Scramble to sz114, thanks
Desert Admiral (Axis) vs farmboy (Allies+13)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Finland to Norway
Russians take Norway from Germans
3 infantry moved from Russia to Samara
1 armour and 1 mech_infantry moved from Novosibirsk to Samara
3 infantry moved from Russia to Tambov
3 infantry moved from Novgorod to Belarus
4 infantry moved from Ukraine to Western Ukraine
4 infantry moved from Ukraine to Rostov
2 artilleries moved from Ukraine to Western Ukraine
2 artilleries moved from Ukraine to Rostov
1 tactical_bomber moved from Russia to Samara
3 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
2 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 fighter moved from Novgorod to Rostov
1 armour and 1 mech_infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Ukraine to Rostov
1 artillery moved from Novgorod to Belarus
1 fighter moved from Novgorod to Western Ukraine
1 armour moved from Novgorod to Belarus
3 infantry moved from Novgorod to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 armour, 1 artillery and 6 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery and 6 infantry in Belarus, round 2 : 3/8 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 6 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 6 infantry in Tambov, round 2 : 2/7 hits
Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Western Ukraine
Russians attack with 2 artilleries, 1 fighter and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries, 1 fighter and 4 infantry in Western Ukraine, round 2 : 3/7 hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 artilleries
Russians roll dice for 1 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 2/6 hits
Germans roll dice for 2 artilleries in Samara, round 2 : 0/2 hits
2 artilleries owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Battle in Rostov
Russians attack with 2 armour, 2 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys
Germans defend with 3 artilleries and 2 infantry
Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys in Rostov, round 2 : 3/14 hits
Germans roll dice for 3 artilleries and 2 infantry in Rostov, round 2 : 2/5 hits
2 infantry owned by the Germans, 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov
Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys in Rostov, round 3 : 4/12 hits
Germans roll dice for 2 artilleries in Rostov, round 3 : 0/2 hits
2 artilleries owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 armour, 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 3 artilleries and 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter moved from Western Ukraine to Russia
1 tactical_bomber moved from Samara to Russia
3 armour moved from Finland to Karelia
3 armour moved from Karelia to Novgorod
1 mech_infantry moved from Russia to NovosibirskPlace Units - Russians
1 armour, 6 infantry and 1 tactical_bomber placed in Russia
Russians undo move 1.
1 armour, 6 infantry and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Russians collect 35 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 infantry moved from Kiangsu to Kiangsi
2 artilleries moved from Kiangsu to Kiangsi
1 fighter moved from 19 Sea Zone to Kiangsi
1 tactical_bomber moved from 19 Sea Zone to Kiangsi
2 artilleries moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Anhwe
1 fighter moved from 19 Sea Zone to Anhwe
1 tactical_bomber moved from 19 Sea Zone to Anhwe
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
2 fighters moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Anhwe
1 tactical_bomber moved from 19 Sea Zone to Anhwe
2 artilleries moved from Kiangsu to Kiangsi
2 infantry moved from Kiangsu to Kiangsi
1 fighter moved from 19 Sea Zone to Kiangsi
1 tactical_bomber moved from 19 Sea Zone to Kiangsi
1 fighter moved from 19 Sea Zone to Kiangsi
2 fighters moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from Kiangsu to Kiangsi
5 bombers moved from Kazakhstan to India
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from RussiansCombat - Japanese
Strategic bombing raid in India
AA fire in India : 0/5 hits
Bombing raid in India rolls: 8,7,8,4,8 and causes: 14 damage to unit: factory_major
Bombing raid in India causes 14 damage total.
Battle in 20 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kiangsi
Japanese attack with 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
Japanese roll dice for 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 5/8 hits
Chinese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kiangsi, round 2 : 2/4 hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Americans lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 3 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 armour, 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/5 hits
Chinese roll dice for 1 armour, 1 artillery and 1 infantry in Anhwe, round 2 : 2/3 hits
2 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Anhwe
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Anhwe, round 3 : 1/3 hits
Chinese roll dice for 1 armour in Anhwe, round 3 : 0/1 hits
1 armour owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 armour, 1 artillery and 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
2 fighters moved from Kiangsi to 19 Sea Zone
1 tactical_bomber moved from Kiangsi to 19 Sea Zone
2 carriers moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 20 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Anhwe to Chahar
1 fighter moved from Anhwe to Chahar
1 fighter moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
5 bombers moved from India to West IndiaPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
2 infantry placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 29 PUs; end with 31 PUs totalTerritory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag
Korea : 1 aaGun
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kiangsi : 1 flag, 3 artilleries
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hopei : 1 flag
Chahar : 1 flag, 1 fighter and 1 tactical_bomber
Anhwe : 1 flag, 1 artillery
Soviet Far East : 1 flag
Siberia : 1 flag, 1 infantry
19 Sea Zone : 1 artillery, 1 battleship, 4 carriers, 4 fighters, 2 tactical_bombers and 4 transports
6 Sea Zone : 1 battleship and 2 destroyers
West India : 5 bombersProduction/PUs Summary :
Germans : 36 / 63
Russians : 34 / 41
Japanese : 29 / 31
Americans : 57 / 87
Chinese : 10 / 17
British : 25 / 32
UK_Pacific : 16 / 23
Italians : 26 / 31
ANZAC : 18 / 29
French : 14 / 14
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.412
Median : 3.000
Variance : 0.424
Standard Deviation : 0.651
Total rolls : 34Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5ANZAC Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.316
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 19 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 3 bombers, 3 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier and 2 fighters moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
3 fighters moved from France to 112 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 92 Sea Zone to 112 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 tactical_bomber moved from Trans-Jordan to Belgian Congo -
need a scramble order for West Germany
-
I looked up the rules page (you can see them as one of the bolded threads here too) and I didn’t see anything on over under. I think we just play until someone wins or someone concedes.
It looks to me that I have got this (although I am seeing an interesting play on your part for the German capture of India and you might still get France back). I can play to finish if you prefer, but thought we could just play a couple of more turns and see where we are at.
-
I was joking about the over/under. It’s a gambling term. I was referencing that our game is going long, lol.
-
lol. Sorry. :)
-
Definitely an interesting game…
Looks like you need to finish US turn.
-
yes but waiting on a scramble order.
-
Scramble.
-
that worked out for you. I also meant to retreat with 3 fighters left but pressed the wrong button. sigh.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 3 bombers, 3 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier and 2 fighters moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
3 fighters moved from France to 112 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 92 Sea Zone to 112 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 tactical_bomber moved from Trans-Jordan to Belgian CongoCombat - Americans
Americans creates battle in territory 35 Sea Zone
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Greece
Battle in Holland Belgium
Battle in 112 Sea Zone
Americans attack with 2 carriers, 1 destroyer and 8 fighters
Germans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 tactical_bombers and 1 transport
Americans roll dice for 2 carriers, 1 destroyer and 8 fighters in 112 Sea Zone, round 2 : 3/9 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 tactical_bombers and 1 transport in 112 Sea Zone, round 2 : 6/9 hits
2 carriers owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the Germans and 1 fighter owned by the Americans lost in 112 Sea Zone
Americans roll dice for 7 fighters in 112 Sea Zone, round 3 : 4/7 hits
Germans roll dice for 1 carrier, 1 cruiser, 2 fighters, 3 tactical_bombers and 1 transport in 112 Sea Zone, round 3 : 4/7 hits
2 tactical_bombers owned by the Germans, 1 carrier owned by the Germans, 4 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
Americans roll dice for 3 fighters in 112 Sea Zone, round 4 : 1/3 hits
Germans roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 4 : 3/3 hits
1 tactical_bomber owned by the Germans and 3 fighters owned by the Americans lost in 112 Sea Zone
Germans win, taking 35 Sea Zone from Japanese, taking Greece from Italians, taking Holland Belgium from Germans with 2 fighters and 1 transport remaining. Battle score for attacker is -43
Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers and 3 tactical_bombers
Casualties for Americans: 2 carriers, 1 destroyer and 8 fighters
Battle in Belgian Congo
Americans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belgian Congo, round 2 : 1/3 hits
Italians roll dice for 1 armour and 1 mech_infantry in Belgian Congo, round 2 : 0/2 hits
1 mech_infantry owned by the Italians lost in Belgian Congo
Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belgian Congo, round 3 : 0/3 hits
Italians roll dice for 1 armour in Belgian Congo, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Belgian Congo
Americans roll dice for 1 mech_infantry and 1 tactical_bomber in Belgian Congo, round 4 : 1/2 hits
Italians roll dice for 1 armour in Belgian Congo, round 4 : 1/1 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Italians lost in Belgian Congo
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
1 fighter owned by the Germans forced to land in Western GermanyNon Combat Move - Americans
1 carrier moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
4 artilleries and 3 infantry moved from United Kingdom to 109 Sea Zone
4 artilleries, 3 infantry and 4 transports moved from 109 Sea Zone to 110 Sea Zone
4 artilleries and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 108 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Siam
1 cruiser moved from 36 Sea Zone to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 22 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 carrier moved from 30 Sea Zone to 54 Sea Zone
2 fighters moved from Western United States to Wake Island
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Belgian Congo to Anglo Egyptian SudanPlace Units - Americans
1 artillery and 1 infantry placed in Central United States
2 artilleries, 3 bombers, 3 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Hopei
1 artillery moved from Shensi to Hopei
1 artillery moved from Kweichow to Anhwe
2 infantry moved from Kweichow to Anhwe
1 fighter moved from Yunnan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
3 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Kweichow to Hunan
1 fighter moved from Anhwe to YunnanPlace Units - Chinese
2 artilleries and 1 infantry placed in Kwangsi
Chinese undo move 1.
2 artilleries placed in Kwangsi
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
5 fighters moved from France to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone -
will assume no scramble in this case but its the only battle and easy to redo.
-
I do want to scramble.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 3 bombers, 3 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier and 2 fighters moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
3 fighters moved from France to 112 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 92 Sea Zone to 112 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 tactical_bomber moved from Trans-Jordan to Belgian CongoCombat - Americans
Americans creates battle in territory 35 Sea Zone
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Greece
Battle in Holland Belgium
Battle in 112 Sea Zone
Americans attack with 2 carriers, 1 destroyer and 8 fighters
Germans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 tactical_bombers and 1 transport
Americans roll dice for 2 carriers, 1 destroyer and 8 fighters in 112 Sea Zone, round 2 : 3/9 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 tactical_bombers and 1 transport in 112 Sea Zone, round 2 : 6/9 hits
2 carriers owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the Germans and 1 fighter owned by the Americans lost in 112 Sea Zone
Americans roll dice for 7 fighters in 112 Sea Zone, round 3 : 4/7 hits
Germans roll dice for 1 carrier, 1 cruiser, 2 fighters, 3 tactical_bombers and 1 transport in 112 Sea Zone, round 3 : 4/7 hits
2 tactical_bombers owned by the Germans, 1 carrier owned by the Germans, 4 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
Americans roll dice for 3 fighters in 112 Sea Zone, round 4 : 1/3 hits
Germans roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 4 : 3/3 hits
1 tactical_bomber owned by the Germans and 3 fighters owned by the Americans lost in 112 Sea Zone
Germans win, taking 35 Sea Zone from Japanese, taking Greece from Italians, taking Holland Belgium from Germans with 2 fighters and 1 transport remaining. Battle score for attacker is -43
Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers and 3 tactical_bombers
Casualties for Americans: 2 carriers, 1 destroyer and 8 fighters
Battle in Belgian Congo
Americans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belgian Congo, round 2 : 1/3 hits
Italians roll dice for 1 armour and 1 mech_infantry in Belgian Congo, round 2 : 0/2 hits
1 mech_infantry owned by the Italians lost in Belgian Congo
Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belgian Congo, round 3 : 0/3 hits
Italians roll dice for 1 armour in Belgian Congo, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Belgian Congo
Americans roll dice for 1 mech_infantry and 1 tactical_bomber in Belgian Congo, round 4 : 1/2 hits
Italians roll dice for 1 armour in Belgian Congo, round 4 : 1/1 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Italians lost in Belgian Congo
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
1 fighter owned by the Germans forced to land in Western GermanyNon Combat Move - Americans
1 carrier moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
4 artilleries and 3 infantry moved from United Kingdom to 109 Sea Zone
4 artilleries, 3 infantry and 4 transports moved from 109 Sea Zone to 110 Sea Zone
4 artilleries and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 108 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Siam
1 cruiser moved from 36 Sea Zone to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 22 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 carrier moved from 30 Sea Zone to 54 Sea Zone
2 fighters moved from Western United States to Wake Island
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Belgian Congo to Anglo Egyptian SudanPlace Units - Americans
1 artillery and 1 infantry placed in Central United States
2 artilleries, 3 bombers, 3 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Hopei
1 artillery moved from Shensi to Hopei
1 artillery moved from Kweichow to Anhwe
2 infantry moved from Kweichow to Anhwe
1 fighter moved from Yunnan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
3 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Kweichow to Hunan
1 fighter moved from Anhwe to YunnanPlace Units - Chinese
2 artilleries and 1 infantry placed in Kwangsi
Chinese undo move 1.
2 artilleries placed in Kwangsi
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsPurchase Units - British
British repair damage of 1x factory_major; Remaining resources: 31 PUs;
British buy 1 armour and 3 destroyers; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 13x factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
5 fighters moved from France to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea ZoneCombat - British
Battle in 112 Sea Zone
British attack with 7 fighters
Germans defend with 1 transport
1 transport owned by the Germans lost in 112 Sea Zone
British win with 7 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - British
2 fighters moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from 112 Sea Zone to United Kingdom
2 fighters moved from 112 Sea Zone to France
1 artillery moved from Normandy Bordeaux to FrancePlace Units - British
3 destroyers placed in 110 Sea Zone
1 armour placed in Union of South AfricaTurn Complete - British
British collect 25 PUs; end with 26 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
I forgot my pacific non combat moves. If you are feeling generous, and are willing to edit, the AA adjacent should join the chinese fighter, the destroyer by India should go to Malaya, the cruiser towards egypt and the transport towards South Africa. The fighter in Africa should land in transjordan. No worries if you want me to suffer for my error.
Sorry!
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 5 artilleries and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
5 infantry moved from Southern France to France
2 artilleries moved from Southern France to France
11 infantry moved from Northern Italy to France
14 artilleries moved from Northern Italy to France
3 mech_infantrys moved from Southern Italy to France





