As with another AH game of the past (Mustangs) - make it part of the game that a player can pass the 1st player token at any time to their opponent. However, the US player can reject the pass with a dice roll of 6. This simulates the US breaking of the IJN code. Once broken the IJN must keep the 1st player token for the remainder of the turn. Rule phase 3, step 6; Pass the token, is not used.
Mercy Rules
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Guys,
Apart from the standard low luck used online. What other luck variations are commonly used or have been tested?
Thanks
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You ask for Mercy.
You have no luck. -
Yeah, I am pretty old school. My group doesn’t play for victory tokens, we go for total domination.
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WT :-o :-o ATTACK! ATTACK! ATTACK! :evil: :evil: :evil: :evil:





