@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 armour, 2 infantry and 8 submarines; Remaining resources: 6 SuicideAttackTokens; 3 PUs;
Combat Move - Japanese
2 armour and 2 mech_infantrys moved from Tsinghai to Caucasus
Japanese take Kazakhstan from Russians
Japanese take Caucasus from Russians
1 mech_infantry moved from Szechwan to Kazakhstan
2 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Shensi to Tsinghai
1 armour moved from Suiyuyan to Central Mongolia
Japanese take Central Mongolia from Russians
1 mech_infantry moved from Chahar to Central Mongolia
1 armour and 1 mech_infantry moved from Central Mongolia to Ulaanbaatar
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Ulaanbaatar
1 armour moved from Sakha to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Kweichow
1 armour moved from Anhwe to Szechwan
1 armour moved from Hunan to Szechwan
3 mech_infantrys moved from French Indo China to Szechwan
1 armour moved from Yunnan to Anhwe
1 armour moved from Yunnan to Hunan
8 armour moved from Yunnan to Sikang
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 destroyers moved from 6 Sea Zone to 17 Sea Zone
2 carriers moved from 33 Sea Zone to 17 Sea Zone
1 battleship, 5 carriers, 1 cruiser and 2 destroyers moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 33 Sea Zone to 62 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
2 transports moved from 33 Sea Zone to 47 Sea Zone
2 infantry moved from New Britain to 47 Sea Zone
2 infantry and 2 transports moved from 47 Sea Zone to 49 Sea Zone
2 infantry moved from Solomon Islands to 49 Sea Zone
4 infantry and 2 transports moved from 49 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
4 fighters and 3 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
3 fighters moved from 33 Sea Zone to 31 Sea Zone
1 fighter moved from 33 Sea Zone to Iwo Jima
Combat - Japanese
Battle in 62 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 17 Sea Zone
Japanese attack with 2 carriers, 2 destroyers and 3 transports
Americans defend with 1 transport
Japanese win with 2 carriers, 2 destroyers and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Iwo Jima
Japanese attack with 3 artilleries, 1 fighter and 3 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Iwo Jima from Americans with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Ulaanbaatar
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 3 infantry
Shoot! I knew I forgot something. I had meant to send in the 3 planes from Japan into the Mongolian fight. I redid this turn so many times that I forgot to check on that. If it’s OK, I’ll roll thm here and edit in the result later.
first round attack by 3 fighters
Rolls: 3@3; Total Hits: 13@3: (6, 3, 5)
For simplicity, and to avoid mixing dice, I went ahead and retreated after round 1.
So in round 2, it’s 2 tanks and 3 fighters against 2 Inf
Rolls: 5@3; Total Hits: 25@3: (6, 6, 6, 2, 3)
Rolls: 2@2; Total Hits: 02@2: (5, 3)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 armour, 2 infantry and 8 submarines; Remaining resources: 6 SuicideAttackTokens; 3 PUs;
Combat Move - Japanese
2 armour and 2 mech_infantrys moved from Tsinghai to Caucasus
Japanese take Kazakhstan from Russians
Japanese take Caucasus from Russians
1 mech_infantry moved from Szechwan to Kazakhstan
2 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Shensi to Tsinghai
1 armour moved from Suiyuyan to Central Mongolia
Japanese take Central Mongolia from Russians
1 mech_infantry moved from Chahar to Central Mongolia
1 armour and 1 mech_infantry moved from Central Mongolia to Ulaanbaatar
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Ulaanbaatar
1 armour moved from Sakha to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Kweichow
1 armour moved from Anhwe to Szechwan
1 armour moved from Hunan to Szechwan
3 mech_infantrys moved from French Indo China to Szechwan
1 armour moved from Yunnan to Anhwe
1 armour moved from Yunnan to Hunan
8 armour moved from Yunnan to Sikang
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 destroyers moved from 6 Sea Zone to 17 Sea Zone
2 carriers moved from 33 Sea Zone to 17 Sea Zone
1 battleship, 5 carriers, 1 cruiser and 2 destroyers moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 33 Sea Zone to 62 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
2 transports moved from 33 Sea Zone to 47 Sea Zone
2 infantry moved from New Britain to 47 Sea Zone
2 infantry and 2 transports moved from 47 Sea Zone to 49 Sea Zone
2 infantry moved from Solomon Islands to 49 Sea Zone
4 infantry and 2 transports moved from 49 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
4 fighters and 3 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
3 fighters moved from 33 Sea Zone to 31 Sea Zone
1 fighter moved from 33 Sea Zone to Iwo Jima
Combat - Japanese
Battle in 62 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 17 Sea Zone
Japanese attack with 2 carriers, 2 destroyers and 3 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 2 carriers, 2 destroyers and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Iwo Jima
Japanese attack with 3 artilleries, 1 fighter and 3 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 3 artilleries, 1 fighter and 3 infantry in Iwo Jima, round 2 : 3/7 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Iwo Jima, round 2 : 2/2 hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Ulaanbaatar
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 3 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Ulaanbaatar, round 2 : 0/3 hits
Russians roll dice for 3 infantry in Ulaanbaatar, round 2 : 1/3 hits
1 mech_infantry owned by the Japanese lost in Ulaanbaatar
2 armour owned by the Japanese retreated to Central Mongolia
Russians win with 3 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in 31 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 30 Sea Zone
Japanese attack with 4 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 4 fighters and 3 tactical_bombers in 30 Sea Zone, round 2 : 4/7 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 4 infantry, 2 tactical_bombers and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 2 tactical_bombers and 2 transports in 54 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Americans with 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 62 Sea Zone to 54 Sea Zone
4 fighters and 3 tactical_bombers moved from 30 Sea Zone to 54 Sea Zone
3 fighters moved from 31 Sea Zone to 17 Sea Zone
1 fighter moved from Iwo Jima to 17 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 17 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 24 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 23 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ulaanbaatar: 3 infantry
EDIT: Removing units owned by Japanese from Central Mongolia: 2 armour
EDIT: Changing ownership of Ulaanbaatar from Russians to Japanese
EDIT: Adding units owned by Japanese to Ulaanbaatar: 2 armour
EDIT: Adding units owned by Japanese to Amur: 3 fighters
EDIT: Removing units owned by Japanese from Japan: 3 fighters
EDIT: Removing units owned by Japanese from Caroline Islands: 3 fighters
EDIT: Adding units owned by Japanese to Japan: 3 fighters
EDIT: Turning off Edit Mode
2 armour and 1 infantry placed in Shantung
2 armour and 1 infantry placed in French Indo China
8 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 73 PUs; end with 76 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 89 PUs
Guh. What a mess. Forgot to set up blockers too. I shouldn’t be multitasking so much on these complex Japan turns!
I hope everything’s OK.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 armour, 2 infantry and 8 submarines; Remaining resources: 6 SuicideAttackTokens; 3 PUs;
Combat Move - Japanese
2 armour and 2 mech_infantrys moved from Tsinghai to Caucasus
Japanese take Kazakhstan from Russians
Japanese take Caucasus from Russians
1 mech_infantry moved from Szechwan to Kazakhstan
2 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Shensi to Tsinghai
1 armour moved from Suiyuyan to Central Mongolia
Japanese take Central Mongolia from Russians
1 mech_infantry moved from Chahar to Central Mongolia
1 armour and 1 mech_infantry moved from Central Mongolia to Ulaanbaatar
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Ulaanbaatar
1 armour moved from Sakha to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Kweichow
1 armour moved from Anhwe to Szechwan
1 armour moved from Hunan to Szechwan
3 mech_infantrys moved from French Indo China to Szechwan
1 armour moved from Yunnan to Anhwe
1 armour moved from Yunnan to Hunan
8 armour moved from Yunnan to Sikang
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 destroyers moved from 6 Sea Zone to 17 Sea Zone
2 carriers moved from 33 Sea Zone to 17 Sea Zone
1 battleship, 5 carriers, 1 cruiser and 2 destroyers moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 33 Sea Zone to 62 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
2 transports moved from 33 Sea Zone to 47 Sea Zone
2 infantry moved from New Britain to 47 Sea Zone
2 infantry and 2 transports moved from 47 Sea Zone to 49 Sea Zone
2 infantry moved from Solomon Islands to 49 Sea Zone
4 infantry and 2 transports moved from 49 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
4 fighters and 3 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
3 fighters moved from 33 Sea Zone to 31 Sea Zone
1 fighter moved from 33 Sea Zone to Iwo Jima
Combat - Japanese
Battle in 62 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 17 Sea Zone
Japanese attack with 2 carriers, 2 destroyers and 3 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 2 carriers, 2 destroyers and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Iwo Jima
Japanese attack with 3 artilleries, 1 fighter and 3 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 3 artilleries, 1 fighter and 3 infantry in Iwo Jima, round 2 : 3/7 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Iwo Jima, round 2 : 2/2 hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Ulaanbaatar
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 3 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Ulaanbaatar, round 2 : 0/3 hits
Russians roll dice for 3 infantry in Ulaanbaatar, round 2 : 1/3 hits
1 mech_infantry owned by the Japanese lost in Ulaanbaatar
2 armour owned by the Japanese retreated to Central Mongolia
Russians win with 3 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in 31 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 30 Sea Zone
Japanese attack with 4 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 4 fighters and 3 tactical_bombers in 30 Sea Zone, round 2 : 4/7 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 4 infantry, 2 tactical_bombers and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 2 tactical_bombers and 2 transports in 54 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Americans with 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 62 Sea Zone to 54 Sea Zone
4 fighters and 3 tactical_bombers moved from 30 Sea Zone to 54 Sea Zone
3 fighters moved from 31 Sea Zone to 17 Sea Zone
1 fighter moved from Iwo Jima to 17 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 17 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 24 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 23 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ulaanbaatar: 3 infantry
EDIT: Removing units owned by Japanese from Central Mongolia: 2 armour
EDIT: Changing ownership of Ulaanbaatar from Russians to Japanese
EDIT: Adding units owned by Japanese to Ulaanbaatar: 2 armour
EDIT: Adding units owned by Japanese to Amur: 3 fighters
EDIT: Removing units owned by Japanese from Japan: 3 fighters
EDIT: Removing units owned by Japanese from Caroline Islands: 3 fighters
EDIT: Adding units owned by Japanese to Japan: 3 fighters
EDIT: Turning off Edit Mode
2 armour and 1 infantry placed in Shantung
2 armour and 1 infantry placed in French Indo China
8 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 73 PUs; end with 76 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Sikang: 1 mech_infantry
EDIT: Adding units owned by Japanese to Caucasus: 1 mech_infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers and 2 fighters; Remaining resources: 4 PUs;
Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Germans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 fighter moved from Gibraltar to 109 Sea Zone
1 bomber moved from Persia to 98 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 94 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 bomber moved from Persia to 98 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
2 fighters moved from 26 Sea Zone to 23 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
1 infantry and 1 mech_infantry moved from 49 Sea Zone to Solomon Islands
5 fighters moved from Western United States to 26 Sea Zone
3 fighters moved from 26 Sea Zone to 23 Sea Zone
1 artillery moved from Southeast Mexico to Central America
1 bomber moved from Persia to 98 Sea Zone
Combat - Americans
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 98 Sea Zone
Americans attack with 3 bombers and 1 submarine
Italians defend with 1 destroyer and 1 transport
Americans win, taking 98 Sea Zone from Italians with 3 bombers and 1 submarine remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Solomon Islands
Battle in 23 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Solomon Islands from Japanese with 5 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
5 fighters moved from 23 Sea Zone to 26 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
3 bombers moved from 98 Sea Zone to Persia
2 fighters moved from Belgian Congo to Trans-Jordan
3 fighters moved from Gibraltar to Trans-Jordan
1 fighter moved from 109 Sea Zone to United Kingdom
Place Units - Americans
2 carriers and 2 destroyers placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - British
British buy 5 armour, 3 infantry and 1 mech_infantry; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
1 destroyer moved from 123 Sea Zone to 119 Sea Zone
1 fighter moved from Gibraltar to 119 Sea Zone
2 fighters moved from Gibraltar to Trans-Jordan
Combat - British
Battle in 119 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
retreated to 119 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Non Combat Move - British
1 fighter moved from 119 Sea Zone to Scotland
Place Units - British
3 infantry placed in Iraq
3 armour placed in Persia
2 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
British collect 34 PUs; end with 39 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 armour and 1 destroyer; Remaining resources: 3 PUs;
Combat Move - Italians
4 armour and 4 fighters moved from Egypt to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 4 armour and 4 fighters
British defend with 1 armour, 2 fighters and 1 mech_infantry; Americans defend with 5 fighters
Italians roll dice for 4 armour and 4 fighters in Trans-Jordan, round 2 : 5/8 hits
British roll dice for 1 armour, 7 fighters and 1 mech_infantry in Trans-Jordan, round 2 : 5/9 hits
1 mech_infantry owned by the British, 1 fighter owned by the Italians, 2 fighters owned by the British, 4 armour owned by the Italians, 1 armour owned by the British and 1 fighter owned by the Americans lost in Trans-Jordan
retreated to Trans-Jordan
British win with 4 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 4 armour and 1 fighter
Casualties for British: 1 armour, 2 fighters and 1 mech_infantry
Casualties for Americans: 1 fighter
Non Combat Move - Italians
3 fighters moved from Trans-Jordan to Egypt
4 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 95 Sea Zone
3 armour placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,2,4,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
Italians collect 8 PUs (5 lost to blockades); end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 bombers and 3 fighters moved from Egypt to Trans-Jordan
3 fighters moved from Western Germany to Southern Italy
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Novgorod to Vologda
2 mech_infantrys moved from Novgorod to Smolensk
1 infantry moved from Eastern Poland to Bessarabia
1 bomber moved from Novgorod to Bessarabia
1 fighter moved from Novgorod to Belarus
1 fighter moved from Novgorod to Smolensk
1 bomber moved from Novgorod to Vologda
1 bomber moved from Novgorod to Smolensk
9 mech_infantrys moved from Germany to Eastern Poland
Combat - Germans
Battle in Trans-Jordan
Germans attack with 4 bombers and 3 fighters
Americans defend with 4 fighters
Germans roll dice for 4 bombers and 3 fighters in Trans-Jordan, round 2 : 5/7 hits
British roll dice for 4 fighters in Trans-Jordan, round 2 : 0/4 hits
4 fighters owned by the Americans lost in Trans-Jordan
Germans win with 4 bombers and 3 fighters remaining. Battle score for attacker is 40
Casualties for Americans: 4 fighters
Battle in Smolensk
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 2 mech_infantrys
Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Smolensk, round 2 : 0/4 hits
Russians roll dice for 2 mech_infantrys in Smolensk, round 2 : 1/2 hits
1 mech_infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Smolensk, round 3 : 2/3 hits
Russians roll dice for 2 mech_infantrys in Smolensk, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Smolensk
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 mech_infantrys
Battle in Vologda
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Germans roll dice for 1 bomber in Vologda, round 3 : 0/1 hits
Russians roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits
Germans roll dice for 1 bomber in Vologda, round 4 : 1/1 hits
Russians roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits
1 mech_infantry owned by the Russians lost in Vologda
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bessarabia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Bessarabia to Southern Italy
1 bomber moved from Smolensk to Western Germany
1 bomber moved from Vologda to Novgorod
1 fighter moved from Belarus to Novgorod
1 fighter moved from Smolensk to Novgorod
3 fighters moved from Trans-Jordan to Egypt
4 bombers moved from Trans-Jordan to Southern Italy
Place Units - Germans
1 fighter placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 9 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,3,6,4
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 bombers and 3 fighters moved from Egypt to Trans-Jordan
3 fighters moved from Western Germany to Southern Italy
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Novgorod to Vologda
2 mech_infantrys moved from Novgorod to Smolensk
1 infantry moved from Eastern Poland to Bessarabia
1 bomber moved from Novgorod to Bessarabia
1 fighter moved from Novgorod to Belarus
1 fighter moved from Novgorod to Smolensk
1 bomber moved from Novgorod to Vologda
1 bomber moved from Novgorod to Smolensk
9 mech_infantrys moved from Germany to Eastern Poland
Combat - Germans
Battle in Trans-Jordan
Germans attack with 4 bombers and 3 fighters
Americans defend with 4 fighters
Germans roll dice for 4 bombers and 3 fighters in Trans-Jordan, round 2 : 5/7 hits
British roll dice for 4 fighters in Trans-Jordan, round 2 : 0/4 hits
4 fighters owned by the Americans lost in Trans-Jordan
Germans win with 4 bombers and 3 fighters remaining. Battle score for attacker is 40
Casualties for Americans: 4 fighters
Battle in Smolensk
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 2 mech_infantrys
Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Smolensk, round 2 : 0/4 hits
Russians roll dice for 2 mech_infantrys in Smolensk, round 2 : 1/2 hits
1 mech_infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Smolensk, round 3 : 2/3 hits
Russians roll dice for 2 mech_infantrys in Smolensk, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Smolensk
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 mech_infantrys
Battle in Vologda
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Germans roll dice for 1 bomber in Vologda, round 3 : 0/1 hits
Russians roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits
Germans roll dice for 1 bomber in Vologda, round 4 : 1/1 hits
Russians roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits
1 mech_infantry owned by the Russians lost in Vologda
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bessarabia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Bessarabia to Southern Italy
1 bomber moved from Smolensk to Western Germany
1 bomber moved from Vologda to Novgorod
1 fighter moved from Belarus to Novgorod
1 fighter moved from Smolensk to Novgorod
3 fighters moved from Trans-Jordan to Egypt
4 bombers moved from Trans-Jordan to Southern Italy
Place Units - Germans
1 fighter placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 9 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,3,6,4
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 5 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Belarus
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Ukraine to Rostov
1 infantry moved from Western Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Russia to Bessarabia
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Belarus
1 infantry moved from Dzavhan to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Dzavhan to Yenisey
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Bessarabia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Belarus
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
retreated to Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
6 aaGuns, 4 armour, 30 artilleries, 54 infantry and 23 mech_infantrys moved from Western Ukraine to Bryansk
2 fighters moved from Belarus to Bryansk
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 artillery and 5 infantry moved from Russia to Bryansk
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 27 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 armour, 3 artilleries, 1 carrier, 5 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery and 1 transport moved from 17 Sea Zone to 25 Sea Zone
1 artillery moved from 25 Sea Zone to Midway
2 infantry and 1 transport moved from 54 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
2 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
5 fighters and 5 tactical_bombers moved from 54 Sea Zone to Solomon Islands
1 battleship, 5 carriers, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 49 Sea Zone
1 destroyer moved from 24 Sea Zone to 30 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
4 fighters moved from 17 Sea Zone to 25 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 carriers and 1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 infantry moved from French Indo China to Shan State
1 artillery moved from Yunnan to Shan State
2 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
1 mech_infantry moved from Kazakhstan to Northwest Persia
2 infantry moved from Kazakhstan to Caucasus
8 armour moved from Sikang to Caucasus
2 armour and 3 mech_infantrys moved from Szechwan to Kazakhstan
2 armour moved from French Indo China to Szechwan
1 mech_infantry moved from Kweichow to Sikang
1 armour moved from Ulaanbaatar to Yakut S.S.R.
1 armour moved from Soviet Far East to Amur
1 fighter moved from Amur to Yakut S.S.R.
1 armour moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 armour moved from Dzavhan to Yakut S.S.R.
1 armour moved from Anhwe to Yunnan
1 armour moved from Hunan to Szechwan
1 armour moved from Shantung to Kweichow
1 armour moved from Shantung to Hunan
1 infantry moved from Shantung to Anhwe
2 fighters moved from Amur to 6 Sea Zone
Combat - Japanese
Battle in 49 Sea Zone
Japanese attack with 1 battleship, 5 carriers, 1 cruiser, 1 destroyer and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 49 Sea Zone
Japanese win with 1 battleship, 5 carriers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Solomon Islands
Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Solomon Islands, round 2 : 8/12 hits
ANZAC roll dice for 1 infantry and 1 mech_infantry in Solomon Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Solomon Islands
Japanese win, taking Solomon Islands from ANZAC with 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Wake Island
Battle in 25 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 fighters and 1 transport in 25 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking Wake Island from Americans with 4 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Midway
Battle in Johnston Island
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 artillery in Shan State, round 4 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
UK_Pacific win, taking Midway from Americans, taking Johnston Island from Americans with no units remaining. Battle score for attacker is -4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 2 armour and 1 fighter
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 fighter in Yakut S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Northwest Persia
Japanese attack with 2 armour and 4 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 2 armour and 4 mech_infantrys in Northwest Persia, round 2 : 1/6 hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Northwest Persia
Japanese win, taking Northwest Persia from British with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 fighter moved from Yakut S.S.R. to Amur
5 fighters moved from Solomon Islands to 49 Sea Zone
5 tactical_bombers moved from Solomon Islands to 49 Sea Zone
4 fighters moved from 25 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
Place Units - Japanese
1 carrier and 3 transports placed in 6 Sea Zone
2 armour and 1 infantry placed in Shantung
2 armour and 1 infantry placed in French Indo China
3 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 72 PUs; end with 73 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 fighters, 3 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 fighter moved from 26 Sea Zone to 31 Sea Zone
4 fighters moved from 26 Sea Zone to 30 Sea Zone
4 fighters moved from 26 Sea Zone to 30 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 30 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea Zone
Combat - Americans
Battle in 30 Sea Zone
Americans attack with 1 destroyer and 10 fighters
Japanese defend with 1 destroyer and 1 transport
Americans win with 1 destroyer and 9 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in French West Africa
Battle in 25 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win, taking French West Africa from Neutral_Axis with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 fighter moved from 31 Sea Zone to 26 Sea Zone
9 fighters moved from 30 Sea Zone to 26 Sea Zone
3 bombers moved from Persia to India
Place Units - Americans
3 fighters and 3 infantry placed in Western United States
2 submarines and 2 transports placed in 10 Sea Zone
Americans undo move 1.
3 submarines placed in 10 Sea Zone
3 infantry placed in Western United States
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 3 artilleries, 1 infantry and 4 mech_infantrys; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 7 PUs;
Combat Move - British
1 fighter moved from Scotland to Gibraltar
1 armour moved from French Central Africa to French Equatorial Africa
1 infantry moved from Iraq to Trans-Jordan
2 infantry moved from Iraq to Northwest Persia
3 armour, 1 fighter and 1 mech_infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from French Equatorial Africa to Belgian Congo
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Northwest Persia
British attack with 3 armour, 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 2 armour and 4 mech_infantrys
British win, taking Northwest Persia from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 2 armour, 2 infantry and 1 mech_infantry
Casualties for Japanese: 2 armour and 4 mech_infantrys
Non Combat Move - British
1 fighter moved from Northwest Persia to Persia
3 aaGuns, 11 artilleries and 23 infantry moved from India to Burma
Place Units - British
3 artilleries placed in Iraq
3 mech_infantrys placed in Persia
British undo move 2.
1 armour, 1 infantry and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Union of South Africa
British undo move 3.
British undo move 2.
1 infantry and 2 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
British collect 32 PUs (2 lost to blockades); end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 14 PUs total
Just saw the result of TJ, costly…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 armour; Remaining resources: 1 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
3 armour and 3 fighters moved from Egypt to Belgian Congo
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
1 armour moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 destroyer
Americans defend with 1 submarine
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Bessarabia
Italians attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Bessarabia, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Bessarabia
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bessarabia, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bessarabia, round 4 : 3/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belgian Congo
Italians attack with 3 armour and 3 fighters
British defend with 3 armour and 2 mech_infantrys
Italians roll dice for 3 armour and 3 fighters in Belgian Congo, round 2 : 3/6 hits
British roll dice for 3 armour and 2 mech_infantrys in Belgian Congo, round 2 : 0/5 hits
2 mech_infantrys owned by the British and 1 armour owned by the British lost in Belgian Congo
Italians roll dice for 3 armour and 3 fighters in Belgian Congo, round 3 : 2/6 hits
British roll dice for 2 armour in Belgian Congo, round 3 : 2/2 hits
2 armour owned by the Italians and 2 armour owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 armour and 3 fighters remaining. Battle score for attacker is 14
Casualties for British: 3 armour and 2 mech_infantrys
Casualties for Italians: 2 armour
Non Combat Move - Italians
3 fighters moved from Belgian Congo to Egypt
4 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
3 armour placed in Egypt
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Combat Move - French
Turn Complete - French