I noticed something off with Japan and figured out that you did not move the 4 fighters out of Sumatra and Yunnan on non-combat. also did not place any of your purchases. you are welcome to rectify this or if you want to stop on this one. no problem either way.
Sovietschat (A) vs Ichabod (X) - Game3
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No Scamble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 123 Sea Zone to 106 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
3 bombers moved from Southern Italy to 91 Sea Zone
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Eastern Poland
2 artilleries and 4 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 infantry moved from Baltic States to Novgorod
2 mech_infantrys moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Belarus
8 artilleries and 2 infantry moved from Poland to Eastern Poland
1 tactical_bomber moved from Southern Italy to Bessarabia
1 fighter and 1 tactical_bomber moved from Baltic States to Bessarabia
1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
1 fighter moved from Western Germany to Belarus
2 tactical_bombers moved from Baltic States to Novgorod
3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
5 armour moved from Poland to Novgorod
6 armour moved from Baltic States to Novgorod
3 artilleries and 17 infantry moved from Baltic States to NovgorodCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 91 Sea Zone
Germans attack with 3 bombers and 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bessarabia
Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Bessarabia, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bessarabia
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 3 armour, 10 artilleries, 7 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 10 artilleries, 7 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 8/23 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 armour, 10 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 11 armour, 3 artilleries, 19 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 11 armour, 3 artilleries, 19 infantry, 2 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 16/37 hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 11 armour, 3 artilleries, 18 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 aaGuns moved from Baltic States to Novgorod
2 armour moved from Romania to Eastern Poland
1 mech_infantry moved from Germany to Romania
1 aaGun moved from Germany to Poland
3 bombers moved from 91 Sea Zone to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
2 artilleries moved from Normandy Bordeaux to Southern France
2 mech_infantrys moved from Normandy Bordeaux to Southern France
1 aaGun moved from Western Germany to Northern Italy
3 infantry moved from Finland to Vyborg
1 fighter moved from Belarus to Baltic States
1 fighter moved from Bessarabia to Romania
2 tactical_bombers moved from Bessarabia to Romania
2 tactical_bombers moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Belarus to Baltic StatesPlace Units - Germans
3 armour, 6 mech_infantrys and 1 tactical_bomber placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
17 infantry moved from Amur to Korea
1 armour and 1 mech_infantry moved from Iraq to Egypt
2 infantry moved from Archangel to Belarus
2 fighters and 1 tactical_bomber moved from Bryansk to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
17 infantry moved from Amur to Korea
1 armour and 1 mech_infantry moved from Iraq to Egypt
2 infantry moved from Archangel to Belarus
2 fighters and 1 tactical_bomber moved from Bryansk to BelarusCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Belarus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Egypt
Russians attack with 1 armour and 1 mech_infantry
Italians defend with 1 harbour and 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Egypt, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
Russians roll dice for 1 armour and 1 mech_infantry in Egypt, round 3 : 1/2 hits
Italians roll dice for 1 infantry in Egypt, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Egypt
Russians win, taking Egypt from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Korea
Russians attack with 17 infantry
Japanese defend with 1 aaGun, 1 artillery and 7 infantry
Russians roll dice for 17 infantry in Korea, round 2 : 3/17 hits
Japanese roll dice for 1 aaGun, 1 artillery and 7 infantry in Korea, round 2 : 1/8 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians roll dice for 16 infantry in Korea, round 3 : 5/16 hits
Japanese roll dice for 1 artillery and 5 infantry in Korea, round 3 : 1/6 hits
5 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians roll dice for 15 infantry in Korea, round 4 : 2/15 hits
Japanese roll dice for 1 artillery in Korea, round 4 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians win, taking Korea from Japanese with 14 infantry remaining. Battle score for attacker is 21
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 aaGun, 1 artillery and 7 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Amur to Korea
2 mech_infantrys moved from Northwest Persia to Eastern Persia
2 infantry moved from Northwest Persia to Persia
1 armour moved from Iraq to Eastern Persia
1 armour and 1 mech_infantry moved from Volgograd to Turkmenistan
1 mech_infantry moved from Volgograd to Sikang
1 artillery moved from Tambov to Bryansk
6 infantry moved from Russia to Bryansk
2 fighters moved from Belarus to Bryansk
2 aaGuns moved from Archangel to Vologda
3 artilleries moved from Archangel to Vologda
1 tactical_bomber moved from Belarus to Bryansk
1 mech_infantry moved from Bryansk to Bessarabia
1 infantry moved from Bryansk to Western UkrainePlace Units - Russians
9 infantry placed in Russia
2 mech_infantrys placed in Volgograd
2 infantry placed in UkraineTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,3,6,1,5,5,3,5
Russians collect 34 PUs (3 lost to blockades); end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
2 fighters moved from 6 Sea Zone to Anhwe
3 mech_infantrys moved from Kwangtung to Anhwe
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from French Indo China to Shan State
1 infantry moved from Malaya to Shan State
1 fighter moved from 37 Sea Zone to Java
2 battleships, 1 carrier and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from French Indo China to Anhwe
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 bomber moved from Paulau Island to Philippines
1 submarine moved from 46 Sea Zone to 35 Sea Zone
2 carriers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from French Indo China to Shan State
1 armour moved from Malaya to Shan State
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
5 fighters and 4 tactical_bombers moved from French Indo China to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 37 Sea Zone to Philippines -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
2 fighters moved from 6 Sea Zone to Anhwe
3 mech_infantrys moved from Kwangtung to Anhwe
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from French Indo China to Shan State
1 infantry moved from Malaya to Shan State
1 fighter moved from 37 Sea Zone to Java
2 battleships, 1 carrier and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from French Indo China to Anhwe
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 bomber moved from Paulau Island to Philippines
1 submarine moved from 46 Sea Zone to 35 Sea Zone
2 carriers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from French Indo China to Shan State
1 armour moved from Malaya to Shan State
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
5 fighters and 4 tactical_bombers moved from French Indo China to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 37 Sea Zone to PhilippinesCombat - Japanese
Battle in Manchuria
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 artillery and 3 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Shan State, round 2 : 1/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber, 2 fighters and 3 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 1 bomber, 2 fighters and 3 mech_infantrys in Anhwe, round 2 : 2/6 hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits
2 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Anhwe
Japanese roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Anhwe, round 3 : 2/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Japanese
2 fighters moved from Anhwe to Kiangsu
1 bomber moved from Anhwe to French Indo China
1 tactical_bomber moved from 35 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Manchuria to KiangsuPlace Units - Japanese
2 fighters placed in Japan
1 factory_minor placed in Kiangsu
1 artillery and 1 infantry placed in French Indo China
1 submarine placed in 20 Sea Zone
1 armour and 1 mech_infantry placed in Kwangtung
1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 bomber moved from Hawaiian Islands to 19 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 armour moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 armour and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Shantung
1 submarine moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 bomber moved from Hawaiian Islands to 19 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 armour moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 armour and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Shantung
1 submarine moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from JapaneseCombat - Americans
Battle in Celebes
Battle in 19 Sea Zone
Americans attack with 1 bomber and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win, taking Celebes from Japanese with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shantung
Battle in 91 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 6 : 1/1 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 6 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
Germans win, taking Shantung from Japanese with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for Americans: 2 submarines
Battle in 98 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 submarine
Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans lost in 98 Sea Zone
Italians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyerNon Combat Move - Americans
3 bombers moved from Western United States to Hawaiian Islands
1 bomber moved from 19 Sea Zone to Korea
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Hawaiian Islands to 33 Sea Zone
3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Algeria to Morocco
2 infantry moved from Brazil to British Guiana
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
1 mech_infantry moved from 86 Sea Zone to Brazil
1 bomber moved from Hawaiian Islands to Caroline IslandsPlace Units - Americans
2 artilleries and 2 infantry placed in Western United States
2 transports placed in 10 Sea Zone
2 bombers placed in Western United States
2 submarines placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
2 infantry moved from Chahar to Anhwe
1 fighter moved from Shensi to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
2 infantry moved from Chahar to Anhwe
1 fighter moved from Shensi to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Shensi
1 infantry moved from Szechwan to YunnanPlace Units - Chinese
2 infantry placed in Yunnan
1 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 fighter moved from India to 37 Sea Zone
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Persia to West India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Kenya to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 bomber moved from Hawaiian Islands to 19 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 armour moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 armour and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Shantung
1 submarine moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from JapaneseCombat - Americans
Battle in Celebes
Battle in 19 Sea Zone
Americans attack with 1 bomber and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win, taking Celebes from Japanese with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shantung
Battle in 91 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 6 : 1/1 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 6 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
Germans win, taking Shantung from Japanese with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for Americans: 2 submarines
Battle in 98 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 submarine
Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans lost in 98 Sea Zone
Italians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyerNon Combat Move - Americans
3 bombers moved from Western United States to Hawaiian Islands
1 bomber moved from 19 Sea Zone to Korea
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Hawaiian Islands to 33 Sea Zone
3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Algeria to Morocco
2 infantry moved from Brazil to British Guiana
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
1 mech_infantry moved from 86 Sea Zone to Brazil
1 bomber moved from Hawaiian Islands to Caroline IslandsPlace Units - Americans
2 artilleries and 2 infantry placed in Western United States
2 transports placed in 10 Sea Zone
2 bombers placed in Western United States
2 submarines placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
2 infantry moved from Chahar to Anhwe
1 fighter moved from Shensi to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Shensi
1 infantry moved from Szechwan to YunnanPlace Units - Chinese
2 infantry placed in Yunnan
1 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUsPurchase Units - British
British buy 1 armour and 2 fighters; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from India to 37 Sea Zone
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Persia to West India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Kenya to Anglo Egyptian SudanCombat - British
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 fighter moved from 37 Sea Zone to Burma
1 artillery and 3 infantry moved from India to Burma
2 mech_infantrys moved from India to Burma
1 aaGun and 1 fighter moved from India to Burma
2 fighters moved from Trans-Jordan to Persia
1 fighter moved from Trans-Jordan to PersiaPlace Units - British
1 armour and 2 fighters placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
British collect 30 PUs (1 lost to blockades); end with 32 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry -
Did I leave a lone transport next to Celebes when it could have been moved to my Naval stack?
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You mean near Malaya! But yes you did.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 battleship; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Baltic States to Bessarabia
1 bomber moved from Greece to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 battleship; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Baltic States to Bessarabia
1 bomber moved from Greece to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 1 armour and 1 bomber
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 bomber in Bessarabia, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Bessarabia
Italians win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Bessarabia to Southern Italy
2 infantry moved from Greece to Bulgaria
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
2 artilleries moved from Southern France to France
1 aaGun moved from Northern Italy to France
1 infantry moved from Southern France to France
2 infantry moved from Northern Italy to France
3 artilleries moved from Northern Italy to Yugoslavia
3 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern France to FrancePlace Units - Italians
1 battleship placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 5 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 62 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 5 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 fighter
ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 artillery and 1 fighter in Java, round 2 : 1/2 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits
Japanese roll dice for 1 fighter in Java, round 3 : 0/1 hits
1 fighter owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 11
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 fighterNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 5 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 fighter
ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 artillery and 1 fighter in Java, round 2 : 1/2 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits
Japanese roll dice for 1 fighter in Java, round 3 : 0/1 hits
1 fighter owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 11
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 fighterNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French





