TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 fighters and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Tsinghai to Kansu
3 infantry moved from Anhwe to Kiangsu
1 armour moved from French Indo China to Hunan
1 infantry moved from French Indo China to Shan State
2 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
2 tactical_bombers moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 bomber moved from Anhwe to Yunnan
1 bomber moved from Anhwe to Shan State
1 bomber moved from Japan to 35 Sea Zone
1 destroyer moved from 56 Sea Zone to 62 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters, 4 infantry, 3 marines, 2 tactical_bombers and 2 transports moved from 54 Sea Zone to 62 Sea Zone
8 fighters, 4 infantry, 3 marines and 2 tactical_bombers moved from 62 Sea Zone to New South Wales
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber and 2 infantry
British defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Shan State
Japanese attack with 1 bomber, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 62 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers and 2 transports
ANZAC defend with 1 destroyer and 1 transport
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 62 Sea Zone from Neutral with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers and 2 transports remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in New South Wales
Japanese attack with 8 fighters, 4 infantry, 3 marines and 2 tactical_bombers
ANZAC defend with 3 aaGuns, 1 factory_minor, 4 fighters, 1 harbour and 4 infantry
Japanese captures 23PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 3 fighters, 3 marines and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for ANZAC: 3 aaGuns, 4 fighters and 4 infantry
Casualties for Japanese: 5 fighters and 4 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from New South Wales to 62 Sea Zone
1 bomber moved from Yunnan to French Indo China
2 tactical_bombers moved from Shan State to French Indo China
1 bomber moved from Shan State to French Indo China
1 bomber moved from 35 Sea Zone to French Indo China
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 22
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2,5,3,2,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2,2,3,5,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,5,5,5,3,4,1,4,2,1,4,2,6,4,3,1,4,1,5,4,2,5,5,2,5,1
Japanese collect 27 PUs (22 lost to blockades); end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
triplea_40527_Jap9.tsvg