@cwglee51 said in Bobarossa allies 53 vs cwglee axis playoff:
@BobbaRossa lovely start
That went about as good as I can hope for. I’ll take it!
question. I know that subs can be ignored by naval units but I think that subs block amphibious assaults if there are not supporting allied navy. Do they also block the offloading onto friendly territories? Would they if there was a fighter in support. I’m checking the rules but haven’t seen anything that confirms it one way or the other.
If I can ignore them, then the US transports are unloading in UK. If I can’t, then I might try to knock out your fleet on the combat move and land in Scotland.
subs don’t make the zone unfriendly, so you could put your transports there and unload to london
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 6 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
3 fighters moved from Norway to 112 Sea Zone
3 bombers moved from Russia to 112 Sea Zone
3 armour moved from Kazakhstan to Northwest Persia
Russians take Caucasus from Germans
2 tactical_bombers moved from 79 Sea Zone to Northwest Persia
will need a scramble order for West Germany
yep. scramble. Max defense
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 6 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
3 fighters moved from Norway to 112 Sea Zone
3 bombers moved from Russia to 112 Sea Zone
3 armour moved from Kazakhstan to Northwest Persia
Russians take Caucasus from Germans
2 tactical_bombers moved from 79 Sea Zone to Northwest Persia
Combat - Americans
Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 3 bombers and 4 fighters
Germans defend with 1 carrier, 1 destroyer, 2 fighters and 5 transports; Italians defend with 1 fighter
Americans roll dice for 3 bombers and 4 fighters in 112 Sea Zone, round 2 : 3/7 hits
Germans roll dice for 1 carrier, 1 destroyer, 3 fighters and 5 transports in 112 Sea Zone, round 2 : 4/5 hits
3 bombers owned by the Americans, 1 carrier owned by the Germans, 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 112 Sea Zone
retreated to 112 Sea Zone
Germans win with 3 fighters and 5 transports remaining. Battle score for attacker is -22
Casualties for Germans: 1 carrier and 1 destroyer
Casualties for Americans: 3 bombers and 1 fighter
Battle in Northwest Persia
Americans attack with 3 armour and 2 tactical_bombers
Germans defend with 1 armour
Americans roll dice for 3 armour and 2 tactical_bombers in Northwest Persia, round 2 : 4/5 hits
Germans roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits
1 armour owned by the Americans and 1 armour owned by the Germans lost in Northwest Persia
Americans win, taking Northwest Persia from Germans with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Americans: 1 armour
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
2 fighters owned by the Germans forced to land in Western Germany
Non Combat Move - Americans
3 fighters moved from 112 Sea Zone to United Kingdom
2 artilleries, 3 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 123 Sea Zone to 109 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 artillery and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery moved from 109 Sea Zone to United Kingdom
1 infantry moved from Finland to Vyborg
1 armour moved from Karelia to Norway
3 artilleries and 4 infantry moved from Finland to Norway
2 fighters moved from Russia to Norway
1 fighter moved from Russia to Norway
1 mech_infantry moved from Sikang to Caucasus
3 mech_infantrys moved from French Indo China to Burma
1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 38 Sea Zone to 79 Sea Zone
1 armour, 2 infantry and 2 mech_infantrys moved from 79 Sea Zone to West India
1 fighter and 1 tactical_bomber moved from Guam to French Indo China
1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 4 fighters moved from 79 Sea Zone to 76 Sea Zone
2 fighters moved from 76 Sea Zone to Anglo Egyptian Sudan
2 tactical_bombers moved from Northwest Persia to Persia
1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
3 fighters placed in Normandy Bordeaux
3 fighters placed in Norway
2 artilleries and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 5 infantry moved from Kweichow to Anhwe
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries and 5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 6 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
3 fighters moved from Norway to 112 Sea Zone
3 bombers moved from Russia to 112 Sea Zone
3 armour moved from Kazakhstan to Northwest Persia
Russians take Caucasus from Germans
2 tactical_bombers moved from 79 Sea Zone to Northwest Persia
Combat - Americans
Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 3 bombers and 4 fighters
Germans defend with 1 carrier, 1 destroyer, 2 fighters and 5 transports; Italians defend with 1 fighter
Americans roll dice for 3 bombers and 4 fighters in 112 Sea Zone, round 2 : 3/7 hits
Germans roll dice for 1 carrier, 1 destroyer, 3 fighters and 5 transports in 112 Sea Zone, round 2 : 4/5 hits
3 bombers owned by the Americans, 1 carrier owned by the Germans, 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 112 Sea Zone
retreated to 112 Sea Zone
Germans win with 3 fighters and 5 transports remaining. Battle score for attacker is -22
Casualties for Germans: 1 carrier and 1 destroyer
Casualties for Americans: 3 bombers and 1 fighter
Battle in Northwest Persia
Americans attack with 3 armour and 2 tactical_bombers
Germans defend with 1 armour
Americans roll dice for 3 armour and 2 tactical_bombers in Northwest Persia, round 2 : 4/5 hits
Germans roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits
1 armour owned by the Americans and 1 armour owned by the Germans lost in Northwest Persia
Americans win, taking Northwest Persia from Germans with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Americans: 1 armour
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
2 fighters owned by the Germans forced to land in Western Germany
Non Combat Move - Americans
3 fighters moved from 112 Sea Zone to United Kingdom
2 artilleries, 3 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 123 Sea Zone to 109 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 artillery and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery moved from 109 Sea Zone to United Kingdom
1 infantry moved from Finland to Vyborg
1 armour moved from Karelia to Norway
3 artilleries and 4 infantry moved from Finland to Norway
2 fighters moved from Russia to Norway
1 fighter moved from Russia to Norway
1 mech_infantry moved from Sikang to Caucasus
3 mech_infantrys moved from French Indo China to Burma
1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 38 Sea Zone to 79 Sea Zone
1 armour, 2 infantry and 2 mech_infantrys moved from 79 Sea Zone to West India
1 fighter and 1 tactical_bomber moved from Guam to French Indo China
1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 4 fighters moved from 79 Sea Zone to 76 Sea Zone
2 fighters moved from 76 Sea Zone to Anglo Egyptian Sudan
2 tactical_bombers moved from Northwest Persia to Persia
1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
3 fighters placed in Normandy Bordeaux
3 fighters placed in Norway
2 artilleries and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 5 infantry moved from Kweichow to Anhwe
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries and 5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Purchase Units - British
British repair damage of 13x factory_major; Remaining resources: 21 PUs;
British buy 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 factory_upgrade and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
1 armour moved from Novosibirsk to Archangel
Russians take Archangel from Germans
Combat - British
Non Combat Move - British
4 fighters moved from Russia to Norway
4 fighters and 1 tactical_bomber moved from Russia to Persia
1 artillery and 2 infantry moved from Persia to Iraq
2 armour, 2 artilleries and 4 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Kenya to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 fighters and 1 tactical_bomber moved from India to Persia
Place Units - British
6 infantry placed in United Kingdom
1 infantry placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from 76 Sea Zone: 4 transports
EDIT: Adding units owned by British to 80 Sea Zone: 2 transports
EDIT: Adding units owned by British to 79 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,3,3
British collect 26 PUs (6 lost to blockades); end with 26 PUs
Place Units - UK_Pacific
Units in India being upgraded or consumed: 1 factory_minor
1 factory_upgrade and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 2 infantry
note that I forgot a transport move and did in the edits for the UK.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 fighter moved from Western Germany to United Kingdom
1 bomber moved from France to United Kingdom
1 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Battle in United Kingdom
Italians attack with 1 bomber and 1 fighter
British defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 7 infantry; Americans defend with 3 artilleries, 3 fighters, 3 infantry and 1 mech_infantry
British win, taking Gibraltar from British with 3 artilleries, 4 fighters, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber and 1 fighter
Casualties for British: 2 aaGuns
Non Combat Move - Italians
4 infantry moved from Northern Italy to France
Place Units - Italians
3 infantry placed in Egypt
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
I took off 2 AA in U, but edit that if you prefer to lose infantry
UK
yeah, I’ll keep the AAs and drop the infantry but I can fix that.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 2 infantry
EDIT: Adding units owned by British to United Kingdom: 2 aaGuns
EDIT: Turning off Edit Mode
ANZAC buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Italian Somaliland to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
Non Combat Move - ANZAC
2 fighters moved from 76 Sea Zone to Persia
3 fighters moved from Russia to Norway
1 armour and 1 infantry moved from West India to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery and 3 infantry moved from Burma to 38 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery, 3 infantry and 2 transports moved from 39 Sea Zone to 79 Sea Zone
1 artillery and 3 infantry moved from 79 Sea Zone to West India
1 tactical_bomber moved from India to Persia
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 aaGun and 1 infantry moved from 37 Sea Zone to Malaya
1 carrier, 1 cruiser and 2 destroyers moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from Queensland to Malaya
1 aaGun moved from Burma to India
Place Units - ANZAC
2 fighters and 1 tactical_bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 2 infantry
EDIT: Adding units owned by British to United Kingdom: 2 aaGuns
EDIT: Turning off Edit Mode
ANZAC buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Italian Somaliland to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
Non Combat Move - ANZAC
2 fighters moved from 76 Sea Zone to Persia
3 fighters moved from Russia to Norway
1 armour and 1 infantry moved from West India to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery and 3 infantry moved from Burma to 38 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery, 3 infantry and 2 transports moved from 39 Sea Zone to 79 Sea Zone
1 artillery and 3 infantry moved from 79 Sea Zone to West India
1 tactical_bomber moved from India to Persia
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 aaGun and 1 infantry moved from 37 Sea Zone to Malaya
1 carrier, 1 cruiser and 2 destroyers moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from Queensland to Malaya
1 aaGun moved from Burma to India
Place Units - ANZAC
2 fighters and 1 tactical_bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 67 PUs;
Germans buy 2 artilleries and 17 infantry; Remaining resources: 8 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Rostov to Caucasus
2 mech_infantrys moved from Novgorod to Smolensk
2 infantry moved from Rostov to Bryansk
1 fighter moved from Novgorod to Bryansk
3 mech_infantrys moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Archangel
1 fighter moved from Novgorod to Smolensk
2 armour, 16 artilleries, 7 infantry and 1 mech_infantry moved from Rostov to Volgograd
10 infantry moved from Western Germany to 112 Sea Zone
10 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
10 infantry moved from 110 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
Combat - Germans
Germans creates battle in territory 109 Sea Zone
Battle in Archangel
Germans attack with 3 mech_infantrys and 1 tactical_bomber
British defend with 1 armour
Germans win, taking Archangel from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in United Kingdom
Germans attack with 2 bombers, 2 fighters, 10 infantry and 1 tactical_bomber
British defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 7 infantry; Americans defend with 3 artilleries, 3 fighters, 1 infantry and 1 mech_infantry
British win with 3 artilleries, 4 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -60
Casualties for Germans: 2 bombers, 2 fighters, 10 infantry and 1 tactical_bomber
Casualties for British: 2 aaGuns and 4 infantry
Casualties for Americans: 1 infantry
Battle in Volgograd
Germans attack with 2 armour, 16 artilleries, 7 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from Russians with 2 armour, 16 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Caucasus
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Bryansk
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 109 Sea Zone
Germans attack with 1 submarine
Americans defend with 4 transports
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Battle in Smolensk
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Archangel to Novgorod
1 fighter moved from Smolensk to Novgorod
1 fighter moved from Bryansk to Novgorod
Place Units - Germans
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Western Ukraine
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in France
7 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 62 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Good game farmboy!
Care to switch side and try again as axis? same bid
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 8 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Volgograd
1 armour moved from Tambov to Rostov
3 infantry moved from Tambov to Rostov
6 armour moved from Tambov to Volgograd
4 artilleries and 4 infantry moved from Tambov to Volgograd
3 armour and 1 mech_infantry moved from Russia to Volgograd
12 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Volgograd
4 infantry moved from Russia to Smolensk
4 infantry moved from Tambov to Bryansk
Combat - Russians
Russians creates battle in territory 110 Sea Zone
Battle in Smolensk
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 fighter and 4 infantry in Smolensk, round 2 : 2/5 hits
Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Bryansk
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 4 infantry in Bryansk, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Volgograd
Russians attack with 9 armour, 4 artilleries, 18 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 armour, 16 artilleries, 1 factory_minor, 6 infantry and 1 mech_infantry
Russians roll dice for 9 armour, 4 artilleries, 18 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 10/33 hits
Germans roll dice for 2 armour, 16 artilleries, 6 infantry and 1 mech_infantry in Volgograd, round 2 : 12/25 hits
1 mech_infantry owned by the Germans, 6 infantry owned by the Germans, 12 infantry owned by the Russians and 3 artilleries owned by the Germans lost in Volgograd
Russians roll dice for 9 armour, 4 artilleries, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 3 : 9/21 hits
Germans roll dice for 2 armour and 13 artilleries in Volgograd, round 3 : 7/15 hits
1 mech_infantry owned by the Russians, 6 infantry owned by the Russians and 9 artilleries owned by the Germans lost in Volgograd
Russians roll dice for 9 armour, 4 artilleries and 1 tactical_bomber in Volgograd, round 4 : 8/14 hits
Germans roll dice for 2 armour and 4 artilleries in Volgograd, round 4 : 0/6 hits
2 armour owned by the Germans and 4 artilleries owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 9 armour, 4 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 40
Casualties for Germans: 2 armour, 16 artilleries, 6 infantry and 1 mech_infantry
Casualties for Russians: 18 infantry and 1 mech_infantry
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine and 5 transports
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with 5 transports remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Russians: 1 submarine
Battle in Rostov
Russians attack with 1 armour and 3 infantry
Germans defend with 2 aaGuns and 1 infantry
Russians roll dice for 1 armour and 3 infantry in Rostov, round 2 : 1/4 hits
Germans roll dice for 2 aaGuns and 1 infantry in Rostov, round 2 : 0/1 hits
1 aaGun owned by the Germans lost in Rostov
Russians roll dice for 1 armour and 3 infantry in Rostov, round 3 : 1/4 hits
Germans roll dice for 1 aaGun and 1 infantry in Rostov, round 3 : 0/1 hits
1 aaGun owned by the Germans lost in Rostov
Russians roll dice for 1 armour and 3 infantry in Rostov, round 4 : 2/4 hits
Germans roll dice for 1 infantry in Rostov, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Rostov
Russians win, taking Rostov from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 aaGuns and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
1 infantry moved from Kansu to Novosibirsk
1 aaGun and 10 infantry moved from Tsinghai to Kazakhstan
1 aaGun moved from Shensi to Tsinghai
1 infantry moved from Chahar to Suiyuyan
2 aaGuns and 15 infantry moved from Tambov to Russia
Place Units - Russians
8 artilleries placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Saw your message after the turn. Yeah I really enjoyed the game.
For sure we can do a rematch and on those terms. I want to limit my playing a bit though the next few days and I still have one game going and another person that I have agreed to play. Should be up for it though in a few days.
OK. I will be out of town for a week or so anyway.