@farmboy and I agreed on trying a new way of bidding: We will alternately put an additional Allied unit of any type (according to general bid rules) on the board until one of us prefers to play Allies instead
Farmboy (Axis) vs simon (allies)
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Russians
18 infantry moved from Amur to Sakha
1 armour moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Germans
Russians take Buryatia from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
6 artilleries and 25 infantry moved from Russia to Tambov
6 artilleries moved from Russia to TambovPurchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Sakha
Russians attack with 18 infantry
Germans defend with 2 armour
Russians roll dice for 18 infantry in Sakha, round 2 : 1/18 hits
Germans roll dice for 2 armour in Sakha, round 2 : 2/2 hits
1 armour owned by the Germans and 2 infantry owned by the Russians lost in Sakha
Russians roll dice for 16 infantry in Sakha, round 3 : 1/16 hits
Germans roll dice for 1 armour in Sakha, round 3 : 0/1 hits
1 armour owned by the Germans lost in Sakha
Russians win, taking Sakha from Germans with 16 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 aaGuns moved from Amur to Sakha
1 armour moved from Evenkiyskiy to Novosibirsk
2 mech_infantrys moved from Yenisey to Novosibirsk
1 infantry moved from Vologda to Russia
1 aaGun moved from Russia to TambovPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Japanese
4 armour and 2 infantry moved from Burma to India
1 fighter and 2 tactical_bombers moved from Burma to India
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
3 infantry moved from Kiangsi to Anhwe
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
2 carriers moved from 19 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 19 Sea Zone to 16 Sea Zone
1 battleship moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 20 Sea Zone to 6 Sea Zone
3 fighters and 2 tactical_bombers moved from Japan to Iwo Jima
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Iwo Jima
1 tactical_bomber moved from 19 Sea Zone to 16 Sea Zone
1 infantry moved from Kiangsi to AnhwePurchase Units - Japanese
Japanese buy 1 artillery, 6 destroyers, 1 fighter and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 2 carriers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Iwo Jima
Japanese attack with 4 fighters and 3 tactical_bombers
Americans defend with 3 fighters and 1 tactical_bomber
Japanese roll dice for 4 fighters and 3 tactical_bombers in Iwo Jima, round 2 : 5/7 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in Iwo Jima, round 2 : 0/4 hits
1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans lost in Iwo Jima
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Americans: 3 fighters and 1 tactical_bomber
Battle in India
Japanese attack with 4 armour, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 4 armour, 1 fighter, 2 infantry and 2 tactical_bombers in India, round 2 : 4/9 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 4 armour, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Anhwe
Japanese attack with 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 4 infantry in Anhwe, round 3 : 2/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 45 Sea Zone
1 destroyer moved from 20 Sea Zone to 34 Sea Zone
1 destroyer moved from 19 Sea Zone to 22 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone
3 fighters and 2 tactical_bombers moved from Iwo Jima to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 17 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 carrier and 2 transports moved from 37 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 battleship and 2 cruisers moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 2 tactical_bombers moved from India to Persia
1 aaGun moved from Burma to India
2 carriers and 3 transports moved from 38 Sea Zone to 39 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 infantry placed in Kiangsu
1 destroyer placed in 19 Sea Zone
5 destroyers placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
4 submarines moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 25 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
2 fighters moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from Midway to 25 Sea Zone
4 fighters moved from 25 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 cruiser and 4 fighters moved from 98 Sea Zone to 80 Sea Zone
Americans take 98 Sea Zone from Italians
1 carrier moved from 98 Sea Zone to 80 Sea ZonePurchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters and 3 submarines; Remaining resources: 1 PUs;Combat - Americans
Battle in 80 Sea Zone
Americans attack with 1 carrier, 1 cruiser and 4 fighters
Japanese defend with 1 battleship and 2 cruisers
Americans roll dice for 1 carrier, 1 cruiser and 4 fighters in 80 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 1 battleship and 2 cruisers in 80 Sea Zone, round 2 : 2/3 hits
2 cruisers owned by the Japanese, 1 cruiser owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 80 Sea Zone
Americans win, taking 80 Sea Zone from Neutral with 1 carrier and 3 fighters remaining. Battle score for attacker is 22
Casualties for Americans: 1 cruiser and 1 fighter
Casualties for Japanese: 1 battleship and 2 cruisers
Battle in 17 Sea Zone
Americans attack with 6 submarines
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
Americans roll dice for 6 submarines in 17 Sea Zone, round 2 : 4/6 hits
1 carrier owned by the Japanese lost in 17 Sea Zone
6 submarines owned by the Americans Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 22 Sea Zone
Americans attack with 4 fighters and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters and 1 transport in 22 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone
Americans win with 3 fighters and 1 transport remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters and 1 transport in 34 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 34 Sea Zone
Americans win with 4 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Paulau Island
Battle in Marianas
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese could not land and were killedNon Combat Move - Americans
3 fighters moved from 22 Sea Zone to 17 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 33 Sea Zone to 17 Sea Zone
1 carrier and 1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
3 fighters moved from 34 Sea Zone to 17 Sea Zone
1 carrier moved from 98 Sea Zone to 80 Sea Zone
3 artilleries and 3 infantry moved from Quebec to 106 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
4 bombers moved from Eastern United States to United Kingdom
3 artilleries and 3 infantry moved from 109 Sea Zone to Scotland
1 fighter moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 aaGuns moved from Quebec to Eastern United StatesPlace Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Move - Chinese
4 infantry moved from Shensi to Sikang
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Anhwe
4 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Anhwe
2 infantry moved from Hunan to AnhwePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 4 infantry
Chinese roll dice for 1 fighter and 7 infantry in Anhwe, round 2 : 3/8 hits
Japanese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 3 : 3/7 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Casualties for Japanese: 4 infantry
Battle in Sikang
Chinese attack with 4 infantry
Italians defend with 1 armour
Chinese roll dice for 4 infantry in Sikang, round 2 : 2/4 hits
Italians roll dice for 1 armour in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 armour owned by the Italians lost in Sikang
Chinese win, taking Sikang from Italians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to ShensiPlace Units - Chinese
1 infantry placed in Shensi
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUsCombat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 battleship and 2 destroyers moved from 98 Sea Zone to 80 Sea Zone
1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Tobruk to Libya
1 infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Tobruk to LibyaPurchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat - British
Battle in Iraq
British attack with 1 artillery and 2 infantry
Italians defend with 1 armour
British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits
Italians roll dice for 1 armour in Iraq, round 2 : 0/1 hits
1 armour owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Libya
British attack with 2 armour, 1 artillery, 7 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 2 armour, 1 artillery, 7 infantry and 2 mech_infantrys in Libya, round 2 : 4/12 hits
Italians roll dice for 1 infantry in Libya, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya
British win, taking Libya from Italians with 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 armour, 1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 2 infantry moved from West India to Eastern Persia
2 fighters moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to ScotlandPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 destroyer placed in 109 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 39 PUsTurn Complete - UK_Pacific
-
I’m worried about this game now, but splashing those 2 planes (and sinking the CV too) felt pretty good. Almost enough to make up for 4 plane misses on Iwo Jima - which I guess allowed it to happen.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Italians
1 artillery and 3 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to Malta
1 cruiser moved from 95 Sea Zone to 96 Sea ZonePurchase Units - Italians
Italians buy 1 artillery, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat - Italians
Battle in Malta
Italians attack with 1 artillery and 3 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits
Italians roll dice for 1 artillery and 3 infantry in Malta, round 2 : 1/4 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Italians
2 artilleries moved from Tunisia to Algeria
1 mech_infantry moved from Tunisia to Algeria
1 armour moved from Tunisia to Algeria
1 infantry moved from Tunisia to Algeria
1 infantry moved from Tunisia to Algeria
1 artillery and 3 infantry moved from Greece to Bulgaria
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
2 fighters moved from 95 Sea Zone to Rostov
1 carrier moved from 95 Sea Zone to 96 Sea Zone
2 aaGuns, 1 artillery and 5 infantry moved from Ukraine to Rostov
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs -
yeah, I was counting on your fighters to get two hits to save my carrier. A bit of a strange situation.
And I do feel good about the position I am in although a lot can still happen on either side to change that. The Soviets have a tonne of units and the US can threaten on both sides. One error or one bad dice role and my situation could change drastically.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to 45 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 2 destroyers and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 2 destroyers and 1 fighter in 45 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to Paulau Island
1 fighter moved from Queensland to 17 Sea Zone
1 carrier and 1 fighter moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to EgyptTurn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
6 bombers, 2 fighters and 1 tactical_bomber moved from Northwest Persia to 80 Sea Zone
4 armour moved from Persia to Iraq
1 fighter moved from Northwest Persia to IraqPurchase Units - Germans
Germans buy 1 destroyer, 3 fighters and 17 infantry; Remaining resources: 0 PUs;Combat - Germans
Battle in Iraq
Germans attack with 4 armour and 1 fighter
British defend with 1 artillery and 2 infantry
Germans roll dice for 4 armour and 1 fighter in Iraq, round 2 : 3/5 hits
British roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 0/3 hits
1 artillery owned by the British and 2 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 4 armour and 1 fighter remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in 80 Sea Zone
Germans attack with 6 bombers, 2 fighters and 1 tactical_bomber
British defend with 1 battleship, 2 destroyers and 1 transport; Americans defend with 2 carriers and 3 fighters
Germans roll dice for 6 bombers, 2 fighters and 1 tactical_bomber in 80 Sea Zone, round 2 : 4/9 hits -
Hi Simon,
started the combat and realized i should get an order of loss from you for the sea battle in the Indian ocean.
-
Dent CVs and the BB. Lose a DD. Max D going forward.
You did it right BTW, I should be able to see how many hits there are. There is no reason why I have to nominate an order until after dice have been rolled.
Rgds.
-
makes sense. You got 5 hits. I opted for a second round and got three more. Kill the carriers and the remaining destroyer?
-
Yes. That’s what I meant by Max D going forward.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
6 bombers, 2 fighters and 1 tactical_bomber moved from Northwest Persia to 80 Sea Zone
4 armour moved from Persia to Iraq
1 fighter moved from Northwest Persia to IraqPurchase Units - Germans
Germans buy 1 destroyer, 3 fighters and 17 infantry; Remaining resources: 0 PUs;Combat - Germans
Battle in Iraq
Germans attack with 4 armour and 1 fighter
British defend with 1 artillery and 2 infantry
Germans roll dice for 4 armour and 1 fighter in Iraq, round 2 : 3/5 hits
British roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 0/3 hits
1 artillery owned by the British and 2 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 4 armour and 1 fighter remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in 80 Sea Zone
Germans attack with 6 bombers, 2 fighters and 1 tactical_bomber
British defend with 1 battleship, 2 destroyers and 1 transport; Americans defend with 2 carriers and 3 fighters
Germans roll dice for 6 bombers, 2 fighters and 1 tactical_bomber in 80 Sea Zone, round 2 : 4/9 hits
Units damaged: 1 battleship owned by the British and 2 carriers owned by the Americans
Americans roll dice for 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 transport in 80 Sea Zone, round 2 : 5/8 hits
1 tactical_bomber owned by the Germans, 2 bombers owned by the Germans, 2 fighters owned by the Germans and 1 destroyer owned by the British lost in 80 Sea Zone
Germans roll dice for 4 bombers in 80 Sea Zone, round 3 : 3/4 hits
Americans roll dice for 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 1 transport in 80 Sea Zone, round 3 : 6/7 hits
4 bombers owned by the Germans, 2 carriers owned by the Americans and 1 destroyer owned by the British lost in 80 Sea Zone
Americans win with 1 battleship, 3 fighters and 1 transport remaining. Battle score for attacker is -55
Casualties for Germans: 6 bombers, 2 fighters and 1 tactical_bomber
Casualties for British: 2 destroyers
Casualties for Americans: 2 carriers
3 fighters owned by the Americans forced to land in Eastern PersiaNon Combat Move - Germans
2 infantry moved from Volgograd to Rostov
1 artillery moved from Volgograd to Rostov
1 artillery moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
7 armour moved from Western Ukraine to Rostov
3 artilleries and 2 infantry moved from Western Ukraine to Ukraine
1 aaGun, 1 armour and 1 infantry moved from Nenetsia to Urals
1 aaGun and 2 infantry moved from Archangel to Belarus
2 artilleries and 5 infantry moved from Novgorod to Belarus
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Poland to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 submarine moved from 111 Sea Zone to 113 Sea Zone
3 submarines moved from 110 Sea Zone to 113 Sea Zone
2 fighters and 1 tactical_bomber moved from Southern Italy to Rostov
1 fighter moved from Iraq to Rostov
1 destroyer moved from 113 Sea Zone to 119 Sea Zone
3 infantry moved from Poland to Germany
7 armour moved from Germany to Eastern Poland
3 armour moved from Germany to Western GermanyPlace Units - Germans
1 destroyer placed in 110 Sea Zone
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Persia
3 fighters placed in Western Germany
2 infantry placed in Western Germany
3 infantry placed in France
Germans undo move 8.
3 infantry placed in Western Germany
Germans undo move 8.
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
Germans collect 60 PUs (3 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Russians
1 artillery and 4 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
3 fighters and 1 tactical_bomber moved from Russia to Urals
12 artilleries and 26 infantry moved from Tambov to Volgograd
1 armour and 2 mech_infantrys moved from Novosibirsk to UralsPurchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Vologda
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 4 infantry in Vologda, round 2 : 1/6 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 12 artilleries and 26 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 12 artilleries and 26 infantry in Volgograd, round 2 : 10/38 hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits
3 infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 12 artilleries and 25 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Urals
Russians attack with 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 1 armour and 2 infantry
AA fire in Urals : 1/3 hits
1 fighter owned by the Russians lost in Urals
Russians roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Urals, round 2 : 3/6 hits
Germans roll dice for 1 aaGun, 1 armour and 2 infantry in Urals, round 2 : 1/3 hits
1 mech_infantry owned by the Russians, 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Urals
Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Urals, round 3 : 3/5 hits
Germans roll dice for 1 armour in Urals, round 3 : 0/1 hits
1 armour owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 aaGun, 1 armour and 2 infantry
Casualties for Russians: 1 fighter and 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Urals to Russia
1 aaGun moved from Tambov to Volgograd
2 aaGuns and 16 infantry moved from Sakha to Amur
1 armour moved from Buryatia to AmurPlace Units - Russians
1 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs -
Glad those bombers are gone, and more cheaply than I expected.
-
Yeah, I had hoped to retreat them after damaging the fleet. Thought I would get out of there with 2 or 3. Regretting that move now as I could use them back in Europe.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Japanese
2 carriers moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 fighter moved from Persia to 80 Sea Zone
2 tactical_bombers moved from Persia to Eastern Persia
4 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
1 fighter moved from 19 Sea Zone to 34 Sea Zone
1 infantry moved from Yunnan to Hunan
Japanese take Hunan from Chinese
1 fighter moved from 19 Sea Zone to 22 Sea ZonePurchase Units - Japanese
Japanese buy 1 armour, 5 destroyers, 7 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 80 Sea Zone
Japanese attack with 2 carriers, 1 fighter and 1 transport
British defend with 1 battleship and 1 transport
Japanese roll dice for 2 carriers, 1 fighter and 1 transport in 80 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 battleship and 1 transport in 80 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the British lost in 80 Sea Zone
1 transport owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from Americans with 2 carriers, 1 fighter and 1 transport remaining. Battle score for attacker is 27
Casualties for British: 1 battleship and 1 transport
Battle in Eastern Persia
Japanese attack with 4 armour, 2 infantry and 2 tactical_bombers
British defend with 2 artilleries and 2 infantry; Americans defend with 3 fighters
Japanese roll dice for 4 armour, 2 infantry and 2 tactical_bombers in Eastern Persia, round 2 : 5/8 hits
British roll dice for 2 artilleries, 3 fighters and 2 infantry in Eastern Persia, round 2 : 4/7 hits
2 infantry owned by the Japanese, 2 armour owned by the Japanese, 2 artilleries owned by the British, 1 fighter owned by the Americans and 2 infantry owned by the British lost in Eastern Persia
Japanese roll dice for 2 armour and 2 tactical_bombers in Eastern Persia, round 3 : 1/4 hits
British roll dice for 2 fighters in Eastern Persia, round 3 : 2/2 hits
1 armour owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in Eastern Persia
Japanese roll dice for 1 armour and 1 tactical_bomber in Eastern Persia, round 4 : 1/2 hits
British roll dice for 1 fighter in Eastern Persia, round 4 : 1/1 hits
1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Eastern Persia
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 artilleries and 2 infantry
Casualties for Americans: 3 fighters
Casualties for Japanese: 4 armour, 2 infantry and 1 tactical_bomberNon Combat Move - Japanese
1 tactical_bomber moved from Eastern Persia to 80 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 armour and 2 infantry moved from Japan to 6 Sea Zone
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 armour and 2 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from 34 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 22 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter moved from Japan to KiangsuPlace Units - Japanese
5 destroyers placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
3 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
Oh, meant to attack SZ18.
Rolls: 3@3; Total Hits: 13@3: (5, 3, 6)def
Rolls: 1@2; Total Hits: 01@2: (3) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Americans
1 fighter moved from 17 Sea Zone to 19 Sea Zone
3 bombers moved from United Kingdom to Algeria
3 artilleries and 3 infantry moved from Scotland to 109 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 109 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from 92 Sea Zone to Algeria
1 bomber moved from United Kingdom to 119 Sea Zone
1 fighter moved from Scotland to 119 Sea ZonePurchase Units - Americans
Americans buy 3 artilleries, 2 fighters, 3 infantry and 6 submarines; Remaining resources: 0 PUs;Combat - Americans
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Algeria
Americans attack with 3 artilleries, 3 bombers and 3 infantry
Italians defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Americans roll dice for 3 artilleries, 3 bombers and 3 infantry in Algeria, round 2 : 5/9 hits
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Algeria, round 2 : 1/6 hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Algeria
Americans roll dice for 3 artilleries, 3 bombers and 2 infantry in Algeria, round 3 : 6/8 hits
Italians roll dice for 1 armour in Algeria, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 3 artilleries, 3 bombers and 1 infantry remaining. Battle score for attacker is 18
Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in 119 Sea Zone
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 1 fighter in 119 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 119 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 18 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 119 Sea Zone to Gibraltar
1 bomber moved from 119 Sea Zone to United Kingdom
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
3 bombers moved from Algeria to Gibraltar
1 fighter moved from 19 Sea Zone to Anhwe
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 6 submarines moved from 17 Sea Zone to 33 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 30 Sea Zone
3 fighters moved from Western United States to MidwayPlace Units - Americans
3 artilleries and 3 infantry placed in Central United States
6 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 fighter and 2 infantry moved from Shensi to Kansu
3 infantry moved from Anhwe to ChaharPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
3 infantry moved from Sikang to Shensi
1 fighter moved from Kansu to Shensi
2 infantry moved from Anhwe to JeholPlace Units - Chinese
2 infantry placed in JeholTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUsCombat Move - British
2 fighters moved from Scotland to 110 Sea Zone
3 fighters moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from Scotland to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 armour moved from Libya to Algeria
British take Tunisia from ItaliansPurchase Units - British
British buy 1 airfield, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat - British
Battle in Morocco
Battle in 110 Sea Zone
British attack with 5 fighters
Germans defend with 1 destroyer
British roll dice for 5 fighters in 110 Sea Zone, round 2 : 2/5 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win, taking Morocco from Italians with 5 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - British
2 fighters moved from 110 Sea Zone to Gibraltar
3 fighters moved from 110 Sea Zone to United Kingdom
2 destroyers moved from 109 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Libya to Tobruk
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery and 2 infantry moved from Egypt to Trans-JordanPlace Units - British
1 factory_minor placed in Egypt
1 airfield placed in Gibraltar
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Italians
1 bomber moved from Southern Italy to EgyptPurchase Units - Italians
Italians buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Combat - Italians
Strategic bombing raid in Egypt
AA fire in Egypt : 1/1 hits
1 bomber killed by AA
Bombing raid in Egypt causes 0 damage total.Non Combat Move - Italians
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 artillery and 3 infantry moved from Malta to 96 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from 95 Sea Zone to Southern Italy
1 carrier, 1 cruiser and 3 destroyers moved from 96 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
2 fighters moved from Rostov to 95 Sea Zone
1 artillery and 3 infantry moved from Bulgaria to Romania
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs





