@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Russians
            Russians repair damage of 19x factory_major; Remaining resources: 32 PUs;
            Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 79 Sea Zone: 2 artilleries, 2 infantry and 1 transport
            EDIT: Adding units owned by ANZAC to West India: 1 artillery and 1 infantry
            EDIT: Adding units owned by ANZAC to 79 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Russia to Bryansk
            3 fighters and 1 tactical_bomber moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
Combat - Russians
            Battle in Bryansk
                Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                Russians win, taking Bryansk from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
Non Combat Move - Russians
            4 fighters and 1 tactical_bomber moved from Bryansk to Russia
            1 infantry moved from Vologda to Smolensk
            1 aaGun moved from Vologda to Russia
            13 armour and 16 mech_infantrys moved from Volgograd to Russia
            2 mech_infantrys moved from Volgograd to Caucasus
            1 infantry moved from Russia to Tambov
Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs total
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
forgot to ul my anzac units made an edit there
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Japanese
            Japanese buy 9 infantry and 8 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            1 mech_infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 armour moved from Yakut S.S.R. to Evenkiyskiy
                  Japanese take Yenisey from Russians
                  Japanese take Evenkiyskiy from Russians
            1 infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 infantry moved from Tsinghai to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Shensi to Tsinghai
            1 mech_infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Yunnan to Shensi
            2 armour moved from Yunnan to India
            1 armour moved from Kweichow to Szechwan
            1 armour moved from Hopei to Chahar
            1 armour moved from Anhwe to Hopei
            1 artillery moved from Hunan to Kweichow
            3 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from India to Yunnan
            1 armour moved from French Indo China to Hunan
            2 marines moved from French Indo China to 36 Sea Zone
            2 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from 44 Sea Zone to Celebes
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from 43 Sea Zone to Borneo
            1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 cruiser and 1 marine moved from 36 Sea Zone to 37 Sea Zone
            1 battleship and 1 marine moved from 36 Sea Zone to 37 Sea Zone
            1 infantry and 2 marines moved from 37 Sea Zone to Malaya
            2 fighters moved from 36 Sea Zone to Borneo
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            2 bombers moved from Japan to Guam
            1 fighter moved from 6 Sea Zone to 21 Sea Zone
            6 infantry and 2 marines moved from Japan to 6 Sea Zone
            1 battleship, 6 carriers, 1 cruiser, 2 destroyers, 11 fighters, 6 infantry, 2 marines and 3 transports moved from 6 Sea Zone to 35 Sea Zone
            6 infantry and 2 marines moved from 35 Sea Zone to Philippines
            1 fighter moved from 36 Sea Zone to 44 Sea Zone
            1 fighter moved from 36 Sea Zone to 43 Sea Zone
            1 submarine moved from 36 Sea Zone to 43 Sea Zone
            1 submarine moved from 36 Sea Zone to 43 Sea Zone
            2 carriers and 2 destroyers moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 transport
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 transport in 37 Sea Zone, round 2 :  1/4 hits
                    ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 2 :  1/1 hits
                Units damaged: 1 battleship owned by the Japanese
                    1 cruiser owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Battle in 35 Sea Zone
                Japanese attack with 1 battleship, 6 carriers, 1 cruiser, 2 destroyers, 11 fighters and 3 transports
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from ANZAC with 1 battleship, 6 carriers, 1 cruiser, 2 destroyers, 11 fighters and 3 transports remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter, 2 submarines and 1 transport
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 2 submarines in 43 Sea Zone, round 2 :  0/2 hits
                    Japanese roll dice for 1 fighter and 1 transport in 43 Sea Zone, round 2 :  1/1 hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 :  0/1 hits
                    1 destroyer owned by the ANZAC lost in 43 Sea Zone
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese roll dice for 2 submarines in 43 Sea Zone, round 3 :  0/2 hits
                Japanese win, taking 43 Sea Zone from Neutral with 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in Guam
                Japanese attack with 2 bombers and 2 infantry
                Americans defend with 1 airfield, 1 infantry and 1 mech_infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Guam, round 2 :  3/4 hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Guam, round 2 :  1/2 hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Guam
                Japanese win, taking Guam from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry and 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Malaya
                Japanese attack with 1 infantry and 2 marines
                ANZAC defend with 1 harbour and 1 marine
                    Japanese roll dice for 1 infantry and 2 marines in Malaya, round 2 :  1/3 hits
                    ANZAC roll dice for 1 marine in Malaya, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 marine owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from ANZAC with 2 marines remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 marine
                Casualties for Japanese: 1 infantry
            Battle in Celebes
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 armour
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  2/2 hits
                    ANZAC roll dice for 1 armour in Celebes, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 armour
                Casualties for Japanese: 1 infantry
            Battle in Philippines
                Japanese attack with 6 infantry and 2 marines
                Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Japanese roll dice for 6 infantry and 2 marines in Philippines, round 2 :  3/8 hits
                    Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 :  1/2 hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 5 infantry and 2 marines remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Borneo
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 2 :  0/4 hits
                    ANZAC roll dice for 2 infantry in Borneo, round 2 :  1/2 hits
                    1 infantry owned by the Japanese lost in Borneo
                    Japanese roll dice for 1 artillery and 2 fighters in Borneo, round 3 :  1/3 hits
                    ANZAC roll dice for 2 infantry in Borneo, round 3 :  2/2 hits
                    1 artillery owned by the Japanese, 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
                ANZAC win with 1 infantry remaining. Battle score for attacker is -14
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
                1 fighter owned by the Japanese retreated
Non Combat Move - Japanese
            1 fighter moved from Borneo to 37 Sea Zone
            1 fighter moved from 43 Sea Zone to Siam
            1 fighter moved from 44 Sea Zone to 37 Sea Zone
            1 fighter moved from 21 Sea Zone to 35 Sea Zone
            2 bombers moved from Guam to Kiangsi
            1 fighter moved from Shantung to 37 Sea Zone
            1 tactical_bomber moved from Japan to 37 Sea Zone
            4 tactical_bombers moved from Japan to French Indo China
Place Units - Japanese
            3 infantry placed in India
            3 infantry placed in French Indo China
            3 infantry placed in Shantung
            8 submarines placed in 6 Sea Zone
Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
            Japanese collect 65 PUs (2 lost to blockades); end with 65 PUs total
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Americans
            Americans buy 1 carrier, 4 destroyers, 1 fighter and 5 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
            2 battleships, 5 carriers, 2 cruisers and 10 fighters moved from 46 Sea Zone to 54 Sea Zone
            1 cruiser, 9 destroyers and 8 submarines moved from 30 Sea Zone to 54 Sea Zone
            1 destroyer moved from 25 Sea Zone to 30 Sea Zone
            1 bomber moved from Eastern United States to 92 Sea Zone
            5 fighters moved from Eastern United States to Gibraltar
            1 bomber moved from 92 Sea Zone to Gibraltar
Place Units - Americans
            1 carrier, 4 destroyers and 5 submarines placed in 10 Sea Zone
            1 fighter placed in Eastern United States
            Americans undo move 2.
            Americans undo move 1.
            1 carrier and 1 destroyer placed in 80 Sea Zone
            1 fighter placed in 80 Sea Zone
            3 destroyers and 5 submarines placed in 10 Sea Zone
Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs total
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 80 Sea Zone: 2 carriers, 3 cruisers, 3 fighters, 2 submarines and 1 tactical_bomber
            EDIT: Removing units owned by Americans from 79 Sea Zone: 2 carriers, 3 cruisers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
            EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - British
            British buy 1 airfield, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
            1 armour moved from Eastern Persia to West India
            5 armour, 2 mech_infantrys and 1 tactical_bomber moved from Persia to West India
            2 armour moved from Iraq to Eastern Persia
            3 artilleries and 2 infantry moved from Trans-Jordan to Egypt
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from New Guinea to Dutch New Guinea
                  UK_Pacific take Dutch New Guinea from Dutch
            1 armour moved from New Guinea to 46 Sea Zone
            1 armour and 1 transport moved from 46 Sea Zone to 21 Sea Zone
            1 armour moved from 21 Sea Zone to Guam
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 bomber moved from Gibraltar to Egypt
Combat - British
            Battle in Guam
                British attack with 1 armour
                Japanese defend with 1 airfield and 1 infantry
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for British: 1 armour
Non Combat Move - British
            1 infantry moved from Iraq to Persia
Place Units - British
            3 mech_infantrys placed in Persia
            1 airfield placed in Gibraltar
            1 fighter placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from Scotland: 1 infantry
            EDIT: Adding units owned by British to United Kingdom: 1 infantry
            EDIT: Turning off Edit Mode
Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
            British collect 35 PUs; end with 35 PUs total
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Italians
            Italians buy 1 bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Crete
            1 fighter moved from Southern Italy to Crete
            1 fighter moved from Southern Italy to Crete
            1 fighter moved from Southern Italy to Crete
            3 infantry and 1 marine moved from Algeria to Tunisia
                  Italians take Tunisia from French
Combat - Italians
            Battle in Crete
                Italians attack with 3 fighters and 2 infantry
                British defend with 1 artillery
                    Italians roll dice for 3 fighters and 2 infantry in Crete, round 2 :  2/5 hits
                    British roll dice for 1 artillery in Crete, round 2 :  0/1 hits
                    1 artillery owned by the British lost in Crete
                Italians win, taking Crete from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
Non Combat Move - Italians
            3 fighters moved from Crete to Greece
            1 carrier, 1 destroyer and 1 fighter moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
            1 bomber placed in Southern Italy
            1 transport placed in 97 Sea Zone
Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs total
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
            1 infantry moved from Belarus to Bryansk
            1 mech_infantry moved from Novgorod to Archangel
            1 mech_infantry moved from Novgorod to Smolensk
            1 infantry moved from Rostov to Bryansk
            1 infantry moved from Rostov to Tambov
            1 infantry moved from Rostov to Tambov
            1 infantry moved from Rostov to Caucasus
            1 infantry moved from Rostov to Caucasus
            1 bomber moved from Western Germany to Caucasus
            1 artillery moved from Rostov to Caucasus
            1 bomber moved from Greece to Tambov
            1 bomber moved from Greece to Bryansk
            1 bomber moved from Greece to Smolensk
            1 bomber moved from Greece to Archangel
            1 infantry moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
Combat - Germans
            Battle in Smolensk
                Germans attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 2 :  0/2 hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                retreated to Smolensk
                Russians win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 1 mech_infantry
            Battle in Archangel
                Germans attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 2 :  0/2 hits
                    Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                    Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 3 :  1/2 hits
                    Russians roll dice for 1 infantry in Archangel, round 3 :  0/1 hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 :  0/3 hits
                    Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                    Germans roll dice for 1 bomber and 2 infantry in Tambov, round 3 :  0/3 hits
                    Russians roll dice for 1 infantry in Tambov, round 3 :  1/1 hits
                    1 infantry owned by the Germans lost in Tambov
                    Germans roll dice for 1 bomber and 1 infantry in Tambov, round 4 :  0/2 hits
                    Russians roll dice for 1 infantry in Tambov, round 4 :  0/1 hits
                    Germans roll dice for 1 bomber and 1 infantry in Tambov, round 5 :  1/2 hits
                    Russians roll dice for 1 infantry in Tambov, round 5 :  0/1 hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 :  1/3 hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 1 artillery, 1 bomber and 2 infantry
                Russians defend with 2 mech_infantrys
                    Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Caucasus, round 2 :  1/4 hits
                    Russians roll dice for 2 mech_infantrys in Caucasus, round 2 :  1/2 hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Caucasus, round 3 :  0/3 hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 3 :  1/1 hits
                    1 infantry owned by the Germans lost in Caucasus
                    Germans roll dice for 1 artillery and 1 bomber in Caucasus, round 4 :  1/2 hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 4 :  0/1 hits
                    1 mech_infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 mech_infantrys
Non Combat Move - Germans
            1 bomber moved from Caucasus to Greece
            1 bomber moved from Bryansk to Greece
            1 bomber moved from Tambov to Greece
            1 aaGun moved from Rostov to Volgograd
            14 armour moved from Rostov to Volgograd
            22 mech_infantrys moved from Rostov to Volgograd
            3 artilleries moved from Ukraine to Rostov
            9 mech_infantrys moved from Western Ukraine to Rostov
            9 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine
            2 artilleries, 3 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
            2 artilleries, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 112 Sea Zone to 91 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            4 fighters and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to Morocco
            5 fighters moved from Greece to Southern Italy
            1 bomber moved from Archangel to Novgorod
            1 bomber moved from Smolensk to Slovakia Hungary
Place Units - Germans
            3 artilleries placed in Ukraine
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Novgorod: 2 mech_infantrys
            EDIT: Adding units owned by Germans to Eastern Poland: 2 mech_infantrys
            EDIT: Turning off Edit Mode
            1 armour and 2 mech_infantrys placed in Novgorod
            10 mech_infantrys placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 2 aaGuns
            EDIT: Adding units owned by Germans to Germany: 2 aaGuns
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
            EDIT: Adding units owned by Germans to 91 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
Turn Complete - Germans
            Germans collect 61 PUs; end with 61 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
            13 armour and 13 mech_infantrys moved from Russia to Archangel
            1 infantry moved from Russia to Bryansk
            2 fighters and 1 tactical_bomber moved from Russia to Bryansk
            1 infantry moved from Russia to Tambov
            2 fighters moved from Russia to Tambov
Combat - Russians
            Battle in Bryansk
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                Russians win, taking Bryansk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Tambov
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 13 armour and 13 mech_infantrys
                Germans defend with 1 mech_infantry
                Russians win, taking Archangel from Germans with 13 armour and 13 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
            2 fighters moved from Tambov to Russia
            2 fighters moved from Bryansk to Russia
            1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
            8 infantry placed in Russia
Turn Complete - Russians
            Russians collect 10 PUs; end with 11 PUs total
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Japanese
            Japanese buy 1 aaGun, 1 destroyer, 3 fighters, 8 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            1 unit repaired.
            1 infantry moved from Kazakhstan to Samara
                  Japanese take Samara from Russians
            1 infantry moved from Novosibirsk to Vologda
                  Japanese take Vologda from Russians
            1 infantry moved from Timguska to Urals
                  Japanese take Urals from Russians
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            3 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Yunnan to India
            1 armour moved from Hunan to Yunnan
            1 armour moved from Szechwan to Yunnan
            1 artillery moved from Kweichow to Szechwan
            1 armour moved from Hopei to Yunnan
            1 armour moved from Chahar to Hunan
            1 mech_infantry moved from Kansu to Shensi
            1 mech_infantry moved from Shensi to Yunnan
            1 armour moved from Evenkiyskiy to Kansu
            2 bombers moved from Kiangsi to India
            4 tactical_bombers moved from French Indo China to India
            1 fighter moved from Siam to India
            1 marine moved from Malaya to 37 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            2 submarines moved from 43 Sea Zone to 42 Sea Zone
                  Japanese take 42 Sea Zone from ANZAC
            3 fighters moved from 37 Sea Zone to Borneo
            1 tactical_bomber moved from 37 Sea Zone to Borneo
            1 marine moved from Malaya to 37 Sea Zone
            1 battleship, 2 carriers, 2 destroyers and 1 marine moved from 37 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 cruiser and 1 marine moved from 37 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            4 infantry and 2 marines moved from Philippines to 35 Sea Zone
            1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 6 fighters, 4 infantry, 2 marines and 2 transports moved from 35 Sea Zone to 42 Sea Zone
            6 fighters, 4 infantry and 2 marines moved from 42 Sea Zone to Java
            1 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Soviet Far East to Amur
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
            5 fighters moved from 35 Sea Zone to 44 Sea Zone
            8 submarines moved from 6 Sea Zone to 36 Sea Zone
Combat - Japanese
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport; ANZAC defend with 1 submarine
                1 submarine owned by the ANZAC Submerged
                    1 transport owned by the British lost in 21 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Borneo
                Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Borneo, round 2 :  1/6 hits
                    ANZAC roll dice for 1 infantry in Borneo, round 2 :  0/1 hits
                    1 infantry owned by the ANZAC lost in Borneo
                Japanese win, taking Borneo from ANZAC with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Java
                Japanese attack with 6 fighters, 4 infantry and 4 marines
                ANZAC defend with 1 fighter and 1 harbour
                    Japanese roll dice for 2 battleships and 2 cruisers in Java, round 2 :  2/4 hits
                    ANZAC roll dice for 1 fighter in Java, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 6 fighters, 3 infantry and 4 marines remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 infantry
            Battle in Sumatra
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer and 5 fighters
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 5 fighters in 44 Sea Zone, round 2 :  3/6 hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking Sumatra from ANZAC, taking 44 Sea Zone from Americans with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            5 fighters moved from 44 Sea Zone to 42 Sea Zone
            3 fighters moved from Borneo to 42 Sea Zone
            1 tactical_bomber moved from Borneo to 42 Sea Zone
            6 fighters moved from Java to 42 Sea Zone
            1 fighter moved from 21 Sea Zone to 42 Sea Zone
Place Units - Japanese
            1 aaGun and 2 infantry placed in India
            3 infantry placed in French Indo China
            3 infantry placed in Shantung
            3 fighters placed in Japan
            1 destroyer and 1 submarine placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Turning off Edit Mode
Turn Complete - Japanese
            Japanese collect 82 PUs; end with 82 PUs total
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 95 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - British
            British buy 1 armour, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
            1 bomber moved from Egypt to Morocco
            4 fighters moved from Gibraltar to Morocco
            3 mech_infantrys moved from Persia to West India
            2 armour moved from Eastern Persia to West India
            1 infantry moved from Persia to Northwest Persia
            1 infantry moved from Dutch New Guinea to New Guinea
Combat - British
            Battle in Morocco
                British attack with 1 bomber and 4 fighters
                Germans defend with 2 artilleries, 1 fighter and 1 mech_infantry
                British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
                Casualties for Germans: 2 artilleries, 1 fighter and 1 mech_infantry
                Casualties for British: 2 fighters
Non Combat Move - British
            2 fighters moved from Morocco to Gibraltar
            1 bomber moved from Morocco to Gibraltar
            1 fighter moved from United Kingdom to Gibraltar
            1 mech_infantry moved from Egypt to Iraq
Place Units - British
            1 armour and 2 infantry placed in Persia
            3 infantry placed in Egypt
            2 fighters placed in United Kingdom
Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
            British collect 31 PUs (4 lost to blockades); end with 31 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Italians
            Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            2 infantry moved from Crete to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
            1 artillery moved from Southern Italy to 97 Sea Zone
            1 artillery and 1 transport moved from 97 Sea Zone to 94 Sea Zone
            1 marine moved from Tunisia to 94 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 marine moved from 96 Sea Zone to Malta
            1 artillery moved from 96 Sea Zone to Malta
            3 infantry moved from Tunisia to Libya
                  Italians take Libya from British
            1 carrier and 1 destroyer moved from 97 Sea Zone to 96 Sea Zone
            1 fighter moved from 97 Sea Zone to 96 Sea Zone
            1 fighter moved from Greece to 96 Sea Zone
            1 bomber moved from Southern Italy to Egypt
Combat - Italians
            Strategic bombing raid in Egypt
                    AA fire in Egypt :  0/1 hits
                Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Egypt causes 3 damage total.
            Battle in Cyprus
            Battle in Malta
                Italians attack with 1 artillery and 1 marine
                British defend with 1 aaGun and 1 infantry
                    Italians roll dice for 1 artillery and 1 marine in Malta, round 2 :  1/2 hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 2 :  0/1 hits
                    1 aaGun owned by the British lost in Malta
                    Italians roll dice for 1 artillery and 1 marine in Malta, round 3 :  0/2 hits
                    British roll dice for 1 infantry in Malta, round 3 :  0/1 hits
                    Italians roll dice for 1 artillery and 1 marine in Malta, round 4 :  1/2 hits
                    British roll dice for 1 infantry in Malta, round 4 :  0/1 hits
                    1 infantry owned by the British lost in Malta
                Italians win, taking Cyprus from British, taking Malta from British with 1 artillery and 1 marine remaining. Battle score for attacker is 8
                Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
            1 bomber moved from Egypt to Greece
Place Units - Italians
            2 artilleries and 4 infantry placed in Northern Italy
Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs total
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
            Germans buy 3 armour, 5 bombers and 1 marine; Remaining resources: 0 PUs;
Combat Move - Germans
            1 infantry moved from Volgograd to Tambov
            6 artilleries, 21 infantry and 9 mech_infantrys moved from Rostov to Bryansk
            9 artilleries and 1 infantry moved from Western Ukraine to Bryansk
            3 artilleries moved from Ukraine to Bryansk
            2 mech_infantrys moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Novgorod to Smolensk
            1 armour moved from Novgorod to Bryansk
            1 bomber moved from Novgorod to Smolensk
            1 bomber moved from Slovakia Hungary to Smolensk
            1 mech_infantry moved from Novgorod to Belarus
            14 armour and 22 mech_infantrys moved from Volgograd to Bryansk
            4 fighters moved from Southern Italy to Eastern Poland
            3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from 110 Sea Zone to Western Germany
            1 fighter moved from 110 Sea Zone to Western Germany
            1 artillery moved from Caucasus to Northwest Persia
            1 bomber moved from Greece to Northwest Persia
            1 bomber moved from Greece to Northwest Persia
            1 bomber moved from Greece to Tambov
Combat - Germans
            Battle in Tambov
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 :  2/2 hits
                    Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Northwest Persia
                Germans attack with 1 artillery and 2 bombers
                British defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 bombers in Northwest Persia, round 2 :  0/3 hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 :  0/1 hits
                    Germans roll dice for 1 artillery and 2 bombers in Northwest Persia, round 3 :  1/3 hits
                    British roll dice for 1 infantry in Northwest Persia, round 3 :  0/1 hits
                    1 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Bryansk
                Germans attack with 15 armour, 18 artilleries, 22 infantry and 33 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 15 armour, 18 artilleries, 22 infantry and 33 mech_infantrys in Bryansk, round 2 :  27/88 hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 :  1/1 hits
                    1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 15 armour, 18 artilleries, 21 infantry and 33 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 2 bombers and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 mech_infantry in Smolensk, round 2 :  1/3 hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
Non Combat Move - Germans
            2 bombers moved from Smolensk to Eastern Poland
            1 bomber moved from Tambov to Eastern Poland
            2 bombers moved from Northwest Persia to Greece
            10 mech_infantrys moved from Germany to Eastern Poland
            2 aaGuns moved from Germany to Western Germany
Place Units - Germans
            3 armour placed in Ukraine
            5 bombers placed in Western Germany
            1 marine placed in Normandy Bordeaux
Turn Complete - Germans
            Germans collect 61 PUs; end with 61 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Russians
            Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            1 mech_infantry moved from Archangel to Novgorod
                  Russians take Novgorod from Germans
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
            4 fighters and 1 tactical_bomber moved from Russia to Vologda
            18 artilleries and 28 infantry moved from Russia to Samara
Combat - Russians
            Battle in Samara
                Russians attack with 18 artilleries and 28 infantry
                Japanese defend with 1 infantry
                Russians win, taking Samara from Japanese with 18 artilleries and 28 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Vologda
                Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                Russians win, taking Vologda from Japanese with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
Non Combat Move - Russians
            4 fighters and 1 tactical_bomber moved from Vologda to Persia
            13 armour and 12 mech_infantrys moved from Archangel to Samara
            4 aaGuns moved from Russia to Samara
            3 mech_infantrys moved from Russia to Samara
Place Units - Russians
            4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
            Russians collect 8 PUs; end with 8 PUs total
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Japanese
            Japanese buy 3 artilleries, 3 carriers, 2 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 6 PUs;
Combat Move - Japanese
            1 submarine moved from 42 Sea Zone to 56 Sea Zone
            1 infantry moved from Sikang to Kazakhstan
            1 infantry moved from Tsinghai to Novosibirsk
            3 armour and 1 mech_infantry moved from Yunnan to India
            1 armour moved from Kansu to Sikang
            1 infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Shensi to Tsinghai
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Yunnan to Szechwan
            1 artillery moved from Szechwan to Yunnan
            1 infantry moved from Kweichow to Hunan
            1 armour moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            3 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Amur to Jehol
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 destroyer and 1 submarine moved from 43 Sea Zone to 42 Sea Zone
            8 submarines moved from 36 Sea Zone to 42 Sea Zone
            3 fighters moved from Japan to Philippines
            2 fighters moved from 42 Sea Zone to Philippines
            13 fighters and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
Combat - Japanese
            Battle in 56 Sea Zone
                Japanese attack with 13 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 :  0/1 hits
                    Japanese roll dice for 13 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 :  10/14 hits
                    Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 :  1/1 hits
                    1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 56 Sea Zone
                Japanese win with 13 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
            13 fighters and 1 tactical_bomber moved from 56 Sea Zone to 42 Sea Zone
            2 tactical_bombers moved from India to 42 Sea Zone
            1 fighter and 2 tactical_bombers moved from India to Siam
            2 bombers moved from India to Siam
            3 infantry moved from French Indo China to Shan State
            1 artillery and 3 infantry moved from 42 Sea Zone to Java
Place Units - Japanese
            3 infantry placed in Shantung
            3 artilleries placed in India
            3 carriers placed in 36 Sea Zone
            2 fighters placed in Japan
Turn Complete - Japanese
            Japanese collect 80 PUs; end with 86 PUs total
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 99 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Japanese
            Japanese buy 3 artilleries, 3 carriers, 2 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 6 PUs;
Combat Move - Japanese
            1 submarine moved from 42 Sea Zone to 56 Sea Zone
            1 infantry moved from Sikang to Kazakhstan
            1 infantry moved from Tsinghai to Novosibirsk
            3 armour and 1 mech_infantry moved from Yunnan to India
            1 armour moved from Kansu to Sikang
            1 infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Shensi to Tsinghai
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Yunnan to Szechwan
            1 artillery moved from Szechwan to Yunnan
            1 infantry moved from Kweichow to Hunan
            1 armour moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            3 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Amur to Jehol
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 destroyer and 1 submarine moved from 43 Sea Zone to 42 Sea Zone
            8 submarines moved from 36 Sea Zone to 42 Sea Zone
            3 fighters moved from Japan to Philippines
            2 fighters moved from 42 Sea Zone to Philippines
            13 fighters and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
Combat - Japanese
            Battle in 56 Sea Zone
                Japanese attack with 13 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 :  0/1 hits
                    Japanese roll dice for 13 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 :  10/14 hits
                    Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 :  1/1 hits
                    1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 56 Sea Zone
                Japanese win with 13 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
            13 fighters and 1 tactical_bomber moved from 56 Sea Zone to 42 Sea Zone
            2 tactical_bombers moved from India to 42 Sea Zone
            1 fighter and 2 tactical_bombers moved from India to Siam
            2 bombers moved from India to Siam
            3 infantry moved from French Indo China to Shan State
            1 artillery and 3 infantry moved from 42 Sea Zone to Java
Place Units - Japanese
            3 infantry placed in Shantung
            3 artilleries placed in India
            3 carriers placed in 36 Sea Zone
            2 fighters placed in Japan
Turn Complete - Japanese
            Japanese collect 80 PUs; end with 86 PUs total
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 99 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Rostov: 4 aaGuns
            EDIT: Adding units owned by Germans to Bryansk: 4 aaGuns
            EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Americans
            Americans buy 1 armour, 3 artilleries, 1 carrier, 6 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
            4 fighters and 2 tactical_bombers moved from 80 Sea Zone to Northwest Persia
Combat - Americans
            Battle in Northwest Persia
                Americans attack with 4 fighters and 2 tactical_bombers
                Germans defend with 1 artillery
                Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
Non Combat Move - Americans
            4 fighters and 2 tactical_bombers moved from Northwest Persia to 80 Sea Zone
            2 fighters moved from Eastern United States to 26 Sea Zone
            3 destroyers and 5 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 carrier moved from 54 Sea Zone to 26 Sea Zone
            1 destroyer moved from 54 Sea Zone to 56 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            2 fighters moved from 54 Sea Zone to Hawaiian Islands
Place Units - Americans
            1 carrier and 3 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            1 armour, 1 artillery and 1 infantry placed in West India
            3 infantry placed in Iraq
Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs total
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - British
            British repair damage of 3x factory_minor; Remaining resources: 28 PUs;
            British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
            1 armour moved from Persia to Northwest Persia
                  British take Northwest Persia from Germans
            1 mech_infantry moved from Iraq to Northwest Persia
            1 bomber moved from Gibraltar to Persia
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
Combat - British
Non Combat Move - British
Place Units - British
            3 infantry placed in Persia
            3 infantry placed in Egypt
            1 fighter placed in United Kingdom
Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
            British collect 32 PUs (2 lost to blockades); end with 32 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Italians
            Italians buy 3 transports; Remaining resources: 3 PUs;
Combat Move - Italians
            3 infantry moved from Libya to Tobruk
                  Italians take Tobruk from British
            2 infantry moved from Cyprus to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
            1 marine moved from Malta to 96 Sea Zone
            1 artillery moved from Malta to 96 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 marine and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            2 fighters moved from Greece to Southern Italy
            1 bomber moved from Greece to Southern Italy
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 95 Sea Zone: 1 artillery, 2 infantry, 1 marine and 2 transports
            EDIT: Adding units owned by Italians to 95 Sea Zone: 2 transports
            EDIT: Adding units owned by Italians to Northern Italy: 1 artillery, 2 infantry and 1 marine
            EDIT: Turning off Edit Mode
            3 transports placed in 95 Sea Zone
Turn Complete - Italians
            Italians collect 16 PUs; end with 19 PUs total
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs