All wives love A&A
So do cats
Thanks for the sorry, I can’t wait to see how my latest G1 plays out.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 19x factory_major; Remaining resources: 32 PUs;
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 79 Sea Zone: 2 artilleries, 2 infantry and 1 transport
EDIT: Adding units owned by ANZAC to West India: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to 79 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Vologda to Smolensk
1 aaGun moved from Vologda to Russia
13 armour and 16 mech_infantrys moved from Volgograd to Russia
2 mech_infantrys moved from Volgograd to Caucasus
1 infantry moved from Russia to Tambov
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
forgot to ul my anzac units made an edit there
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 9 infantry and 8 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Yunnan to Shensi
2 armour moved from Yunnan to India
1 armour moved from Kweichow to Szechwan
1 armour moved from Hopei to Chahar
1 armour moved from Anhwe to Hopei
1 artillery moved from Hunan to Kweichow
3 infantry moved from Shantung to Anhwe
1 mech_infantry moved from India to Yunnan
1 armour moved from French Indo China to Hunan
2 marines moved from French Indo China to 36 Sea Zone
2 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 37 Sea Zone
1 battleship and 1 marine moved from 36 Sea Zone to 37 Sea Zone
1 infantry and 2 marines moved from 37 Sea Zone to Malaya
2 fighters moved from 36 Sea Zone to Borneo
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 bombers moved from Japan to Guam
1 fighter moved from 6 Sea Zone to 21 Sea Zone
6 infantry and 2 marines moved from Japan to 6 Sea Zone
1 battleship, 6 carriers, 1 cruiser, 2 destroyers, 11 fighters, 6 infantry, 2 marines and 3 transports moved from 6 Sea Zone to 35 Sea Zone
6 infantry and 2 marines moved from 35 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
2 carriers and 2 destroyers moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 transport
ANZAC defend with 1 cruiser
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 transport in 37 Sea Zone, round 2 : 1/4 hits
ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 6 carriers, 1 cruiser, 2 destroyers, 11 fighters and 3 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 battleship, 6 carriers, 1 cruiser, 2 destroyers, 11 fighters and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 fighter and 1 transport in 43 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 43 Sea Zone
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 2 submarines in 43 Sea Zone, round 3 : 0/2 hits
Japanese win, taking 43 Sea Zone from Neutral with 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Guam
Japanese attack with 2 bombers and 2 infantry
Americans defend with 1 airfield, 1 infantry and 1 mech_infantry
Japanese roll dice for 2 bombers and 2 infantry in Guam, round 2 : 3/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Guam, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Japanese attack with 1 infantry and 2 marines
ANZAC defend with 1 harbour and 1 marine
Japanese roll dice for 1 infantry and 2 marines in Malaya, round 2 : 1/3 hits
ANZAC roll dice for 1 marine in Malaya, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 marine owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from ANZAC with 2 marines remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 marine
Casualties for Japanese: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 armour
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits
ANZAC roll dice for 1 armour in Celebes, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 armour
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 6 infantry and 2 marines
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 6 infantry and 2 marines in Philippines, round 2 : 3/8 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 5 infantry and 2 marines remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 2 : 0/4 hits
ANZAC roll dice for 2 infantry in Borneo, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Borneo
Japanese roll dice for 1 artillery and 2 fighters in Borneo, round 3 : 1/3 hits
ANZAC roll dice for 2 infantry in Borneo, round 3 : 2/2 hits
1 artillery owned by the Japanese, 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC win with 1 infantry remaining. Battle score for attacker is -14
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
1 fighter owned by the Japanese retreated
Non Combat Move - Japanese
1 fighter moved from Borneo to 37 Sea Zone
1 fighter moved from 43 Sea Zone to Siam
1 fighter moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from 21 Sea Zone to 35 Sea Zone
2 bombers moved from Guam to Kiangsi
1 fighter moved from Shantung to 37 Sea Zone
1 tactical_bomber moved from Japan to 37 Sea Zone
4 tactical_bombers moved from Japan to French Indo China
Place Units - Japanese
3 infantry placed in India
3 infantry placed in French Indo China
3 infantry placed in Shantung
8 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
Japanese collect 65 PUs (2 lost to blockades); end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 1 fighter and 5 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
2 battleships, 5 carriers, 2 cruisers and 10 fighters moved from 46 Sea Zone to 54 Sea Zone
1 cruiser, 9 destroyers and 8 submarines moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
1 bomber moved from Eastern United States to 92 Sea Zone
5 fighters moved from Eastern United States to Gibraltar
1 bomber moved from 92 Sea Zone to Gibraltar
Place Units - Americans
1 carrier, 4 destroyers and 5 submarines placed in 10 Sea Zone
1 fighter placed in Eastern United States
Americans undo move 2.
Americans undo move 1.
1 carrier and 1 destroyer placed in 80 Sea Zone
1 fighter placed in 80 Sea Zone
3 destroyers and 5 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 80 Sea Zone: 2 carriers, 3 cruisers, 3 fighters, 2 submarines and 1 tactical_bomber
EDIT: Removing units owned by Americans from 79 Sea Zone: 2 carriers, 3 cruisers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - British
British buy 1 airfield, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Eastern Persia to West India
5 armour, 2 mech_infantrys and 1 tactical_bomber moved from Persia to West India
2 armour moved from Iraq to Eastern Persia
3 artilleries and 2 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from New Guinea to Dutch New Guinea
UK_Pacific take Dutch New Guinea from Dutch
1 armour moved from New Guinea to 46 Sea Zone
1 armour and 1 transport moved from 46 Sea Zone to 21 Sea Zone
1 armour moved from 21 Sea Zone to Guam
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 bomber moved from Gibraltar to Egypt
Combat - British
Battle in Guam
British attack with 1 armour
Japanese defend with 1 airfield and 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Non Combat Move - British
1 infantry moved from Iraq to Persia
Place Units - British
3 mech_infantrys placed in Persia
1 airfield placed in Gibraltar
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 1 infantry
EDIT: Adding units owned by British to United Kingdom: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 fighter moved from Southern Italy to Crete
1 fighter moved from Southern Italy to Crete
1 fighter moved from Southern Italy to Crete
3 infantry and 1 marine moved from Algeria to Tunisia
Italians take Tunisia from French
Combat - Italians
Battle in Crete
Italians attack with 3 fighters and 2 infantry
British defend with 1 artillery
Italians roll dice for 3 fighters and 2 infantry in Crete, round 2 : 2/5 hits
British roll dice for 1 artillery in Crete, round 2 : 0/1 hits
1 artillery owned by the British lost in Crete
Italians win, taking Crete from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
3 fighters moved from Crete to Greece
1 carrier, 1 destroyer and 1 fighter moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
1 bomber placed in Southern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Smolensk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
1 bomber moved from Western Germany to Caucasus
1 artillery moved from Rostov to Caucasus
1 bomber moved from Greece to Tambov
1 bomber moved from Greece to Bryansk
1 bomber moved from Greece to Smolensk
1 bomber moved from Greece to Archangel
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
Combat - Germans
Battle in Smolensk
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
retreated to Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 5 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 mech_infantrys
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Caucasus, round 2 : 1/4 hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Caucasus, round 3 : 0/3 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 artillery and 1 bomber in Caucasus, round 4 : 1/2 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits
1 mech_infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Germans
1 bomber moved from Caucasus to Greece
1 bomber moved from Bryansk to Greece
1 bomber moved from Tambov to Greece
1 aaGun moved from Rostov to Volgograd
14 armour moved from Rostov to Volgograd
22 mech_infantrys moved from Rostov to Volgograd
3 artilleries moved from Ukraine to Rostov
9 mech_infantrys moved from Western Ukraine to Rostov
9 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine
2 artilleries, 3 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 112 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
4 fighters and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Morocco
5 fighters moved from Greece to Southern Italy
1 bomber moved from Archangel to Novgorod
1 bomber moved from Smolensk to Slovakia Hungary
Place Units - Germans
3 artilleries placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 2 mech_infantrys
EDIT: Adding units owned by Germans to Eastern Poland: 2 mech_infantrys
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 aaGuns
EDIT: Adding units owned by Germans to Germany: 2 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
EDIT: Adding units owned by Germans to 91 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
13 armour and 13 mech_infantrys moved from Russia to Archangel
1 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Bryansk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 13 armour and 13 mech_infantrys
Germans defend with 1 mech_infantry
Russians win, taking Archangel from Germans with 13 armour and 13 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Tambov to Russia
2 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 11 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 destroyer, 3 fighters, 8 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Yunnan to India
1 armour moved from Hunan to Yunnan
1 armour moved from Szechwan to Yunnan
1 artillery moved from Kweichow to Szechwan
1 armour moved from Hopei to Yunnan
1 armour moved from Chahar to Hunan
1 mech_infantry moved from Kansu to Shensi
1 mech_infantry moved from Shensi to Yunnan
1 armour moved from Evenkiyskiy to Kansu
2 bombers moved from Kiangsi to India
4 tactical_bombers moved from French Indo China to India
1 fighter moved from Siam to India
1 marine moved from Malaya to 37 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 submarines moved from 43 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
3 fighters moved from 37 Sea Zone to Borneo
1 tactical_bomber moved from 37 Sea Zone to Borneo
1 marine moved from Malaya to 37 Sea Zone
1 battleship, 2 carriers, 2 destroyers and 1 marine moved from 37 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 cruiser and 1 marine moved from 37 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
4 infantry and 2 marines moved from Philippines to 35 Sea Zone
1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 6 fighters, 4 infantry, 2 marines and 2 transports moved from 35 Sea Zone to 42 Sea Zone
6 fighters, 4 infantry and 2 marines moved from 42 Sea Zone to Java
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Soviet Far East to Amur
1 fighter moved from 35 Sea Zone to 21 Sea Zone
5 fighters moved from 35 Sea Zone to 44 Sea Zone
8 submarines moved from 6 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport; ANZAC defend with 1 submarine
1 submarine owned by the ANZAC Submerged
1 transport owned by the British lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Borneo
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 1/6 hits
ANZAC roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from ANZAC with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Java
Japanese attack with 6 fighters, 4 infantry and 4 marines
ANZAC defend with 1 fighter and 1 harbour
Japanese roll dice for 2 battleships and 2 cruisers in Java, round 2 : 2/4 hits
ANZAC roll dice for 1 fighter in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 6 fighters, 3 infantry and 4 marines remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Sumatra
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 5 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 5 fighters in 44 Sea Zone, round 2 : 3/6 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking Sumatra from ANZAC, taking 44 Sea Zone from Americans with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
5 fighters moved from 44 Sea Zone to 42 Sea Zone
3 fighters moved from Borneo to 42 Sea Zone
1 tactical_bomber moved from Borneo to 42 Sea Zone
6 fighters moved from Java to 42 Sea Zone
1 fighter moved from 21 Sea Zone to 42 Sea Zone
Place Units - Japanese
1 aaGun and 2 infantry placed in India
3 infantry placed in French Indo China
3 infantry placed in Shantung
3 fighters placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 82 PUs; end with 82 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 95 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Egypt to Morocco
4 fighters moved from Gibraltar to Morocco
3 mech_infantrys moved from Persia to West India
2 armour moved from Eastern Persia to West India
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Dutch New Guinea to New Guinea
Combat - British
Battle in Morocco
British attack with 1 bomber and 4 fighters
Germans defend with 2 artilleries, 1 fighter and 1 mech_infantry
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 2 artilleries, 1 fighter and 1 mech_infantry
Casualties for British: 2 fighters
Non Combat Move - British
2 fighters moved from Morocco to Gibraltar
1 bomber moved from Morocco to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 mech_infantry moved from Egypt to Iraq
Place Units - British
1 armour and 2 infantry placed in Persia
3 infantry placed in Egypt
2 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
British collect 31 PUs (4 lost to blockades); end with 31 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Crete to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 marine moved from Tunisia to 94 Sea Zone
1 artillery, 1 marine and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
1 artillery moved from 96 Sea Zone to Malta
3 infantry moved from Tunisia to Libya
Italians take Libya from British
1 carrier and 1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from Greece to 96 Sea Zone
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Egypt causes 3 damage total.
Battle in Cyprus
Battle in Malta
Italians attack with 1 artillery and 1 marine
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 artillery and 1 marine in Malta, round 2 : 1/2 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits
1 aaGun owned by the British lost in Malta
Italians roll dice for 1 artillery and 1 marine in Malta, round 3 : 0/2 hits
British roll dice for 1 infantry in Malta, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 marine in Malta, round 4 : 1/2 hits
British roll dice for 1 infantry in Malta, round 4 : 0/1 hits
1 infantry owned by the British lost in Malta
Italians win, taking Cyprus from British, taking Malta from British with 1 artillery and 1 marine remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
1 bomber moved from Egypt to Greece
Place Units - Italians
2 artilleries and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 bombers and 1 marine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Volgograd to Tambov
6 artilleries, 21 infantry and 9 mech_infantrys moved from Rostov to Bryansk
9 artilleries and 1 infantry moved from Western Ukraine to Bryansk
3 artilleries moved from Ukraine to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Novgorod to Smolensk
1 armour moved from Novgorod to Bryansk
1 bomber moved from Novgorod to Smolensk
1 bomber moved from Slovakia Hungary to Smolensk
1 mech_infantry moved from Novgorod to Belarus
14 armour and 22 mech_infantrys moved from Volgograd to Bryansk
4 fighters moved from Southern Italy to Eastern Poland
3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 artillery moved from Caucasus to Northwest Persia
1 bomber moved from Greece to Northwest Persia
1 bomber moved from Greece to Northwest Persia
1 bomber moved from Greece to Tambov
Combat - Germans
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 1 artillery and 2 bombers
British defend with 1 infantry
Germans roll dice for 1 artillery and 2 bombers in Northwest Persia, round 2 : 0/3 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 bombers in Northwest Persia, round 3 : 1/3 hits
British roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 15 armour, 18 artilleries, 22 infantry and 33 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 15 armour, 18 artilleries, 22 infantry and 33 mech_infantrys in Bryansk, round 2 : 27/88 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 15 armour, 18 artilleries, 21 infantry and 33 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Smolensk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Smolensk to Eastern Poland
1 bomber moved from Tambov to Eastern Poland
2 bombers moved from Northwest Persia to Greece
10 mech_infantrys moved from Germany to Eastern Poland
2 aaGuns moved from Germany to Western Germany
Place Units - Germans
3 armour placed in Ukraine
5 bombers placed in Western Germany
1 marine placed in Normandy Bordeaux
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Russians
Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
4 fighters and 1 tactical_bomber moved from Russia to Vologda
18 artilleries and 28 infantry moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 18 artilleries and 28 infantry
Japanese defend with 1 infantry
Russians win, taking Samara from Japanese with 18 artilleries and 28 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Vologda from Japanese with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Vologda to Persia
13 armour and 12 mech_infantrys moved from Archangel to Samara
4 aaGuns moved from Russia to Samara
3 mech_infantrys moved from Russia to Samara
Place Units - Russians
4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 carriers, 2 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 6 PUs;
Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 56 Sea Zone
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Tsinghai to Novosibirsk
3 armour and 1 mech_infantry moved from Yunnan to India
1 armour moved from Kansu to Sikang
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Shensi to Tsinghai
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Hunan
1 armour moved from Hunan to Yunnan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Amur to Jehol
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 43 Sea Zone to 42 Sea Zone
8 submarines moved from 36 Sea Zone to 42 Sea Zone
3 fighters moved from Japan to Philippines
2 fighters moved from 42 Sea Zone to Philippines
13 fighters and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 13 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 13 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 10/14 hits
Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 56 Sea Zone
Japanese win with 13 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
13 fighters and 1 tactical_bomber moved from 56 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from India to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from India to Siam
2 bombers moved from India to Siam
3 infantry moved from French Indo China to Shan State
1 artillery and 3 infantry moved from 42 Sea Zone to Java
Place Units - Japanese
3 infantry placed in Shantung
3 artilleries placed in India
3 carriers placed in 36 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 80 PUs; end with 86 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 99 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 carriers, 2 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 6 PUs;
Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 56 Sea Zone
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Tsinghai to Novosibirsk
3 armour and 1 mech_infantry moved from Yunnan to India
1 armour moved from Kansu to Sikang
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Shensi to Tsinghai
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Hunan
1 armour moved from Hunan to Yunnan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Amur to Jehol
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 43 Sea Zone to 42 Sea Zone
8 submarines moved from 36 Sea Zone to 42 Sea Zone
3 fighters moved from Japan to Philippines
2 fighters moved from 42 Sea Zone to Philippines
13 fighters and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 13 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 13 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 10/14 hits
Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 56 Sea Zone
Japanese win with 13 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
13 fighters and 1 tactical_bomber moved from 56 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from India to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from India to Siam
2 bombers moved from India to Siam
3 infantry moved from French Indo China to Shan State
1 artillery and 3 infantry moved from 42 Sea Zone to Java
Place Units - Japanese
3 infantry placed in Shantung
3 artilleries placed in India
3 carriers placed in 36 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 80 PUs; end with 86 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 99 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 4 aaGuns
EDIT: Adding units owned by Germans to Bryansk: 4 aaGuns
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 carrier, 6 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
4 fighters and 2 tactical_bombers moved from 80 Sea Zone to Northwest Persia
Combat - Americans
Battle in Northwest Persia
Americans attack with 4 fighters and 2 tactical_bombers
Germans defend with 1 artillery
Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Americans
4 fighters and 2 tactical_bombers moved from Northwest Persia to 80 Sea Zone
2 fighters moved from Eastern United States to 26 Sea Zone
3 destroyers and 5 submarines moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 56 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from 54 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 3 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 armour, 1 artillery and 1 infantry placed in West India
3 infantry placed in Iraq
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 28 PUs;
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Persia to Northwest Persia
British take Northwest Persia from Germans
1 mech_infantry moved from Iraq to Northwest Persia
1 bomber moved from Gibraltar to Persia
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
Combat - British
Non Combat Move - British
Place Units - British
3 infantry placed in Persia
3 infantry placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
British collect 32 PUs (2 lost to blockades); end with 32 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 transports; Remaining resources: 3 PUs;
Combat Move - Italians
3 infantry moved from Libya to Tobruk
Italians take Tobruk from British
2 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 marine moved from Malta to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 marine and 1 transport moved from 96 Sea Zone to 95 Sea Zone
2 fighters moved from Greece to Southern Italy
1 bomber moved from Greece to Southern Italy
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 artillery, 2 infantry, 1 marine and 2 transports
EDIT: Adding units owned by Italians to 95 Sea Zone: 2 transports
EDIT: Adding units owned by Italians to Northern Italy: 1 artillery, 2 infantry and 1 marine
EDIT: Turning off Edit Mode
3 transports placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs