@crockett36 I can not see the video it is private. Can someone catch me up how the games is going do far? Where are we at and whos turn is it? If It’s mine I will still need help to join the game.
Dawgoneit (Allies) vs simon33 (Axis) BM3
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Non Combat Move - ANZAC
1 cruiser and 2 destroyers moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to Western Australia
1 fighter moved from New South Wales to Western AustraliaPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Research Technology - Germans
Combat Move - Germans
2 infantry moved from Novgorod to Archangel
3 armour and 3 mech_infantrys moved from Eastern Poland to Bessarabia
7 armour, 11 artilleries, 19 infantry and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
2 fighters and 1 tactical_bomber moved from Greece to Egypt
2 bombers and 3 fighters moved from Syria to Egypt
1 armour moved from Novgorod to Archangel
2 bombers moved from Western Germany to Egypt
3 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to ArchangelPurchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber and 3 mech_infantrys; Remaining resources: 2 PUs;Combat - Germans
Battle in Bessarabia
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 armour and 1 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Bessarabia, round 2 : 2/6 hits
Russians roll dice for 1 armour and 1 infantry in Bessarabia, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Russians and 1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Egypt
Germans attack with 4 bombers, 5 fighters and 1 tactical_bomber
British defend with 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour; ANZAC defend with 2 infantry
Germans roll dice for 4 bombers, 5 fighters and 1 tactical_bomber in Egypt, round 2 : 7/10 hits
British roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Egypt, round 2 : 2/7 hits
1 bomber owned by the British, 2 fighters owned by the Germans, 2 fighters owned by the British, 2 infantry owned by the ANZAC and 2 artilleries owned by the British lost in Egypt
Germans win with 4 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Germans: 2 fighters
Casualties for British: 2 artilleries, 1 bomber and 2 fighters
Casualties for ANZAC: 2 infantry
Battle in Belarus
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 7 armour, 11 artilleries, 19 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 7 armour, 11 artilleries, 19 infantry and 5 mech_infantrys in Western Ukraine, round 2 : 9/42 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 7 armour, 11 artilleries, 19 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 3 infantry in Archangel, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 armour and 3 infantry in Archangel, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun and 1 infantry moved from Vyborg to Novgorod
1 aaGun moved from Eastern Poland to Western Ukraine
1 armour moved from Germany to Eastern Poland
2 artilleries moved from Germany to Poland
2 infantry moved from Greece to 99 Sea Zone
2 bombers moved from Egypt to Southern Italy
2 bombers, 3 fighters and 1 tactical_bomber moved from Egypt to IraqPlace Units - Germans
3 artilleries placed in France
1 bomber and 3 mech_infantrys placed in Western Germany
3 armour placed in NovgorodTurn Complete - Germans
Germans collect 48 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Russians
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
4 infantry moved from Bryansk to Belarus
2 fighters moved from Bryansk to Belarus
1 fighter moved from Russia to Archangel
3 infantry moved from Vologda to Archangel
1 tactical_bomber moved from Bryansk to Archangel
1 fighter moved from Bryansk to BelarusPurchase Units - Russians
Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 2 infantry
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 3 fighters and 4 infantry
Germans defend with 3 infantry
Russians win, taking Belarus from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
3 fighters moved from Belarus to Russia
2 aaGuns, 2 armour, 4 artilleries, 26 infantry and 2 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Northwest Persia to Persia
Russians take Persia from Neutral_Allies
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Central Mongolia to Dzavhan
2 infantry moved from Dzavhan to Yakut S.S.R.Place Units - Russians
2 armour, 1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Siberia to Buryatia
7 artilleries, 13 infantry and 1 tactical_bomber moved from Amur to Buryatia
3 mech_infantrys moved from Manchuria to Buryatia
1 mech_infantry moved from Buyant-Uhaa to Buryatia
1 marine moved from Malaya to 37 Sea Zone
1 cruiser and 1 marine moved from 37 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
1 carrier, 1 destroyer and 2 fighters moved from 37 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from Philippines to 42 Sea Zone
2 bombers moved from Yunnan to India
1 fighter and 3 tactical_bombers moved from Yunnan to 42 Sea Zone
1 bomber moved from Japan to 42 Sea Zone
EDIT: 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
EDIT: 2 submarines moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from Hunan to 42 Sea ZonePurchase Units - Japanese
Japanese buy 5 artilleries, 1 carrier, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 4,6 and causes: 10 damage to unit: factory_major
Bombing raid in India causes 10 damage total.
Battle in Celebes
Battle in Guam
Battle in Buryatia
Japanese attack with 1 armour, 7 artilleries, 13 infantry, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns and 18 infantry
AA fire in Buryatia : 0/1 hits
Japanese roll dice for 1 armour, 7 artilleries, 13 infantry, 4 mech_infantrys and 1 tactical_bomber in Buryatia, round 2 : 7/26 hits
Russians roll dice for 2 aaGuns and 18 infantry in Buryatia, round 2 : 7/18 hits
7 infantry owned by the Japanese, 2 aaGuns owned by the Russians and 5 infantry owned by the Russians lost in Buryatia
Japanese roll dice for 1 armour, 7 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in Buryatia, round 3 : 5/19 hits
Russians roll dice for 13 infantry in Buryatia, round 3 : 4/13 hits
4 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Buryatia
Japanese roll dice for 1 armour, 7 artilleries, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Buryatia, round 4 : 5/15 hits
Russians roll dice for 8 infantry in Buryatia, round 4 : 1/8 hits
1 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Buryatia
Japanese roll dice for 1 armour, 7 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Buryatia, round 5 : 6/14 hits
Russians roll dice for 3 infantry in Buryatia, round 5 : 2/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Russians lost in Buryatia
Japanese win, taking Celebes from Dutch, taking Guam from Americans, taking Buryatia from Russians with 1 armour, 6 artilleries, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Russians: 2 aaGuns and 18 infantry
Casualties for Japanese: 1 artillery and 13 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 9 fighters and 4 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters; ANZAC defend with 1 cruiser and 2 destroyers
Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 9 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 6/17 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 2 fighters in 42 Sea Zone, round 2 : 8/10 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
2 destroyers owned by the Japanese, 1 carrier owned by the Americans, 2 fighters owned by the Japanese, 2 destroyers owned by the ANZAC, 1 destroyer owned by the Americans and 2 tactical_bombers owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 7 fighters and 2 tactical_bombers in 42 Sea Zone, round 3 : 8/11 hits
Americans roll dice for 1 battleship, 3 cruisers and 2 fighters in 42 Sea Zone, round 3 : 3/6 hits
2 fighters owned by the Japanese, 1 battleship owned by the Americans, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 bomber owned by the Japanese and 2 fighters owned by the Americans lost in 42 Sea Zone
Japanese win with 1 battleship, 2 carriers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for ANZAC: 1 cruiser and 2 destroyers
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
Casualties for Japanese: 1 bomber, 2 destroyers, 4 fighters and 2 tactical_bombersNon Combat Move - Japanese
2 fighters moved from 42 Sea Zone to French Indo China
1 tactical_bomber moved from 42 Sea Zone to Java
1 tactical_bomber moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Sumatra
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 bombers moved from India to French Indo China
1 artillery moved from Shan State to French Indo China
1 artillery and 1 infantry moved from Kwangsi to French Indo China
2 artilleries and 3 infantry moved from Yunnan to French Indo China
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 artillery, 1 infantry and 1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Anhwe
1 infantry moved from Korea to Amur
1 tactical_bomber moved from Buryatia to Amur
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Amur to 6 Sea ZonePlace Units - Japanese
1 carrier placed in 6 Sea Zone
3 mech_infantrys placed in Manchuria
3 artilleries placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs -
Forgot to move the German ships. Edited that.
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Americans
2 fighters moved from Western Australia to 42 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from British Guiana to 110 Sea Zone
1 bomber moved from British Guiana to 93 Sea ZonePurchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in 42 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 battleship, 2 carriers and 2 fighters -
1 hit in sz42.
ool please. -
Lose a fighter.
Next, take a hit on the CV.
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Chinese
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Politics - British
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Americans
2 fighters moved from Western Australia to 42 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from British Guiana to 110 Sea Zone
1 bomber moved from British Guiana to 93 Sea ZonePurchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in 42 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 battleship, 2 carriers and 2 fighters
Japanese win with 1 battleship, 2 carriers and 1 fighter remaining. Battle score for attacker is -10
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 fighter
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Neutral_Axis defend with 1 cruiser and 1 destroyer
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Americans: 1 destroyer
Casualties for Neutral_Axis: 1 cruiser and 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from 93 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Brazil to British Guiana
2 mech_infantrys moved from Eastern United States to Western United States
1 carrier, 5 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 62 Sea Zone to 63 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from 110 Sea Zone to United KingdomPlace Units - Americans
1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsCombat Move - Chinese
18 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 18 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SuiyuyanPlace Units - Chinese
3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUsCombat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber moved from Burma to Yunnan
1 artillery and 3 infantry moved from India to BurmaPurchase Units - British
British buy 1 armour and 2 fighters; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat - British
Non Combat Move - British
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 fighter moved from Union of South Africa to Egypt
1 armour and 1 infantry moved from Union of South Africa to Rhodesia
1 battleship moved from 71 Sea Zone to 83 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 aaGun moved from Burma to India
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to India
2 fighters moved from Yunnan to India
1 armour moved from Rhodesia to Belgian CongoPlace Units - British
1 armour and 2 fighters placed in EgyptTurn Complete - British
British collect 28 PUs; end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Americans
2 fighters moved from Western Australia to 42 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from British Guiana to 110 Sea Zone
1 bomber moved from British Guiana to 93 Sea ZonePurchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in 42 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 battleship, 2 carriers and 2 fighters
Japanese win with 1 battleship, 2 carriers and 1 fighter remaining. Battle score for attacker is -10
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 fighter
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Neutral_Axis defend with 1 cruiser and 1 destroyer
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Americans: 1 destroyer
Casualties for Neutral_Axis: 1 cruiser and 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from 93 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Brazil to British Guiana
2 mech_infantrys moved from Eastern United States to Western United States
1 carrier, 5 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 62 Sea Zone to 63 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from 110 Sea Zone to United KingdomPlace Units - Americans
1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsCombat Move - Chinese
18 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 18 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SuiyuyanPlace Units - Chinese
3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUsCombat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber moved from Burma to Yunnan
1 artillery and 3 infantry moved from India to BurmaPurchase Units - British
British buy 1 armour and 2 fighters; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat - British
Non Combat Move - British
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 fighter moved from Union of South Africa to Egypt
1 armour and 1 infantry moved from Union of South Africa to Rhodesia
1 battleship moved from 71 Sea Zone to 83 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 aaGun moved from Burma to India
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to India
2 fighters moved from Yunnan to India
1 armour moved from Rhodesia to Belgian CongoPlace Units - British
1 armour and 2 fighters placed in EgyptTurn Complete - British
British collect 28 PUs; end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 1 infantry
EDIT: Adding units owned by British to Egypt: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 fighter moved from Syria to Egypt
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 mech_infantry moved from Tobruk to Egypt
1 cruiser moved from 99 Sea Zone to 97 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
1 armour, 2 artilleries and 3 infantry moved from Alexandria to Egypt
2 fighters moved from Southern Italy to EgyptPurchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 5 PUs;Combat - Italians
Battle in Crete
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 3 fighters, 3 infantry and 1 mech_infantry
British defend with 2 armour, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries, 3 fighters, 3 infantry and 1 mech_infantry in Egypt, round 2 : 4/10 hits
British roll dice for 2 armour, 3 fighters, 1 infantry and 1 mech_infantry in Egypt, round 2 : 6/7 hits
1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 2 armour owned by the British, 2 artilleries owned by the Italians, 3 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
Italians roll dice for 1 armour and 3 fighters in Egypt, round 3 : 1/4 hits
British roll dice for 3 fighters in Egypt, round 3 : 3/3 hits
2 fighters owned by the Italians, 1 fighter owned by the British and 1 armour owned by the Italians lost in Egypt
retreated to Egypt
British win, taking Crete from Neutral_Allies with 2 fighters remaining. Battle score for attacker is -18
Casualties for Italians: 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry
Casualties for British: 2 armour, 1 fighter, 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Egypt to Iraq
1 artillery moved from Syria to Iraq
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Eastern Poland to Southern ItalyPlace Units - Italians
2 fighters and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 fighter moved from Syria to Egypt
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 mech_infantry moved from Tobruk to Egypt
1 cruiser moved from 99 Sea Zone to 97 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
1 armour, 2 artilleries and 3 infantry moved from Alexandria to Egypt
2 fighters moved from Southern Italy to EgyptPurchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 5 PUs;Combat - Italians
Battle in Crete
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 3 fighters, 3 infantry and 1 mech_infantry
British defend with 2 armour, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries, 3 fighters, 3 infantry and 1 mech_infantry in Egypt, round 2 : 4/10 hits
British roll dice for 2 armour, 3 fighters, 1 infantry and 1 mech_infantry in Egypt, round 2 : 6/7 hits
1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 2 armour owned by the British, 2 artilleries owned by the Italians, 3 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
Italians roll dice for 1 armour and 3 fighters in Egypt, round 3 : 1/4 hits
British roll dice for 3 fighters in Egypt, round 3 : 3/3 hits
2 fighters owned by the Italians, 1 fighter owned by the British and 1 armour owned by the Italians lost in Egypt
retreated to Egypt
British win, taking Crete from Neutral_Allies with 2 fighters remaining. Battle score for attacker is -18
Casualties for Italians: 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry
Casualties for British: 2 armour, 1 fighter, 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Egypt to Iraq
1 artillery moved from Syria to Iraq
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Eastern Poland to Southern ItalyPlace Units - Italians
2 fighters and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Algeria: 1 infantry
EDIT: Adding units owned by Italians to Tunisia: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
4 fighters moved from Western Australia to 42 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 armour and 1 transport; Remaining resources: 0 PUs;Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 destroyers and 4 fighters
Japanese defend with 1 battleship, 2 carriers and 1 fighter
ANZAC win with 3 fighters remaining. Battle score for attacker is 36
Casualties for ANZAC: 2 destroyers and 1 fighter
Casualties for Japanese: 1 battleship, 2 carriers and 1 fighterNon Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Western AustraliaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Bessarabia to Belarus
2 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Western Germany to Archangel
1 infantry moved from Novgorod to Archangel
2 bombers moved from Southern Italy to Belarus
2 bombers, 2 fighters and 1 tactical_bomber moved from Iraq to Egypt
3 armour moved from Bessarabia to Ukraine
Germans take Ukraine from RussiansPurchase Units - Germans
Germans buy 3 armour, 1 factory_minor, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Bryansk
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Egypt
Germans attack with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 2 fighters and 1 harbour
Germans roll dice for 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 3/7 hits
British roll dice for 2 fighters in Egypt, round 2 : 1/2 hits
2 fighters owned by the British and 1 infantry owned by the Germans lost in Egypt
Germans win, taking Egypt from British with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for British: 2 fighters
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Belarus, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 2 bombers and 2 mech_infantrys in Belarus, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 bombers moved from Belarus to Novgorod
1 bomber moved from Archangel to Novgorod
1 aaGun, 7 armour, 11 artilleries, 18 infantry and 5 mech_infantrys moved from Western Ukraine to Ukraine
1 armour moved from Eastern Poland to Ukraine
2 artilleries moved from Poland to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
2 armour moved from Novgorod to Vyborg
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 fighter moved from Iraq to Greece
2 bombers moved from Egypt to Greece
1 armour moved from Novgorod to Eastern PolandPlace Units - Germans
1 factory_minor placed in Western Ukraine
3 armour placed in Novgorod
1 fighter and 5 mech_infantrys placed in Western Germany
Germans undo move 3.
1 fighter and 4 mech_infantrys placed in Western Germany
1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Russia to Belarus
1 armour moved from Russia to Archangel
1 armour moved from Russia to Belarus
2 infantry moved from Russia to Bryansk
1 armour moved from Russia to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Bryansk
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 infantry moved from Yakut S.S.R. to YeniseyPurchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Archangel
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Belarus to Russia
1 fighter moved from Archangel to Russia
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
3 infantry moved from Russia to Vologda
2 infantry moved from Russia to SamaraPlace Units - Russians
1 artillery and 9 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
Russians collect 25 PUs (2 lost to blockades); end with 25 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Japanese
1 mech_infantry moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
1 destroyer and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
2 mech_infantrys moved from Manchuria to Siberia
1 armour and 1 mech_infantry moved from Buryatia to Dzavhan
Japanese take Ulaanbaatar from Russians
5 artilleries and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Manchuria to Siberia
1 fighter moved from Sumatra to Shan State
2 tactical_bombers moved from Java to Shan State
1 infantry moved from French Indo China to Shan State
2 bombers moved from French Indo China to Shan StatePurchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 2 fighters and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat - Japanese
Battle in Siberia
Japanese attack with 1 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 infantry and 3 mech_infantrys in Siberia, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Dzavhan
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Dzavhan, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Dzavhan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Dzavhan
Japanese win, taking Dzavhan from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Yakut S.S.R.
Japanese attack with 5 artilleries and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 5 artilleries and 1 mech_infantry in Yakut S.S.R., round 2 : 2/6 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 4 artilleries and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Shan State
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 1/6 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Buryatia to Dzavhan
1 artillery moved from Buryatia to Yakut S.S.R.
1 artillery, 1 infantry and 1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Hunan to French Indo China
2 bombers, 1 fighter and 2 tactical_bombers moved from Shan State to French Indo China
2 fighters moved from French Indo China to 6 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 transport moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from Amur to Buryatia
1 marine moved from Celebes to 44 Sea Zone
1 cruiser and 1 marine moved from 44 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to KwangtungPlace Units - Japanese
3 artilleries placed in French Indo China
1 destroyer placed in 6 Sea Zone
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in Shantung
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Chinese
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - British