@Ghostglider Game is ready for G1 scrambles.
Bid is 3 Jap marines to Fukien, S. Man, and Japan.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Tsinghai to Shensi
Combat - Chinese
Non Combat Move - Chinese
4 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
3 artilleries, 3 infantry and 3 transports moved from 118 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Norway to Holland Belgium
2 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to France
2 artilleries moved from Normandy Bordeaux to France
1 armour and 1 artillery moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from 110 Sea Zone to Southern France
1 fighter moved from 110 Sea Zone to France
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 45 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Battle in Holland Belgium
Americans attack with 3 artilleries, 2 fighters and 3 infantry
Germans defend with 1 artillery and 2 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits
Americans roll dice for 3 artilleries, 2 fighters and 3 infantry in Holland Belgium, round 2 : 3/8 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits
1 infantry owned by the Americans, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
Americans winAmericans win, taking 41 Sea Zone from Japanese with 1 submarine remaining, taking Holland Belgium from Germans with 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in Celebes
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Celebes, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Gibraltar
Americans attack with 3 infantry and 1 mech_infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/4 hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
Americans roll dice for 3 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/4 hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in France
Americans attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in France, round 2 : 2/5 hits
Germans roll dice for 2 infantry in France, round 2 : 0/2 hits
2 infantry owned by the Germans lost in France
Americans win, taking France from Germans, taking French Indo China from UK_Pacific, taking Normandy Bordeaux from Americans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Southern France
Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 1 artillery and 3 infantry
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Southern France, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 5 infantry in Southern France, round 2 : 3/6 hits
1 mech_infantry owned by the Americans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 armour, 1 artillery and 1 fighter in Southern France, round 3 : 2/3 hits
Germans roll dice for 1 artillery and 4 infantry in Southern France, round 3 : 0/5 hits
2 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 armour, 1 artillery and 1 fighter in Southern France, round 4 : 2/3 hits
Germans roll dice for 1 artillery and 2 infantry in Southern France, round 4 : 2/3 hits
1 artillery owned by the Americans, 1 armour owned by the Americans and 2 infantry owned by the Germans lost in Southern France
Americans roll dice for 1 fighter in Southern France, round 5 : 0/1 hits
Germans roll dice for 1 artillery in Southern France, round 5 : 1/1 hits
1 fighter owned by the Americans lost in Southern France
Germans win with 1 artillery remaining. Battle score for attacker is -15
Casualties for Germans: 2 infantry
Casualties for Italians: 3 infantry
Casualties for Americans: 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Non Combat Move - Americans
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from France to 110 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 118 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 cruiser and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber placed in Eastern United States
2 artilleries and 2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Tsinghai to Shensi
Combat - Chinese
Non Combat Move - Chinese
4 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 1 artillery and 3 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 13 PUs;
Combat Move - British
2 fighters moved from Scotland to 112 Sea Zone
1 fighter moved from Iceland to 112 Sea Zone
1 destroyer moved from 111 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from United Kingdom to Southern France
1 fighter moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
2 artilleries and 9 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 fighter moved from India to Yunnan
Combat - British
Battle in 112 Sea Zone
British attack with 2 destroyers, 4 fighters and 1 transport
Germans defend with 1 destroyer and 1 submarine
British roll dice for 2 destroyers, 4 fighters and 1 transport in 112 Sea Zone, round 2 : 4/6 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Germans lost in 112 Sea Zone
British win with 2 destroyers, 4 fighters and 1 transport remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Western Germany
British converts factory_major into different units
Battle in Egypt
British attack with 1 artillery and 1 infantry
Italians defend with 2 artilleries and 1 harbour
British roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 1/2 hits
Italians roll dice for 2 artilleries in Egypt, round 2 : 1/2 hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Egypt
British roll dice for 1 artillery in Egypt, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Egypt, round 3 : 0/1 hits
British roll dice for 1 artillery in Egypt, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Egypt, round 4 : 0/1 hits
British roll dice for 1 artillery in Egypt, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Egypt, round 5 : 0/1 hits
British roll dice for 1 artillery in Egypt, round 6 : 0/1 hits
Italians roll dice for 1 artillery in Egypt, round 6 : 0/1 hits
British roll dice for 1 artillery in Egypt, round 7 : 1/1 hits
Italians roll dice for 1 artillery in Egypt, round 7 : 0/1 hits
1 artillery owned by the Italians lost in Egypt
British win, taking Western Germany from Germans, taking Egypt from Italians with 1 artillery remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries
Battle in Yunnan
British attack with 1 armour, 2 artilleries, 1 fighter and 9 infantry
Japanese defend with 1 artillery
British roll dice for 1 armour, 2 artilleries, 1 fighter and 9 infantry in Yunnan, round 2 : 8/13 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Southern France
British attack with 2 fighters and 1 infantry
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 artillery
British roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Southern France
British win with 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - British
2 fighters moved from Southern France to France
1 armour moved from Normandy Bordeaux to France
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 transports moved from 118 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns and 4 infantry moved from Scotland to United Kingdom
1 transport moved from 77 Sea Zone to 80 Sea Zone
2 aaGuns moved from Burma to Yunnan
1 fighter moved from Yunnan to India
4 fighters moved from 112 Sea Zone to Norway
Place Units - British
1 artillery and 3 fighters placed in United Kingdom
British undo move 1.
2 fighters placed in 110 Sea Zone
1 artillery and 1 fighter placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 armour moved from Anglo Egyptian Sudan to French Central Africa
Italians take French Equatorial Africa from French
Italians take French Central Africa from French
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Southern Italy to Egypt
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 cruiser moved from 94 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 mech_infantry moved from Northern Italy to Western Germany
3 infantry moved from Northern Italy to Western Germany
2 mech_infantrys moved from Northern Italy to Western Germany
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 armour moved from Anglo Egyptian Sudan to French Central Africa
Italians take French Equatorial Africa from French
Italians take French Central Africa from French
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Southern Italy to Egypt
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 cruiser moved from 94 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 mech_infantry moved from Northern Italy to Western Germany
3 infantry moved from Northern Italy to Western Germany
2 mech_infantrys moved from Northern Italy to Western Germany
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
Combat - Italians
Battle in Egypt
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 artillery and 1 harbour
Italians win, taking Egypt from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery
Battle in Tunisia
Battle in 91 Sea Zone
Italians attack with 2 fighters
Americans defend with 1 destroyer and 2 transports
Italians win, taking Tunisia from French with 2 fighters remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Battle in Western Germany
Italians attack with 3 infantry and 3 mech_infantrys
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Western Germany from British with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
3 infantry moved from Southern Italy to Northern Italy
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
4 aaGuns moved from Southern Italy to Northern Italy
1 fighter moved from Egypt to Alexandria
Place Units - Italians
1 artillery and 9 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 45 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC lost in 41 Sea Zone
retreated to 41 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Battle in Egypt
ANZAC attack with 2 infantry
Italians defend with 1 artillery and 1 harbour
ANZAC roll dice for 2 infantry in Egypt, round 2 : 0/2 hits
Italians roll dice for 1 artillery in Egypt, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Egypt
1 infantry owned by the ANZAC retreated to Trans-Jordan
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 transport moved from 58 Sea Zone to 56 Sea Zone
1 fighter moved from 41 Sea Zone to 44 Sea Zone
1 carrier moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from Burma to Yunnan
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Turning off Edit Mode
1 artillery placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 45 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC lost in 41 Sea Zone
retreated to 41 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Battle in Egypt
ANZAC attack with 2 infantry
Italians defend with 1 artillery and 1 harbour
ANZAC roll dice for 2 infantry in Egypt, round 2 : 0/2 hits
Italians roll dice for 1 artillery in Egypt, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Egypt
1 infantry owned by the ANZAC retreated to Trans-Jordan
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 transport moved from 58 Sea Zone to 56 Sea Zone
1 fighter moved from 41 Sea Zone to 44 Sea Zone
1 carrier moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from Burma to Yunnan
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Turning off Edit Mode
1 artillery placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
Combat - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
French collect 11 PUs; end with 11 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber and 17 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Rostov to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Caucasus to Persia
Germans take Northwest Persia from Neutral_Allies
Germans take Persia from British
1 mech_infantry moved from Rostov to Northwest Persia
1 armour moved from Rostov to Northwest Persia
3 infantry moved from Rostov to Tambov
2 artilleries moved from Rostov to Tambov
1 mech_infantry moved from Rostov to Samara
Germans take Samara from Russians
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 artillery and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Novgorod to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Finland
1 artillery moved from 115 Sea Zone to Finland
1 tactical_bomber moved from Baltic States to Finland
1 fighter moved from Baltic States to Finland
1 mech_infantry moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Baltic States to Belarus
1 fighter moved from Baltic States to Belarus
2 destroyers moved from 115 Sea Zone to 112 Sea Zone
1 fighter moved from Germany to 112 Sea Zone
1 tactical_bomber moved from Germany to 112 Sea Zone
4 bombers moved from Baltic States to Russia
1 tactical_bomber moved from Baltic States to Finland
2 fighters moved from Baltic States to Finland
Moscow scramble?
no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber and 17 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Rostov to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Caucasus to Persia
Germans take Northwest Persia from Neutral_Allies
Germans take Persia from British
1 mech_infantry moved from Rostov to Northwest Persia
1 armour moved from Rostov to Northwest Persia
3 infantry moved from Rostov to Tambov
2 artilleries moved from Rostov to Tambov
1 mech_infantry moved from Rostov to Samara
Germans take Samara from Russians
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 artillery and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Novgorod to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Finland
1 artillery moved from 115 Sea Zone to Finland
1 tactical_bomber moved from Baltic States to Finland
1 fighter moved from Baltic States to Finland
1 mech_infantry moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Baltic States to Belarus
1 fighter moved from Baltic States to Belarus
2 destroyers moved from 115 Sea Zone to 112 Sea Zone
1 fighter moved from Germany to 112 Sea Zone
1 tactical_bomber moved from Germany to 112 Sea Zone
4 bombers moved from Baltic States to Russia
1 tactical_bomber moved from Baltic States to Finland
2 fighters moved from Baltic States to Finland
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4,4,6,6 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Belarus
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour
Germans win, taking Belarus from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Finland
Germans attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Finland from Russians with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in 112 Sea Zone
Germans attack with 2 destroyers, 1 fighter and 1 tactical_bomber
British defend with 2 destroyers and 2 transports
Germans win with 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for British: 2 destroyers and 2 transports
Battle in Tambov
Germans attack with 2 artilleries and 3 infantry
Russians defend with 3 infantry
Germans win, taking Tambov from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 fighters moved from Finland to Novgorod
2 tactical_bombers moved from Finland to Novgorod
2 mech_infantrys moved from Germany to Denmark
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
11 artilleries moved from Germany to Western Germany
1 armour moved from Western Ukraine to Belarus
4 mech_infantrys moved from Western Ukraine to Belarus
6 armour moved from Rostov to Volgograd
2 infantry moved from Rostov to Volgograd
2 mech_infantrys moved from Rostov to Volgograd
8 artilleries moved from Rostov to Volgograd
5 mech_infantrys moved from Western Ukraine to Rostov
6 artilleries moved from Western Ukraine to Ukraine
6 infantry moved from Western Ukraine to Ukraine
1 fighter moved from Belarus to Germany
1 tactical_bomber moved from Belarus to Germany
4 bombers moved from Russia to Novgorod
Place Units - Germans
3 infantry placed in Western Germany
3 infantry placed in Southern France
3 infantry placed in Germany
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Volgograd
1 bomber placed in Germany
3 infantry placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy nothing; Remaining resources: 34 PUs;
Combat Move - Russians
8 infantry moved from Amur to Manchuria
1 infantry moved from Smolensk to Belarus
6 armour and 1 mech_infantry moved from Russia to Belarus
2 fighters and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Russia to Samara
1 artillery and 2 infantry moved from Russia to Samara
2 artilleries and 5 infantry moved from Russia to Tambov
3 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Belarus
Russians attack with 6 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 6 mech_infantrys
Russians roll dice for 6 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 6/11 hits
Germans roll dice for 1 armour and 6 mech_infantrys in Belarus, round 2 : 1/7 hits
6 mech_infantrys owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians roll dice for 6 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 6/10 hits
Germans roll dice for 1 armour in Belarus, round 3 : 1/1 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 6 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Germans: 1 armour and 6 mech_infantrys
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Manchuria
Russians attack with 8 infantry
Japanese defend with 4 infantry
Russians roll dice for 8 infantry in Manchuria, round 2 : 4/8 hits
Japanese roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits
4 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Japanese: 4 infantry
Battle in Bryansk
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Bryansk, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians win, taking Bryansk from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 2 artilleries and 5 infantry
Germans defend with 2 artilleries and 1 infantry
Russians roll dice for 2 artilleries and 5 infantry in Tambov, round 2 : 2/7 hits
Germans roll dice for 2 artilleries and 1 infantry in Tambov, round 2 : 2/3 hits
1 infantry owned by the Germans, 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
Russians roll dice for 2 artilleries and 3 infantry in Tambov, round 3 : 0/5 hits
Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits
Russians roll dice for 2 artilleries and 3 infantry in Tambov, round 4 : 3/5 hits
Germans roll dice for 1 artillery in Tambov, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 2 infantry
Battle in Samara
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
4 infantry moved from Siberia to Amur
1 aaGun moved from Amur to Manchuria
2 fighters and 1 tactical_bomber moved from Belarus to Russia
1 artillery and 5 infantry moved from Russia to Smolensk
Turn Complete - Russians
Russians collect 25 PUs; end with 59 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 62 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 units repaired.
2 infantry moved from Korea to Manchuria
2 artilleries moved from Korea to Manchuria
4 bombers, 1 fighter and 3 tactical_bombers moved from Hunan to Manchuria
3 infantry moved from Japan to 6 Sea Zone
2 battleships, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
3 infantry moved from 5 Sea Zone to Amur
1 bomber moved from Japan to Amur
1 fighter moved from 6 Sea Zone to Manchuria
1 artillery moved from Hopei to Suiyuyan
4 infantry moved from Hopei to Suiyuyan
Order of loss in Amur? American bomber?
It depends. If the aa hits, bomber last. If the AA misses, but you get 2 or fewer hits first round (including amphibious) bomber last. Otherwise bomber first.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 units repaired.
2 infantry moved from Korea to Manchuria
2 artilleries moved from Korea to Manchuria
4 bombers, 1 fighter and 3 tactical_bombers moved from Hunan to Manchuria
3 infantry moved from Japan to 6 Sea Zone
2 battleships, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
3 infantry moved from 5 Sea Zone to Amur
1 bomber moved from Japan to Amur
1 fighter moved from 6 Sea Zone to Manchuria
1 artillery moved from Hopei to Suiyuyan
4 infantry moved from Hopei to Suiyuyan
Combat - Japanese
Japanese creates battle in territory 41 Sea Zone
Battle in Amur
Japanese attack with 1 bomber and 3 infantry
Russians defend with 1 aaGun and 4 infantry; Americans defend with 1 bomber
Russians win with 2 infantry remaining. Battle score for attacker is 14
Casualties for Russians: 1 aaGun and 2 infantry
Casualties for Americans: 1 bomber
Casualties for Japanese: 3 infantry
1 bomber owned by the Japanese retreated
Battle in Manchuria
Japanese attack with 2 artilleries, 4 bombers, 2 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 1 aaGun and 7 infantry
Japanese win, taking Manchuria from Chinese with 2 artilleries, 4 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Russians: 1 aaGun and 7 infantry
Casualties for Japanese: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 4 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 armour moved from Kweichow to Kwangsi
1 mech_infantry moved from Hopei to Hunan
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 bomber moved from Amur to Chahar
1 fighter moved from Manchuria to Korea
1 tactical_bomber moved from Manchuria to Korea
1 fighter moved from Manchuria to Korea
4 bombers moved from Manchuria to Chahar
2 tactical_bombers moved from Manchuria to Jehol
Place Units - Japanese
3 infantry placed in Kiangsu
Japanese undo move 1.
1 armour and 2 infantry placed in Kiangsu
2 destroyers and 2 transports placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
Japanese collect 39 PUs (7 lost to blockades); end with 39 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 44 Sea Zone to 36 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 bomber, 2 fighters and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
3 fighters moved from 110 Sea Zone to 112 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
2 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco
1 fighter moved from Eastern United States to 92 Sea Zone
will need scramble orders for 112 and possibly ool if you don’t go max defense for the Italian fleet
what did you mean to say, 'and possibly ool if you don’t go max defense with the Italian fleet?"
Nevermind, order of loss
Max defense, carrier, etc.