@crockett36 I can not see the video it is private. Can someone catch me up how the games is going do far? Where are we at and whos turn is it? If It’s mine I will still need help to join the game.
Shin Ji (axis) vs Giallo Round 1
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are you sure you want to leave western Ukraine like that?
You are kind. Those numbers looked a bit different than I remembered them being.
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Posted an edit just now, but it got on the previous page.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Russia to BelarusCombat - Russians
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
retreated to Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Bryansk
9 armour and 9 mech_infantrys moved from Rostov to Bryansk
3 armour and 6 mech_infantrys moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 submarine moved from 91 Sea Zone to 105 Sea ZonePlace Units - Russians
4 artilleries and 6 infantry placed in Russia
1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs -
@Shin:
are you sure you want to leave western Ukraine like that?
You are kind. Those numbers looked a bit different than I remembered them being.
Your welcome, I know the feeling!
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 5 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Manchuria
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
2 fighters moved from 35 Sea Zone to Manchuria
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 carrier moved from 35 Sea Zone to 19 Sea Zone
2 carriers moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from Java to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry and 2 transports moved from 42 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone
3 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone
2 armour and 1 mech_infantry moved from Shantung to Jehol
1 mech_infantry moved from Anhwe to Jehol
2 mech_infantrys moved from Hunan to Jehol
1 bomber moved from Kiangsi to Jehol
1 bomber moved from Siam to Jehol
1 fighter and 1 tactical_bomber moved from Siam to India
2 artilleries, 4 infantry and 1 mech_infantry moved from Burma to India
1 tactical_bomber moved from Siam to 36 Sea Zone
3 fighters moved from Philippines to 36 Sea Zone
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Hopei
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to Burma -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 5 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Manchuria
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
2 fighters moved from 35 Sea Zone to Manchuria
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 carrier moved from 35 Sea Zone to 19 Sea Zone
2 carriers moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from Java to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry and 2 transports moved from 42 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone
3 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone
2 armour and 1 mech_infantry moved from Shantung to Jehol
1 mech_infantry moved from Anhwe to Jehol
2 mech_infantrys moved from Hunan to Jehol
1 bomber moved from Kiangsi to Jehol
1 bomber moved from Siam to Jehol
1 fighter and 1 tactical_bomber moved from Siam to India
2 artilleries, 4 infantry and 1 mech_infantry moved from Burma to India
1 tactical_bomber moved from Siam to 36 Sea Zone
3 fighters moved from Philippines to 36 Sea Zone
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Hopei
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to BurmaCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 3 carriers, 1 destroyer and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 3 carriers, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Manchuria
Japanese attack with 1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry; Chinese defend with 1 fighter and 3 infantry
Japanese roll dice for 1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber in Manchuria, round 2 : 5/10 hits
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Manchuria, round 2 : 1/6 hits
1 infantry owned by the Japanese, 3 infantry owned by the Chinese, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Manchuria
Japanese roll dice for 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber in Manchuria, round 3 : 5/9 hits
Chinese roll dice for 1 fighter in Manchuria, round 3 : 0/1 hits
1 fighter owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Chinese: 1 fighter and 3 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 2 armour, 2 bombers and 4 mech_infantrys
Chinese defend with 6 infantry
Japanese roll dice for 2 armour, 2 bombers and 4 mech_infantrys in Jehol, round 2 : 3/8 hits
Chinese roll dice for 6 infantry in Jehol, round 2 : 1/6 hits
3 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Jehol
Japanese roll dice for 2 armour, 2 bombers and 3 mech_infantrys in Jehol, round 3 : 0/7 hits
Chinese roll dice for 3 infantry in Jehol, round 3 : 2/3 hits
2 mech_infantrys owned by the Japanese lost in Jehol
Japanese roll dice for 2 armour, 2 bombers and 1 mech_infantry in Jehol, round 4 : 2/5 hits
Chinese roll dice for 3 infantry in Jehol, round 4 : 2/3 hits
1 armour owned by the Japanese, 2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Jehol
Japanese roll dice for 1 armour and 2 bombers in Jehol, round 5 : 2/3 hits
Chinese roll dice for 1 infantry in Jehol, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is -4
Casualties for Chinese: 6 infantry
Casualties for Japanese: 1 armour and 4 mech_infantrys
Battle in Caroline Islands
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking Caroline Islands from Americans, taking 36 Sea Zone from Neutral with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in India
Japanese attack with 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 4/9 hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from India to Shan State
1 fighter moved from India to Shan State
5 fighters and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 bomber moved from Jehol to Philippines
1 bomber moved from Jehol to Shantung
2 fighters moved from 36 Sea Zone to Siam
1 fighter moved from 36 Sea Zone to Philippines
1 tactical_bomber moved from 36 Sea Zone to PhilippinesPlace Units - Japanese
5 fighters placed in Japan
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Americans
Americans buy 7 fighters and 1 infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 17 Sea Zone to 24 Sea Zone
1 submarine moved from 34 Sea Zone to 49 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
1 carrier, 2 cruisers and 2 fighters moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from New South Wales to New ZealandPlace Units - Americans
1 infantry placed in Western United States
7 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - British
British buy 3 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
3 fighters moved from United Kingdom to 119 Sea Zone
1 infantry moved from Eire to Scotland
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 artillery moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Tanganyika Territory to Rhodesia
British take Rhodesia from Italians
1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
2 artilleries and 6 infantry moved from West India to Eastern Persia
1 battleship moved from 83 Sea Zone to 87 Sea ZoneCombat - British
Battle in 119 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Trans-Jordan
British attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British win, taking Trans-Jordan from Italians with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
2 infantry moved from 92 Sea Zone to Gibraltar
3 fighters moved from 119 Sea Zone to United KingdomPlace Units - British
3 armour placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 33 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 artillery moved from Persia to Northwest Persia
2 fighters moved from Iraq to 95 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 transports moved from 97 Sea Zone to 95 Sea Zone
1 armour moved from Western Ukraine to BessarabiaCombat - Italians
Non Combat Move - Italians
Place Units - Italians
4 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South Wales
2 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Combat Move - French
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 1 armour, 2 artilleries, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Southern Italy to 91 Sea Zone
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 infantry moved from Iceland to 123 Sea Zone
1 mech_infantry moved from Iceland to 123 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 123 Sea Zone to 119 Sea Zone
1 infantry moved from 119 Sea Zone to Eire
1 mech_infantry moved from 119 Sea Zone to Eire
1 infantry moved from Western Ukraine to Ukraine
1 fighter moved from Greece to Ukraine
2 fighters moved from Greece to Southern Italy
4 bombers moved from Western Germany to UkraineCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 119 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Germans roll dice for 2 submarines in 119 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 119 Sea Zone, round 2 : 1/4 hits
British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 119 Sea Zone
Germans win, taking 119 Sea Zone from British with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Eire
Battle in Ukraine
Germans attack with 4 bombers, 1 fighter and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 4 bombers, 1 fighter and 1 infantry in Ukraine, round 2 : 3/6 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Eire from British, taking Ukraine from Russians with 4 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Ukraine to Novgorod
4 bombers moved from Ukraine to Eastern Poland
2 aaGuns and 4 infantry moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Poland to Western Ukraine
2 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Novgorod to Belarus
5 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
3 mech_infantrys moved from Western Germany to Poland
1 aaGun moved from Western Germany to FrancePlace Units - Germans
1 aaGun and 2 infantry placed in Normandy Bordeaux
2 artilleries and 1 infantry placed in France
1 armour and 2 mech_infantrys placed in Novgorod
7 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
17 infantry moved from Amur to Manchuria
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Manchuria
Russians attack with 17 infantry
Japanese defend with 1 artillery and 2 infantry
Russians win, taking Manchuria from Japanese with 16 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Smolensk to Russia
1 mech_infantry moved from Volgograd to Bryansk
4 artilleries and 5 infantry moved from Russia to BryanskPlace Units - Russians
2 artilleries, 2 fighters and 2 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 2 aaGuns
EDIT: Adding units owned by Russians to Russia: 2 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 6 armour, 8 infantry and 2 marines; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports moved from 33 Sea Zone to 6 Sea Zone
Japanese take 22 Sea Zone from Americans
Japanese take 17 Sea Zone from Americans
1 mech_infantry moved from Shantung to 19 Sea Zone
1 armour moved from Jehol to 19 Sea Zone
1 armour, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
3 carriers moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Hopei
1 artillery moved from Hunan to Anhwe
1 mech_infantry moved from Shantung to Kweichow
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Burma to Yunnan
2 artilleries, 3 infantry and 1 mech_infantry moved from India to West India
Japanese take West India from UK_Pacific
1 artillery moved from Burma to Yunnan
1 mech_infantry moved from Shantung to Hunan
1 bomber moved from Philippines to Korea
5 fighters moved from Japan to Korea
5 fighters and 1 tactical_bomber moved from 19 Sea Zone to Korea
1 bomber moved from Shantung to Korea
1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone
4 tactical_bombers moved from 6 Sea Zone to Japan
2 fighters moved from Siam to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to AnhweCombat - Japanese
Battle in Korea
Japanese attack with 1 armour, 1 artillery, 2 bombers, 10 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Korea, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 armour, 1 artillery, 2 bombers, 10 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 bombers, 10 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
2 bombers moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
4 fighters moved from 6 Sea Zone to Japan
1 destroyer and 1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 16 Sea Zone to 5 Sea ZonePlace Units - Japanese
8 infantry and 2 marines placed in Japan
3 armour placed in Shantung
3 armour placed in IndiaTurn Complete - Japanese
Japanese collect 64 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 94 Sea Zone: 1 cruiser
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
British buy 1 armour, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 6 infantry moved from Eastern Persia to Persia
British take Persia from Italians
1 infantry moved from Trans-Jordan to Syria
British take Syria from Italians
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Rhodesia to Kenya
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 29 Sea Zone to 26 Sea Zone
1 infantry moved from Scotland to Eire
3 fighters moved from United Kingdom to EireCombat - British
Battle in Crete
Battle in Eire
British attack with 3 fighters and 1 infantry
Germans defend with 1 infantry and 1 mech_infantry
retreated to Eire
Germans win, taking Crete from Italians with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
3 fighters moved from Eire to United Kingdom
1 aaGun and 2 infantry moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
3 armour moved from Egypt to Trans-Jordan
2 armour moved from Egypt to Trans-Jordan
1 battleship moved from 87 Sea Zone to 90 Sea ZonePlace Units - British
1 destroyer placed in 98 Sea Zone
1 armour and 1 fighter placed in Egypt
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4,6,4,5,5,4,6
British collect 35 PUs; end with 35 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Crete
1 infantry moved from 99 Sea Zone to Crete
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 fighter moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from RussiansCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 submarine and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
Italians win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Crete
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Crete, round 2 : 0/2 hits
British roll dice for 1 infantry in Crete, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Crete, round 3 : 1/2 hits
British roll dice for 1 infantry in Crete, round 3 : 0/1 hits
1 infantry owned by the British lost in Crete
Italians win, taking Crete from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians and 1 destroyer owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 94 Sea Zone
Italians attack with 1 fighter and 1 submarine
Americans defend with 1 cruiser
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans lost in 94 Sea Zone
Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiserNon Combat Move - Italians
1 fighter moved from 94 Sea Zone to 95 Sea Zone
1 fighter moved from 93 Sea Zone to 95 Sea ZonePlace Units - Italians
2 fighters and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 marine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 artillery, 4 fighters and 6 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 marine placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Germans
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Germans
Germans buy 9 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Eastern Poland to Ukraine
3 bombers moved from Eastern Poland to Russia
2 fighters moved from Western Ukraine to Russia
1 fighter moved from Novgorod to Russia
1 infantry moved from Belarus to Smolensk
1 infantry moved from Archangel to Belarus
2 mech_infantrys moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Poland to Western Ukraine
1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
7 mech_infantrys moved from Western Germany to Poland
5 mech_infantrys moved from Normandy Bordeaux to Western Germany
2 infantry moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to Southern Italy
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 119 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Eire to 109 Sea Zone -
Intercept in RUssia?