I like it, but I think 10 turns is too late, as one side or the other will have achieved a clear victory by that point (even if the game isn’t over). I think mid-to-late game, maybe around turn 7 would be a better time to introduce the bomb. I also think that the bomb should cost 40 IPCs, must be carried in a strategic bomber, and can be shot down. Finally, I think the bomb should do max damage to all facilities, and if used to attack units, it should automatically wipe all of them out. The bombs should only be producible in a major IC.
Mercy Rules
-
Guys,
Apart from the standard low luck used online. What other luck variations are commonly used or have been tested?
Thanks
-
You ask for Mercy.
You have no luck. -
Yeah, I am pretty old school. My group doesn’t play for victory tokens, we go for total domination.
-
WT :-o :-o ATTACK! ATTACK! ATTACK! :evil: :evil: :evil: :evil:





