@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
17L G40 BM.3 Karl7 (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Changing ownership of Soviet Far East from Japanese to Russians
EDIT: Removing units owned by ANZAC from Siberia: 1 infantry
EDIT: Adding units owned by ANZAC to Soviet Far East: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 carriers, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to France
1 artillery and 2 infantry moved from Holland Belgium to Western Germany
3 artilleries and 2 infantry moved from France to Northern Italy
1 artillery and 9 infantry moved from Western Germany to Northern Italy
3 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
1 armour and 4 mech_infantrys moved from Poland to Western Ukraine
3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 4 infantry moved from Belarus to Bryansk
2 artilleries and 3 infantry moved from Novgorod to Belarus
2 infantry moved from Karelia to Novgorod
1 artillery and 2 infantry moved from Volgograd to Tambov
1 submarine moved from 72 Sea Zone to 81 Sea Zone
1 bomber moved from Bryansk to Southern Italy
1 bomber moved from Persia to Southern Italy -
scramble from london?
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no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 carriers, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to France
1 artillery and 2 infantry moved from Holland Belgium to Western Germany
3 artilleries and 2 infantry moved from France to Northern Italy
1 artillery and 9 infantry moved from Western Germany to Northern Italy
3 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
1 armour and 4 mech_infantrys moved from Poland to Western Ukraine
3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 4 infantry moved from Belarus to Bryansk
2 artilleries and 3 infantry moved from Novgorod to Belarus
2 infantry moved from Karelia to Novgorod
1 artillery and 2 infantry moved from Volgograd to Tambov
1 submarine moved from 72 Sea Zone to 81 Sea Zone
1 bomber moved from Bryansk to Southern Italy
1 bomber moved from Persia to Southern ItalyCombat - Germans
Battle in 110 Sea Zone
Germans attack with 4 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
4 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from Normandy Bordeaux to FrancePlace Units - Germans
2 carriers and 1 fighter placed in 112 Sea Zone
1 fighter placed in Western Germany
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 58 PUs; end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Russia to Tambov
3 fighters and 1 tactical_bomber moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry; Italians defend with 1 infantry
Russians win, taking Tambov from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Tambov to RussiaPlace Units - Russians
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 fighters moved from 38 Sea Zone to 37 Sea Zone
4 tactical_bombers moved from 38 Sea Zone to 41 Sea Zone
3 bombers moved from French Indo China to India
1 artillery moved from Shan State to 38 Sea Zone
1 artillery, 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 2 submarines and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to Ceylon
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Anhwe
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
4 fighters moved from French Indo China to 37 Sea Zone
3 infantry moved from Queensland to New South Wales
1 armour moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 armour moved from Victoria to New South Wales
1 infantry moved from South Australia to New South Wales
1 marine moved from Northern Territory to South Australia
1 infantry moved from Western Australia to South Australia
1 artillery moved from Western Australia to South Australia -
scramble from india?
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no scram, but all intercept
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 fighters moved from 38 Sea Zone to 37 Sea Zone
4 tactical_bombers moved from 38 Sea Zone to 41 Sea Zone
3 bombers moved from French Indo China to India
1 artillery moved from Shan State to 38 Sea Zone
1 artillery, 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 2 submarines and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to Ceylon
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Anhwe
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
4 fighters moved from French Indo China to 37 Sea Zone
3 infantry moved from Queensland to New South Wales
1 armour moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 armour moved from Victoria to New South Wales
1 infantry moved from South Australia to New South Wales
1 marine moved from Northern Territory to South Australia
1 infantry moved from Western Australia to South Australia
1 artillery moved from Western Australia to South AustraliaCombat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
UK_Pacific launches 2 interceptors out of India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 7 fighters
Americans defend with 1 destroyer
Japanese win with 6 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Ceylon
Cleaning up after air battlesNon Combat Move - Japanese
6 fighters moved from 37 Sea Zone to French Indo China
1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
1 bomber moved from India to French Indo China
3 tactical_bombers moved from 41 Sea Zone to French Indo ChinaPlace Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
1 armour and 1 mech_infantry placed in New South Wales
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6,5,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,4,6,6,5,2,4,1,6
Japanese collect 35 PUs (15 lost to blockades); end with 35 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 5 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 42 Sea Zone to 41 Sea Zone
7 fighters moved from 42 Sea Zone to 41 Sea Zone
1 bomber moved from India to Persia
1 armour moved from Manchuria to Sakha
Russians take Sakha from Japanese
3 fighters moved from Yakut S.S.R. to Evenkiyskiy
1 mech_infantry moved from Yenisey to Evenkiyskiy
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
2 bombers moved from Gibraltar to 110 Sea Zone
2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
2 infantry and 1 mech_infantry moved from 19 Sea Zone to Okinawa
2 submarines moved from 19 Sea Zone to 6 Sea Zone
3 fighters moved from Korea to YeniseyCombat - Americans
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Persia causes 3 damage total.
Battle in 41 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 41 Sea Zone from Japanese with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Okinawa
Battle in 110 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win, taking Okinawa from Japanese with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Evenkiyskiy
Americans attack with 3 fighters and 1 mech_infantry
Italians defend with 1 infantry
Americans win with 3 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
3 fighters moved from Evenkiyskiy to Yenisey
1 battleship, 2 carriers, 1 destroyer and 4 fighters moved from 33 Sea Zone to 19 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 4 carriers, 2 cruisers, 5 destroyers, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
2 fighters moved from 19 Sea Zone to 35 Sea Zone
7 fighters moved from 41 Sea Zone to India
1 armour and 1 infantry moved from French West Africa to 87 Sea Zone
1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
1 artillery, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 92 Sea Zone to Algeria
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
2 bombers moved from 110 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to Gibraltar
1 bomber moved from Persia to RussiaPlace Units - Americans
3 fighters placed in Korea
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 103 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Manchuria to JeholNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - British
British buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 7 PUs;
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
2 fighters moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Burma to India
1 cruiser, 5 destroyers and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 102 Sea Zone to 106 Sea ZonePlace Units - British
1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 15 PUs; end with 15 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 18 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,5,1,2,6,6,3,5,6,3,3,5,4,6,1
UK_Pacific collect 9 PUs (3 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Italians
Italians repair damage of 3x factory_minor; Remaining resources: 55 PUs;
Italians buy 1 armour, 1 artillery, 3 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 fighters moved from Southern Italy to 110 Sea Zone
1 bomber moved from Southern Italy to 110 Sea Zone
2 infantry moved from Northern Italy to Southern Italy
1 submarine moved from 97 Sea Zone to 81 Sea Zone
1 artillery and 2 infantry moved from Eastern Persia to West India
1 armour moved from Persia to West India
2 mech_infantrys moved from Persia to West India
1 armour moved from Iraq to Eastern Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 armour moved from Trans-Jordan to Persia
1 mech_infantry moved from Trans-Jordan to Egypt
1 armour moved from Trans-Jordan to Egypt
1 infantry moved from Gold Coast to French West Africa
Italians take French West Africa from Americans
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
2 armour moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from French Equatorial Africa to Egypt
1 infantry moved from Vologda to Nenetsia
Italians take Nenetsia from Russians
1 infantry moved from Smolensk to Vologda
1 infantry moved from Novosibirsk to Timguska
2 artilleries and 2 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
1 infantry moved from Bryansk to Tambov -
SCRAMBLE AND OOL FOR SEA 110
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sure scram fighters
MAx defense
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you should attack Russia w/Germany. You got the numbers. THen we can put this game out of its misery… one of worst games for me in recent memory :lol: :lol:
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which planes fight? french, gb or usa?
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french then Brit then USA (not sure how many of which there)