dice…
Sovietschat (A) vs Ichabod (X) - Game3
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Egypt to Tobruk
1 armour moved from Persia to Northwest Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 44 Sea Zone
Americans take 35 Sea Zone from Japanese
1 armour moved from Shantung to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Korea to Kwangtung
1 bomber moved from Caroline Islands to Kwangtung
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to GreeceCombat - Americans
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 0/2 hits
Bombing raid in Kwangtung rolls: 7,6 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.
Battle in Greece
Battle in Philippines
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans win, taking Greece from Germans, taking Philippines from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 bombers moved from Hawaiian Islands to Caroline Islands
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 33 Sea Zone to Midway
2 bombers moved from Western United States to Caroline Islands
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
2 bombers moved from Kwangtung to YunnanPlace Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
1 transport placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6
Americans collect 56 PUs (2 lost to blockades); end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Shensi to Yunnan
1 infantry moved from Shensi to KweichowPlace Units - Chinese
1 infantry placed in Anhwe
4 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUsPurchase Units - British
British buy 3 fighters; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Egypt to Tobruk
1 armour moved from Persia to Northwest PersiaCombat - British
Non Combat Move - British
1 aaGun moved from Burma to India
1 artillery and 2 infantry moved from Burma to India
2 fighters moved from Burma to India
1 mech_infantry moved from Burma to Kwangsi
1 mech_infantry moved from Burma to Kwangsi
1 infantry moved from West India to India
6 fighters moved from Persia to Greece
1 fighter moved from Persia to IndiaPlace Units - British
3 fighters placed in PersiaTurn Complete - British
British collect 31 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
2 infantry moved from Bulgaria to Romania
1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
2 artilleries moved from Yugoslavia to RomaniaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
2 infantry moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 artilleries placed in New South Wales
3 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 3 bombers, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 battleship and 1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 armour moved from Eastern Poland to Western Ukraine
5 mech_infantrys moved from Eastern Poland to Western Ukraine
2 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
3 bombers moved from Novgorod to Russia
1 fighter moved from Novgorod to Russia
2 tactical_bombers moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Eastern Poland to Smolensk
1 tactical_bomber moved from Eastern Poland to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
1 mech_infantry moved from Yugoslavia to Bessarabia
1 armour moved from Eastern Poland to Western Ukraine
17 armour, 13 artilleries, 22 infantry and 6 mech_infantrys moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk -
Intercept bombing raid on Moscow?
-
yes - my 2 fighters, and I will be back on Monday, I am at YG tournament this weekend!
See you later :-)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 3 bombers, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 battleship and 1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 armour moved from Eastern Poland to Western Ukraine
5 mech_infantrys moved from Eastern Poland to Western Ukraine
2 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
3 bombers moved from Novgorod to Russia
1 fighter moved from Novgorod to Russia
2 tactical_bombers moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Eastern Poland to Smolensk
1 tactical_bomber moved from Eastern Poland to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
1 mech_infantry moved from Yugoslavia to Bessarabia
1 armour moved from Eastern Poland to Western Ukraine
17 armour, 13 artilleries, 22 infantry and 6 mech_infantrys moved from Belarus to Bryansk
3 armour moved from Novgorod to BryanskCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 2 interceptors out of Russia
Attackers Fire, : 0/4 hits
Defenders Fire, : 0/2 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 8,6,5 and causes: 19 damage to unit: factory_major
Bombing raid in Russia causes 19 damage total.
Battle in 125 Sea Zone
Germans attack with 1 battleship, 1 destroyer and 2 submarines
Russians defend with 1 submarine
Germans roll dice for 2 submarines in 125 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 battleship, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Archangel
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 2 artilleries
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Archangel, round 2 : 3/5 hits
Russians roll dice for 2 artilleries in Archangel, round 2 : 0/2 hits
2 artilleries owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Battle in Smolensk
Germans attack with 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 3 tactical_bombers in Smolensk, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 20 armour, 13 artilleries, 22 infantry and 6 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 20 armour, 13 artilleries, 22 infantry and 6 mech_infantrys in Bryansk, round 2 : 20/61 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 20 armour, 13 artilleries, 22 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 2 armour and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 5 mech_infantrys in Western Ukraine, round 2 : 4/7 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Bessarabia
retreated to Bessarabia
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Germans
2 aaGuns moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
2 aaGuns moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Archangel to Belarus
1 fighter moved from Archangel to Belarus
1 tactical_bomber moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Bessarabia to Novgorod
1 transport moved from 112 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Yugoslavia to Eastern Poland
8 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Russia to Belarus
3 bombers moved from Russia to Novgorod
3 tactical_bombers moved from Smolensk to NovgorodPlace Units - Germans
2 infantry and 1 mech_infantry placed in Novgorod
3 bombers and 1 fighter placed in Western Germany
Germans undo move 2.
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 bombers and 1 fighter placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
Great turn for Germany just now! I can still give you a good game.
Looking forward to hearing from people and you about YG’s tournament!
-
I’m curious to hear your opinion on YG’s House Rules after playing it. I get hung up about the Africa thing. Little reward for Germany to play for Africa unless Cairo is taken. Very expensive to do so. I see that mostly just helping Russia. I guess it would be fun just to have different objectives rather than normal OOB.
In any event, I’m jealous of you all having that great experience. I hope to get the opportunity to come to an event like that in the future.
-
Hi David,
How are you, How was your weekend?
Well I had a good time at YG tournament; just came back from Toronto!
You are right, the Africa token changes the whole game, since we can only play few rounds and few victory tokens are taken. The Africa token has been the most taken and the game is not played like usual. I like to say it is more a game of Hail Maries than the actual game itself… You can win the game by only taken Africa and holding off your opponents to none…
Germany can go full Africa and leave no defense against Russia and Have enough time to take it ( Not declaring War to Ussr ) to delay them!
There was 2 division of 8 teams each… I won my 2 games + Gold medal game as well! So it was a very good tournament. But I am eager to comeback to normal rules and games ;)
So I look and Ger turn you did, you did have a good turn, will see how it goes for me then!
Cheers,
Dominic.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 18x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Yunnan to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 armour moved from Tobruk to Libya
Russians take Libya from Italians
1 armour moved from Libya to Tobruk
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 mech_infantry moved from Volgograd to Russia
1 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Russia to Smolensk
1 armour and 2 mech_infantrys moved from India to Yunnan
1 armour and 3 mech_infantrys moved from Sikang to Yunnan
6 infantry moved from Korea to Manchuria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 18x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Yunnan to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 armour moved from Tobruk to Libya
Russians take Libya from Italians
1 armour moved from Libya to Tobruk
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 mech_infantry moved from Volgograd to Russia
1 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Russia to Smolensk
1 armour and 2 mech_infantrys moved from India to Yunnan
1 armour and 3 mech_infantrys moved from Sikang to Yunnan
6 infantry moved from Korea to ManchuriaCombat - Russians
Battle in Smolensk
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Smolensk to Russia
2 fighters moved from Smolensk to Russia
1 infantry moved from Bessarabia to Ukraine
2 infantry moved from Northwest Persia to CaucasusPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,3
Russians collect 29 PUs (3 lost to blockades); end with 29 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 41 PUs -
I think if the Allies’ Africa Victory Token was modified to require them to also take control of Sicily, then I would accept it. Because then the Allies would actually have to send some resources (transport that costs 7 IPCs to land on an island that’s worth no IPCs); plus it has historical lineage.
By requiring Sicily for the Allies only (no change to the Axis Africa token), it could result in most other areas of the board being closer to a “normal” game. I could see in that situation both the Allies and the Axis not bothering with worthless North Africa other than the normal starting units.
What do you think about that?
Obviously I’d happily play YG’s rules at a tournament were he to set one up again regardless of my personal opinions on Victory Tokens. I can afford to do a trip like that, just have to appease the wife well in advance.
-
Also, I think those house rules highly favor the Allies (especially with all of the extra NO money). If both Axis and Allies players are competent, I think the Allies would win probably 6:4 games.
-
Congratulations winning the tournament! I saw you in a youtube video.





