@Booper hold on.
I have to redownload triple a. For some reason i ran into trouble on my PC with it.
It mostlyhappens with PtV bc it is taking more space on Data than the usual triple games.
Shin Ji (axis) vs Giallo Round 1
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 4 PUs;Combat Move - Italians
1 submarine moved from 94 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
4 infantry and 1 marine moved from Southern Italy to 95 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 4 infantry, 1 marine and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 fighters, 4 infantry and 1 marine moved from 92 Sea Zone to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 2 fighters, 4 infantry and 1 marine
French defend with 2 infantry; Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 3/3 hits
Italians roll dice for 2 fighters, 4 infantry and 1 marine in Morocco, round 2 : 4/7 hits
French roll dice for 1 artillery and 3 infantry in Morocco, round 2 : 1/4 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans, 2 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 2 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 10
Casualties for French: 2 infantry
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 destroyer, 2 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 99 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Morocco to 92 Sea Zone
1 fighter moved from Morocco to 92 Sea ZonePlace Units - Italians
1 carrier placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Combat Move - French
1 infantry moved from Trans-Jordan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 fighter, 1 infantry, 2 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Smolensk
3 bombers and 4 fighters moved from Western Ukraine to Russia
1 fighter moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber moved from Western Ukraine to Belarus
1 artillery moved from Western Ukraine to Bryansk
13 armour, 4 artilleries, 27 infantry and 13 mech_infantrys moved from Western Ukraine to Ukraine
1 destroyer moved from 109 Sea Zone to 105 Sea Zone
1 fighter moved from 109 Sea Zone to 105 Sea Zone
1 tactical_bomber moved from 109 Sea Zone to 105 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from Southern Italy to Bryansk -
I’ll assume no intercept here, if that’s OK.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 fighter, 1 infantry, 2 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Smolensk
3 bombers and 4 fighters moved from Western Ukraine to Russia
1 fighter moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber moved from Western Ukraine to Belarus
1 artillery moved from Western Ukraine to Bryansk
13 armour, 4 artilleries, 27 infantry and 13 mech_infantrys moved from Western Ukraine to Ukraine
1 destroyer moved from 109 Sea Zone to 105 Sea Zone
1 fighter moved from 109 Sea Zone to 105 Sea Zone
1 tactical_bomber moved from 109 Sea Zone to 105 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from Southern Italy to BryanskCombat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 7,3,6 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Battle in 105 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 105 Sea Zone, round 2 : 2/3 hits
Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Bryansk, round 2 : 1/5 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Bryansk, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 14 armour, 4 artilleries, 27 infantry and 15 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 14 armour, 4 artilleries, 27 infantry and 15 mech_infantrys in Ukraine, round 2 : 16/60 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 14 armour, 4 artilleries, 27 infantry and 15 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Bryansk to Novgorod
1 bomber moved from Belarus to Western Germany
1 fighter moved from Bryansk to Novgorod
5 aaGuns moved from Western Ukraine to Ukraine
7 mech_infantrys moved from Poland to Western Ukraine
9 artilleries and 1 infantry moved from Germany to Poland
9 mech_infantrys moved from Western Germany to Poland
2 aaGuns moved from France to Western Germany
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Western Germany
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier and 1 cruiser moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from 105 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 105 Sea Zone to 110 Sea Zone
4 fighters moved from Russia to Western Ukraine
3 bombers moved from Russia to NovgorodPlace Units - Germans
1 carrier and 2 transports placed in 110 Sea Zone
3 submarines placed in 112 Sea Zone
1 fighter placed in Western Germany
1 infantry and 2 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour and 2 mech_infantrys; Remaining resources: 22 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 mech_infantry moved from Russia to Rostov
1 fighter moved from Russia to SmolenskCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
2 fighters moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
2 armour and 2 mech_infantrys moved from Caucasus to Volgograd
1 aaGun and 1 infantry moved from Russia to VologdaPlace Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 10 armour and 14 mech_infantrys
EDIT: Adding units owned by Russians to Volgograd: 10 armour and 14 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 24 PUs; end with 46 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 6 infantry, 1 submarine and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 battleship, 4 carriers, 1 cruiser and 2 destroyers moved from 19 Sea Zone to 6 Sea Zone
2 marines moved from Jehol to 19 Sea Zone
1 artillery and 2 infantry moved from Manchuria to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 armour moved from Jehol to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 infantry, 2 marines, 1 submarine and 3 transports moved from 19 Sea Zone to 36 Sea Zone
4 fighters moved from 19 Sea Zone to 36 Sea Zone
4 fighters moved from Korea to 6 Sea Zone
8 fighters moved from 19 Sea Zone to 6 Sea Zone
4 tactical_bombers moved from Korea to Japan
3 armour moved from Yunnan to India
1 armour moved from Hopei to Yunnan
1 armour moved from Anhwe to Yunnan
1 mech_infantry moved from Shensi to Yunnan
1 infantry moved from Kweichow to Shensi
1 armour moved from Shantung to Hopei
1 armour moved from Shantung to Kweichow
1 armour moved from Shantung to Anhwe
1 mech_infantry moved from Sakha to Siberia
Japanese take Siberia from Russians
1 armour moved from Sakha to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from RussiansCombat - Japanese
Non Combat Move - Japanese
1 armour, 2 artilleries, 3 infantry and 2 marines moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
2 carriers and 3 transports placed in 6 Sea Zone
3 infantry placed in Shantung
3 infantry placed in India
1 destroyer and 1 submarine placed in 6 Sea Zone
Japanese undo move 4.
1 destroyer and 1 submarine placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Shantung: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 factory_minor and 5 fighters; Remaining resources: 3 PUs;Combat Move - Americans
1 bomber moved from Syria to 92 Sea Zone
6 fighters moved from Gibraltar to 92 Sea Zone
1 armour moved from Persia to West India
Americans take West India from Japanese
1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
10 fighters moved from 33 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 10 fighters and 1 transport
Japanese defend with 1 destroyer
Americans win with 10 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Battle in Guam
Battle in 92 Sea Zone
Americans attack with 1 bomber and 6 fighters
Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
Units damaged: 1 battleship owned by the Italians
Italians win, taking Philippines from Japanese, taking Guam from Japanese with 1 battleship, 2 fighters and 2 transports remaining. Battle score for attacker is -24
Casualties for Italians: 1 carrier, 2 cruisers and 1 destroyer
Casualties for Americans: 1 bomber and 6 fighters
2 fighters owned by the Italians forced to land in MoroccoNon Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
2 carriers, 3 cruisers, 1 infantry, 2 submarines and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
3 fighters and 1 tactical_bomber moved from Persia to 79 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 cruiser, 5 destroyers and 4 submarines moved from 10 Sea Zone to 30 Sea Zone
4 destroyers and 4 submarines moved from 33 Sea Zone to 30 Sea Zone
2 battleships, 5 carriers and 2 cruisers moved from 33 Sea Zone to 46 Sea Zone
10 fighters moved from 35 Sea Zone to 46 Sea ZonePlace Units - Americans
1 factory_minor placed in Iraq
1 bomber and 5 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 80 Sea Zone to 39 Sea Zone
UK_Pacific take 39 Sea Zone from Japanese
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
2 fighters moved from Gibraltar to 92 Sea Zone
1 armour and 1 mech_infantry moved from Persia to West India
2 artilleries and 6 infantry moved from Eastern Persia to West India
1 fighter moved from Syria to West India
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Syria to 98 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 bomber moved from Egypt to 92 Sea Zone
1 infantry moved from Eire to Scotland
1 infantry moved from Syria to Iraq
4 armour moved from Syria to Persia
1 armour moved from Northwest Persia to Eastern Persia
2 armour moved from Egypt to Iraq
3 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 46 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to West IndiaCombat - British
Battle in 98 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 submarine
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer and 1 submarine
Battle in 92 Sea Zone
British attack with 1 bomber and 3 fighters
Italians defend with 1 battleship and 2 transports
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 34
Casualties for Italians: 1 battleship and 2 transportsNon Combat Move - British
1 bomber and 3 fighters moved from 92 Sea Zone to Gibraltar
1 battleship moved from 101 Sea Zone to 104 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from 98 Sea Zone to Gibraltar
1 tactical_bomber moved from 98 Sea Zone to PersiaPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
3 infantry placed in United Kingdom
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6
British collect 34 PUs (1 lost to blockades); end with 34 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry and 1 marine moved from Morocco to Algeria
Italians take Algeria from French
2 fighters moved from Morocco to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
1 submarine moved from 99 Sea Zone to 98 Sea ZoneCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 2 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 submarines moved from 112 Sea Zone to 104 Sea Zone
14 armour, 4 artilleries, 22 infantry and 15 mech_infantrys moved from Ukraine to Rostov
7 mech_infantrys moved from Western Ukraine to Rostov
1 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
9 mech_infantrys moved from Poland to Western Ukraine
9 artilleries and 1 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Novgorod to Smolensk
2 bombers moved from Novgorod to Smolensk
2 bombers moved from Novgorod to Smolensk
1 fighter moved from Novgorod to Bryansk
4 fighters moved from Western Ukraine to BryanskCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 bomber, 3 fighters, 2 submarines and 1 tactical_bomber
British defend with 1 battleship; Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/5 hits
British roll dice for 1 battleship and 1 destroyer in 104 Sea Zone, round 2 : 2/2 hits
1 battleship owned by the British, 2 submarines owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship
Casualties for Americans: 1 destroyer
Battle in Rostov
Germans attack with 14 armour, 4 artilleries, 22 infantry and 22 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 14 armour, 4 artilleries, 22 infantry and 22 mech_infantrys in Rostov, round 2 : 22/62 hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 14 armour, 4 artilleries, 22 infantry and 22 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Germans attack with 5 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 5 fighters and 1 infantry in Bryansk, round 2 : 3/6 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 4 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 4 bombers and 1 mech_infantry in Smolensk, round 2 : 4/5 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Germans win with 4 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 bombers moved from Smolensk to Greece
5 fighters moved from Bryansk to Greece
3 aaGuns moved from Ukraine to Rostov
2 aaGuns moved from Ukraine to Rostov
2 artilleries, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 2 carriers, 1 cruiser, 2 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 bomber, 2 fighters and 1 tactical_bomber moved from 104 Sea Zone to Western Germany
1 fighter moved from 104 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 105 Sea Zone to 112 Sea ZonePlace Units - Germans
1 carrier, 2 fighters and 1 submarine placed in 112 Sea Zone
Germans undo move 1.
1 carrier and 1 submarine placed in 112 Sea Zone
2 fighters placed in Western Germany
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 5 infantry
EDIT: Adding units owned by Germans to Rostov: 5 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 19x factory_major; Remaining resources: 32 PUs;
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 79 Sea Zone: 2 artilleries, 2 infantry and 1 transport
EDIT: Adding units owned by ANZAC to West India: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to 79 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Vologda to Smolensk
1 aaGun moved from Vologda to Russia
13 armour and 16 mech_infantrys moved from Volgograd to Russia
2 mech_infantrys moved from Volgograd to Caucasus
1 infantry moved from Russia to TambovPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs -
forgot to ul my anzac units made an edit there
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 9 infantry and 8 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Yunnan to Shensi
2 armour moved from Yunnan to India
1 armour moved from Kweichow to Szechwan
1 armour moved from Hopei to Chahar
1 armour moved from Anhwe to Hopei
1 artillery moved from Hunan to Kweichow
3 infantry moved from Shantung to Anhwe
1 mech_infantry moved from India to Yunnan
1 armour moved from French Indo China to Hunan
2 marines moved from French Indo China to 36 Sea Zone
2 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 37 Sea Zone
1 battleship and 1 marine moved from 36 Sea Zone to 37 Sea Zone
1 infantry and 2 marines moved from 37 Sea Zone to Malaya
2 fighters moved from 36 Sea Zone to Borneo
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 bombers moved from Japan to Guam
1 fighter moved from 6 Sea Zone to 21 Sea Zone
6 infantry and 2 marines moved from Japan to 6 Sea Zone
1 battleship, 6 carriers, 1 cruiser, 2 destroyers, 11 fighters, 6 infantry, 2 marines and 3 transports moved from 6 Sea Zone to 35 Sea Zone
6 infantry and 2 marines moved from 35 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
2 carriers and 2 destroyers moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 transport
ANZAC defend with 1 cruiser
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 transport in 37 Sea Zone, round 2 : 1/4 hits
ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 6 carriers, 1 cruiser, 2 destroyers, 11 fighters and 3 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 battleship, 6 carriers, 1 cruiser, 2 destroyers, 11 fighters and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 fighter and 1 transport in 43 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 43 Sea Zone
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 2 submarines in 43 Sea Zone, round 3 : 0/2 hits
Japanese win, taking 43 Sea Zone from Neutral with 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Guam
Japanese attack with 2 bombers and 2 infantry
Americans defend with 1 airfield, 1 infantry and 1 mech_infantry
Japanese roll dice for 2 bombers and 2 infantry in Guam, round 2 : 3/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Guam, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Japanese attack with 1 infantry and 2 marines
ANZAC defend with 1 harbour and 1 marine
Japanese roll dice for 1 infantry and 2 marines in Malaya, round 2 : 1/3 hits
ANZAC roll dice for 1 marine in Malaya, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 marine owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from ANZAC with 2 marines remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 marine
Casualties for Japanese: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 armour
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits
ANZAC roll dice for 1 armour in Celebes, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 armour
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 6 infantry and 2 marines
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 6 infantry and 2 marines in Philippines, round 2 : 3/8 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 5 infantry and 2 marines remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 2 : 0/4 hits
ANZAC roll dice for 2 infantry in Borneo, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Borneo
Japanese roll dice for 1 artillery and 2 fighters in Borneo, round 3 : 1/3 hits
ANZAC roll dice for 2 infantry in Borneo, round 3 : 2/2 hits
1 artillery owned by the Japanese, 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC win with 1 infantry remaining. Battle score for attacker is -14
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
1 fighter owned by the Japanese retreatedNon Combat Move - Japanese
1 fighter moved from Borneo to 37 Sea Zone
1 fighter moved from 43 Sea Zone to Siam
1 fighter moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from 21 Sea Zone to 35 Sea Zone
2 bombers moved from Guam to Kiangsi
1 fighter moved from Shantung to 37 Sea Zone
1 tactical_bomber moved from Japan to 37 Sea Zone
4 tactical_bombers moved from Japan to French Indo ChinaPlace Units - Japanese
3 infantry placed in India
3 infantry placed in French Indo China
3 infantry placed in Shantung
8 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
Japanese collect 65 PUs (2 lost to blockades); end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 1 fighter and 5 submarines; Remaining resources: 1 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
2 battleships, 5 carriers, 2 cruisers and 10 fighters moved from 46 Sea Zone to 54 Sea Zone
1 cruiser, 9 destroyers and 8 submarines moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
1 bomber moved from Eastern United States to 92 Sea Zone
5 fighters moved from Eastern United States to Gibraltar
1 bomber moved from 92 Sea Zone to GibraltarPlace Units - Americans
1 carrier, 4 destroyers and 5 submarines placed in 10 Sea Zone
1 fighter placed in Eastern United States
Americans undo move 2.
Americans undo move 1.
1 carrier and 1 destroyer placed in 80 Sea Zone
1 fighter placed in 80 Sea Zone
3 destroyers and 5 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 80 Sea Zone: 2 carriers, 3 cruisers, 3 fighters, 2 submarines and 1 tactical_bomber
EDIT: Removing units owned by Americans from 79 Sea Zone: 2 carriers, 3 cruisers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - British
British buy 1 airfield, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Eastern Persia to West India
5 armour, 2 mech_infantrys and 1 tactical_bomber moved from Persia to West India
2 armour moved from Iraq to Eastern Persia
3 artilleries and 2 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from New Guinea to Dutch New Guinea
UK_Pacific take Dutch New Guinea from Dutch
1 armour moved from New Guinea to 46 Sea Zone
1 armour and 1 transport moved from 46 Sea Zone to 21 Sea Zone
1 armour moved from 21 Sea Zone to Guam
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 bomber moved from Gibraltar to EgyptCombat - British
Battle in Guam
British attack with 1 armour
Japanese defend with 1 airfield and 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armourNon Combat Move - British
1 infantry moved from Iraq to PersiaPlace Units - British
3 mech_infantrys placed in Persia
1 airfield placed in Gibraltar
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 1 infantry
EDIT: Adding units owned by British to United Kingdom: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 fighter moved from Southern Italy to Crete
1 fighter moved from Southern Italy to Crete
1 fighter moved from Southern Italy to Crete
3 infantry and 1 marine moved from Algeria to Tunisia
Italians take Tunisia from FrenchCombat - Italians
Battle in Crete
Italians attack with 3 fighters and 2 infantry
British defend with 1 artillery
Italians roll dice for 3 fighters and 2 infantry in Crete, round 2 : 2/5 hits
British roll dice for 1 artillery in Crete, round 2 : 0/1 hits
1 artillery owned by the British lost in Crete
Italians win, taking Crete from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
3 fighters moved from Crete to Greece
1 carrier, 1 destroyer and 1 fighter moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
1 bomber placed in Southern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Smolensk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
1 bomber moved from Western Germany to Caucasus
1 artillery moved from Rostov to Caucasus
1 bomber moved from Greece to Tambov
1 bomber moved from Greece to Bryansk
1 bomber moved from Greece to Smolensk
1 bomber moved from Greece to Archangel
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from RussiansCombat - Germans
Battle in Smolensk
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
retreated to Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 5 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 mech_infantrys
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Caucasus, round 2 : 1/4 hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Caucasus, round 3 : 0/3 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 artillery and 1 bomber in Caucasus, round 4 : 1/2 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits
1 mech_infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 mech_infantrysNon Combat Move - Germans
1 bomber moved from Caucasus to Greece
1 bomber moved from Bryansk to Greece
1 bomber moved from Tambov to Greece
1 aaGun moved from Rostov to Volgograd
14 armour moved from Rostov to Volgograd
22 mech_infantrys moved from Rostov to Volgograd
3 artilleries moved from Ukraine to Rostov
9 mech_infantrys moved from Western Ukraine to Rostov
9 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine
2 artilleries, 3 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 112 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
4 fighters and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Morocco
5 fighters moved from Greece to Southern Italy
1 bomber moved from Archangel to Novgorod
1 bomber moved from Smolensk to Slovakia HungaryPlace Units - Germans
3 artilleries placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 2 mech_infantrys
EDIT: Adding units owned by Germans to Eastern Poland: 2 mech_infantrys
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 aaGuns
EDIT: Adding units owned by Germans to Germany: 2 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
EDIT: Adding units owned by Germans to 91 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs





