@Jacob16 Hi, sorry for this but I have been feeling a little burnt out of late plus I have school starting soon and want to make the smart decision to stop it here. Thanks for understanding. Feel free to claim the game if you would like.
17L BM 3.3 Shin Ji (axis) vs Giallo (allies) rematch
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Italians
1 mech_infantry moved from Western Ukraine to Belarus
Russians take Belarus from Italians
1 mech_infantry moved from Russia to Vologda
2 mech_infantrys moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to VologdaCombat - Russians
Battle in Bessarabia
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Bessarabia from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Vologda
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Smolensk from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
5 mech_infantrys moved from Russia to Western Ukraine
1 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Russia to Western UkrainePlace Units - Russians
1 artillery, 1 fighter and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry
EDIT: Adding units owned by Russians to Ulaanbaatar: 2 infantry
EDIT: Removing units owned by Russians from Olgiy: 2 infantry
EDIT: Adding units owned by Russians to Dzavhan: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 armour, 2 infantry and 8 submarines; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
2 armour and 2 mech_infantrys moved from Tsinghai to Caucasus
Japanese take Kazakhstan from Russians
Japanese take Caucasus from Russians
1 mech_infantry moved from Szechwan to Kazakhstan
2 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Shensi to Tsinghai
1 armour moved from Suiyuyan to Central Mongolia
Japanese take Central Mongolia from Russians
1 mech_infantry moved from Chahar to Central Mongolia
1 armour and 1 mech_infantry moved from Central Mongolia to Ulaanbaatar
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Ulaanbaatar
1 armour moved from Sakha to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Kweichow
1 armour moved from Anhwe to Szechwan
1 armour moved from Hunan to Szechwan
3 mech_infantrys moved from French Indo China to Szechwan
1 armour moved from Yunnan to Anhwe
1 armour moved from Yunnan to Hunan
8 armour moved from Yunnan to Sikang
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 destroyers moved from 6 Sea Zone to 17 Sea Zone
2 carriers moved from 33 Sea Zone to 17 Sea Zone
1 battleship, 5 carriers, 1 cruiser and 2 destroyers moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 33 Sea Zone to 62 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
2 transports moved from 33 Sea Zone to 47 Sea Zone
2 infantry moved from New Britain to 47 Sea Zone
2 infantry and 2 transports moved from 47 Sea Zone to 49 Sea Zone
2 infantry moved from Solomon Islands to 49 Sea Zone
4 infantry and 2 transports moved from 49 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
4 fighters and 3 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
3 fighters moved from 33 Sea Zone to 31 Sea Zone
1 fighter moved from 33 Sea Zone to Iwo JimaCombat - Japanese
Battle in 62 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 17 Sea Zone
Japanese attack with 2 carriers, 2 destroyers and 3 transports
Americans defend with 1 transport
Japanese win with 2 carriers, 2 destroyers and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Iwo Jima
Japanese attack with 3 artilleries, 1 fighter and 3 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Iwo Jima from Americans with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Ulaanbaatar
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 3 infantry -
Shoot! I knew I forgot something. I had meant to send in the 3 planes from Japan into the Mongolian fight. I redid this turn so many times that I forgot to check on that. If it’s OK, I’ll roll thm here and edit in the result later.
first round attack by 3 fighters
Rolls: 3@3; Total Hits: 13@3: (6, 3, 5)
-
For simplicity, and to avoid mixing dice, I went ahead and retreated after round 1.
So in round 2, it’s 2 tanks and 3 fighters against 2 Inf
Rolls: 5@3; Total Hits: 25@3: (6, 6, 6, 2, 3)
Rolls: 2@2; Total Hits: 02@2: (5, 3)
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 armour, 2 infantry and 8 submarines; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
2 armour and 2 mech_infantrys moved from Tsinghai to Caucasus
Japanese take Kazakhstan from Russians
Japanese take Caucasus from Russians
1 mech_infantry moved from Szechwan to Kazakhstan
2 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Shensi to Tsinghai
1 armour moved from Suiyuyan to Central Mongolia
Japanese take Central Mongolia from Russians
1 mech_infantry moved from Chahar to Central Mongolia
1 armour and 1 mech_infantry moved from Central Mongolia to Ulaanbaatar
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Ulaanbaatar
1 armour moved from Sakha to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Kweichow
1 armour moved from Anhwe to Szechwan
1 armour moved from Hunan to Szechwan
3 mech_infantrys moved from French Indo China to Szechwan
1 armour moved from Yunnan to Anhwe
1 armour moved from Yunnan to Hunan
8 armour moved from Yunnan to Sikang
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 destroyers moved from 6 Sea Zone to 17 Sea Zone
2 carriers moved from 33 Sea Zone to 17 Sea Zone
1 battleship, 5 carriers, 1 cruiser and 2 destroyers moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 33 Sea Zone to 62 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
2 transports moved from 33 Sea Zone to 47 Sea Zone
2 infantry moved from New Britain to 47 Sea Zone
2 infantry and 2 transports moved from 47 Sea Zone to 49 Sea Zone
2 infantry moved from Solomon Islands to 49 Sea Zone
4 infantry and 2 transports moved from 49 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
4 fighters and 3 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
3 fighters moved from 33 Sea Zone to 31 Sea Zone
1 fighter moved from 33 Sea Zone to Iwo JimaCombat - Japanese
Battle in 62 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 17 Sea Zone
Japanese attack with 2 carriers, 2 destroyers and 3 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 2 carriers, 2 destroyers and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Iwo Jima
Japanese attack with 3 artilleries, 1 fighter and 3 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 3 artilleries, 1 fighter and 3 infantry in Iwo Jima, round 2 : 3/7 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Iwo Jima, round 2 : 2/2 hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Ulaanbaatar
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 3 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Ulaanbaatar, round 2 : 0/3 hits
Russians roll dice for 3 infantry in Ulaanbaatar, round 2 : 1/3 hits
1 mech_infantry owned by the Japanese lost in Ulaanbaatar
2 armour owned by the Japanese retreated to Central Mongolia
Russians win with 3 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in 31 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 30 Sea Zone
Japanese attack with 4 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 4 fighters and 3 tactical_bombers in 30 Sea Zone, round 2 : 4/7 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 4 infantry, 2 tactical_bombers and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 2 tactical_bombers and 2 transports in 54 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Americans with 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 62 Sea Zone to 54 Sea Zone
4 fighters and 3 tactical_bombers moved from 30 Sea Zone to 54 Sea Zone
3 fighters moved from 31 Sea Zone to 17 Sea Zone
1 fighter moved from Iwo Jima to 17 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 17 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 24 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 23 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ulaanbaatar: 3 infantry
EDIT: Removing units owned by Japanese from Central Mongolia: 2 armour
EDIT: Changing ownership of Ulaanbaatar from Russians to Japanese
EDIT: Adding units owned by Japanese to Ulaanbaatar: 2 armour
EDIT: Adding units owned by Japanese to Amur: 3 fighters
EDIT: Removing units owned by Japanese from Japan: 3 fighters
EDIT: Removing units owned by Japanese from Caroline Islands: 3 fighters
EDIT: Adding units owned by Japanese to Japan: 3 fighters
EDIT: Turning off Edit Mode
2 armour and 1 infantry placed in Shantung
2 armour and 1 infantry placed in French Indo China
8 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 73 PUs; end with 76 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 89 PUs -
Guh. What a mess. Forgot to set up blockers too. I shouldn’t be multitasking so much on these complex Japan turns!
I hope everything’s OK.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 armour, 2 infantry and 8 submarines; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
2 armour and 2 mech_infantrys moved from Tsinghai to Caucasus
Japanese take Kazakhstan from Russians
Japanese take Caucasus from Russians
1 mech_infantry moved from Szechwan to Kazakhstan
2 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Shensi to Tsinghai
1 armour moved from Suiyuyan to Central Mongolia
Japanese take Central Mongolia from Russians
1 mech_infantry moved from Chahar to Central Mongolia
1 armour and 1 mech_infantry moved from Central Mongolia to Ulaanbaatar
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Ulaanbaatar
1 armour moved from Sakha to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Kweichow
1 armour moved from Anhwe to Szechwan
1 armour moved from Hunan to Szechwan
3 mech_infantrys moved from French Indo China to Szechwan
1 armour moved from Yunnan to Anhwe
1 armour moved from Yunnan to Hunan
8 armour moved from Yunnan to Sikang
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 destroyers moved from 6 Sea Zone to 17 Sea Zone
2 carriers moved from 33 Sea Zone to 17 Sea Zone
1 battleship, 5 carriers, 1 cruiser and 2 destroyers moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 33 Sea Zone to 62 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
2 transports moved from 33 Sea Zone to 47 Sea Zone
2 infantry moved from New Britain to 47 Sea Zone
2 infantry and 2 transports moved from 47 Sea Zone to 49 Sea Zone
2 infantry moved from Solomon Islands to 49 Sea Zone
4 infantry and 2 transports moved from 49 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
4 fighters and 3 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
3 fighters moved from 33 Sea Zone to 31 Sea Zone
1 fighter moved from 33 Sea Zone to Iwo JimaCombat - Japanese
Battle in 62 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 17 Sea Zone
Japanese attack with 2 carriers, 2 destroyers and 3 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 2 carriers, 2 destroyers and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Iwo Jima
Japanese attack with 3 artilleries, 1 fighter and 3 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 3 artilleries, 1 fighter and 3 infantry in Iwo Jima, round 2 : 3/7 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Iwo Jima, round 2 : 2/2 hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Ulaanbaatar
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 3 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Ulaanbaatar, round 2 : 0/3 hits
Russians roll dice for 3 infantry in Ulaanbaatar, round 2 : 1/3 hits
1 mech_infantry owned by the Japanese lost in Ulaanbaatar
2 armour owned by the Japanese retreated to Central Mongolia
Russians win with 3 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in 31 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 30 Sea Zone
Japanese attack with 4 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 4 fighters and 3 tactical_bombers in 30 Sea Zone, round 2 : 4/7 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 4 infantry, 2 tactical_bombers and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 2 tactical_bombers and 2 transports in 54 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Americans with 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 62 Sea Zone to 54 Sea Zone
4 fighters and 3 tactical_bombers moved from 30 Sea Zone to 54 Sea Zone
3 fighters moved from 31 Sea Zone to 17 Sea Zone
1 fighter moved from Iwo Jima to 17 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 17 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 24 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 23 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ulaanbaatar: 3 infantry
EDIT: Removing units owned by Japanese from Central Mongolia: 2 armour
EDIT: Changing ownership of Ulaanbaatar from Russians to Japanese
EDIT: Adding units owned by Japanese to Ulaanbaatar: 2 armour
EDIT: Adding units owned by Japanese to Amur: 3 fighters
EDIT: Removing units owned by Japanese from Japan: 3 fighters
EDIT: Removing units owned by Japanese from Caroline Islands: 3 fighters
EDIT: Adding units owned by Japanese to Japan: 3 fighters
EDIT: Turning off Edit Mode
2 armour and 1 infantry placed in Shantung
2 armour and 1 infantry placed in French Indo China
8 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 73 PUs; end with 76 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Sikang: 1 mech_infantry
EDIT: Adding units owned by Japanese to Caucasus: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers and 2 fighters; Remaining resources: 4 PUs;Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Germans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 fighter moved from Gibraltar to 109 Sea Zone
1 bomber moved from Persia to 98 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 94 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 bomber moved from Persia to 98 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
2 fighters moved from 26 Sea Zone to 23 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
1 infantry and 1 mech_infantry moved from 49 Sea Zone to Solomon Islands
5 fighters moved from Western United States to 26 Sea Zone
3 fighters moved from 26 Sea Zone to 23 Sea Zone
1 artillery moved from Southeast Mexico to Central America
1 bomber moved from Persia to 98 Sea ZoneCombat - Americans
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 98 Sea Zone
Americans attack with 3 bombers and 1 submarine
Italians defend with 1 destroyer and 1 transport
Americans win, taking 98 Sea Zone from Italians with 3 bombers and 1 submarine remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Solomon Islands
Battle in 23 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Solomon Islands from Japanese with 5 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
5 fighters moved from 23 Sea Zone to 26 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
3 bombers moved from 98 Sea Zone to Persia
2 fighters moved from Belgian Congo to Trans-Jordan
3 fighters moved from Gibraltar to Trans-Jordan
1 fighter moved from 109 Sea Zone to United KingdomPlace Units - Americans
2 carriers and 2 destroyers placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - British
British buy 5 armour, 3 infantry and 1 mech_infantry; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
1 destroyer moved from 123 Sea Zone to 119 Sea Zone
1 fighter moved from Gibraltar to 119 Sea Zone
2 fighters moved from Gibraltar to Trans-JordanCombat - British
Battle in 119 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
retreated to 119 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyerNon Combat Move - British
1 fighter moved from 119 Sea Zone to ScotlandPlace Units - British
3 infantry placed in Iraq
3 armour placed in Persia
2 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
British collect 34 PUs; end with 39 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 armour and 1 destroyer; Remaining resources: 3 PUs;Combat Move - Italians
4 armour and 4 fighters moved from Egypt to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 4 armour and 4 fighters
British defend with 1 armour, 2 fighters and 1 mech_infantry; Americans defend with 5 fighters
Italians roll dice for 4 armour and 4 fighters in Trans-Jordan, round 2 : 5/8 hits
British roll dice for 1 armour, 7 fighters and 1 mech_infantry in Trans-Jordan, round 2 : 5/9 hits
1 mech_infantry owned by the British, 1 fighter owned by the Italians, 2 fighters owned by the British, 4 armour owned by the Italians, 1 armour owned by the British and 1 fighter owned by the Americans lost in Trans-Jordan
retreated to Trans-Jordan
British win with 4 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 4 armour and 1 fighter
Casualties for British: 1 armour, 2 fighters and 1 mech_infantry
Casualties for Americans: 1 fighterNon Combat Move - Italians
3 fighters moved from Trans-Jordan to Egypt
4 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
3 armour placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,2,4,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
Italians collect 8 PUs (5 lost to blockades); end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers and 3 fighters moved from Egypt to Trans-Jordan
3 fighters moved from Western Germany to Southern Italy
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Novgorod to Vologda
2 mech_infantrys moved from Novgorod to Smolensk
1 infantry moved from Eastern Poland to Bessarabia
1 bomber moved from Novgorod to Bessarabia
1 fighter moved from Novgorod to Belarus
1 fighter moved from Novgorod to Smolensk
1 bomber moved from Novgorod to Vologda
1 bomber moved from Novgorod to Smolensk
9 mech_infantrys moved from Germany to Eastern PolandCombat - Germans
Battle in Trans-Jordan
Germans attack with 4 bombers and 3 fighters
Americans defend with 4 fighters
Germans roll dice for 4 bombers and 3 fighters in Trans-Jordan, round 2 : 5/7 hits
British roll dice for 4 fighters in Trans-Jordan, round 2 : 0/4 hits
4 fighters owned by the Americans lost in Trans-Jordan
Germans win with 4 bombers and 3 fighters remaining. Battle score for attacker is 40
Casualties for Americans: 4 fighters
Battle in Smolensk
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 2 mech_infantrys
Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Smolensk, round 2 : 0/4 hits
Russians roll dice for 2 mech_infantrys in Smolensk, round 2 : 1/2 hits
1 mech_infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Smolensk, round 3 : 2/3 hits
Russians roll dice for 2 mech_infantrys in Smolensk, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Smolensk
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 mech_infantrys
Battle in Vologda
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Germans roll dice for 1 bomber in Vologda, round 3 : 0/1 hits
Russians roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits
Germans roll dice for 1 bomber in Vologda, round 4 : 1/1 hits
Russians roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits
1 mech_infantry owned by the Russians lost in Vologda
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bessarabia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Bessarabia to Southern Italy
1 bomber moved from Smolensk to Western Germany
1 bomber moved from Vologda to Novgorod
1 fighter moved from Belarus to Novgorod
1 fighter moved from Smolensk to Novgorod
3 fighters moved from Trans-Jordan to Egypt
4 bombers moved from Trans-Jordan to Southern ItalyPlace Units - Germans
1 fighter placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 9 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,3,6,4
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers and 3 fighters moved from Egypt to Trans-Jordan
3 fighters moved from Western Germany to Southern Italy
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Novgorod to Vologda
2 mech_infantrys moved from Novgorod to Smolensk
1 infantry moved from Eastern Poland to Bessarabia
1 bomber moved from Novgorod to Bessarabia
1 fighter moved from Novgorod to Belarus
1 fighter moved from Novgorod to Smolensk
1 bomber moved from Novgorod to Vologda
1 bomber moved from Novgorod to Smolensk
9 mech_infantrys moved from Germany to Eastern PolandCombat - Germans
Battle in Trans-Jordan
Germans attack with 4 bombers and 3 fighters
Americans defend with 4 fighters
Germans roll dice for 4 bombers and 3 fighters in Trans-Jordan, round 2 : 5/7 hits
British roll dice for 4 fighters in Trans-Jordan, round 2 : 0/4 hits
4 fighters owned by the Americans lost in Trans-Jordan
Germans win with 4 bombers and 3 fighters remaining. Battle score for attacker is 40
Casualties for Americans: 4 fighters
Battle in Smolensk
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 2 mech_infantrys
Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Smolensk, round 2 : 0/4 hits
Russians roll dice for 2 mech_infantrys in Smolensk, round 2 : 1/2 hits
1 mech_infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Smolensk, round 3 : 2/3 hits
Russians roll dice for 2 mech_infantrys in Smolensk, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Smolensk
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 mech_infantrys
Battle in Vologda
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Germans roll dice for 1 bomber in Vologda, round 3 : 0/1 hits
Russians roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits
Germans roll dice for 1 bomber in Vologda, round 4 : 1/1 hits
Russians roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits
1 mech_infantry owned by the Russians lost in Vologda
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bessarabia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Bessarabia to Southern Italy
1 bomber moved from Smolensk to Western Germany
1 bomber moved from Vologda to Novgorod
1 fighter moved from Belarus to Novgorod
1 fighter moved from Smolensk to Novgorod
3 fighters moved from Trans-Jordan to Egypt
4 bombers moved from Trans-Jordan to Southern ItalyPlace Units - Germans
1 fighter placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 9 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,3,6,4
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 5 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Ukraine to Rostov
1 infantry moved from Western Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Russia to Bessarabia
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Belarus
1 infantry moved from Dzavhan to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Dzavhan to YeniseyCombat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Bessarabia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Belarus
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
retreated to Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
6 aaGuns, 4 armour, 30 artilleries, 54 infantry and 23 mech_infantrys moved from Western Ukraine to Bryansk
2 fighters moved from Belarus to Bryansk
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 artillery and 5 infantry moved from Russia to BryanskPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 27 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 armour, 3 artilleries, 1 carrier, 5 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery and 1 transport moved from 17 Sea Zone to 25 Sea Zone
1 artillery moved from 25 Sea Zone to Midway
2 infantry and 1 transport moved from 54 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
2 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
5 fighters and 5 tactical_bombers moved from 54 Sea Zone to Solomon Islands
1 battleship, 5 carriers, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 49 Sea Zone
1 destroyer moved from 24 Sea Zone to 30 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
4 fighters moved from 17 Sea Zone to 25 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 carriers and 1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 infantry moved from French Indo China to Shan State
1 artillery moved from Yunnan to Shan State
2 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
1 mech_infantry moved from Kazakhstan to Northwest Persia
2 infantry moved from Kazakhstan to Caucasus
8 armour moved from Sikang to Caucasus
2 armour and 3 mech_infantrys moved from Szechwan to Kazakhstan
2 armour moved from French Indo China to Szechwan
1 mech_infantry moved from Kweichow to Sikang
1 armour moved from Ulaanbaatar to Yakut S.S.R.
1 armour moved from Soviet Far East to Amur
1 fighter moved from Amur to Yakut S.S.R.
1 armour moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 armour moved from Dzavhan to Yakut S.S.R.
1 armour moved from Anhwe to Yunnan
1 armour moved from Hunan to Szechwan
1 armour moved from Shantung to Kweichow
1 armour moved from Shantung to Hunan
1 infantry moved from Shantung to Anhwe
2 fighters moved from Amur to 6 Sea ZoneCombat - Japanese
Battle in 49 Sea Zone
Japanese attack with 1 battleship, 5 carriers, 1 cruiser, 1 destroyer and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 49 Sea Zone
Japanese win with 1 battleship, 5 carriers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Solomon Islands
Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Solomon Islands, round 2 : 8/12 hits
ANZAC roll dice for 1 infantry and 1 mech_infantry in Solomon Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Solomon Islands
Japanese win, taking Solomon Islands from ANZAC with 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Wake Island
Battle in 25 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 fighters and 1 transport in 25 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking Wake Island from Americans with 4 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Midway
Battle in Johnston Island
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 artillery in Shan State, round 4 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
UK_Pacific win, taking Midway from Americans, taking Johnston Island from Americans with no units remaining. Battle score for attacker is -4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 2 armour and 1 fighter
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 fighter in Yakut S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Northwest Persia
Japanese attack with 2 armour and 4 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 2 armour and 4 mech_infantrys in Northwest Persia, round 2 : 1/6 hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Northwest Persia
Japanese win, taking Northwest Persia from British with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from Yakut S.S.R. to Amur
5 fighters moved from Solomon Islands to 49 Sea Zone
5 tactical_bombers moved from Solomon Islands to 49 Sea Zone
4 fighters moved from 25 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to JapanPlace Units - Japanese
1 carrier and 3 transports placed in 6 Sea Zone
2 armour and 1 infantry placed in Shantung
2 armour and 1 infantry placed in French Indo China
3 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 72 PUs; end with 73 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 fighters, 3 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 fighter moved from 26 Sea Zone to 31 Sea Zone
4 fighters moved from 26 Sea Zone to 30 Sea Zone
4 fighters moved from 26 Sea Zone to 30 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 30 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea ZoneCombat - Americans
Battle in 30 Sea Zone
Americans attack with 1 destroyer and 10 fighters
Japanese defend with 1 destroyer and 1 transport
Americans win with 1 destroyer and 9 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in French West Africa
Battle in 25 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win, taking French West Africa from Neutral_Axis with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 fighter moved from 31 Sea Zone to 26 Sea Zone
9 fighters moved from 30 Sea Zone to 26 Sea Zone
3 bombers moved from Persia to IndiaPlace Units - Americans
3 fighters and 3 infantry placed in Western United States
2 submarines and 2 transports placed in 10 Sea Zone
Americans undo move 1.
3 submarines placed in 10 Sea Zone
3 infantry placed in Western United States
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 3 artilleries, 1 infantry and 4 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 7 PUs;Combat Move - British
1 fighter moved from Scotland to Gibraltar
1 armour moved from French Central Africa to French Equatorial Africa
1 infantry moved from Iraq to Trans-Jordan
2 infantry moved from Iraq to Northwest Persia
3 armour, 1 fighter and 1 mech_infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from French Equatorial Africa to Belgian Congo
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian CongoCombat - British
Battle in Northwest Persia
British attack with 3 armour, 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 2 armour and 4 mech_infantrys
British win, taking Northwest Persia from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 2 armour, 2 infantry and 1 mech_infantry
Casualties for Japanese: 2 armour and 4 mech_infantrysNon Combat Move - British
1 fighter moved from Northwest Persia to Persia
3 aaGuns, 11 artilleries and 23 infantry moved from India to BurmaPlace Units - British
3 artilleries placed in Iraq
3 mech_infantrys placed in Persia
British undo move 2.
1 armour, 1 infantry and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Union of South Africa
British undo move 3.
British undo move 2.
1 infantry and 2 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
British collect 32 PUs (2 lost to blockades); end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 14 PUs total -
Just saw the result of TJ, costly…
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 armour; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
3 armour and 3 fighters moved from Egypt to Belgian Congo
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
1 armour moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to BessarabiaCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 destroyer
Americans defend with 1 submarine
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Bessarabia
Italians attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Bessarabia, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Bessarabia
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bessarabia, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bessarabia, round 4 : 3/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belgian Congo
Italians attack with 3 armour and 3 fighters
British defend with 3 armour and 2 mech_infantrys
Italians roll dice for 3 armour and 3 fighters in Belgian Congo, round 2 : 3/6 hits
British roll dice for 3 armour and 2 mech_infantrys in Belgian Congo, round 2 : 0/5 hits
2 mech_infantrys owned by the British and 1 armour owned by the British lost in Belgian Congo
Italians roll dice for 3 armour and 3 fighters in Belgian Congo, round 3 : 2/6 hits
British roll dice for 2 armour in Belgian Congo, round 3 : 2/2 hits
2 armour owned by the Italians and 2 armour owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 armour and 3 fighters remaining. Battle score for attacker is 14
Casualties for British: 3 armour and 2 mech_infantrys
Casualties for Italians: 2 armourNon Combat Move - Italians
3 fighters moved from Belgian Congo to Egypt
4 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
3 armour placed in EgyptTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs -