I can’t see a reason why the scrambled fighter can’t land in Normandy.
Drejemester Allies -VS- dawgoneit Axis. G40 BM-3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 destroyer and 1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Libya to Southern ItalyPlace Units - Italians
1 fighter placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to Queensland
2 fighters moved from 42 Sea Zone to Yunnan
1 carrier and 1 cruiser moved from 42 Sea Zone to 44 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to Queensland
2 fighters moved from 42 Sea Zone to Yunnan
1 carrier and 1 cruiser moved from 42 Sea Zone to 44 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
2 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
6 armour, 4 artilleries, 4 infantry and 1 mech_infantry moved from Ukraine to Rostov
7 armour and 5 mech_infantrys moved from Baltic States to Novgorod
1 artillery and 2 infantry moved from Eastern Poland to Belarus
4 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod
1 armour moved from Poland to Novgorod
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Ukraine to Bryansk
1 armour moved from Bessarabia to BelarusCombat - Germans
Battle in Rostov
Germans attack with 6 armour, 5 artilleries, 6 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 6 armour, 5 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 3 infantry
Russians defend with 3 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 1 mech_infantry
Germans win, taking Belarus from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Novgorod
Germans attack with 12 armour and 7 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 6 fighters, 1 harbour, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans win, taking Novgorod from Russians with 7 armour remaining. Battle score for attacker is 47
Casualties for Germans: 5 armour and 7 mech_infantrys
Casualties for Russians: 2 aaGuns, 6 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
2 aaGuns moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Belarus
4 infantry moved from Western Germany to Denmark
2 infantry moved from Germany to Western Germany
2 armour and 2 mech_infantrys moved from Germany to Baltic States
2 infantry moved from Western Germany to DenmarkPlace Units - Germans
1 armour, 1 artillery and 1 mech_infantry placed in Germany
5 infantry placed in Western Germany
3 infantry placed in Ukraine
3 infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
2 mech_infantrys moved from Archangel to Russia
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
16 infantry moved from Amur to KoreaCombat - Russians
Battle in Korea
Russians attack with 16 infantry
Japanese defend with 2 infantry
Russians win, taking Korea from Japanese with 16 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Russians
2 aaGuns moved from Amur to KoreaPlace Units - Russians
2 fighters and 5 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,2,6,5,3,1
Russians collect 26 PUs (3 lost to blockades); end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 44 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to 44 Sea Zone
2 fighters moved from 36 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 44 Sea Zone
2 cruisers moved from 36 Sea Zone to 44 Sea Zone
1 battleship moved from 36 Sea Zone to 44 Sea Zone
5 submarines moved from 36 Sea Zone to 44 Sea Zone
2 destroyers moved from 36 Sea Zone to 44 Sea Zone
2 bombers moved from Kwangsi to 44 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
2 submarines moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Kiangsi to Anhwe
2 armour moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangsi to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 2 submarines
Americans defend with 4 carriers and 8 fighters
2 submarines owned by the Japanese Submerged
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 cruisers, 2 destroyers, 4 fighters, 7 submarines and 4 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports; ANZAC defend with 1 carrier and 1 cruiser
Units damaged: 1 carrier owned by the Americans -
i got 10 hits in sz44.
ool please -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 44 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to 44 Sea Zone
2 fighters moved from 36 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 44 Sea Zone
2 cruisers moved from 36 Sea Zone to 44 Sea Zone
1 battleship moved from 36 Sea Zone to 44 Sea Zone
5 submarines moved from 36 Sea Zone to 44 Sea Zone
2 destroyers moved from 36 Sea Zone to 44 Sea Zone
2 bombers moved from Kwangsi to 44 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
2 submarines moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Kiangsi to Anhwe
2 armour moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangsi to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 2 submarines
Americans defend with 4 carriers and 8 fighters
2 submarines owned by the Japanese Submerged
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 cruisers, 2 destroyers, 4 fighters, 7 submarines and 4 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports; ANZAC defend with 1 carrier and 1 cruiser
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans -
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 44 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to 44 Sea Zone
2 fighters moved from 36 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 44 Sea Zone
2 cruisers moved from 36 Sea Zone to 44 Sea Zone
1 battleship moved from 36 Sea Zone to 44 Sea Zone
5 submarines moved from 36 Sea Zone to 44 Sea Zone
2 destroyers moved from 36 Sea Zone to 44 Sea Zone
2 bombers moved from Kwangsi to 44 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
2 submarines moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Kiangsi to Anhwe
2 armour moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangsi to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 2 submarines
Americans defend with 4 carriers and 8 fighters
2 submarines owned by the Japanese Submerged
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 cruisers, 2 destroyers, 4 fighters, 7 submarines and 4 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports; ANZAC defend with 1 carrier and 1 cruiser
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese winAmericans win with 4 carriers and 8 fighters remaining, taking 44 Sea Zone from ANZAC with 1 battleship, 2 bombers, 2 cruisers, 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 129
Casualties for ANZAC: 1 carrier and 1 cruiser
Casualties for Americans: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports
Casualties for Japanese: 2 destroyers and 6 submarines
Battle in Manchuria
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in JavaNon Combat Move - Japanese
2 fighters moved from 44 Sea Zone to Philippines
2 tactical_bombers moved from 44 Sea Zone to Philippines
2 artilleries and 4 infantry moved from 19 Sea Zone to Jehol
2 bombers moved from 44 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from Kiangsu to Kwangsi
2 carriers moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 transport placed in 20 Sea Zone
2 destroyers and 1 submarine placed in 6 Sea Zone
2 armour placed in Kwangtung
2 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 armour, 1 battleship, 1 carrier, 1 destroyer, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Finland to Vyborg
1 armour moved from Norway to Karelia
1 artillery and 2 infantry moved from Norway to Finland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 19 Sea Zone
3 infantry moved from Morocco to Algeria
2 mech_infantrys moved from Morocco to Algeria
2 fighters moved from Morocco to Algeria
1 fighter moved from Hawaiian Islands to Central United States
1 fighter moved from Western United States to Central United StatesCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 6 transports
Americans win with 1 bomber remaining. Battle score for attacker is 42
Casualties for Japanese: 6 transports
Battle in 26 Sea Zone
Americans attack with 5 carriers, 1 destroyer, 10 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport
Japanese defend with 2 submarines
Americans win, taking 26 Sea Zone from Neutral with 5 carriers, 1 destroyer, 10 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in Algeria
Americans attack with 2 fighters, 3 infantry and 2 mech_infantrys
Neutral_Axis defend with 1 infantry
Americans win, taking Algeria from Neutral_Axis with 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantryNon Combat Move - Americans
2 fighters moved from Algeria to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 transports moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from 19 Sea Zone to KoreaPlace Units - Americans
1 factory_minor placed in Finland
2 armour and 1 mech_infantry placed in Norway
2 armour and 2 infantry placed in Eastern United States
1 battleship and 1 destroyer placed in 10 Sea Zone
1 carrier placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2,1,6,5
Americans collect 59 PUs (3 lost to blockades); end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
1 infantry moved from Chahar to Hopei
1 infantry moved from Shensi to Hopei
1 infantry moved from Sikang to Szechwan
1 fighter moved from Yunnan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to YunnanPlace Units - Chinese
2 artilleries and 2 infantry placed in Kweichow
Chinese undo move 1.
2 infantry placed in Yunnan
2 artilleries placed in Hopei
Chinese undo move 2.
Chinese undo move 1.
2 infantry placed in Hopei
2 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 armour, 1 battleship, 1 carrier, 1 destroyer, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Finland to Vyborg
1 armour moved from Norway to Karelia
1 artillery and 2 infantry moved from Norway to Finland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 19 Sea Zone
3 infantry moved from Morocco to Algeria
2 mech_infantrys moved from Morocco to Algeria
2 fighters moved from Morocco to Algeria
1 fighter moved from Hawaiian Islands to Central United States
1 fighter moved from Western United States to Central United StatesCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 6 transports
Americans win with 1 bomber remaining. Battle score for attacker is 42
Casualties for Japanese: 6 transports
Battle in 26 Sea Zone
Americans attack with 5 carriers, 1 destroyer, 10 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport
Japanese defend with 2 submarines
Americans win, taking 26 Sea Zone from Neutral with 5 carriers, 1 destroyer, 10 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in Algeria
Americans attack with 2 fighters, 3 infantry and 2 mech_infantrys
Neutral_Axis defend with 1 infantry
Americans win, taking Algeria from Neutral_Axis with 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantryNon Combat Move - Americans
2 fighters moved from Algeria to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 transports moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from 19 Sea Zone to KoreaPlace Units - Americans
1 factory_minor placed in Finland
2 armour and 1 mech_infantry placed in Norway
2 armour and 2 infantry placed in Eastern United States
1 battleship and 1 destroyer placed in 10 Sea Zone
1 carrier placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2,1,6,5
Americans collect 59 PUs (3 lost to blockades); end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
1 infantry moved from Chahar to Hopei
1 infantry moved from Shensi to Hopei
1 infantry moved from Sikang to Szechwan
1 fighter moved from Yunnan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to YunnanPlace Units - Chinese
2 artilleries and 2 infantry placed in Kweichow
Chinese undo move 1.
2 infantry placed in Yunnan
2 artilleries placed in Hopei
Chinese undo move 2.
Chinese undo move 1.
2 infantry placed in Hopei
2 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsPurchase Units - British
British buy 2 fighters and 7 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
2 infantry moved from Burma to Shan State
3 fighters moved from West India to Shan State
1 infantry moved from Yunnan to Hunan
1 bomber moved from Eastern Persia to Hunan
4 fighters moved from Yunnan to Hunan
1 armour moved from Kazakhstan to Northwest Persia
3 mech_infantrys moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Ethiopia to Anglo Egyptian SudanCombat - British
Battle in Shan State
British attack with 3 fighters and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking Shan State from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
British attack with 1 bomber, 4 fighters and 1 infantry
Japanese defend with 1 infantry
British win, taking Hunan from Japanese with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber moved from Hunan to Yunnan
4 fighters moved from Hunan to Yunnan
3 fighters moved from Shan State to Yunnan
1 armour and 2 mech_infantrys moved from Burma to Yunnan
3 mech_infantrys moved from India to YunnanPlace Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
2 fighters and 1 infantry placed in EgyptTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
1 infantry placed in India
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
Place Units - Italians
1 fighter placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from New South Wales to Queensland
1 transport moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from Queensland to New South WalesNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from New South Wales to Queensland
1 transport moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from Queensland to New South WalesNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Rostov to Tambov
2 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
7 armour moved from Novgorod to Karelia
1 artillery and 2 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Baltic States to Archangel
1 infantry moved from Belarus to Archangel
1 armour moved from Belarus to Archangel
2 armour and 1 mech_infantry moved from Baltic States to Karelia
1 infantry moved from Western Germany to France
2 artilleries and 3 infantry moved from Rostov to Caucasus
2 armour moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
2 artilleries moved from Rostov to Caucasus
4 armour moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to CaucasusCombat - Germans
Battle in Archangel
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 armour, 4 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 2 armour, 4 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 9 armour and 1 mech_infantry
Americans defend with 1 armour
Germans win, taking Karelia from Russians with 9 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 armour and 1 mech_infantry moved from Germany to Baltic States
1 infantry moved from Western Germany to France
2 infantry moved from Germany to Western Germany
1 artillery and 1 infantry moved from Germany to Poland
1 infantry moved from Western Germany to DenmarkPlace Units - Germans
6 infantry placed in Western Germany
3 mech_infantrys placed in Novgorod
Germans undo move 2.
1 armour and 2 mech_infantrys placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
16 infantry moved from Korea to Manchuria
5 mech_infantrys moved from Russia to Volgograd
2 fighters moved from Russia to Volgograd
1 mech_infantry moved from Russia to Volgograd
4 artilleries and 4 infantry moved from Russia to Tambov
4 artilleries and 5 infantry moved from Russia to Bryansk
4 artilleries and 4 infantry moved from Russia to Smolensk
9 mech_infantrys moved from Russia to Archangel
2 artilleries and 5 infantry moved from Russia to Smolensk
1 submarine moved from 126 Sea Zone to 112 Sea ZoneCombat - Russians
Battle in Smolensk
Russians attack with 6 artilleries and 9 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Smolensk from Germans with 6 artilleries and 9 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Manchuria
Russians attack with 16 infantry
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Manchuria from Japanese with 15 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Bryansk
Russians attack with 4 artilleries and 5 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Bryansk from Germans with 4 artilleries and 5 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Volgograd
Russians attack with 2 fighters and 6 mech_infantrys
Germans defend with 4 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 1 mech_infantry remaining. Battle score for attacker is -16
Casualties for Germans: 4 armour
Casualties for Russians: 2 fighters and 5 mech_infantrys
Battle in Tambov
Russians attack with 4 artilleries and 4 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Tambov from Germans with 4 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Russians attack with 9 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Archangel from Germans with 6 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 3 mech_infantrysNon Combat Move - Russians
2 aaGuns moved from Korea to ManchuriaPlace Units - Russians
1 artillery, 1 fighter and 6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,5,6
Russians collect 23 PUs (3 lost to blockades); end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Kwangtung to 20 Sea Zone
1 armour and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 2 carriers, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 39 Sea Zone
Japanese take 42 Sea Zone from Americans
1 armour and 1 infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
1 battleship, 2 cruisers and 1 submarine moved from 44 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Philippines to Kwangsi
1 armour moved from Kwangtung to Kwangsi
4 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery moved from Jehol to Chahar
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Kwangsi to Hunan
2 bombers moved from Kwangsi to HunanCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 2 carriers, 1 fighter, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Japanese win, taking 39 Sea Zone from Neutral with 2 carriers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in India
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese destroys 15PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Korea
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 bomber
Japanese win, taking Korea from Russians with 1 armour remaining. Battle score for attacker is 9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 2 bombers and 2 infantry
British defend with 1 infantry
Japanese win, taking Hunan from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 bombers moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from India to 39 Sea ZonePlace Units - Japanese
1 destroyer and 2 transports placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kwangtung
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans