Actually, will stick with it as-is, sorry about the delay.
Drejemester (AXIS) vs SvendSved (ALLIES)
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Germans
Germans buy 1 armour, 7 artilleries and 3 bombers; Remaining resources: 0 PUs;Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
2 bombers moved from Western Germany to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
4 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
1 tactical_bomber moved from Holland Belgium to 97 Sea ZoneCombat - Germans
Battle in 97 Sea Zone
Germans attack with 2 bombers, 5 fighters and 4 tactical_bombers
British defend with 1 cruiser
Germans win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiserNon Combat Move - Germans
2 bombers, 4 fighters and 3 tactical_bombers moved from 97 Sea Zone to Western Germany
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
3 armour, 2 artilleries and 6 infantry moved from Yugoslavia to Slovakia Hungary
5 infantry moved from Bulgaria to Romania
6 armour and 3 mech_infantrys moved from France to Germany
2 artilleries moved from France to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to France
3 aaGuns, 1 armour and 6 artilleries moved from Germany to Poland
2 aaGuns moved from Poland to Germany
1 aaGun moved from Poland to GermanyPlace Units - Germans
3 bombers placed in Western Germany
1 armour and 7 artilleries placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 111 Sea Zone to 109 Sea Zone
2 aaGuns, 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Bryansk to Western Ukraine
1 infantry moved from Rostov to Ukraine
1 infantry moved from Caucasus to Rostov
6 infantry moved from Russia to Bryansk
3 infantry moved from Novgorod to BelarusPlace Units - Russians
3 artilleries placed in Ukraine
1 mech_infantry placed in Novgorod
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - Japanese
2 infantry moved from Siam to Shan State
1 armour moved from Kwangsi to Shan State
Japanese take Yunnan from Chinese
1 mech_infantry moved from Anhwe to Kwangtung
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to Kwangtung
1 artillery moved from Kiangsu to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Jehol to Chahar
3 artilleries and 4 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
2 bombers moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Hunan
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 battleships moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kwangtung
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Manchuria to Jehol
1 infantry moved from Kiangsu to Kiangsi
2 carriers and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 cruisers, 3 destroyers and 1 submarine moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Hunan
Japanese attack with 3 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Hunan from Chinese with 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 2 artilleries, 4 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 4 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers
British defend with 3 infantry; ANZAC defend with 1 fighter and 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for British: 3 infantry
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 3 infantry
Battle in MalayaNon Combat Move - Japanese
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from Neutral_Axis
2 bombers moved from Shan State to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 tactical_bomber moved from Kwangtung to Kwangsi
2 fighters moved from Kwangtung to Kwangsi
2 fighters and 1 tactical_bomber moved from Hunan to KwangsiPlace Units - Japanese
1 infantry and 2 mech_infantrys placed in Kiangsu
1 factory_minor placed in French Indo China
1 carrier placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 1 fighter; Remaining resources: 3 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Eastern United States to 101 Sea ZoneNon Combat Move - Americans
1 artillery and 3 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 destroyer and 1 fighter placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
Americans undo move 3.
1 carrier placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 artillery and 1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to KweichowCombat - Chinese
Chinese creates battle in territory Yunnan
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 1 fighter; Remaining resources: 3 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Eastern United States to 101 Sea ZoneNon Combat Move - Americans
1 artillery and 3 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 destroyer and 1 fighter placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
Americans undo move 3.
1 carrier placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 artillery and 1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to KweichowCombat - Chinese
Chinese creates battle in territory Yunnan
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsPurchase Units - British
British buy 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries moved from Ethiopia to 76 Sea Zone
2 artilleries, 1 cruiser, 2 destroyers and 2 transports moved from 76 Sea Zone to 72 Sea Zone
2 artilleries moved from 72 Sea Zone to Kenya
2 infantry moved from Rhodesia to Tanganyika Territory
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship moved from 39 Sea Zone to 72 Sea Zone
1 mech_infantry moved from Ethiopia to Egypt
2 infantry moved from Burma to Shan State
1 tactical_bomber moved from Burma to Shan State
2 fighters moved from India to Shan StateCombat - British
Battle in Kenya
British attack with 2 artilleries
Italians defend with 1 infantry
British win, taking Kenya from Italians with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 artillery
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour and 1 artilleryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 armour and 1 infantry moved from British Guiana to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from 88 Sea Zone to British Guiana
2 artilleries and 3 infantry moved from India to Burma
2 aaGuns moved from Burma to IndiaPlace Units - British
1 fighter and 1 infantry placed in United Kingdom
2 fighters and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,5,2,4,2,6,6,3,6,1,4,4
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 armour moved from Bulgaria to Greece
1 armour and 2 infantry moved from Albania to Greece
1 bomber moved from Southern Italy to Greece
2 fighters moved from Southern Italy to GreeceCombat - Italians
Battle in Gibraltar
Battle in Greece
Italians attack with 2 armour, 1 bomber, 2 fighters and 2 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Gibraltar from British, taking Greece from Neutral_Allies with 2 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 4 infantryNon Combat Move - Italians
2 aaGuns and 2 infantry moved from Yugoslavia to Romania
2 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 infantry moved from 92 Sea Zone to Morocco
Italians take Morocco from Neutral_Axis
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 artillery moved from Libya to Tobruk
1 bomber and 2 fighters moved from Greece to Southern ItalyPlace Units - Italians
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 armour, 2 bombers and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 bomber moved from Western Germany to 88 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 bomber moved from Western Germany to 98 Sea Zone
3 bombers moved from Western Germany to 88 Sea ZoneCombat - Germans
Battle in 88 Sea Zone
Germans attack with 4 bombers
British defend with 2 destroyers and 1 transport
Germans win with 3 bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 bomber
Casualties for British: 2 destroyers and 1 transport
Battle in 98 Sea Zone
Germans attack with 1 bomber and 1 tactical_bomber
French defend with 1 destroyer
Germans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for French: 1 destroyer
Casualties for Germans: 1 tactical_bomberNon Combat Move - Germans
1 bomber moved from 98 Sea Zone to Southern Italy
3 bombers moved from 88 Sea Zone to Morocco
7 armour, 7 artilleries and 3 mech_infantrys moved from Germany to Poland
2 artilleries moved from Western Germany to Germany
2 infantry moved from Denmark to Western GermanyPlace Units - Germans
1 armour and 5 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 4 fighters and 3 tactical_bombers
EDIT: Adding units owned by Germans to Poland: 4 fighters and 3 tactical_bombers
EDIT: Turning off Edit Mode
2 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
@Sved: Just fyi during IT 1
" Battle in Malta
Italians attack with 1 bomber, 2 fighters and 2 infantry
British defend with 1 aaGun, 1 bomber, 1 infantry and 1 tactical_bomber
Italians win, taking Gibraltar from British, taking Malta from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 bomber, 1 fighter and 1 infantry
Casualties for British: 1 aaGun, 1 bomber, 1 infantry and 1 tactical_bomber
2 fighters owned by the British could not land and were killed"You are aware that this casualty choice does not make any sense? Drejemester damage the carrier so the 2 planes crashed. The obvious casualty choice would have been to take the DD or CC off to avoid the carriers to crash.
Did you overlook this? And are you both aware that the casualty choice is made by the defender, not the attacker?
best,
TobiasHey Tobias, thanks for noticing :) Drejemester is new to the game, we know eachother IRL and it was an honest mistake - I believe he was probably high or something - though it looks very suspect :lol: We will start the game over from Italy’s turn, thanks again :-)
You are welcome. But out of curiosity: Don’t you guys ask for casualty choice?
in the second run, the casualty choice was again not bad for the defender. Again Drejemester took casualties in a way that both fighters crash if he retreats.
When facing 3 hits the clearly better casualty choice for UK is to either tip carrier and take DD and Fighter off, or to even tip the carrier and take both fighters off (which would have been my choice)If Italy retreats after the first round, UK has 3 boats left and not just one:)
The questions whether to take 1 fig off or both depends on how painful you want to make a second round for the Italians.
But as said, leaving the cruiser and the 2 figs is objectively the worst of the options.
@Drejemester: Just for the future another piece of advice. Don’t ever spare the Chinese at Yunnan in Round 1. Attacking Yunnan with 2 bombers, fig, tac and 3-4 ground is a must for Japan in case they do not DOW round 1. Giving the Chinese arty just for nothing is always bad. And in case the Russians send 2 air there, do not care, just KILL them :)
-
“choice was again not bad for the defender”
Scratch the “not”, the choice was BAD for the defender :)
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea ZoneNon Combat Move - Russians
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
3 artilleries and 1 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
2 aaGuns, 2 armour, 2 artilleries, 9 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
3 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
1 artillery and 12 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 aaGun moved from Novgorod to Baltic States
1 aaGun moved from Belarus to Bryansk
2 fighters and 2 tactical_bombers moved from Novgorod to Bryansk
7 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Ukraine
1 armour, 6 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns and 18 infantry
EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 18 infantry
EDIT: Turning off Edit Mode -
You are welcome. But out of curiosity: Don’t you guys ask for casualty choice?
in the second run, the casualty choice was again not bad for the defender. Again Drejemester took casualties in a way that both fighters crash if he retreats.
When facing 3 hits the clearly better casualty choice for UK is to either tip carrier and take DD and Fighter off, or to even tip the carrier and take both fighters off (which would have been my choice)If Italy retreats after the first round, UK has 3 boats left and not just one:)
The questions whether to take 1 fig off or both depends on how painful you want to make a second round for the Italians.
But as said, leaving the cruiser and the 2 figs is objectively the worst of the options.
@Drejemester: Just for the future another piece of advice. Don’t ever spare the Chinese at Yunnan in Round 1. Attacking Yunnan with 2 bombers, fig, tac and 3-4 ground is a must for Japan in case they do not DOW round 1. Giving the Chinese arty just for nothing is always bad. And in case the Russians send 2 air there, do not care, just KILL them :)
He did ask me for casualty choice, you never know how the dices will land, at the time it made sense to me, at least I got his navy.
“even tip the carrier and take both fighters off (which would have been my choice)”
I dont know why I didnt think of that at the time, would have been the more sensible choice.
And thanks for the interest :-D -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
-
Another strange coincidence! :evil:
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 2 destroyers, 2 fighters, 1 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
1 carrier moved from 54 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 54 Sea Zone to 35 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 marine moved from 91 Sea Zone to GibraltarCombat - Americans
-
Another strange coincidence! :evil:
Haha, i fucked up and forgot to post before pressing “done”.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 2 destroyers, 2 fighters, 1 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
1 carrier moved from 54 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 54 Sea Zone to 35 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 marine moved from 91 Sea Zone to GibraltarCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,4
Battle in 35 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 35 Sea Zone from Japanese with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 40
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Gibraltar
Americans attack with 1 armour, 1 infantry and 1 marine
Italians defend with 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 1 armour and 1 marine remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from 35 Sea Zone to GuamPlace Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 infantry placed in Eastern United States
2 fighters placed in Eastern United States
1 battleship, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 marine placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
1 artillery moved from Szechwan to Kweichow
1 fighter moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SzechwanPlace Units - Chinese
2 infantry placed in Szechwan
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs