@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Farmboy (Axis) vs simon (allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Japanese
2 carriers moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 fighter moved from Persia to 80 Sea Zone
2 tactical_bombers moved from Persia to Eastern Persia
4 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
1 fighter moved from 19 Sea Zone to 34 Sea Zone
1 infantry moved from Yunnan to Hunan
Japanese take Hunan from Chinese
1 fighter moved from 19 Sea Zone to 22 Sea ZonePurchase Units - Japanese
Japanese buy 1 armour, 5 destroyers, 7 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 80 Sea Zone
Japanese attack with 2 carriers, 1 fighter and 1 transport
British defend with 1 battleship and 1 transport
Japanese roll dice for 2 carriers, 1 fighter and 1 transport in 80 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 battleship and 1 transport in 80 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the British lost in 80 Sea Zone
1 transport owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from Americans with 2 carriers, 1 fighter and 1 transport remaining. Battle score for attacker is 27
Casualties for British: 1 battleship and 1 transport
Battle in Eastern Persia
Japanese attack with 4 armour, 2 infantry and 2 tactical_bombers
British defend with 2 artilleries and 2 infantry; Americans defend with 3 fighters
Japanese roll dice for 4 armour, 2 infantry and 2 tactical_bombers in Eastern Persia, round 2 : 5/8 hits
British roll dice for 2 artilleries, 3 fighters and 2 infantry in Eastern Persia, round 2 : 4/7 hits
2 infantry owned by the Japanese, 2 armour owned by the Japanese, 2 artilleries owned by the British, 1 fighter owned by the Americans and 2 infantry owned by the British lost in Eastern Persia
Japanese roll dice for 2 armour and 2 tactical_bombers in Eastern Persia, round 3 : 1/4 hits
British roll dice for 2 fighters in Eastern Persia, round 3 : 2/2 hits
1 armour owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in Eastern Persia
Japanese roll dice for 1 armour and 1 tactical_bomber in Eastern Persia, round 4 : 1/2 hits
British roll dice for 1 fighter in Eastern Persia, round 4 : 1/1 hits
1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Eastern Persia
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 artilleries and 2 infantry
Casualties for Americans: 3 fighters
Casualties for Japanese: 4 armour, 2 infantry and 1 tactical_bomberNon Combat Move - Japanese
1 tactical_bomber moved from Eastern Persia to 80 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 armour and 2 infantry moved from Japan to 6 Sea Zone
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 armour and 2 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from 34 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 22 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter moved from Japan to KiangsuPlace Units - Japanese
5 destroyers placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
3 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
Oh, meant to attack SZ18.
Rolls: 3@3; Total Hits: 13@3: (5, 3, 6)def
Rolls: 1@2; Total Hits: 01@2: (3) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Americans
1 fighter moved from 17 Sea Zone to 19 Sea Zone
3 bombers moved from United Kingdom to Algeria
3 artilleries and 3 infantry moved from Scotland to 109 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 109 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from 92 Sea Zone to Algeria
1 bomber moved from United Kingdom to 119 Sea Zone
1 fighter moved from Scotland to 119 Sea ZonePurchase Units - Americans
Americans buy 3 artilleries, 2 fighters, 3 infantry and 6 submarines; Remaining resources: 0 PUs;Combat - Americans
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Algeria
Americans attack with 3 artilleries, 3 bombers and 3 infantry
Italians defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Americans roll dice for 3 artilleries, 3 bombers and 3 infantry in Algeria, round 2 : 5/9 hits
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Algeria, round 2 : 1/6 hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Algeria
Americans roll dice for 3 artilleries, 3 bombers and 2 infantry in Algeria, round 3 : 6/8 hits
Italians roll dice for 1 armour in Algeria, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 3 artilleries, 3 bombers and 1 infantry remaining. Battle score for attacker is 18
Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in 119 Sea Zone
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 1 fighter in 119 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 119 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 18 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 119 Sea Zone to Gibraltar
1 bomber moved from 119 Sea Zone to United Kingdom
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
3 bombers moved from Algeria to Gibraltar
1 fighter moved from 19 Sea Zone to Anhwe
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 6 submarines moved from 17 Sea Zone to 33 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 30 Sea Zone
3 fighters moved from Western United States to MidwayPlace Units - Americans
3 artilleries and 3 infantry placed in Central United States
6 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 fighter and 2 infantry moved from Shensi to Kansu
3 infantry moved from Anhwe to ChaharPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
3 infantry moved from Sikang to Shensi
1 fighter moved from Kansu to Shensi
2 infantry moved from Anhwe to JeholPlace Units - Chinese
2 infantry placed in JeholTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUsCombat Move - British
2 fighters moved from Scotland to 110 Sea Zone
3 fighters moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from Scotland to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 armour moved from Libya to Algeria
British take Tunisia from ItaliansPurchase Units - British
British buy 1 airfield, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat - British
Battle in Morocco
Battle in 110 Sea Zone
British attack with 5 fighters
Germans defend with 1 destroyer
British roll dice for 5 fighters in 110 Sea Zone, round 2 : 2/5 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win, taking Morocco from Italians with 5 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - British
2 fighters moved from 110 Sea Zone to Gibraltar
3 fighters moved from 110 Sea Zone to United Kingdom
2 destroyers moved from 109 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Libya to Tobruk
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery and 2 infantry moved from Egypt to Trans-JordanPlace Units - British
1 factory_minor placed in Egypt
1 airfield placed in Gibraltar
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Italians
1 bomber moved from Southern Italy to EgyptPurchase Units - Italians
Italians buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Combat - Italians
Strategic bombing raid in Egypt
AA fire in Egypt : 1/1 hits
1 bomber killed by AA
Bombing raid in Egypt causes 0 damage total.Non Combat Move - Italians
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 artillery and 3 infantry moved from Malta to 96 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from 95 Sea Zone to Southern Italy
1 carrier, 1 cruiser and 3 destroyers moved from 96 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
2 fighters moved from Rostov to 95 Sea Zone
1 artillery and 3 infantry moved from Bulgaria to Romania
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaPurchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 carrier and 1 fighter moved from 17 Sea Zone to 33 Sea Zone
1 fighter moved from Paulau Island to 33 Sea Zone
1 artillery moved from Queensland to New South Wales
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
1 marine moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Move - French
2 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to BryanskPurchase Units - Germans
Germans buy 1 artillery, 1 bomber, 2 infantry and 6 tactical_bombers; Remaining resources: 0 PUs;Combat - Germans
Non Combat Move - Germans
1 aaGun, 6 armour, 3 artilleries, 3 fighters, 12 infantry and 1 tactical_bomber moved from Rostov to Bryansk
3 artilleries and 5 infantry moved from Ukraine to Bryansk
1 aaGun, 7 artilleries and 21 infantry moved from Belarus to Bryansk
7 armour moved from Eastern Poland to Bryansk
3 fighters moved from Western Germany to Bryansk
3 infantry moved from Novgorod to Archangel
1 armour and 1 infantry moved from Western Germany to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 armour and 1 infantry moved from 115 Sea Zone to Novgorod
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 submarine moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 113 Sea Zone to 119 Sea Zone
3 infantry moved from Germany to Western Germany
3 infantry moved from Persia to IraqPlace Units - Germans
1 artillery and 2 infantry placed in Persia
3 tactical_bombers placed in Ukraine
3 tactical_bombers placed in Novgorod
1 bomber placed in Germany
Germans undo move 4.
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Italians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Italians
1 infantry moved from Volgograd to Tambov
Russians take Tambov from Germans
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
4 artilleries and 4 infantry moved from Volgograd to Rostov
2 artilleries and 2 infantry moved from Volgograd to Rostov
2 artilleries and 2 infantry moved from Volgograd to RostovPurchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Rostov
Russians attack with 8 artilleries and 8 infantry
Italians defend with 2 aaGuns, 1 artillery and 5 infantry
Russians roll dice for 8 artilleries and 8 infantry in Rostov, round 2 : 4/16 hits
Italians roll dice for 2 aaGuns, 1 artillery and 5 infantry in Rostov, round 2 : 0/6 hits
2 aaGuns owned by the Italians and 2 infantry owned by the Italians lost in Rostov
8 artilleries owned by the Russians and 8 infantry owned by the Russians retreated to Volgograd
Italians win with 1 artillery and 3 infantry remaining. Battle score for attacker is 16
Casualties for Italians: 2 aaGuns and 2 infantryNon Combat Move - Russians
2 artilleries and 4 infantry moved from Vologda to Russia
1 armour and 1 mech_infantry moved from Urals to RussiaPlace Units - Russians
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs -
Hmm, if you take down Moscow, this game will be over.
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Had a computer crash and when I rejoined I seemed to have put in the wrong password, so it didn’t let me post. It might be easiest just to redo the turn but I took a save here if that can be opened. Nothing to dramatic happened.
And yes, the next Germany turn will probably decide the game.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Americans
3 fighters moved from Midway to 23 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from United Kingdom to 109 Sea Zone
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
3 bombers and 1 fighter moved from Gibraltar to 94 Sea Zone
3 fighters moved from Caroline Islands to 21 Sea Zone
3 fighters moved from 33 Sea Zone to 22 Sea ZonePurchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 destroyer, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat - Americans
Battle in Celebes
Battle in 109 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking Celebes from Japanese, taking 109 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 22 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 22 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 21 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 3 bombers and 1 fighter
Italians defend with 1 destroyer
Americans roll dice for 3 bombers and 1 fighter in 94 Sea Zone, round 2 : 3/4 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 23 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 22 Sea Zone to 6 Sea Zone
3 fighters moved from 23 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 marine and 6 submarines moved from 33 Sea Zone to 6 Sea Zone
3 fighters moved from 21 Sea Zone to Jehol
1 carrier, 1 destroyer and 3 submarines moved from 30 Sea Zone to 25 Sea Zone
1 bomber moved from 109 Sea Zone to United Kingdom
3 bombers moved from 94 Sea Zone to Egypt
2 transports moved from 92 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from 94 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
6 submarines moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to Midway
2 artilleries moved from Algeria to Morocco
3 artilleries, 3 infantry and 2 mech_infantrys moved from Central United States to Southeast MexicoPlace Units - Americans
1 artillery and 1 infantry placed in Central United States
1 artillery, 2 bombers and 1 infantry placed in Western United States
1 destroyer, 4 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUsCombat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
1 fighter and 1 infantry moved from Shensi to Hopei
2 infantry moved from Chahar to Hopei
1 fighter moved from Hopei to Anhwe
1 infantry moved from Chahar to Anhwe
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapanesePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Hopei, round 4 : 2/3 hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to JeholPlace Units - Chinese
4 infantry placed in JeholTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUsCombat Move - British
Purchase Units - British
British buy 1 fighter, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Non Combat Move - British
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 armour moved from Algeria to Morocco
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Tobruk to Alexandria
1 armour and 2 mech_infantrys moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 destroyers moved from 92 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to GibraltarPlace Units - British
3 infantry placed in Union of South Africa
3 mech_infantrys placed in Egypt
1 transport placed in 106 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,3
British collect 30 PUs (3 lost to blockades); end with 30 PUsTurn Complete - UK_Pacific
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Anzac will land on Korea, 2 planes will support SZ6. Scramble to that? (No Kamikaze applies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Italians
1 artillery and 3 infantry moved from Rostov to Caucasus
1 artillery and 5 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 95 Sea Zone to 94 Sea Zone
4 infantry moved from 94 Sea Zone to Algeria
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 fighter moved from Southern Italy to 98 Sea ZonePurchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport; Americans defend with 1 transport
1 transport owned by the British and 1 transport owned by the Americans lost in 98 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 1 transport
Casualties for Americans: 1 transport
Battle in Algeria
Battle in Tunisia
Battle in Caucasus
Italians attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Algeria from Americans, taking Tunisia from British, taking Caucasus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 artillery and 3 infantry moved from Romania to Bulgaria
1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from 98 Sea Zone to Greece
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs -
no scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - ANZAC
2 fighters moved from 33 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
1 submarine moved from 62 Sea Zone to 34 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 2 PUs;Combat - ANZAC
Battle in Korea
Battle in 34 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 34 Sea Zone
Japanese win, taking Korea from Japanese with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 carrier and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Queensland to South Australia
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 42 Sea Zone to 61 Sea ZonePlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsCombat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
3 tactical_bombers moved from Ukraine to Russia
3 tactical_bombers moved from Novgorod to Russia
1 bomber moved from Western Germany to Russia
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
13 armour, 13 artilleries, 6 fighters, 38 infantry and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Persia to Eastern Persia
Germans take Eastern Persia from BritishPurchase Units - Germans
Germans buy 1 artillery, 3 destroyers, 3 fighters and 8 infantry; Remaining resources: 1 PUs;Combat - Germans
Battle in Russia
Germans attack with 14 armour, 13 artilleries, 1 bomber, 6 fighters, 38 infantry and 7 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 2 fighters, 57 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Russia : 3/6 hits
3 fighters owned by the Germans lost in Russia
Germans roll dice for 14 armour, 13 artilleries, 1 bomber, 3 fighters, 38 infantry and 7 tactical_bombers in Russia, round 2 : 28/76 hits -
I’m assuming here max defense but posted after the first round in case you want anything changed.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
3 tactical_bombers moved from Ukraine to Russia
3 tactical_bombers moved from Novgorod to Russia
1 bomber moved from Western Germany to Russia
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
13 armour, 13 artilleries, 6 fighters, 38 infantry and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Persia to Eastern Persia
Germans take Eastern Persia from BritishPurchase Units - Germans
Germans buy 1 artillery, 3 destroyers, 3 fighters and 8 infantry; Remaining resources: 1 PUs;Combat - Germans
Battle in Russia
Germans attack with 14 armour, 13 artilleries, 1 bomber, 6 fighters, 38 infantry and 7 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 2 fighters, 57 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Russia : 3/6 hits
3 fighters owned by the Germans lost in Russia
Germans roll dice for 14 armour, 13 artilleries, 1 bomber, 3 fighters, 38 infantry and 7 tactical_bombers in Russia, round 2 : 28/76 hits
Russians roll dice for 2 aaGuns, 2 armour, 4 artilleries, 2 fighters, 57 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 26/67 hits
2 aaGuns owned by the Russians, 26 infantry owned by the Germans and 26 infantry owned by the Russians lost in Russia
Germans roll dice for 14 armour, 13 artilleries, 1 bomber, 3 fighters, 12 infantry and 7 tactical_bombers in Russia, round 3 : 16/50 hits
Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 31 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 15/41 hits
12 infantry owned by the Germans, 3 artilleries owned by the Germans and 16 infantry owned by the Russians lost in Russia
Germans roll dice for 14 armour, 10 artilleries, 1 bomber, 3 fighters and 7 tactical_bombers in Russia, round 4 : 17/35 hits
Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 15 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 4 : 14/25 hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Russians, 4 armour owned by the Germans, 10 artilleries owned by the Germans and 15 infantry owned by the Russians lost in Russia
Germans roll dice for 10 armour, 1 bomber, 3 fighters and 7 tactical_bombers in Russia, round 5 : 13/21 hits
Russians roll dice for 2 armour, 3 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 5 : 4/8 hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 3 artilleries owned by the Russians and 4 armour owned by the Germans lost in Russia
Germans captures 30PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 6 armour, 1 bomber, 3 fighters and 7 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 8 armour, 13 artilleries, 3 fighters and 38 infantry
Casualties for Russians: 2 aaGuns, 2 armour, 4 artilleries, 2 fighters, 57 infantry, 1 mech_infantry and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
2 aaGuns moved from Bryansk to Russia
2 infantry moved from Archangel to Smolensk
1 bomber moved from Russia to Bryansk
1 armour moved from Novgorod to Bryansk
1 infantry moved from Novgorod to Belarus
3 fighters and 1 tactical_bomber moved from Russia to Novgorod
6 tactical_bombers moved from Russia to Belarus
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 submarine moved from 111 Sea Zone to 113 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 3 infantry moved from France to Western Germany
4 armour and 3 infantry moved from Iraq to PersiaPlace Units - Germans
3 fighters placed in Western Germany
3 destroyers placed in 113 Sea Zone
1 artillery and 8 infantry placed in Germany
Germans undo move 3.
1 artillery and 2 infantry placed in Persia
3 infantry placed in Ukraine
3 infantry placed in GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 94 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 105 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 107 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 117 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 122 PUs -
Rematch, same or switch sides?
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I’m still confused as to why I thought I could get away without a naval base on Iceland UK4.
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Definitely up for a rematch but in a couple of days. I want to finish up the two other games I started and then avoid playing more than one game at a time (given how much time this can take up).
I’m good with either side but maybe I’ll try allies if you don’t have a strong preference.
And thanks for the game. That was a lot of fun.





