Sovietschat (A) vs Ichabod (X) - Game3

  • 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 33 Sea Zone to 44 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 armour moved from Shantung to Anhwe
                      Chinese take Anhwe from Japanese
                1 armour moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 bomber moved from Korea to Kwangtung
                1 bomber moved from Caroline Islands to Kwangtung
                1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Greece

    Combat - Americans
                Strategic bombing raid in Kwangtung
                        AA fire in Kwangtung :  0/2 hits
                    Bombing raid in Kwangtung rolls: 7,6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Kwangtung causes 6 damage total.
                Battle in Greece
                Battle in Philippines
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                    Americans win, taking Greece from Germans, taking Philippines from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                3 bombers moved from Hawaiian Islands to Caroline Islands
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 33 Sea Zone to Midway
                2 bombers moved from Western United States to Caroline Islands
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
                2 bombers moved from Kwangtung to Yunnan

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 transport placed in 10 Sea Zone
                1 artillery placed in Western United States
                1 transport placed in 101 Sea Zone
                2 submarines placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                1 artillery and 1 infantry placed in Central United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6
                Americans collect 56 PUs (2 lost to blockades); end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Yunnan
                1 infantry moved from Shensi to Kweichow

    Place Units - Chinese
                1 infantry placed in Anhwe
                4 artilleries and 1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs

    Purchase Units - British
                British buy 3 fighters; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Egypt to Tobruk
                1 armour moved from Persia to Northwest Persia

    Combat - British

    Non Combat Move - British
                1 aaGun moved from Burma to India
                1 artillery and 2 infantry moved from Burma to India
                2 fighters moved from Burma to India
                1 mech_infantry moved from Burma to Kwangsi
                1 mech_infantry moved from Burma to Kwangsi
                1 infantry moved from West India to India
                6 fighters moved from Persia to Greece
                1 fighter moved from Persia to India

    Place Units - British
                3 fighters placed in Persia

    Turn Complete - British
                British collect 31 PUs; end with 33 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs
                Some Units in India change ownership: 2 infantry

    triplea_40483.0_UK_5.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 99 Sea Zone

    triplea_40483.0_Ita5.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 99 Sea Zone

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 99 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Italians
                1 fighter moved from 99 Sea Zone to Southern Italy
                2 infantry moved from Bulgaria to Romania
                1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
                1 infantry moved from Yugoslavia to Bulgaria
                2 artilleries moved from Yugoslavia to Romania

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total

    triplea_40483.0_Ita5.tsvg

  • 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    triplea_40483.0_ANZ5.tsvg

  • 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 33 Sea Zone to 25 Sea Zone
                2 infantry moved from Queensland to New South Wales
                1 aaGun moved from Queensland to New South Wales

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                2 artilleries placed in New South Wales
                3 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    triplea_40483.0_ANZ5.tsvg

  • 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    triplea_40483.0_Fre5.tsvg

  • 19

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Germans

    triplea_40483.0_Ger6.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Germans
                Germans buy 3 bombers, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 battleship and 1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 123 Sea Zone to 125 Sea Zone
                1 armour moved from Eastern Poland to Western Ukraine
                5 mech_infantrys moved from Eastern Poland to Western Ukraine
                2 infantry moved from Novgorod to Archangel
                1 infantry moved from Belarus to Smolensk
                3 bombers moved from Novgorod to Russia
                1 fighter moved from Novgorod to Russia
                2 tactical_bombers moved from Novgorod to Archangel
                1 fighter moved from Novgorod to Archangel
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
                1 tactical_bomber moved from Eastern Poland to Smolensk
                1 tactical_bomber moved from Eastern Poland to Smolensk
                1 tactical_bomber moved from Novgorod to Smolensk
                1 mech_infantry moved from Yugoslavia to Bessarabia
                1 armour moved from Eastern Poland to Western Ukraine
                17 armour, 13 artilleries, 22 infantry and 6 mech_infantrys moved from Belarus to Bryansk
                3 armour moved from Novgorod to Bryansk

    triplea_40483.0_Ger6.tsvg

  • 17

    Intercept bombing raid on Moscow?

  • 19

    yes - my 2 fighters, and I will be back on Monday, I am at YG tournament this weekend!

    See you later  :-)

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Germans
                Germans buy 3 bombers, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 battleship and 1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 123 Sea Zone to 125 Sea Zone
                1 armour moved from Eastern Poland to Western Ukraine
                5 mech_infantrys moved from Eastern Poland to Western Ukraine
                2 infantry moved from Novgorod to Archangel
                1 infantry moved from Belarus to Smolensk
                3 bombers moved from Novgorod to Russia
                1 fighter moved from Novgorod to Russia
                2 tactical_bombers moved from Novgorod to Archangel
                1 fighter moved from Novgorod to Archangel
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
                1 tactical_bomber moved from Eastern Poland to Smolensk
                1 tactical_bomber moved from Eastern Poland to Smolensk
                1 tactical_bomber moved from Novgorod to Smolensk
                1 mech_infantry moved from Yugoslavia to Bessarabia
                1 armour moved from Eastern Poland to Western Ukraine
                17 armour, 13 artilleries, 22 infantry and 6 mech_infantrys moved from Belarus to Bryansk
                3 armour moved from Novgorod to Bryansk

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 4 units heading to Russia
                    Russians launches 2 interceptors out of Russia
                        Attackers Fire,  :  0/4 hits
                        Defenders Fire,  :  0/2 hits
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/3 hits
                    Bombing raid in Russia rolls: 8,6,5 and causes: 19 damage to unit: factory_major
                    Bombing raid in Russia causes 19 damage total.
                Battle in 125 Sea Zone
                    Germans attack with 1 battleship, 1 destroyer and 2 submarines
                    Russians defend with 1 submarine
                        Germans roll dice for 2 submarines in 125 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Russians lost in 125 Sea Zone
                    Germans win, taking 125 Sea Zone from Neutral with 1 battleship, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Archangel
                    Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    Russians defend with 2 artilleries
                        Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Archangel, round 2 :  3/5 hits
                        Russians roll dice for 2 artilleries in Archangel, round 2 :  0/2 hits
                        2 artilleries owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Russians: 2 artilleries
                Battle in Smolensk
                    Germans attack with 1 infantry and 3 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 infantry and 3 tactical_bombers in Smolensk, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 20 armour, 13 artilleries, 22 infantry and 6 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 20 armour, 13 artilleries, 22 infantry and 6 mech_infantrys in Bryansk, round 2 :  20/61 hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 20 armour, 13 artilleries, 22 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Germans attack with 2 armour and 5 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour and 5 mech_infantrys in Western Ukraine, round 2 :  4/7 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 2 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Bessarabia
                    retreated to Bessarabia
                    Russians win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 mech_infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                2 aaGuns moved from Eastern Poland to Western Ukraine
                1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
                2 aaGuns moved from Belarus to Bryansk
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                1 tactical_bomber moved from Archangel to Belarus
                1 fighter moved from Archangel to Belarus
                1 tactical_bomber moved from Archangel to Novgorod
                1 fighter and 1 tactical_bomber moved from Bessarabia to Novgorod
                1 transport moved from 112 Sea Zone to 125 Sea Zone
                1 mech_infantry moved from Yugoslavia to Eastern Poland
                8 mech_infantrys moved from Germany to Eastern Poland
                1 fighter moved from Russia to Belarus
                3 bombers moved from Russia to Novgorod
                3 tactical_bombers moved from Smolensk to Novgorod

    Place Units - Germans
                2 infantry and 1 mech_infantry placed in Novgorod
                3 bombers and 1 fighter placed in Western Germany
                Germans undo move 2.
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                3 bombers and 1 fighter placed in Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    triplea_40483.0_Ger6.tsvg

  • 17

    Great turn for Germany just now! I can still give you a good game.

    Looking forward to hearing from people and you about YG’s tournament!

  • 17

    I’m curious to hear your opinion on YG’s House Rules after playing it. I get hung up about the Africa thing. Little reward for Germany to play for Africa unless Cairo is taken. Very expensive to do so. I see that mostly just helping Russia. I guess it would be fun just to have different objectives rather than normal OOB.

    In any event, I’m jealous of you all having that great experience. I hope to get the opportunity to come to an event like that in the future.

  • 19

    Hi David,

    How are you, How was your weekend?

    Well I had a good time at YG tournament; just came back from Toronto!

    You are right, the Africa token changes the whole game, since we can only play few rounds and few victory tokens are taken. The Africa token has been the most taken and the game is not played like usual. I like to say it is more a game of Hail Maries than the actual game itself… You can win the game by only taken Africa and holding off your opponents to none…

    Germany can go full Africa and leave no defense against Russia and Have enough time to take it ( Not declaring War to Ussr ) to delay them!

    There was 2 division of 8 teams each… I won my 2 games + Gold medal game as well! So it was a very good tournament. But I am eager to comeback to normal rules and games ;)

    So I look and Ger turn you did, you did have a good turn, will see how it goes for me then!

    Cheers,

    Dominic.

  • 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair damage of 18x factory_major; Remaining resources: 24 PUs;
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Yunnan to Malaya
                      UK_Pacific take Malaya from Japanese
                1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                1 armour moved from Tobruk to Libya
                      Russians take Libya from Italians
                1 armour moved from Libya to Tobruk
                1 mech_infantry moved from Ethiopia to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                1 mech_infantry moved from Volgograd to Russia
                1 infantry moved from Russia to Smolensk
                2 fighters and 1 tactical_bomber moved from Russia to Smolensk
                1 armour and 2 mech_infantrys moved from India to Yunnan
                1 armour and 3 mech_infantrys moved from Sikang to Yunnan
                6 infantry moved from Korea to Manchuria

    triplea_40483.0_Rus6.tsvg

  • 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair damage of 18x factory_major; Remaining resources: 24 PUs;
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Yunnan to Malaya
                      UK_Pacific take Malaya from Japanese
                1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                1 armour moved from Tobruk to Libya
                      Russians take Libya from Italians
                1 armour moved from Libya to Tobruk
                1 mech_infantry moved from Ethiopia to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                1 mech_infantry moved from Volgograd to Russia
                1 infantry moved from Russia to Smolensk
                2 fighters and 1 tactical_bomber moved from Russia to Smolensk
                1 armour and 2 mech_infantrys moved from India to Yunnan
                1 armour and 3 mech_infantrys moved from Sikang to Yunnan
                6 infantry moved from Korea to Manchuria

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Smolensk to Russia
                2 fighters moved from Smolensk to Russia
                1 infantry moved from Bessarabia to Ukraine
                2 infantry moved from Northwest Persia to Caucasus

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,3
                Russians collect 29 PUs (3 lost to blockades); end with 29 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 41 PUs

    triplea_40483.0_Rus6.tsvg

  • 17

    I think if the Allies’ Africa Victory Token was modified to require them to also take control of Sicily, then I would accept it.  Because then the Allies would actually have to send some resources (transport that costs 7 IPCs to land on an island that’s worth no IPCs); plus it has historical lineage.

    By requiring Sicily for the Allies only (no change to the Axis Africa token), it could result in most other areas of the board being closer to a “normal” game. I could see in that situation both the Allies and the Axis not bothering with worthless North Africa other than the normal starting units.

    What do you think about that?

    Obviously I’d happily play YG’s rules at a tournament were he to set one up again regardless of my personal opinions on Victory Tokens. I can afford to do a trip like that, just have to appease the wife well in advance.

  • 17

    Also, I think those house rules highly favor the Allies (especially with all of the extra NO money). If both Axis and Allies players are competent, I think the Allies would win probably 6:4 games.

  • 17

    Congratulations winning the tournament! I saw you in a youtube video.

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 45 PUs;
                Japanese buy 2 artilleries, 1 fighter and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                4 fighters moved from 42 Sea Zone to Philippines
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 submarines moved from 42 Sea Zone to 35 Sea Zone
                2 battleships moved from 42 Sea Zone to 35 Sea Zone
                1 cruiser moved from 42 Sea Zone to 35 Sea Zone
                4 carriers moved from 42 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from French Indo China to Shan State
                1 tactical_bomber moved from 42 Sea Zone to Malaya
                1 infantry moved from Kiangsu to Kiangsi
                1 artillery and 1 infantry moved from Kiangsu to Shantung
                1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
                2 infantry moved from Kwangtung to Kwangsi
                1 tactical_bomber moved from French Indo China to Kwangsi
                1 bomber moved from French Indo China to Kwangsi
                1 tactical_bomber moved from 42 Sea Zone to Kwangsi
                1 tactical_bomber moved from 42 Sea Zone to Shan State
                1 bomber moved from Kwangtung to Kwangsi

    triplea_40483.0_Jap6.tsvg

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