
            1 fighter and 1 tactical_bomber moved from Malaya to Shan State
Place Units - British
            1 transport placed in 106 Sea Zone
            3 infantry placed in Iraq
            British undo move 2.
            1 armour and 2 infantry placed in Iraq
            1 infantry and 2 mech_infantrys placed in Egypt
            British undo move 3.
            British undo move 2.
            1 armour and 2 mech_infantrys placed in Union of South Africa
            3 infantry placed in Iraq
            3 infantry placed in Egypt
Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5
            British collect 38 PUs (2 lost to blockades); end with 38 PUs
Place Units - UK_Pacific
            1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
            UK_Pacific collect 13 PUs; end with 13 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Some Units in India change ownership: 1 artillery and 3 infantry
Ur turn
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 submarine moved from 41 Sea Zone to 37 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
            2 infantry moved from 49 Sea Zone to Solomon Islands
            2 fighters moved from Shan State to Anhwe
Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat - ANZAC
            Battle in Borneo
            Battle in Philippines
            Battle in Solomon Islands
                ANZAC attack with 2 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 2 infantry in Solomon Islands, round 2 :  1/2 hits
                    Japanese roll dice for 1 artillery in Solomon Islands, round 2 :  1/1 hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands
                ANZAC win, taking Borneo from Japanese, taking Philippines from Japanese, taking Solomon Islands from Japanese with 1 infantry remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in 37 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 :  1/1 hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 :  1/1 hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
                ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French