TRS! dawg (Allies) v Entek Axis

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    :-)

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    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5

    Combat Move - Masaharu
                2 Infantrys moved from Akina to sz15
                1 Tank moved from N.Japan to sz15
                3 Infantrys moved from N.Japan to sz15
                5 Infantrys, 1 Tank and 3 Transports moved from sz15 to sz1
                5 Infantrys and 1 Tank moved from sz1 to Vostok
                3 Artillerys and 3 Infantrys moved from Amursk to Belogorsk
                1 Bomber moved from Amursk to sz3
                2 EarlyFighters moved from sz15 to Vostok
                1 Artillery and 2 Infantrys moved from Hsingan to Quingdao
                4 Infantrys moved from Manchuria to Belogorsk

    Purchase Units - Masaharu
                Masaharu buy 4 Artillerys, 1 Destroyer and 3 Infantrys; Remaining resources: 1 PUs;

    Combat - Masaharu
                Battle in Quingdao
                    Masaharu attack with 1 Artillery and 2 Infantrys
                    Russians defend with 1 Infantry
                        Masaharu roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 2 :  1/3 hits
                        Russians roll dice for 1 Infantry in Quingdao, round 2 :  0/1 hits
                        1 Infantry owned by the Russians lost in Quingdao
                    Masaharu win, taking Quingdao from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry
                Battle in sz3
                    Masaharu attack with 1 Bomber
                    Americans defend with 1 Destroyer
                        Masaharu roll dice for 1 Bomber in sz3, round 2 :  0/1 hits
                        Americans roll dice for 1 Destroyer in sz3, round 2 :  1/1 hits
                        1 Bomber owned by the Masaharu lost in sz3
                    Americans win with 1 Destroyer remaining. Battle score for attacker is -14
                    Casualties for Masaharu: 1 Bomber
                Battle in Vostok
                    Masaharu attack with 2 EarlyFighters, 5 Infantrys and 1 Tank
                    Russians defend with 1 Artillery and 2 Infantrys
                        Masaharu roll dice for 2 EarlyFighters, 5 Infantrys and 1 Tank in Vostok, round 2 :  3/8 hits
                        Russians roll dice for 1 Artillery and 2 Infantrys in Vostok, round 2 :  1/3 hits
                        2 Infantrys owned by the Russians, 1 Infantry owned by the Masaharu and 1 Artillery owned by the Russians lost in Vostok
                    Masaharu win, taking Vostok from Russians with 2 EarlyFighters, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 Artillery and 2 Infantrys
                    Casualties for Masaharu: 1 Infantry
                Battle in Belogorsk
                    Masaharu attack with 3 Artillerys and 7 Infantrys
                    Russians defend with 1 Artillery and 2 Infantrys
                        Masaharu roll dice for 3 Artillerys and 7 Infantrys in Belogorsk, round 2 :  2/10 hits
                        Russians roll dice for 1 Artillery and 2 Infantrys in Belogorsk, round 2 :  0/3 hits
                        2 Infantrys owned by the Russians lost in Belogorsk
                        Masaharu roll dice for 3 Artillerys and 7 Infantrys in Belogorsk, round 3 :  2/10 hits
                        Russians roll dice for 1 Artillery in Belogorsk, round 3 :  1/1 hits
                        1 Infantry owned by the Masaharu and 1 Artillery owned by the Russians lost in Belogorsk
                    Masaharu win, taking Belogorsk from Russians with 3 Artillerys and 6 Infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 Artillery and 2 Infantrys
                    Casualties for Masaharu: 1 Infantry

    Non Combat Move - Masaharu
                2 EarlyFighters moved from Vostok to sz15

    Place Units - Masaharu
                1 Destroyer placed in sz16
                1 Artillery and 2 Infantrys placed in Amursk
                3 Artillerys and 1 Infantry placed in Manchuria

    Turn Complete - Masaharu
                Masaharu collect 32 PUs; end with 33 PUs total

    Territory Summary for Masaharu :

    N.Japan : 9 Infantrys
        Manchuria : 3 Artillerys, 1 Factory and 1 Infantry
        Akina : 1 AAGun, 1 Bunker and 1 Factory
        Hsingan : 2 Tanks
        Vladivostok : 1 flag
        Vostok : 1 flag, 4 Infantrys and 1 Tank
        Quingdao : 1 flag, 1 Artillery and 2 Infantrys
        Belogorsk : 1 flag, 3 Artillerys and 6 Infantrys
        Amursk : 1 flag, 1 AAGun, 1 Artillery, 1 Factory and 2 Infantrys
        sz1 : 3 Transports
        sz15 : 2 EarlyFighters
        sz16 : 1 Destroyer

    Production/PUs Summary :

    Yamamoto : 72 / 75
        Chinese : 31 / 33
        Hisaichi : 49 / 49
        Dutch : 9 / 0
        Thai : 6 / 9
        British : 63 / 63
        Anzac : 26 / 26
        Americans : 87 / 87
        Masaharu : 32 / 33
        Russians : 29 / 38

    triplea_40474_Mas5.tsvg

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    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5

    Combat Move - Russians
                3 Infantrys moved from Ulaan Ude to Quingdao
                1 Infantry moved from Ulaan Ude to Jinan
                1 Fighter moved from Ulaan Ude to Quingdao
                1 Fighter moved from Ulaan Ude to Jinan
                2 Infantrys moved from Ulaan Ude to Quingdao
                2 Infantrys moved from Ulaan Ude to Jinan
                4 Infantrys moved from Kyzal to Ulaan Ude
                1 Infantry moved from Irkutsk to Angarsk
                1 Infantry moved from Ulaan Ude to Irkutsk
                2 Artillerys, 1 Elite, 1 Fighter, 5 Infantrys and 1 Tank moved from Kaask to Kyzal
                1 Fighter and 1 Tank moved from Kyzal to Ulaan Ude
                4 Infantrys moved from Krasnoyarsk to Kaask
                4 Infantrys moved from Achinsk to Krasnoyarsk

    Purchase Units - Russians
                Russians buy 1 Fighter, 4 Infantrys, 1 Marine, 2 Tanks and 2 Tankettes; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Jinan
                    Russians attack with 1 Fighter and 3 Infantrys
                    Hisaichi defend with 1 Infantry
                    Russians win, taking Jinan from Hisaichi with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry
                Battle in Quingdao
                    Russians attack with 1 Fighter and 5 Infantrys
                    Masaharu defend with 1 Artillery and 2 Infantrys
                    Russians win, taking Quingdao from Masaharu with 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 Infantry
                    Casualties for Masaharu: 1 Artillery and 2 Infantrys

    Non Combat Move - Russians
                1 Fighter moved from Jinan to Ulaan Ude
                1 Fighter moved from Quingdao to Ulaan Ude

    Place Units - Russians
                1 Fighter, 1 Marine, 2 Tanks and 2 Tankettes placed in Kaask
                4 Infantrys placed in Achinsk

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total

    triplea_40474_Rus5.tsvg

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    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6

    Research Technology - Yamamoto

    Combat Move - Yamamoto
                2 Battleships and 2 Destroyers moved from sz60 to sz59
                2 EarlyFighters moved from N.S to sz59
                2 EarlyFighters moved from sz70 to sz59
                3 Destroyers moved from sz70 to sz59
                2 EarlyFighters moved from sz78 to Nanking
                4 Infantrys and 3 Mech.Infs moved from Kichedung to Nanking
                1 Bomber moved from Tokyo to sz45
                1 Submarine moved from sz47 to sz45

    Purchase Units - Yamamoto
                Yamamoto buy 2 B.Transports, 1 Destroyer, 2 Fighters, 6 Infantrys and 2 S.Subs; Remaining resources: 1 PUs;

    Combat - Yamamoto
                Battle in sz45
                    Yamamoto attack with 1 Bomber and 1 Submarine
                    British defend with 2 Destroyers
                        Yamamoto roll dice for 1 Submarine in sz45, round 2 :  0/1 hits
                        Yamamoto roll dice for 1 Bomber in sz45, round 2 :  1/1 hits
                        British roll dice for 2 Destroyers in sz45, round 2 :  2/2 hits
                        1 Bomber owned by the Yamamoto, 1 Destroyer owned by the British and 1 Submarine owned by the Yamamoto lost in sz45
                    British win with 1 Destroyer remaining. Battle score for attacker is -12
                    Casualties for British: 1 Destroyer
                    Casualties for Yamamoto: 1 Bomber and 1 Submarine
                Battle in sz59
                    Yamamoto attack with 2 Battleships, 5 Destroyers and 4 EarlyFighters
                    Dutch defend with 1 Destroyer, 2 T.Boats and 1 Transport; British defend with 1 Destroyer; Americans defend with 1 Destroyer; Anzac defend with 1 Battleship, 1 Carrier, 1 Destroyer, 2 EarlyFighters, 3 Submarines and 2 T.Boats
                        Anzac roll dice for 3 Submarines in sz59, round 2 :  1/3 hits
                    Units damaged: 1 Battleship owned by the Yamamoto
                        Yamamoto roll dice for 2 Battleships, 5 Destroyers and 4 EarlyFighters in sz59, round 2 :  4/11 hits
                    Units damaged: 1 Battleship owned by the Anzac
                        Anzac roll dice for 1 Battleship, 1 Carrier, 4 Destroyers, 2 EarlyFighters, 4 T.Boats and 1 Transport in sz59, round 2 :  2/13 hits
                    Units damaged: 1 Battleship owned by the Yamamoto
                        1 EarlyFighter owned by the Yamamoto, 2 T.Boats owned by the Dutch and 1 T.Boat owned by the Anzac lost in sz59
                        Anzac roll dice for 3 Submarines in sz59, round 3 :  1/3 hits
                        Yamamoto roll dice for 2 Battleships, 5 Destroyers and 3 EarlyFighters in sz59, round 3 :  3/10 hits
                        Anzac roll dice for 1 Battleship, 1 Carrier, 4 Destroyers, 2 EarlyFighters, 1 T.Boat and 1 Transport in sz59, round 3 :  5/10 hits
                        1 Submarine owned by the Anzac, 3 EarlyFighters owned by the Yamamoto, 3 Destroyers owned by the Yamamoto, 1 T.Boat owned by the Anzac and 1 Transport owned by the Dutch lost in sz59
                    2 Battleships and 2 Destroyers retreated to sz60
                    Anzac win with 1 Battleship, 1 Carrier, 4 Destroyers, 2 EarlyFighters and 2 Submarines remaining. Battle score for attacker is -24
                    Casualties for Dutch: 2 T.Boats and 1 Transport
                    Casualties for Yamamoto: 3 Destroyers and 4 EarlyFighters
                    Casualties for Anzac: 1 Submarine and 2 T.Boats
                Battle in Nanking
                    Yamamoto attack with 2 EarlyFighters, 4 Infantrys and 3 Mech.Infs
                    Chinese defend with 8 Tanks
                        Yamamoto roll dice for 2 EarlyFighters, 4 Infantrys and 3 Mech.Infs in Nanking, round 2 :  4/9 hits
                        Chinese roll dice for 8 Tanks in Nanking, round 2 :  5/8 hits
                        4 Tanks owned by the Chinese, 4 Infantrys owned by the Yamamoto and 1 Mech.Inf owned by the Yamamoto lost in Nanking
                        Yamamoto roll dice for 2 EarlyFighters and 2 Mech.Infs in Nanking, round 3 :  0/4 hits
                        Chinese roll dice for 4 Tanks in Nanking, round 3 :  4/4 hits
                        2 EarlyFighters owned by the Yamamoto and 2 Mech.Infs owned by the Yamamoto lost in Nanking
                    Chinese win with 4 Tanks remaining. Battle score for attacker is -19
                    Casualties for Yamamoto: 2 EarlyFighters, 4 Infantrys and 3 Mech.Infs
                    Casualties for Chinese: 4 Tanks

    Non Combat Move - Yamamoto
                1 Artillery and 1 Infantry moved from S.Japan to sz78
                1 Artillery, 1 Infantry and 1 Transport moved from sz78 to sz74
                1 Artillery and 1 Infantry moved from sz74 to Kichedung
                2 Transports moved from sz67 to sz78

    Place Units - Yamamoto
                1 Destroyer, 2 Fighters and 1 S.Sub placed in sz70
                2 B.Transports and 1 S.Sub placed in sz78
                3 Infantrys placed in Kichedung
                3 Infantrys placed in Tokyo

    Turn Complete - Yamamoto
                Yamamoto collect 72 PUs; end with 73 PUs total

    Territory Summary for Yamamoto :

    Ototo Jima : 1 Infantry
        Marcus : 1 Infantry and 1 Tank
        Tokyo : 1 AAGun, 2 Artillerys, 1 Bunker, 1 Factory, 6 Infantrys and 1 Mech.Inf
        Bonin : 1 Artillery and 1 Infantry
        Iwo Jima : 1 AAGun, 1 Artillery, 1 Bunker, 1 Infantry and 2 Tanks
        Nagasaki : 3 Tanks
        Kwangsi : 1 Artillery
        S.Japan : 6 Infantrys
        Chunking : 1 flag, 1 Tank
        Macau : 1 flag
        Kichedung : 1 flag, 1 Artillery, 1 Factory and 4 Infantrys
        Kiangsi : 1 flag
        Kwangtung : 1 flag
        Frenchindochina : 1 flag, 1 Infantry and 2 Tanks
        Halma : 1 flag, 1 Infantry
        Flores : 1 flag, 1 Artillery and 1 Infantry
        N.S : 1 flag, 2 Artillerys, 1 Bunker and 1 Infantry
        Celebs : 1 flag, 2 Infantrys and 1 Tank
        N.French I. : 1 flag
        Sumatra : 1 flag, 1 Tank
        Bava : 1 flag, 1 Infantry
        N.B : 1 flag
        Mindor : 1 flag
        Punay : 1 flag
        Manila : 1 flag
        Spralty : 1 flag
        Mindanao : 1 flag
        Davao : 1 flag, 1 AAGun, 1 Factory and 5 Infantrys
        sz15 : 3 Carriers, 2 Destroyers, 4 EarlyFighters and 1 Submarine
        sz60 : 2 Battleships, 2 Destroyers and 5 Transports
        sz74 : 1 Transport
        sz70 : 1 Carrier, 1 Destroyer, 2 Fighters and 1 S.Sub
        sz78 : 2 B.Transports, 1 Carrier, 1 S.Sub and 2 Transports

    Production/PUs Summary :

    Yamamoto : 72 / 73
        Chinese : 31 / 33
        Hisaichi : 47 / 49
        Dutch : 9 / 0
        Thai : 6 / 9
        British : 63 / 63
        Anzac : 26 / 26
        Americans : 87 / 87
        Masaharu : 29 / 33
        Russians : 34 / 34

    triplea_40474_Yam6.tsvg

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    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6

    Combat Move - Chinese
                1 Tank moved from Nanking to Fukien
                      Chinese take Hankou from Hisaichi
                      Chinese take Fukien from Hisaichi
                1 Tank moved from Hanan to Kiangsi
                      Chinese take Kiangsi from Yamamoto
                1 Tank moved from Kiangsi to Kwangtung
                      Chinese take Kwangtung from Yamamoto
                1 Tank moved from Nanking to Chunking
                1 Tank moved from Hanan to Chunking
                2 Tanks moved from Nanking to Kwangsi
                3 Infantrys moved from Szechwan to Sian
                1 Artillery moved from Shangsi to E.Shansi
                1 Artillery, 1 Elite and 3 Infantrys moved from N.Shangsi to E.Shansi
                1 Fighter moved from Sian to E.Shansi
                1 Infantry moved from Gansu to Shangsi
                1 Tankette moved from Gansu to E.Shansi
                1 Elite, 1 Infantry and 1 Tank moved from Gansu to Shangsi
                1 Tankette moved from Sikang to Shangsi
                2 Infantrys moved from Sikang to Szechwan
                3 Infantrys moved from Tsingnan to Gansu
                4 Infantrys moved from Nancheng to Sikang
                1 EarlyFighter moved from Xining to Shangsi
                1 Marine moved from Xining to Tsingnan
                4 Infantrys moved from Xining to Nancheng
                4 Infantrys moved from Ming Jong to Tsingnan
                4 Infantrys moved from Quyan to Ming Jong
                4 Infantrys moved from Urumal to Quyan

    Purchase Units - Chinese
                Chinese buy 1 Elite, 1 Fighter, 6 Infantrys and 2 Tankettes; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 2 Tanks
                    Yamamoto defend with 1 Artillery
                        Chinese roll dice for 2 Tanks in Kwangsi, round 2 :  1/2 hits
                        Yamamoto roll dice for 1 Artillery in Kwangsi, round 2 :  0/1 hits
                        1 Artillery owned by the Yamamoto lost in Kwangsi
                    Chinese win, taking Kwangsi from Yamamoto with 2 Tanks remaining. Battle score for attacker is 4
                    Casualties for Yamamoto: 1 Artillery
                Battle in Chunking
                    Chinese attack with 2 Tanks
                    Yamamoto defend with 1 Tank
                        Chinese roll dice for 2 Tanks in Chunking, round 2 :  0/2 hits
                        Yamamoto roll dice for 1 Tank in Chunking, round 2 :  0/1 hits
                        Chinese roll dice for 2 Tanks in Chunking, round 3 :  1/2 hits
                        Yamamoto roll dice for 1 Tank in Chunking, round 3 :  0/1 hits
                        1 Tank owned by the Yamamoto lost in Chunking
                    Chinese win, taking Chunking from Yamamoto with 2 Tanks remaining. Battle score for attacker is 5
                    Casualties for Yamamoto: 1 Tank
                Battle in E.Shansi
                    Chinese attack with 2 Artillerys, 1 Elite, 1 Fighter, 3 Infantrys and 1 Tankette
                    Hisaichi defend with 1 Artillery and 3 Infantrys
                        Chinese roll dice for 2 Artillerys, 1 Elite, 1 Fighter, 3 Infantrys and 1 Tankette in E.Shansi, round 2 :  2/8 hits
                        Hisaichi roll dice for 1 Artillery and 3 Infantrys in E.Shansi, round 2 :  1/4 hits
                        2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in E.Shansi
                        Chinese roll dice for 2 Artillerys, 1 Elite, 1 Fighter, 2 Infantrys and 1 Tankette in E.Shansi, round 3 :  1/7 hits
                        Hisaichi roll dice for 1 Artillery and 1 Infantry in E.Shansi, round 3 :  1/2 hits
                        1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in E.Shansi
                        Chinese roll dice for 2 Artillerys, 1 Elite, 1 Fighter, 1 Infantry and 1 Tankette in E.Shansi, round 4 :  4/6 hits
                        Hisaichi roll dice for 1 Artillery in E.Shansi, round 4 :  0/1 hits
                        1 Artillery owned by the Hisaichi lost in E.Shansi
                    Chinese win, taking E.Shansi from Hisaichi with 2 Artillerys, 1 Elite, 1 Fighter, 1 Infantry and 1 Tankette remaining. Battle score for attacker is 6
                    Casualties for Hisaichi: 1 Artillery and 3 Infantrys
                    Casualties for Chinese: 2 Infantrys

    Non Combat Move - Chinese
                1 Fighter moved from E.Shansi to Nanking

    Place Units - Chinese
                1 Elite, 1 Fighter, 2 Infantrys and 2 Tankettes placed in Xining
                4 Infantrys placed in Urumal

    Turn Complete - Chinese
                Chinese collect 42 PUs; end with 42 PUs

    triplea_40474_Chi6.tsvg

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    Game History

    Round: 6

    Combat Move - Hisaichi
                1 unit repaired.
                1 Infantry moved from Java to Bali
                      Hisaichi take Bali from Dutch
                3 Artillerys moved from Java to sz60
                3 Infantrys moved from W.Borneo to sz60
                3 Artillerys and 3 Infantrys moved from sz60 to E.Borneo
                1 Infantry and 1 Tank moved from W.Borneo to Borneo
                3 Artillerys and 3 Infantrys moved from Hongkong to Kwangtung
                2 Artillerys and 2 Infantrys moved from Tientsin to sz74
                2 Artillerys, 2 Infantrys and 2 Transports moved from sz74 to sz67
                2 Artillerys and 2 Infantrys moved from sz67 to Kwangsi
                1 Bomber moved from S.Borneo to Kwangsi
                1 Artillery and 1 Mech.Inf moved from Shansi to Nanking
                1 Mech.Inf moved from Shansi to Kichedung
                1 Mech.Inf moved from Kichedung to Hankou
                      Hisaichi take Hankou from Chinese
                2 Artillerys and 2 Infantrys moved from Peking to E.Shansi
                1 EarlyFighter moved from Peking to E.Shansi
                2 EarlyFighters moved from Hsingan to E.Shansi

    Purchase Units - Hisaichi
                Hisaichi buy 4 Artillerys, 3 Destroyers, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in Borneo
                    Hisaichi attack with 1 Infantry and 1 Tank
                    British defend with 1 Infantry
                        Hisaichi roll dice for 1 Infantry and 1 Tank in Borneo, round 2 :  2/2 hits
                        British roll dice for 1 Infantry in Borneo, round 2 :  0/1 hits
                        1 Infantry owned by the British lost in Borneo
                    Hisaichi win, taking Borneo from British with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for British: 1 Infantry
                Battle in E.Shansi
                    Hisaichi attack with 2 Artillerys, 3 EarlyFighters and 2 Infantrys
                    Chinese defend with 2 Artillerys, 1 Elite, 1 Infantry and 1 Tankette
                        Hisaichi roll dice for 2 Artillerys, 3 EarlyFighters and 2 Infantrys in E.Shansi, round 2 :  0/7 hits
                        Chinese roll dice for 2 Artillerys, 1 Elite, 1 Infantry and 1 Tankette in E.Shansi, round 2 :  2/5 hits
                        2 Infantrys owned by the Hisaichi lost in E.Shansi
                    2 Artillerys retreated to Peking
                    Chinese win with 2 Artillerys, 1 Elite, 1 Infantry and 1 Tankette remaining. Battle score for attacker is -4
                    Casualties for Hisaichi: 2 Infantrys
                Battle in E.Borneo
                    Hisaichi attack with 3 Artillerys and 3 Infantrys
                    Dutch defend with 1 Infantry
                        Hisaichi roll dice for 1 Battleship in E.Borneo, round 2 :  1/1 hits
                        1 Infantry owned by the Dutch lost in E.Borneo
                    Hisaichi win, taking E.Borneo from Dutch with 3 Artillerys and 3 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Dutch: 1 Infantry
                Battle in Kwangtung
                    Hisaichi attack with 3 Artillerys and 3 Infantrys
                    Chinese defend with 1 Tank
                        Hisaichi roll dice for 3 Artillerys and 3 Infantrys in Kwangtung, round 2 :  2/6 hits
                        Chinese roll dice for 1 Tank in Kwangtung, round 2 :  1/1 hits
                        1 Infantry owned by the Hisaichi and 1 Tank owned by the Chinese lost in Kwangtung
                    Hisaichi win, taking Kwangtung from Chinese with 3 Artillerys and 2 Infantrys remaining. Battle score for attacker is 3
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 Tank
                Battle in Kwangsi
                    Hisaichi attack with 2 Artillerys, 1 Bomber and 2 Infantrys
                    Chinese defend with 2 Tanks
                        Hisaichi roll dice for 2 Artillerys, 1 Bomber and 2 Infantrys in Kwangsi, round 2 :  2/5 hits
                        Chinese roll dice for 2 Tanks in Kwangsi, round 2 :  2/2 hits
                        2 Infantrys owned by the Hisaichi and 2 Tanks owned by the Chinese lost in Kwangsi
                    Hisaichi win, taking Kwangsi from Chinese with 2 Artillerys and 1 Bomber remaining. Battle score for attacker is 6
                    Casualties for Hisaichi: 2 Infantrys
                    Casualties for Chinese: 2 Tanks
                Battle in Nanking
                    Hisaichi attack with 1 Artillery and 1 Mech.Inf
                    Chinese defend with 1 Fighter
                        Hisaichi roll dice for 1 Artillery and 1 Mech.Inf in Nanking, round 2 :  1/2 hits
                        Chinese roll dice for 1 Fighter in Nanking, round 2 :  1/1 hits
                        1 Fighter owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Nanking
                    Hisaichi win, taking Nanking from Chinese with 1 Mech.Inf remaining. Battle score for attacker is 6
                    Casualties for Hisaichi: 1 Artillery
                    Casualties for Chinese: 1 Fighter

    Non Combat Move - Hisaichi
                3 EarlyFighters moved from E.Shansi to Peking
                1 Infantry moved from Tientsin to Hopeh
                1 Transport moved from sz67 to sz60
                1 Bomber moved from Kwangsi to Hongkong

    Place Units - Hisaichi
                3 Artillerys and 3 Infantrys placed in Hongkong
                3 Destroyers placed in sz74
                1 Artillery and 1 Tank placed in Peking

    Turn Complete - Hisaichi
                Hisaichi collect 50 PUs; end with 50 PUs total

    Territory Summary for Hisaichi :

    Hopeh : 1 Infantry
        Kwangsi : 2 Artillerys
        Nanking : 1 flag, 1 Mech.Inf
        Kwangtung : 1 flag, 3 Artillerys and 2 Infantrys
        Hankou : 1 flag, 1 Mech.Inf
        Shansi : 2 Mech.Infs
        Seoul : 1 AAGun, 1 Bomber and 1 Factory
        Tientsin : 1 Factory and 1 Infantry
        Hongkong : 1 flag, 1 AAGun, 3 Artillerys, 1 Bomber, 1 Factory and 3 Infantrys
        Peking : 3 Artillerys, 3 EarlyFighters, 1 Factory and 1 Tank
        S.Borneo : 1 flag, 1 AAGun, 1 Bunker and 1 Factory
        Bali : 1 flag, 1 Infantry
        Borneo : 1 flag, 1 Infantry and 1 Tank
        E.Borneo : 1 flag, 3 Artillerys and 3 Infantrys
        N.French I. : 1 Artillery
        Java : 1 flag
        W.Borneo : 1 flag
        Hsingan : 2 Mech.Infs and 2 Tanks
        sz67 : 2 Transports
        sz60 : 1 Battleship, 2 Destroyers, 1 Submarine and 4 Transports
        sz74 : 3 Destroyers and 4 Transports

    Production/PUs Summary :

    Yamamoto : 69 / 73
        Chinese : 36 / 42
        Hisaichi : 50 / 50
        Dutch : 7 / 0
        Thai : 6 / 9
        British : 60 / 63
        Anzac : 26 / 26
        Americans : 87 / 87
        Masaharu : 29 / 33
        Russians : 34 / 34

    triplea_40474_His6.tsvg

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    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6

    Combat Move - Dutch
                1 Destroyer moved from sz59 to sz57

    Non Combat Move - Dutch

    Turn Complete - Dutch

    triplea_40474_Dut6.tsvg

  • 20 19 18 17 16

    Game History

    Round: 6

    Purchase Units - Thai
                Thai buy 4 Infantrys; Remaining resources: 1 PUs;

    Place Units - Thai
                4 Infantrys placed in Phuket

    Turn Complete - Thai
                Thai collect 6 PUs; end with 7 PUs total

    Territory Summary for Thai :

    Phuket : 1 AAGun, 2 Artillerys, 1 Bunker, 1 EarlyFighter, 1 Factory and 14 Infantrys
        sz60 : 1 Destroyer and 2 Transports
        sz73 : 1 T.Boat

    Production/PUs Summary :

    Yamamoto : 69 / 73
        Chinese : 36 / 42
        Hisaichi : 50 / 50
        Dutch : 7 / 0
        Thai : 6 / 7
        British : 60 / 63
        Anzac : 26 / 26
        Americans : 87 / 87
        Masaharu : 29 / 33
        Russians : 34 / 34

    triplea_40474_Tha6.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6

    Combat Move - British
                1 Infantry moved from N.Chunking to Hanan
                2 Infantrys moved from Thailand to Malaya
                1 Tankette moved from Burma to Malaya
                1 Infantry moved from Malaya to Thailand
                2 Mech.Infs moved from Bengal to Malaya
                1 Infantry and 1 Marine moved from British Columbia to N.Canada
                1 Infantry moved from N.Canada to Anchorage
                1 Tankette moved from N.Canada to Alaska
                2 Tankettes moved from Vancouver to N.Canada
                1 Tankette moved from Alaska to sz4
                1 Infantry moved from Alaska to sz4
                2 Infantrys moved from Magadan to Yakutsk
                1 Tank moved from Palana to Yakutsk
                1 Infantry and 1 Tankette moved from sz4 to Palana
                1 Infantry moved from Palana to Magadan
                1 Infantry moved from E.India to sz64
                1 Infantry and 1 T.Boat moved from sz64 to sz66
                1 Infantry moved from sz66 to Malaya
                1 Cruiser moved from sz66 to sz64
                1 Infantry moved from E.India to sz64
                1 Cruiser and 1 Infantry moved from sz64 to sz66
                1 Infantry moved from sz66 to Malaya
                2 B.Transports moved from sz66 to sz64
                4 Infantrys and 4 Tankettes moved from E.India to sz64
                2 Transports moved from sz66 to sz64
                1 Artillery and 2 Tankettes moved from E.India to sz64
                1 Artillery, 2 B.Transports, 4 Infantrys, 6 Tankettes and 2 Transports moved from sz64 to sz66
                1 Artillery, 4 Infantrys and 6 Tankettes moved from sz66 to Malaya
                1 T.Boat moved from sz66 to sz64
                2 Tankettes moved from E.India to Burma
                1 Tank moved from W.Chunking to Burma
                1 Tankette moved from Nepal to Burma
                3 Mech.Infs moved from Dheli to Bengal
                8 Tankettes moved from Calcutta to E.India
                1 EarlyFighter moved from Moresby to Lambok

    Purchase Units - British
                British buy 6 Artillerys, 7 Infantrys and 8 Tankettes; Remaining resources: 0 PUs;

    Non Combat Move - British

    Place Units - British
                8 Tankettes placed in Calcutta
                6 Artillerys placed in Malaya
                3 Infantrys placed in Dheli
                3 Infantrys placed in Vancouver
                1 Infantry placed in Moresby

    Turn Complete - British
                British collect 60 PUs; end with 60 PUs

    triplea_40474_Bri6.tsvg

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    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6

    Combat Move - Anzac
                1 unit repaired.
                1 Submarine moved from sz50 to sz57
                1 Transport moved from sz37 to sz36
                2 Infantrys moved from Sydney to sz37
                4 Infantrys moved from S.W.Australia to sz37
                1 Destroyer, 6 Infantrys and 3 Transports moved from sz37 to sz50
                4 Infantrys moved from C.Australia to Derby
                5 Infantrys moved from W.Australia to Derby
                3 Infantrys moved from S.W.Australia to C.Australia
                2 Infantrys moved from New Zealand to sz36
                2 Infantrys and 1 Transport moved from sz36 to sz37
                2 Infantrys moved from Wellington to New Zealand
                2 Infantrys moved from sz37 to Sydney
                6 Infantrys moved from sz50 to Flores
                2 EarlyFighters moved from sz59 to Flores
                1 Battleship, 1 Carrier, 1 Destroyer and 2 Submarines moved from sz59 to sz57

    Purchase Units - Anzac
                Anzac buy 10 Infantrys and 1 Transport; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in Flores
                    Anzac attack with 2 EarlyFighters and 6 Infantrys
                    Yamamoto defend with 1 Artillery and 1 Infantry
                        Anzac roll dice for 2 EarlyFighters and 6 Infantrys in Flores, round 2 :  1/8 hits
                        Yamamoto roll dice for 1 Artillery and 1 Infantry in Flores, round 2 :  0/2 hits
                        1 Infantry owned by the Yamamoto lost in Flores
                        Anzac roll dice for 2 EarlyFighters and 6 Infantrys in Flores, round 3 :  1/8 hits
                        Yamamoto roll dice for 1 Artillery in Flores, round 3 :  1/1 hits
                        1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Flores
                    Anzac win, taking Flores from Yamamoto with 2 EarlyFighters and 5 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Yamamoto: 1 Artillery and 1 Infantry
                    Casualties for Anzac: 1 Infantry

    Non Combat Move - Anzac
                2 EarlyFighters moved from Flores to sz57

    Place Units - Anzac
                3 Infantrys placed in Darwin
                1 Transport placed in sz37
                5 Infantrys placed in Melbourne
                2 Infantrys placed in Wellington

    Turn Complete - Anzac
                Anzac collect 27 PUs; end with 27 PUs

    triplea_40474_Anz6.tsvg

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    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6

    Combat Move - Americans
                1 Artillery and 1 Infantry moved from Majuru to sz30
                1 Artillery, 1 B.Transport, 1 Carrier, 2 Fighters and 1 Infantry moved from sz30 to sz42
                1 Artillery and 1 Infantry moved from sz42 to Arawa
                1 Carrier, 1 Destroyer and 2 Fighters moved from sz25 to sz30
                1 Bomber and 3 EarlyFighters moved from Palana to sz1
                2 B.Transports moved from sz4 to sz5
                1 Infantry moved from Umnak to sz4
                1 Infantry moved from Adak to sz4
                1 Infantry moved from Amchitka to sz4
                1 Infantry moved from Kiska to sz4
                1 Infantry moved from Attla to sz4
                1 Infantry moved from Alaska to sz4
                2 Artillerys and 2 Tankettes moved from N.Canada to sz5
                2 Infantrys moved from N.Canada to sz5
                2 Artillerys, 2 B.Transports, 2 Infantrys and 2 Tankettes moved from sz5 to sz4
                13 Infantrys moved from Anchorage to Alaska
                14 Infantrys moved from N.Canada to Anchorage
                14 Infantrys and 1 Marine moved from Canada to N.Canada
                1 Artillery and 14 Infantrys moved from Rocky Mt to Canada
                1 Infantry moved from San Francisco to Nor Cal
                1 Artillery moved from Kauai to Pearl Harbor
                2 Artillerys and 3 Infantrys moved from Magadan to Yakutsk
                1 Artillery, 1 Infantry and 3 Tanks moved from Yakutsk to Angarsk
                6 Infantrys moved from Palana to Magadan
                2 Artillerys, 8 Infantrys and 2 Tankettes moved from sz4 to Palana

    Purchase Units - Americans
                Americans buy 1 Carrier, 2 Destroyers, 2 Fighters, 15 Infantrys and 2 Tankettes; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in sz1
                    Americans attack with 1 Bomber and 3 EarlyFighters
                    Masaharu defend with 3 Transports
                        Americans roll dice for 1 Bomber and 3 EarlyFighters in sz1, round 2 :  1/4 hits
                        Masaharu roll dice for 3 Transports in sz1, round 2 :  1/3 hits
                        1 EarlyFighter owned by the Americans and 1 Transport owned by the Masaharu lost in sz1
                        Americans roll dice for 1 Bomber and 2 EarlyFighters in sz1, round 3 :  2/3 hits
                        Masaharu roll dice for 2 Transports in sz1, round 3 :  0/2 hits
                        2 Transports owned by the Masaharu lost in sz1
                    Americans win with 1 Bomber and 2 EarlyFighters remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 EarlyFighter
                    Casualties for Masaharu: 3 Transports

    Non Combat Move - Americans
                1 EarlyFighter moved from sz1 to Angarsk
                1 EarlyFighter moved from sz1 to Yakutsk
                1 Bomber moved from sz1 to Magadan

    Place Units - Americans
                1 Carrier placed in sz25
                2 Fighters placed in sz25
                2 Destroyers placed in sz4
                14 Infantrys placed in Rocky Mt
                1 Infantry and 2 Tankettes placed in Los Angeles

    Turn Complete - Americans
                Americans collect 87 PUs; end with 87 PUs

    triplea_40474_Ame6.tsvg

  • 20 19 18 17 16

    Are you getting an error code when you post? I can post the save, but if I try to do it directly from Triple A I get an error code.  Any ideas?

  • 20 19 18 17 16

    Game History

    Round: 6

    Combat Move - Masaharu
                2 EarlyFighters moved from sz15 to Quingdao
                3 Artillerys and 6 Infantrys moved from Belogorsk to Quingdao

    Purchase Units - Masaharu
                Masaharu buy 2 Artillerys, 2 Infantrys, 2 Mech.Infs and 2 Transports; Remaining resources: 0 PUs;

    Combat - Masaharu
                Battle in Quingdao
                    Masaharu attack with 3 Artillerys, 2 EarlyFighters and 6 Infantrys
                    Russians defend with 4 Infantrys
                        Masaharu roll dice for 3 Artillerys, 2 EarlyFighters and 6 Infantrys in Quingdao, round 2 :  4/11 hits
                        Russians roll dice for 4 Infantrys in Quingdao, round 2 :  0/4 hits
                        4 Infantrys owned by the Russians lost in Quingdao
                    Masaharu win, taking Quingdao from Russians with 3 Artillerys, 2 EarlyFighters and 6 Infantrys remaining. Battle score for attacker is 8
                    Casualties for Russians: 4 Infantrys

    Non Combat Move - Masaharu
                1 Destroyer moved from sz16 to sz7
                2 EarlyFighters moved from Quingdao to Belogorsk
                1 AAGun, 1 Artillery and 2 Infantrys moved from Amursk to Belogorsk
                3 Artillerys and 1 Infantry moved from Manchuria to Hsingan

    Place Units - Masaharu
                2 Transports placed in sz15
                2 Artillerys and 2 Infantrys placed in Manchuria
                2 Mech.Infs placed in Amursk

    Turn Complete - Masaharu
                Masaharu collect 32 PUs; end with 32 PUs total

    Territory Summary for Masaharu :

    N.Japan : 9 Infantrys
        Manchuria : 2 Artillerys, 1 Factory and 2 Infantrys
        Akina : 1 AAGun, 1 Bunker and 1 Factory
        Hsingan : 3 Artillerys, 1 Infantry and 2 Tanks
        Vladivostok : 1 flag
        Vostok : 1 flag, 4 Infantrys and 1 Tank
        Quingdao : 1 flag, 3 Artillerys and 6 Infantrys
        Belogorsk : 1 flag, 1 AAGun, 1 Artillery, 2 EarlyFighters and 2 Infantrys
        Amursk : 1 flag, 1 Factory and 2 Mech.Infs
        sz7 : 1 Destroyer
        sz15 : 2 Transports

    Production/PUs Summary :

    Yamamoto : 68 / 73
        Chinese : 36 / 42
        Hisaichi : 50 / 50
        Dutch : 7 / 0
        Thai : 6 / 7
        British : 60 / 60
        Anzac : 27 / 27
        Americans : 87 / 87
        Masaharu : 32 / 32
        Russians : 31 / 34

    triplea_40474_Mas6.tsvg

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    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6

    Combat Move - Russians
                3 Infantrys moved from Jinan to Ulaan Ude
                2 Artillerys, 1 Elite and 5 Infantrys moved from Kyzal to Ulaan Ude
                2 Tanks moved from Kaask to Ulaan Ude
                2 Tankettes moved from Kaask to Ulaan Ude
                1 Fighter moved from Kaask to Ulaan Ude
                4 Infantrys and 1 Marine moved from Kaask to Tulun
                4 Infantrys moved from Krasnoyarsk to Kaask
                1 Infantry moved from Irkutsk to Angarsk
                1 Infantry moved from Ulaan Ude to Irkutsk
                4 Infantrys moved from Achinsk to Krasnoyarsk

    Purchase Units - Russians
                Russians buy 1 Fighter, 6 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs;

    Non Combat Move - Russians

    Place Units - Russians
                1 Fighter, 2 Infantrys, 1 Tank and 2 Tankettes placed in Kaask
                4 Infantrys placed in Achinsk

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs

    triplea_40474_Rus6.tsvg

  • 20 19 18 17 16

    Game History

    Round: 7

    Research Technology - Yamamoto

    Combat Move - Yamamoto
                2 units repaired.
                1 Infantry moved from Davao to sz70
                1 Infantry and 1 S.Sub moved from sz70 to sz59
                1 Infantry moved from sz59 to Soem
                2 Fighters moved from sz70 to sz59
                1 Destroyer moved from sz70 to sz59
                1 Infantry moved from S.Japan to sz78
                1 Infantry and 1 S.Sub moved from sz78 to sz72
                1 Infantry moved from sz72 to Fais
                      Yamamoto take Fais from Americans
                2 Artillerys moved from Tokyo to sz78
                1 Artillery and 1 Infantry moved from Bonin to sz78
                1 Mech.Inf moved from Tokyo to sz78
                2 Tanks moved from Nagasaki to sz78
                3 Infantrys moved from S.Japan to sz78
                1 Artillery, 2 Infantrys, 1 Mech.Inf and 2 Transports moved from sz78 to sz74
                2 Artillerys, 2 B.Transports, 2 Infantrys and 2 Tanks moved from sz78 to sz74
                1 Tank moved from Nagasaki to sz74
                1 Infantry moved from S.Japan to sz74
                3 Artillerys, 5 Infantrys, 1 Mech.Inf and 3 Tanks moved from sz74 to Fukien

    Purchase Units - Yamamoto
                Yamamoto buy 6 Artillerys, 2 Bunkers, 2 Destroyers, 2 EarlyFighters and 4 Infantrys; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in Fukien
                    Yamamoto attack with 3 Artillerys, 5 Infantrys, 1 Mech.Inf and 3 Tanks
                    Chinese defend with 1 Tank
                        Yamamoto roll dice for 3 Artillerys, 5 Infantrys, 1 Mech.Inf and 3 Tanks in Fukien, round 2 :  4/12 hits
                        Chinese roll dice for 1 Tank in Fukien, round 2 :  1/1 hits
                        1 Tank owned by the Chinese and 1 Infantry owned by the Yamamoto lost in Fukien
                    Yamamoto win, taking Fukien from Chinese with 3 Artillerys, 4 Infantrys, 1 Mech.Inf and 3 Tanks remaining. Battle score for attacker is 3
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for Chinese: 1 Tank
                Battle in sz59
                    Yamamoto attack with 1 Destroyer, 2 Fighters and 1 S.Sub
                    British defend with 1 Destroyer; Americans defend with 1 Destroyer
                        Yamamoto roll dice for 1 S.Sub in sz59, round 2 :  1/1 hits
                        Yamamoto roll dice for 1 Destroyer and 2 Fighters in sz59, round 2 :  2/3 hits
                        British roll dice for 2 Destroyers in sz59, round 2 :  1/2 hits
                        1 Destroyer owned by the British, 1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz59
                    Yamamoto win with 2 Fighters and 1 S.Sub remaining. Battle score for attacker is 8
                    Casualties for British: 1 Destroyer
                    Casualties for Americans: 1 Destroyer
                    Casualties for Yamamoto: 1 Destroyer
                Battle in Soem

    Non Combat Move - Yamamoto
                2 Fighters moved from sz59 to sz70
                2 Transports moved from sz60 to sz59
                2 Infantrys and 1 Tank moved from Celebs to sz59
                2 Infantrys, 1 Tank and 2 Transports moved from sz59 to sz60
                2 Infantrys and 1 Tank moved from sz60 to N.S
                3 Transports moved from sz60 to sz67
                2 Tanks moved from Frenchindochina to Kwangsi
                1 Artillery and 4 Infantrys moved from Kichedung to Nanking

    Place Units - Yamamoto
                1 Bunker placed in N.S
                2 EarlyFighters placed in sz78
                2 Destroyers placed in sz70
                1 Bunker placed in Tokyo
                1 Artillery and 2 Infantrys placed in Kichedung
                2 Infantrys placed in Davao
                5 Artillerys placed in Tokyo

    Turn Complete - Yamamoto
                Yamamoto collect 70 PUs; end with 70 PUs total

    Production/PUs Summary :

    Yamamoto : 70 / 70
        Chinese : 34 / 42
        Hisaichi : 52 / 50
        Dutch : 6 / 0
        Thai : 6 / 7
        British : 60 / 60
        Anzac : 27 / 27
        Americans : 86 / 87
        Masaharu : 32 / 32
        Russians : 31 / 31

    triplea_40474_Yam7.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7

    Combat Move - Chinese
                2 Infantrys moved from Shangsi to Shansi
                1 Artillery moved from E.Shansi to Shansi
                1 EarlyFighter moved from Shangsi to Shansi
                1 Artillery, 1 Elite and 1 Tankette moved from E.Shansi to Hopeh
                1 Tank moved from Shangsi to Sian
                1 Elite moved from Shangsi to Sian
                1 Tankette moved from Shangsi to Sian
                2 Infantrys moved from Szechwan to Sian
                3 Infantrys moved from Gansu to Shangsi
                4 Infantrys moved from Sikang to Szechwan
                1 Marine moved from Tsingnan to Gansu
                4 Infantrys moved from Tsingnan to Gansu
                4 Infantrys moved from Nancheng to Sikang
                1 Fighter moved from Xining to Sian
                1 Elite moved from Xining to Tsingnan
                2 Infantrys moved from Xining to Tsingnan
                1 Tankette moved from Xining to Gansu
                1 Tankette moved from Xining to Sikang
                4 Infantrys moved from Ming Jong to Nancheng
                4 Infantrys moved from Quyan to Ming Jong
                4 Infantrys moved from Urumal to Quyan
                2 Tanks moved from Chunking to N.Chunking

    Purchase Units - Chinese
                Chinese buy 2 Artillerys, 1 Elite, 1 Fighter, 2 Infantrys, 2 Tanks and 2 Tankettes; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Shansi
                    Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                    Hisaichi defend with 2 Mech.Infs
                        Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shansi, round 2 :  1/4 hits
                        Hisaichi roll dice for 2 Mech.Infs in Shansi, round 2 :  2/2 hits
                        2 Infantrys owned by the Chinese and 1 Mech.Inf owned by the Hisaichi lost in Shansi
                        Chinese roll dice for 1 Artillery and 1 EarlyFighter in Shansi, round 3 :  0/2 hits
                        Hisaichi roll dice for 1 Mech.Inf in Shansi, round 3 :  0/1 hits
                        Chinese roll dice for 1 Artillery and 1 EarlyFighter in Shansi, round 4 :  0/2 hits
                        Hisaichi roll dice for 1 Mech.Inf in Shansi, round 4 :  1/1 hits
                        1 Artillery owned by the Chinese lost in Shansi
                    retreated to Shansi
                    Hisaichi win with 1 Mech.Inf remaining. Battle score for attacker is -3
                    Casualties for Hisaichi: 1 Mech.Inf
                    Casualties for Chinese: 1 Artillery and 2 Infantrys
                Battle in Hopeh
                    Chinese attack with 1 Artillery, 1 Elite and 1 Tankette
                    Hisaichi defend with 1 Infantry
                        Chinese roll dice for 1 Artillery, 1 Elite and 1 Tankette in Hopeh, round 2 :  2/3 hits
                        Hisaichi roll dice for 1 Infantry in Hopeh, round 2 :  1/1 hits
                        1 Infantry owned by the Hisaichi and 1 Tankette owned by the Chinese lost in Hopeh
                    Chinese win, taking Hopeh from Hisaichi with 1 Artillery and 1 Elite remaining. Battle score for attacker is -2
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 Tankette

    Non Combat Move - Chinese
                1 EarlyFighter moved from Shansi to Shangsi

    Place Units - Chinese
                1 Elite, 1 Fighter, 2 Tanks and 2 Tankettes placed in Xining
                2 Artillerys and 2 Infantrys placed in Urumal

    Turn Complete - Chinese
                Chinese collect 36 PUs; end with 36 PUs

    triplea_40474_Chi7.tsvg

  • 20 19 18 17 16

    I think it’s time to call this one.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    another?

  • 20 19 18 17 16

    sure?  are we doing a team game with Mallery?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    yes. some one is gone until friday

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