I can’t see a reason why the scrambled fighter can’t land in Normandy.
Drejemester Allies -VS- dawgoneit Axis. G40 BM-3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 11 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour, 2 infantry and 1 mech_infantry moved from Ukraine to Bryansk
2 artilleries and 1 infantry moved from Western Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Baltic States to Archangel
1 armour and 1 mech_infantry moved from Novgorod to Archangel
2 infantry moved from Germany to Poland
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 2 armour and 3 mech_infantrys
Russians defend with 6 mech_infantrys
Germans win, taking Archangel from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 6 mech_infantrys
Battle in Bryansk
Germans attack with 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Russians defend with 4 artilleries and 5 infantry
Russians win with 2 artilleries remaining. Battle score for attacker is -10
Casualties for Germans: 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Casualties for Russians: 2 artilleries and 5 infantryNon Combat Move - Germans
2 aaGuns moved from Rostov to Ukraine
1 aaGun moved from Belarus to NovgorodPlace Units - Germans
3 armour placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
8 infantry and 2 mech_infantrys placed in Germany
3 infantry placed in FranceTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 artillery moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
4 artilleries and 2 infantry moved from Tambov to Rostov
1 mech_infantry moved from Volgograd to Rostov
4 infantry moved from Smolensk to Archangel
3 artilleries moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
3 artilleries and 4 infantry moved from Smolensk to Belarus
1 infantry moved from Manchuria to AmurCombat - Russians
Battle in Rostov
Russians attack with 4 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 4 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 3 artilleries, 1 fighter and 4 infantry
Germans defend with 2 armour and 1 mech_infantry
Russians win, taking Archangel from Germans with 3 artilleries and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 artillery and 6 infantry moved from Russia to BryanskPlace Units - Russians
1 fighter and 5 infantry placed in Russia
1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 39 Sea Zone to 42 Sea Zone
2 carriers, 1 fighter, 2 tactical_bombers and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 armour and 2 mech_infantrys moved from Kwangtung to Kwangsi
2 infantry moved from Kwangsi to Hunan
6 fighters and 6 tactical_bombers moved from Kwangsi to Hunan
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
1 armour moved from French Indo China to Kwangsi
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery and 2 infantry moved from Chahar to Anhwe
1 artillery moved from Jehol to Anhwe
1 armour moved from Korea to 6 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in Anhwe
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hunan
Japanese attack with 6 fighters, 2 infantry and 6 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 6 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
6 fighters and 6 tactical_bombers moved from Hunan to Kwangsi
1 fighter moved from 42 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to Kwangsi
2 fighters moved from Kwangsi to 37 Sea Zone
1 aaGun moved from Jehol to AnhwePlace Units - Japanese
3 fighters placed in Japan
2 destroyers placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports
EDIT: Adding units owned by Japanese to 20 Sea Zone: 3 transports
EDIT: Adding units owned by Japanese to Kwangtung: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
3 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 destroyer, 5 fighters, 2 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 mech_infantry moved from New Brunswick Nova Scotia to Eastern United States
2 transports moved from 106 Sea Zone to 101 Sea Zone
1 battleship and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
5 carriers, 1 destroyer, 10 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 16 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 armour and 2 infantry moved from Morocco to 91 Sea Zone
2 armour, 2 carriers, 4 fighters, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
3 armour moved from Finland to Novgorod
Russians take Karelia from Germans
1 fighter moved from Finland to Novgorod
3 armour moved from Norway to Karelia
2 bombers moved from Eastern United States to NorwayCombat - Americans
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Scramble and kamikaze at Japan?
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scramble all 3 planes.
kami’s on 3 on battleship 1 on each destroyer and 1 0n a carrier -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 destroyer, 5 fighters, 2 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 mech_infantry moved from New Brunswick Nova Scotia to Eastern United States
2 transports moved from 106 Sea Zone to 101 Sea Zone
1 battleship and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
5 carriers, 1 destroyer, 10 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 16 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 armour and 2 infantry moved from Morocco to 91 Sea Zone
2 armour, 2 carriers, 4 fighters, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
3 armour moved from Finland to Novgorod
Russians take Karelia from Germans
1 fighter moved from Finland to Novgorod
3 armour moved from Norway to Karelia
2 bombers moved from Eastern United States to NorwayCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3,6,4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Battle in Novgorod
Americans attack with 3 armour and 1 fighter
Germans defend with 1 aaGun, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
retreated to Novgorod
Germans win with 2 armour remaining. Battle score for attacker is -7
Casualties for Germans: 1 aaGun and 1 armour
Casualties for Americans: 3 armour
Battle in 6 Sea Zone
Americans attack with 1 battleship, 5 carriers, 2 destroyers, 10 fighters, 2 submarines and 1 transport
Japanese defend with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 2 carriers, 5 fighters and 1 transport remaining. Battle score for attacker is 9
Casualties for Americans: 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 2 submarines
Casualties for Japanese: 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber
Battle in KoreaNon Combat Move - Americans
1 fighter moved from 6 Sea Zone to Manchuria
1 fighter moved from Novgorod to Finland
2 infantry moved from 112 Sea Zone to Norway
2 armour moved from 112 Sea Zone to Norway
1 mech_infantry moved from Algeria to Morocco
1 infantry moved from Tunisia to AlgeriaPlace Units - Americans
2 fighters placed in Western United States
1 fighter and 2 infantry placed in Finland
3 mech_infantrys placed in Norway
2 fighters and 1 mech_infantry placed in Eastern United States
1 destroyer and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
5 infantry moved from Kweichow to Hopei
1 fighter moved from Yunnan to HopeiCombat - Chinese
Chinese creates battle in territory Chahar
Battle in Hopei
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to YunnanPlace Units - Chinese
3 artilleries and 1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Combat Move - British
1 armour and 1 infantry moved from Sicily to 95 Sea Zone
1 armour and 2 infantry moved from Sardinia to 95 Sea Zone
1 artillery moved from Sardinia to 95 Sea Zone
2 armour, 1 artillery, 1 battleship, 2 carriers, 2 destroyers, 4 fighters, 3 infantry and 3 transports moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
4 infantry moved from 97 Sea Zone to Greece
2 artilleries moved from 97 Sea Zone to Greece
2 armour moved from 97 Sea Zone to Greece
1 armour and 3 mech_infantrys moved from Caucasus to Ukraine
2 fighters moved from Northwest Persia to Ukraine
2 infantry moved from Yunnan to Hunan
7 fighters moved from Yunnan to Hunan
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 bomber moved from Iraq to Ukraine
6 infantry moved from Northwest Persia to Caucasus
3 armour moved from Persia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
2 mech_infantrys moved from India to YunnanCombat - British
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Do you want to scramble at Italy?
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no thank you
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
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I miss clicked “done” instead of “Post turn” I can retake the turn if you like.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Northern Italy to Bulgaria
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 armour and 1 mech_infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern ItalyCombat - Italians
Non Combat Move - Italians
Place Units - Italians
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,3,6,3,5,5,5,4,1
Italians collect 0 PUs (8 lost to blockades); end with 0 PUs total -
I miss clicked “done” instead of “Post turn” I can retake the turn if you like.
na, i trust you.
any ways its your game.
play again? -
I miss clicked “done” instead of “Post turn” I can retake the turn if you like.
na, i trust you.
any ways its your game.
play again?Thank you.
Good game, i guess i was lucky in the decisive battles.
I am go for another game. -
you axis this time?
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