@crockett36 I know that complicates the software. It will only be an issue if the sub gets a hit the second round. My advice is to play it out. If the sub gets a hit, I still get a return fire at a 2 under Game: roll dice.
Farmboy (Axis) vs simon (allies)
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
6 bombers, 2 fighters and 1 tactical_bomber moved from Northwest Persia to 80 Sea Zone
4 armour moved from Persia to Iraq
1 fighter moved from Northwest Persia to IraqPurchase Units - Germans
Germans buy 1 destroyer, 3 fighters and 17 infantry; Remaining resources: 0 PUs;Combat - Germans
Battle in Iraq
Germans attack with 4 armour and 1 fighter
British defend with 1 artillery and 2 infantry
Germans roll dice for 4 armour and 1 fighter in Iraq, round 2 : 3/5 hits
British roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 0/3 hits
1 artillery owned by the British and 2 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 4 armour and 1 fighter remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in 80 Sea Zone
Germans attack with 6 bombers, 2 fighters and 1 tactical_bomber
British defend with 1 battleship, 2 destroyers and 1 transport; Americans defend with 2 carriers and 3 fighters
Germans roll dice for 6 bombers, 2 fighters and 1 tactical_bomber in 80 Sea Zone, round 2 : 4/9 hits -
Hi Simon,
started the combat and realized i should get an order of loss from you for the sea battle in the Indian ocean.
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Dent CVs and the BB. Lose a DD. Max D going forward.
You did it right BTW, I should be able to see how many hits there are. There is no reason why I have to nominate an order until after dice have been rolled.
Rgds.
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makes sense. You got 5 hits. I opted for a second round and got three more. Kill the carriers and the remaining destroyer?
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Yes. That’s what I meant by Max D going forward.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
6 bombers, 2 fighters and 1 tactical_bomber moved from Northwest Persia to 80 Sea Zone
4 armour moved from Persia to Iraq
1 fighter moved from Northwest Persia to IraqPurchase Units - Germans
Germans buy 1 destroyer, 3 fighters and 17 infantry; Remaining resources: 0 PUs;Combat - Germans
Battle in Iraq
Germans attack with 4 armour and 1 fighter
British defend with 1 artillery and 2 infantry
Germans roll dice for 4 armour and 1 fighter in Iraq, round 2 : 3/5 hits
British roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 0/3 hits
1 artillery owned by the British and 2 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 4 armour and 1 fighter remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in 80 Sea Zone
Germans attack with 6 bombers, 2 fighters and 1 tactical_bomber
British defend with 1 battleship, 2 destroyers and 1 transport; Americans defend with 2 carriers and 3 fighters
Germans roll dice for 6 bombers, 2 fighters and 1 tactical_bomber in 80 Sea Zone, round 2 : 4/9 hits
Units damaged: 1 battleship owned by the British and 2 carriers owned by the Americans
Americans roll dice for 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 transport in 80 Sea Zone, round 2 : 5/8 hits
1 tactical_bomber owned by the Germans, 2 bombers owned by the Germans, 2 fighters owned by the Germans and 1 destroyer owned by the British lost in 80 Sea Zone
Germans roll dice for 4 bombers in 80 Sea Zone, round 3 : 3/4 hits
Americans roll dice for 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 1 transport in 80 Sea Zone, round 3 : 6/7 hits
4 bombers owned by the Germans, 2 carriers owned by the Americans and 1 destroyer owned by the British lost in 80 Sea Zone
Americans win with 1 battleship, 3 fighters and 1 transport remaining. Battle score for attacker is -55
Casualties for Germans: 6 bombers, 2 fighters and 1 tactical_bomber
Casualties for British: 2 destroyers
Casualties for Americans: 2 carriers
3 fighters owned by the Americans forced to land in Eastern PersiaNon Combat Move - Germans
2 infantry moved from Volgograd to Rostov
1 artillery moved from Volgograd to Rostov
1 artillery moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
7 armour moved from Western Ukraine to Rostov
3 artilleries and 2 infantry moved from Western Ukraine to Ukraine
1 aaGun, 1 armour and 1 infantry moved from Nenetsia to Urals
1 aaGun and 2 infantry moved from Archangel to Belarus
2 artilleries and 5 infantry moved from Novgorod to Belarus
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Poland to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 submarine moved from 111 Sea Zone to 113 Sea Zone
3 submarines moved from 110 Sea Zone to 113 Sea Zone
2 fighters and 1 tactical_bomber moved from Southern Italy to Rostov
1 fighter moved from Iraq to Rostov
1 destroyer moved from 113 Sea Zone to 119 Sea Zone
3 infantry moved from Poland to Germany
7 armour moved from Germany to Eastern Poland
3 armour moved from Germany to Western GermanyPlace Units - Germans
1 destroyer placed in 110 Sea Zone
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Persia
3 fighters placed in Western Germany
2 infantry placed in Western Germany
3 infantry placed in France
Germans undo move 8.
3 infantry placed in Western Germany
Germans undo move 8.
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
Germans collect 60 PUs (3 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Russians
1 artillery and 4 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
3 fighters and 1 tactical_bomber moved from Russia to Urals
12 artilleries and 26 infantry moved from Tambov to Volgograd
1 armour and 2 mech_infantrys moved from Novosibirsk to UralsPurchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Vologda
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 4 infantry in Vologda, round 2 : 1/6 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 12 artilleries and 26 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 12 artilleries and 26 infantry in Volgograd, round 2 : 10/38 hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits
3 infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 12 artilleries and 25 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Urals
Russians attack with 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 1 armour and 2 infantry
AA fire in Urals : 1/3 hits
1 fighter owned by the Russians lost in Urals
Russians roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Urals, round 2 : 3/6 hits
Germans roll dice for 1 aaGun, 1 armour and 2 infantry in Urals, round 2 : 1/3 hits
1 mech_infantry owned by the Russians, 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Urals
Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Urals, round 3 : 3/5 hits
Germans roll dice for 1 armour in Urals, round 3 : 0/1 hits
1 armour owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 aaGun, 1 armour and 2 infantry
Casualties for Russians: 1 fighter and 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Urals to Russia
1 aaGun moved from Tambov to Volgograd
2 aaGuns and 16 infantry moved from Sakha to Amur
1 armour moved from Buryatia to AmurPlace Units - Russians
1 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs -
Glad those bombers are gone, and more cheaply than I expected.
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Yeah, I had hoped to retreat them after damaging the fleet. Thought I would get out of there with 2 or 3. Regretting that move now as I could use them back in Europe.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Japanese
2 carriers moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 fighter moved from Persia to 80 Sea Zone
2 tactical_bombers moved from Persia to Eastern Persia
4 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
1 fighter moved from 19 Sea Zone to 34 Sea Zone
1 infantry moved from Yunnan to Hunan
Japanese take Hunan from Chinese
1 fighter moved from 19 Sea Zone to 22 Sea ZonePurchase Units - Japanese
Japanese buy 1 armour, 5 destroyers, 7 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 80 Sea Zone
Japanese attack with 2 carriers, 1 fighter and 1 transport
British defend with 1 battleship and 1 transport
Japanese roll dice for 2 carriers, 1 fighter and 1 transport in 80 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 battleship and 1 transport in 80 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the British lost in 80 Sea Zone
1 transport owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from Americans with 2 carriers, 1 fighter and 1 transport remaining. Battle score for attacker is 27
Casualties for British: 1 battleship and 1 transport
Battle in Eastern Persia
Japanese attack with 4 armour, 2 infantry and 2 tactical_bombers
British defend with 2 artilleries and 2 infantry; Americans defend with 3 fighters
Japanese roll dice for 4 armour, 2 infantry and 2 tactical_bombers in Eastern Persia, round 2 : 5/8 hits
British roll dice for 2 artilleries, 3 fighters and 2 infantry in Eastern Persia, round 2 : 4/7 hits
2 infantry owned by the Japanese, 2 armour owned by the Japanese, 2 artilleries owned by the British, 1 fighter owned by the Americans and 2 infantry owned by the British lost in Eastern Persia
Japanese roll dice for 2 armour and 2 tactical_bombers in Eastern Persia, round 3 : 1/4 hits
British roll dice for 2 fighters in Eastern Persia, round 3 : 2/2 hits
1 armour owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in Eastern Persia
Japanese roll dice for 1 armour and 1 tactical_bomber in Eastern Persia, round 4 : 1/2 hits
British roll dice for 1 fighter in Eastern Persia, round 4 : 1/1 hits
1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Eastern Persia
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 artilleries and 2 infantry
Casualties for Americans: 3 fighters
Casualties for Japanese: 4 armour, 2 infantry and 1 tactical_bomberNon Combat Move - Japanese
1 tactical_bomber moved from Eastern Persia to 80 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 armour and 2 infantry moved from Japan to 6 Sea Zone
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 armour and 2 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from 34 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 22 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter moved from Japan to KiangsuPlace Units - Japanese
5 destroyers placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
3 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
Oh, meant to attack SZ18.
Rolls: 3@3; Total Hits: 13@3: (5, 3, 6)def
Rolls: 1@2; Total Hits: 01@2: (3) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Americans
1 fighter moved from 17 Sea Zone to 19 Sea Zone
3 bombers moved from United Kingdom to Algeria
3 artilleries and 3 infantry moved from Scotland to 109 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 109 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from 92 Sea Zone to Algeria
1 bomber moved from United Kingdom to 119 Sea Zone
1 fighter moved from Scotland to 119 Sea ZonePurchase Units - Americans
Americans buy 3 artilleries, 2 fighters, 3 infantry and 6 submarines; Remaining resources: 0 PUs;Combat - Americans
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Algeria
Americans attack with 3 artilleries, 3 bombers and 3 infantry
Italians defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Americans roll dice for 3 artilleries, 3 bombers and 3 infantry in Algeria, round 2 : 5/9 hits
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Algeria, round 2 : 1/6 hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Algeria
Americans roll dice for 3 artilleries, 3 bombers and 2 infantry in Algeria, round 3 : 6/8 hits
Italians roll dice for 1 armour in Algeria, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 3 artilleries, 3 bombers and 1 infantry remaining. Battle score for attacker is 18
Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in 119 Sea Zone
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 1 fighter in 119 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 119 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 18 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 119 Sea Zone to Gibraltar
1 bomber moved from 119 Sea Zone to United Kingdom
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
3 bombers moved from Algeria to Gibraltar
1 fighter moved from 19 Sea Zone to Anhwe
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 6 submarines moved from 17 Sea Zone to 33 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 30 Sea Zone
3 fighters moved from Western United States to MidwayPlace Units - Americans
3 artilleries and 3 infantry placed in Central United States
6 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 fighter and 2 infantry moved from Shensi to Kansu
3 infantry moved from Anhwe to ChaharPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
3 infantry moved from Sikang to Shensi
1 fighter moved from Kansu to Shensi
2 infantry moved from Anhwe to JeholPlace Units - Chinese
2 infantry placed in JeholTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUsCombat Move - British
2 fighters moved from Scotland to 110 Sea Zone
3 fighters moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from Scotland to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 armour moved from Libya to Algeria
British take Tunisia from ItaliansPurchase Units - British
British buy 1 airfield, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat - British
Battle in Morocco
Battle in 110 Sea Zone
British attack with 5 fighters
Germans defend with 1 destroyer
British roll dice for 5 fighters in 110 Sea Zone, round 2 : 2/5 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win, taking Morocco from Italians with 5 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - British
2 fighters moved from 110 Sea Zone to Gibraltar
3 fighters moved from 110 Sea Zone to United Kingdom
2 destroyers moved from 109 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Libya to Tobruk
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery and 2 infantry moved from Egypt to Trans-JordanPlace Units - British
1 factory_minor placed in Egypt
1 airfield placed in Gibraltar
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Italians
1 bomber moved from Southern Italy to EgyptPurchase Units - Italians
Italians buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Combat - Italians
Strategic bombing raid in Egypt
AA fire in Egypt : 1/1 hits
1 bomber killed by AA
Bombing raid in Egypt causes 0 damage total.Non Combat Move - Italians
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 artillery and 3 infantry moved from Malta to 96 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from 95 Sea Zone to Southern Italy
1 carrier, 1 cruiser and 3 destroyers moved from 96 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
2 fighters moved from Rostov to 95 Sea Zone
1 artillery and 3 infantry moved from Bulgaria to Romania
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaPurchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 carrier and 1 fighter moved from 17 Sea Zone to 33 Sea Zone
1 fighter moved from Paulau Island to 33 Sea Zone
1 artillery moved from Queensland to New South Wales
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
1 marine moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Move - French
2 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to BryanskPurchase Units - Germans
Germans buy 1 artillery, 1 bomber, 2 infantry and 6 tactical_bombers; Remaining resources: 0 PUs;Combat - Germans
Non Combat Move - Germans
1 aaGun, 6 armour, 3 artilleries, 3 fighters, 12 infantry and 1 tactical_bomber moved from Rostov to Bryansk
3 artilleries and 5 infantry moved from Ukraine to Bryansk
1 aaGun, 7 artilleries and 21 infantry moved from Belarus to Bryansk
7 armour moved from Eastern Poland to Bryansk
3 fighters moved from Western Germany to Bryansk
3 infantry moved from Novgorod to Archangel
1 armour and 1 infantry moved from Western Germany to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 armour and 1 infantry moved from 115 Sea Zone to Novgorod
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 submarine moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 113 Sea Zone to 119 Sea Zone
3 infantry moved from Germany to Western Germany
3 infantry moved from Persia to IraqPlace Units - Germans
1 artillery and 2 infantry placed in Persia
3 tactical_bombers placed in Ukraine
3 tactical_bombers placed in Novgorod
1 bomber placed in Germany
Germans undo move 4.
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Italians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Italians
1 infantry moved from Volgograd to Tambov
Russians take Tambov from Germans
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
4 artilleries and 4 infantry moved from Volgograd to Rostov
2 artilleries and 2 infantry moved from Volgograd to Rostov
2 artilleries and 2 infantry moved from Volgograd to RostovPurchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Rostov
Russians attack with 8 artilleries and 8 infantry
Italians defend with 2 aaGuns, 1 artillery and 5 infantry
Russians roll dice for 8 artilleries and 8 infantry in Rostov, round 2 : 4/16 hits
Italians roll dice for 2 aaGuns, 1 artillery and 5 infantry in Rostov, round 2 : 0/6 hits
2 aaGuns owned by the Italians and 2 infantry owned by the Italians lost in Rostov
8 artilleries owned by the Russians and 8 infantry owned by the Russians retreated to Volgograd
Italians win with 1 artillery and 3 infantry remaining. Battle score for attacker is 16
Casualties for Italians: 2 aaGuns and 2 infantryNon Combat Move - Russians
2 artilleries and 4 infantry moved from Vologda to Russia
1 armour and 1 mech_infantry moved from Urals to RussiaPlace Units - Russians
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs -
Hmm, if you take down Moscow, this game will be over.
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Had a computer crash and when I rejoined I seemed to have put in the wrong password, so it didn’t let me post. It might be easiest just to redo the turn but I took a save here if that can be opened. Nothing to dramatic happened.
And yes, the next Germany turn will probably decide the game.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Americans
3 fighters moved from Midway to 23 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from United Kingdom to 109 Sea Zone
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
3 bombers and 1 fighter moved from Gibraltar to 94 Sea Zone
3 fighters moved from Caroline Islands to 21 Sea Zone
3 fighters moved from 33 Sea Zone to 22 Sea ZonePurchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 destroyer, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat - Americans
Battle in Celebes
Battle in 109 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking Celebes from Japanese, taking 109 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 22 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 22 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 21 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 3 bombers and 1 fighter
Italians defend with 1 destroyer
Americans roll dice for 3 bombers and 1 fighter in 94 Sea Zone, round 2 : 3/4 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 23 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 22 Sea Zone to 6 Sea Zone
3 fighters moved from 23 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 marine and 6 submarines moved from 33 Sea Zone to 6 Sea Zone
3 fighters moved from 21 Sea Zone to Jehol
1 carrier, 1 destroyer and 3 submarines moved from 30 Sea Zone to 25 Sea Zone
1 bomber moved from 109 Sea Zone to United Kingdom
3 bombers moved from 94 Sea Zone to Egypt
2 transports moved from 92 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from 94 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
6 submarines moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to Midway
2 artilleries moved from Algeria to Morocco
3 artilleries, 3 infantry and 2 mech_infantrys moved from Central United States to Southeast MexicoPlace Units - Americans
1 artillery and 1 infantry placed in Central United States
1 artillery, 2 bombers and 1 infantry placed in Western United States
1 destroyer, 4 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUsCombat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
1 fighter and 1 infantry moved from Shensi to Hopei
2 infantry moved from Chahar to Hopei
1 fighter moved from Hopei to Anhwe
1 infantry moved from Chahar to Anhwe
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapanesePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Hopei, round 4 : 2/3 hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to JeholPlace Units - Chinese
4 infantry placed in JeholTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUsCombat Move - British
Purchase Units - British
British buy 1 fighter, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Non Combat Move - British
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 armour moved from Algeria to Morocco
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Tobruk to Alexandria
1 armour and 2 mech_infantrys moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 destroyers moved from 92 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to GibraltarPlace Units - British
3 infantry placed in Union of South Africa
3 mech_infantrys placed in Egypt
1 transport placed in 106 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,3
British collect 30 PUs (3 lost to blockades); end with 30 PUsTurn Complete - UK_Pacific
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Anzac will land on Korea, 2 planes will support SZ6. Scramble to that? (No Kamikaze applies)





