@Culann Normally, I would have kept the fighter over the BB in SZ114…especially since you had subs left after 1st round. Please ask if not sure.
Shin Ji (axis) vs Giallo Round 1
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 4 PUs;Combat Move - Italians
1 submarine moved from 94 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
4 infantry and 1 marine moved from Southern Italy to 95 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 4 infantry, 1 marine and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 fighters, 4 infantry and 1 marine moved from 92 Sea Zone to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 2 fighters, 4 infantry and 1 marine
French defend with 2 infantry; Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 3/3 hits
Italians roll dice for 2 fighters, 4 infantry and 1 marine in Morocco, round 2 : 4/7 hits
French roll dice for 1 artillery and 3 infantry in Morocco, round 2 : 1/4 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans, 2 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 2 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 10
Casualties for French: 2 infantry
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 destroyer, 2 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 99 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Morocco to 92 Sea Zone
1 fighter moved from Morocco to 92 Sea ZonePlace Units - Italians
1 carrier placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Combat Move - French
1 infantry moved from Trans-Jordan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 fighter, 1 infantry, 2 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Smolensk
3 bombers and 4 fighters moved from Western Ukraine to Russia
1 fighter moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber moved from Western Ukraine to Belarus
1 artillery moved from Western Ukraine to Bryansk
13 armour, 4 artilleries, 27 infantry and 13 mech_infantrys moved from Western Ukraine to Ukraine
1 destroyer moved from 109 Sea Zone to 105 Sea Zone
1 fighter moved from 109 Sea Zone to 105 Sea Zone
1 tactical_bomber moved from 109 Sea Zone to 105 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from Southern Italy to Bryansk -
I’ll assume no intercept here, if that’s OK.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 fighter, 1 infantry, 2 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Smolensk
3 bombers and 4 fighters moved from Western Ukraine to Russia
1 fighter moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber moved from Western Ukraine to Belarus
1 artillery moved from Western Ukraine to Bryansk
13 armour, 4 artilleries, 27 infantry and 13 mech_infantrys moved from Western Ukraine to Ukraine
1 destroyer moved from 109 Sea Zone to 105 Sea Zone
1 fighter moved from 109 Sea Zone to 105 Sea Zone
1 tactical_bomber moved from 109 Sea Zone to 105 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from Southern Italy to BryanskCombat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 7,3,6 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Battle in 105 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 105 Sea Zone, round 2 : 2/3 hits
Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Bryansk, round 2 : 1/5 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Bryansk, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 14 armour, 4 artilleries, 27 infantry and 15 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 14 armour, 4 artilleries, 27 infantry and 15 mech_infantrys in Ukraine, round 2 : 16/60 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 14 armour, 4 artilleries, 27 infantry and 15 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Bryansk to Novgorod
1 bomber moved from Belarus to Western Germany
1 fighter moved from Bryansk to Novgorod
5 aaGuns moved from Western Ukraine to Ukraine
7 mech_infantrys moved from Poland to Western Ukraine
9 artilleries and 1 infantry moved from Germany to Poland
9 mech_infantrys moved from Western Germany to Poland
2 aaGuns moved from France to Western Germany
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Western Germany
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier and 1 cruiser moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from 105 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 105 Sea Zone to 110 Sea Zone
4 fighters moved from Russia to Western Ukraine
3 bombers moved from Russia to NovgorodPlace Units - Germans
1 carrier and 2 transports placed in 110 Sea Zone
3 submarines placed in 112 Sea Zone
1 fighter placed in Western Germany
1 infantry and 2 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour and 2 mech_infantrys; Remaining resources: 22 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 mech_infantry moved from Russia to Rostov
1 fighter moved from Russia to SmolenskCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
2 fighters moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
2 armour and 2 mech_infantrys moved from Caucasus to Volgograd
1 aaGun and 1 infantry moved from Russia to VologdaPlace Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 10 armour and 14 mech_infantrys
EDIT: Adding units owned by Russians to Volgograd: 10 armour and 14 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 24 PUs; end with 46 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 6 infantry, 1 submarine and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 battleship, 4 carriers, 1 cruiser and 2 destroyers moved from 19 Sea Zone to 6 Sea Zone
2 marines moved from Jehol to 19 Sea Zone
1 artillery and 2 infantry moved from Manchuria to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 armour moved from Jehol to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 infantry, 2 marines, 1 submarine and 3 transports moved from 19 Sea Zone to 36 Sea Zone
4 fighters moved from 19 Sea Zone to 36 Sea Zone
4 fighters moved from Korea to 6 Sea Zone
8 fighters moved from 19 Sea Zone to 6 Sea Zone
4 tactical_bombers moved from Korea to Japan
3 armour moved from Yunnan to India
1 armour moved from Hopei to Yunnan
1 armour moved from Anhwe to Yunnan
1 mech_infantry moved from Shensi to Yunnan
1 infantry moved from Kweichow to Shensi
1 armour moved from Shantung to Hopei
1 armour moved from Shantung to Kweichow
1 armour moved from Shantung to Anhwe
1 mech_infantry moved from Sakha to Siberia
Japanese take Siberia from Russians
1 armour moved from Sakha to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from RussiansCombat - Japanese
Non Combat Move - Japanese
1 armour, 2 artilleries, 3 infantry and 2 marines moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
2 carriers and 3 transports placed in 6 Sea Zone
3 infantry placed in Shantung
3 infantry placed in India
1 destroyer and 1 submarine placed in 6 Sea Zone
Japanese undo move 4.
1 destroyer and 1 submarine placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Shantung: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 factory_minor and 5 fighters; Remaining resources: 3 PUs;Combat Move - Americans
1 bomber moved from Syria to 92 Sea Zone
6 fighters moved from Gibraltar to 92 Sea Zone
1 armour moved from Persia to West India
Americans take West India from Japanese
1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
10 fighters moved from 33 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 10 fighters and 1 transport
Japanese defend with 1 destroyer
Americans win with 10 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Battle in Guam
Battle in 92 Sea Zone
Americans attack with 1 bomber and 6 fighters
Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
Units damaged: 1 battleship owned by the Italians
Italians win, taking Philippines from Japanese, taking Guam from Japanese with 1 battleship, 2 fighters and 2 transports remaining. Battle score for attacker is -24
Casualties for Italians: 1 carrier, 2 cruisers and 1 destroyer
Casualties for Americans: 1 bomber and 6 fighters
2 fighters owned by the Italians forced to land in MoroccoNon Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
2 carriers, 3 cruisers, 1 infantry, 2 submarines and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
3 fighters and 1 tactical_bomber moved from Persia to 79 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 cruiser, 5 destroyers and 4 submarines moved from 10 Sea Zone to 30 Sea Zone
4 destroyers and 4 submarines moved from 33 Sea Zone to 30 Sea Zone
2 battleships, 5 carriers and 2 cruisers moved from 33 Sea Zone to 46 Sea Zone
10 fighters moved from 35 Sea Zone to 46 Sea ZonePlace Units - Americans
1 factory_minor placed in Iraq
1 bomber and 5 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 80 Sea Zone to 39 Sea Zone
UK_Pacific take 39 Sea Zone from Japanese
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
2 fighters moved from Gibraltar to 92 Sea Zone
1 armour and 1 mech_infantry moved from Persia to West India
2 artilleries and 6 infantry moved from Eastern Persia to West India
1 fighter moved from Syria to West India
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Syria to 98 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 bomber moved from Egypt to 92 Sea Zone
1 infantry moved from Eire to Scotland
1 infantry moved from Syria to Iraq
4 armour moved from Syria to Persia
1 armour moved from Northwest Persia to Eastern Persia
2 armour moved from Egypt to Iraq
3 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 46 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to West IndiaCombat - British
Battle in 98 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 submarine
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer and 1 submarine
Battle in 92 Sea Zone
British attack with 1 bomber and 3 fighters
Italians defend with 1 battleship and 2 transports
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 34
Casualties for Italians: 1 battleship and 2 transportsNon Combat Move - British
1 bomber and 3 fighters moved from 92 Sea Zone to Gibraltar
1 battleship moved from 101 Sea Zone to 104 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from 98 Sea Zone to Gibraltar
1 tactical_bomber moved from 98 Sea Zone to PersiaPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
3 infantry placed in United Kingdom
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6
British collect 34 PUs (1 lost to blockades); end with 34 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry and 1 marine moved from Morocco to Algeria
Italians take Algeria from French
2 fighters moved from Morocco to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
1 submarine moved from 99 Sea Zone to 98 Sea ZoneCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 2 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 submarines moved from 112 Sea Zone to 104 Sea Zone
14 armour, 4 artilleries, 22 infantry and 15 mech_infantrys moved from Ukraine to Rostov
7 mech_infantrys moved from Western Ukraine to Rostov
1 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
9 mech_infantrys moved from Poland to Western Ukraine
9 artilleries and 1 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Novgorod to Smolensk
2 bombers moved from Novgorod to Smolensk
2 bombers moved from Novgorod to Smolensk
1 fighter moved from Novgorod to Bryansk
4 fighters moved from Western Ukraine to BryanskCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 bomber, 3 fighters, 2 submarines and 1 tactical_bomber
British defend with 1 battleship; Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/5 hits
British roll dice for 1 battleship and 1 destroyer in 104 Sea Zone, round 2 : 2/2 hits
1 battleship owned by the British, 2 submarines owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship
Casualties for Americans: 1 destroyer
Battle in Rostov
Germans attack with 14 armour, 4 artilleries, 22 infantry and 22 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 14 armour, 4 artilleries, 22 infantry and 22 mech_infantrys in Rostov, round 2 : 22/62 hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 14 armour, 4 artilleries, 22 infantry and 22 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Germans attack with 5 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 5 fighters and 1 infantry in Bryansk, round 2 : 3/6 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 4 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 4 bombers and 1 mech_infantry in Smolensk, round 2 : 4/5 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Germans win with 4 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 bombers moved from Smolensk to Greece
5 fighters moved from Bryansk to Greece
3 aaGuns moved from Ukraine to Rostov
2 aaGuns moved from Ukraine to Rostov
2 artilleries, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 2 carriers, 1 cruiser, 2 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 bomber, 2 fighters and 1 tactical_bomber moved from 104 Sea Zone to Western Germany
1 fighter moved from 104 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 105 Sea Zone to 112 Sea ZonePlace Units - Germans
1 carrier, 2 fighters and 1 submarine placed in 112 Sea Zone
Germans undo move 1.
1 carrier and 1 submarine placed in 112 Sea Zone
2 fighters placed in Western Germany
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 5 infantry
EDIT: Adding units owned by Germans to Rostov: 5 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 19x factory_major; Remaining resources: 32 PUs;
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 79 Sea Zone: 2 artilleries, 2 infantry and 1 transport
EDIT: Adding units owned by ANZAC to West India: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to 79 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Vologda to Smolensk
1 aaGun moved from Vologda to Russia
13 armour and 16 mech_infantrys moved from Volgograd to Russia
2 mech_infantrys moved from Volgograd to Caucasus
1 infantry moved from Russia to TambovPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs -
forgot to ul my anzac units made an edit there
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 9 infantry and 8 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Yunnan to Shensi
2 armour moved from Yunnan to India
1 armour moved from Kweichow to Szechwan
1 armour moved from Hopei to Chahar
1 armour moved from Anhwe to Hopei
1 artillery moved from Hunan to Kweichow
3 infantry moved from Shantung to Anhwe
1 mech_infantry moved from India to Yunnan
1 armour moved from French Indo China to Hunan
2 marines moved from French Indo China to 36 Sea Zone
2 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 37 Sea Zone
1 battleship and 1 marine moved from 36 Sea Zone to 37 Sea Zone
1 infantry and 2 marines moved from 37 Sea Zone to Malaya
2 fighters moved from 36 Sea Zone to Borneo
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 bombers moved from Japan to Guam
1 fighter moved from 6 Sea Zone to 21 Sea Zone
6 infantry and 2 marines moved from Japan to 6 Sea Zone
1 battleship, 6 carriers, 1 cruiser, 2 destroyers, 11 fighters, 6 infantry, 2 marines and 3 transports moved from 6 Sea Zone to 35 Sea Zone
6 infantry and 2 marines moved from 35 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
2 carriers and 2 destroyers moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 transport
ANZAC defend with 1 cruiser
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 transport in 37 Sea Zone, round 2 : 1/4 hits
ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 6 carriers, 1 cruiser, 2 destroyers, 11 fighters and 3 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 battleship, 6 carriers, 1 cruiser, 2 destroyers, 11 fighters and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 fighter and 1 transport in 43 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 43 Sea Zone
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 2 submarines in 43 Sea Zone, round 3 : 0/2 hits
Japanese win, taking 43 Sea Zone from Neutral with 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Guam
Japanese attack with 2 bombers and 2 infantry
Americans defend with 1 airfield, 1 infantry and 1 mech_infantry
Japanese roll dice for 2 bombers and 2 infantry in Guam, round 2 : 3/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Guam, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Japanese attack with 1 infantry and 2 marines
ANZAC defend with 1 harbour and 1 marine
Japanese roll dice for 1 infantry and 2 marines in Malaya, round 2 : 1/3 hits
ANZAC roll dice for 1 marine in Malaya, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 marine owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from ANZAC with 2 marines remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 marine
Casualties for Japanese: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 armour
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits
ANZAC roll dice for 1 armour in Celebes, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 armour
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 6 infantry and 2 marines
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 6 infantry and 2 marines in Philippines, round 2 : 3/8 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 5 infantry and 2 marines remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 2 : 0/4 hits
ANZAC roll dice for 2 infantry in Borneo, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Borneo
Japanese roll dice for 1 artillery and 2 fighters in Borneo, round 3 : 1/3 hits
ANZAC roll dice for 2 infantry in Borneo, round 3 : 2/2 hits
1 artillery owned by the Japanese, 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC win with 1 infantry remaining. Battle score for attacker is -14
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
1 fighter owned by the Japanese retreatedNon Combat Move - Japanese
1 fighter moved from Borneo to 37 Sea Zone
1 fighter moved from 43 Sea Zone to Siam
1 fighter moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from 21 Sea Zone to 35 Sea Zone
2 bombers moved from Guam to Kiangsi
1 fighter moved from Shantung to 37 Sea Zone
1 tactical_bomber moved from Japan to 37 Sea Zone
4 tactical_bombers moved from Japan to French Indo ChinaPlace Units - Japanese
3 infantry placed in India
3 infantry placed in French Indo China
3 infantry placed in Shantung
8 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
Japanese collect 65 PUs (2 lost to blockades); end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 1 fighter and 5 submarines; Remaining resources: 1 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
2 battleships, 5 carriers, 2 cruisers and 10 fighters moved from 46 Sea Zone to 54 Sea Zone
1 cruiser, 9 destroyers and 8 submarines moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
1 bomber moved from Eastern United States to 92 Sea Zone
5 fighters moved from Eastern United States to Gibraltar
1 bomber moved from 92 Sea Zone to GibraltarPlace Units - Americans
1 carrier, 4 destroyers and 5 submarines placed in 10 Sea Zone
1 fighter placed in Eastern United States
Americans undo move 2.
Americans undo move 1.
1 carrier and 1 destroyer placed in 80 Sea Zone
1 fighter placed in 80 Sea Zone
3 destroyers and 5 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 80 Sea Zone: 2 carriers, 3 cruisers, 3 fighters, 2 submarines and 1 tactical_bomber
EDIT: Removing units owned by Americans from 79 Sea Zone: 2 carriers, 3 cruisers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - British
British buy 1 airfield, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Eastern Persia to West India
5 armour, 2 mech_infantrys and 1 tactical_bomber moved from Persia to West India
2 armour moved from Iraq to Eastern Persia
3 artilleries and 2 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from New Guinea to Dutch New Guinea
UK_Pacific take Dutch New Guinea from Dutch
1 armour moved from New Guinea to 46 Sea Zone
1 armour and 1 transport moved from 46 Sea Zone to 21 Sea Zone
1 armour moved from 21 Sea Zone to Guam
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 bomber moved from Gibraltar to EgyptCombat - British
Battle in Guam
British attack with 1 armour
Japanese defend with 1 airfield and 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armourNon Combat Move - British
1 infantry moved from Iraq to PersiaPlace Units - British
3 mech_infantrys placed in Persia
1 airfield placed in Gibraltar
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 1 infantry
EDIT: Adding units owned by British to United Kingdom: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 fighter moved from Southern Italy to Crete
1 fighter moved from Southern Italy to Crete
1 fighter moved from Southern Italy to Crete
3 infantry and 1 marine moved from Algeria to Tunisia
Italians take Tunisia from FrenchCombat - Italians
Battle in Crete
Italians attack with 3 fighters and 2 infantry
British defend with 1 artillery
Italians roll dice for 3 fighters and 2 infantry in Crete, round 2 : 2/5 hits
British roll dice for 1 artillery in Crete, round 2 : 0/1 hits
1 artillery owned by the British lost in Crete
Italians win, taking Crete from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
3 fighters moved from Crete to Greece
1 carrier, 1 destroyer and 1 fighter moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
1 bomber placed in Southern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Smolensk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
1 bomber moved from Western Germany to Caucasus
1 artillery moved from Rostov to Caucasus
1 bomber moved from Greece to Tambov
1 bomber moved from Greece to Bryansk
1 bomber moved from Greece to Smolensk
1 bomber moved from Greece to Archangel
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from RussiansCombat - Germans
Battle in Smolensk
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
retreated to Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 5 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 mech_infantrys
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Caucasus, round 2 : 1/4 hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Caucasus, round 3 : 0/3 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 artillery and 1 bomber in Caucasus, round 4 : 1/2 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits
1 mech_infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 mech_infantrysNon Combat Move - Germans
1 bomber moved from Caucasus to Greece
1 bomber moved from Bryansk to Greece
1 bomber moved from Tambov to Greece
1 aaGun moved from Rostov to Volgograd
14 armour moved from Rostov to Volgograd
22 mech_infantrys moved from Rostov to Volgograd
3 artilleries moved from Ukraine to Rostov
9 mech_infantrys moved from Western Ukraine to Rostov
9 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine
2 artilleries, 3 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 112 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
4 fighters and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Morocco
5 fighters moved from Greece to Southern Italy
1 bomber moved from Archangel to Novgorod
1 bomber moved from Smolensk to Slovakia HungaryPlace Units - Germans
3 artilleries placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 2 mech_infantrys
EDIT: Adding units owned by Germans to Eastern Poland: 2 mech_infantrys
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 aaGuns
EDIT: Adding units owned by Germans to Germany: 2 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
EDIT: Adding units owned by Germans to 91 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs