@gamerman01 I tend to roll play the madman as the Axis.
Dawgoneit (Allies) vs simon33 (Axis) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Non Combat Move - ANZAC
1 cruiser and 2 destroyers moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to Western Australia
1 fighter moved from New South Wales to Western AustraliaPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Research Technology - Germans
Combat Move - Germans
2 infantry moved from Novgorod to Archangel
3 armour and 3 mech_infantrys moved from Eastern Poland to Bessarabia
7 armour, 11 artilleries, 19 infantry and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
2 fighters and 1 tactical_bomber moved from Greece to Egypt
2 bombers and 3 fighters moved from Syria to Egypt
1 armour moved from Novgorod to Archangel
2 bombers moved from Western Germany to Egypt
3 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to ArchangelPurchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber and 3 mech_infantrys; Remaining resources: 2 PUs;Combat - Germans
Battle in Bessarabia
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 armour and 1 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Bessarabia, round 2 : 2/6 hits
Russians roll dice for 1 armour and 1 infantry in Bessarabia, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Russians and 1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Egypt
Germans attack with 4 bombers, 5 fighters and 1 tactical_bomber
British defend with 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour; ANZAC defend with 2 infantry
Germans roll dice for 4 bombers, 5 fighters and 1 tactical_bomber in Egypt, round 2 : 7/10 hits
British roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Egypt, round 2 : 2/7 hits
1 bomber owned by the British, 2 fighters owned by the Germans, 2 fighters owned by the British, 2 infantry owned by the ANZAC and 2 artilleries owned by the British lost in Egypt
Germans win with 4 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Germans: 2 fighters
Casualties for British: 2 artilleries, 1 bomber and 2 fighters
Casualties for ANZAC: 2 infantry
Battle in Belarus
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 7 armour, 11 artilleries, 19 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 7 armour, 11 artilleries, 19 infantry and 5 mech_infantrys in Western Ukraine, round 2 : 9/42 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 7 armour, 11 artilleries, 19 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 3 infantry in Archangel, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 armour and 3 infantry in Archangel, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun and 1 infantry moved from Vyborg to Novgorod
1 aaGun moved from Eastern Poland to Western Ukraine
1 armour moved from Germany to Eastern Poland
2 artilleries moved from Germany to Poland
2 infantry moved from Greece to 99 Sea Zone
2 bombers moved from Egypt to Southern Italy
2 bombers, 3 fighters and 1 tactical_bomber moved from Egypt to IraqPlace Units - Germans
3 artilleries placed in France
1 bomber and 3 mech_infantrys placed in Western Germany
3 armour placed in NovgorodTurn Complete - Germans
Germans collect 48 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Russians
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
4 infantry moved from Bryansk to Belarus
2 fighters moved from Bryansk to Belarus
1 fighter moved from Russia to Archangel
3 infantry moved from Vologda to Archangel
1 tactical_bomber moved from Bryansk to Archangel
1 fighter moved from Bryansk to BelarusPurchase Units - Russians
Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 2 infantry
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 3 fighters and 4 infantry
Germans defend with 3 infantry
Russians win, taking Belarus from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
3 fighters moved from Belarus to Russia
2 aaGuns, 2 armour, 4 artilleries, 26 infantry and 2 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Northwest Persia to Persia
Russians take Persia from Neutral_Allies
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Central Mongolia to Dzavhan
2 infantry moved from Dzavhan to Yakut S.S.R.Place Units - Russians
2 armour, 1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Siberia to Buryatia
7 artilleries, 13 infantry and 1 tactical_bomber moved from Amur to Buryatia
3 mech_infantrys moved from Manchuria to Buryatia
1 mech_infantry moved from Buyant-Uhaa to Buryatia
1 marine moved from Malaya to 37 Sea Zone
1 cruiser and 1 marine moved from 37 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
1 carrier, 1 destroyer and 2 fighters moved from 37 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from Philippines to 42 Sea Zone
2 bombers moved from Yunnan to India
1 fighter and 3 tactical_bombers moved from Yunnan to 42 Sea Zone
1 bomber moved from Japan to 42 Sea Zone
EDIT: 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
EDIT: 2 submarines moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from Hunan to 42 Sea ZonePurchase Units - Japanese
Japanese buy 5 artilleries, 1 carrier, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 4,6 and causes: 10 damage to unit: factory_major
Bombing raid in India causes 10 damage total.
Battle in Celebes
Battle in Guam
Battle in Buryatia
Japanese attack with 1 armour, 7 artilleries, 13 infantry, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns and 18 infantry
AA fire in Buryatia : 0/1 hits
Japanese roll dice for 1 armour, 7 artilleries, 13 infantry, 4 mech_infantrys and 1 tactical_bomber in Buryatia, round 2 : 7/26 hits
Russians roll dice for 2 aaGuns and 18 infantry in Buryatia, round 2 : 7/18 hits
7 infantry owned by the Japanese, 2 aaGuns owned by the Russians and 5 infantry owned by the Russians lost in Buryatia
Japanese roll dice for 1 armour, 7 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in Buryatia, round 3 : 5/19 hits
Russians roll dice for 13 infantry in Buryatia, round 3 : 4/13 hits
4 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Buryatia
Japanese roll dice for 1 armour, 7 artilleries, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Buryatia, round 4 : 5/15 hits
Russians roll dice for 8 infantry in Buryatia, round 4 : 1/8 hits
1 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Buryatia
Japanese roll dice for 1 armour, 7 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Buryatia, round 5 : 6/14 hits
Russians roll dice for 3 infantry in Buryatia, round 5 : 2/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Russians lost in Buryatia
Japanese win, taking Celebes from Dutch, taking Guam from Americans, taking Buryatia from Russians with 1 armour, 6 artilleries, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Russians: 2 aaGuns and 18 infantry
Casualties for Japanese: 1 artillery and 13 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 9 fighters and 4 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters; ANZAC defend with 1 cruiser and 2 destroyers
Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 9 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 6/17 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 2 fighters in 42 Sea Zone, round 2 : 8/10 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
2 destroyers owned by the Japanese, 1 carrier owned by the Americans, 2 fighters owned by the Japanese, 2 destroyers owned by the ANZAC, 1 destroyer owned by the Americans and 2 tactical_bombers owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 7 fighters and 2 tactical_bombers in 42 Sea Zone, round 3 : 8/11 hits
Americans roll dice for 1 battleship, 3 cruisers and 2 fighters in 42 Sea Zone, round 3 : 3/6 hits
2 fighters owned by the Japanese, 1 battleship owned by the Americans, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 bomber owned by the Japanese and 2 fighters owned by the Americans lost in 42 Sea Zone
Japanese win with 1 battleship, 2 carriers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for ANZAC: 1 cruiser and 2 destroyers
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
Casualties for Japanese: 1 bomber, 2 destroyers, 4 fighters and 2 tactical_bombersNon Combat Move - Japanese
2 fighters moved from 42 Sea Zone to French Indo China
1 tactical_bomber moved from 42 Sea Zone to Java
1 tactical_bomber moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Sumatra
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 bombers moved from India to French Indo China
1 artillery moved from Shan State to French Indo China
1 artillery and 1 infantry moved from Kwangsi to French Indo China
2 artilleries and 3 infantry moved from Yunnan to French Indo China
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 artillery, 1 infantry and 1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Anhwe
1 infantry moved from Korea to Amur
1 tactical_bomber moved from Buryatia to Amur
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Amur to 6 Sea ZonePlace Units - Japanese
1 carrier placed in 6 Sea Zone
3 mech_infantrys placed in Manchuria
3 artilleries placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs -
Forgot to move the German ships. Edited that.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Americans
2 fighters moved from Western Australia to 42 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from British Guiana to 110 Sea Zone
1 bomber moved from British Guiana to 93 Sea ZonePurchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in 42 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 battleship, 2 carriers and 2 fighters -
1 hit in sz42.
ool please. -
Lose a fighter.
Next, take a hit on the CV.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Chinese
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Politics - British
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Americans
2 fighters moved from Western Australia to 42 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from British Guiana to 110 Sea Zone
1 bomber moved from British Guiana to 93 Sea ZonePurchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in 42 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 battleship, 2 carriers and 2 fighters
Japanese win with 1 battleship, 2 carriers and 1 fighter remaining. Battle score for attacker is -10
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 fighter
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Neutral_Axis defend with 1 cruiser and 1 destroyer
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Americans: 1 destroyer
Casualties for Neutral_Axis: 1 cruiser and 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from 93 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Brazil to British Guiana
2 mech_infantrys moved from Eastern United States to Western United States
1 carrier, 5 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 62 Sea Zone to 63 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from 110 Sea Zone to United KingdomPlace Units - Americans
1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsCombat Move - Chinese
18 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 18 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SuiyuyanPlace Units - Chinese
3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUsCombat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber moved from Burma to Yunnan
1 artillery and 3 infantry moved from India to BurmaPurchase Units - British
British buy 1 armour and 2 fighters; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat - British
Non Combat Move - British
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 fighter moved from Union of South Africa to Egypt
1 armour and 1 infantry moved from Union of South Africa to Rhodesia
1 battleship moved from 71 Sea Zone to 83 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 aaGun moved from Burma to India
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to India
2 fighters moved from Yunnan to India
1 armour moved from Rhodesia to Belgian CongoPlace Units - British
1 armour and 2 fighters placed in EgyptTurn Complete - British
British collect 28 PUs; end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Americans
2 fighters moved from Western Australia to 42 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from British Guiana to 110 Sea Zone
1 bomber moved from British Guiana to 93 Sea ZonePurchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in 42 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 battleship, 2 carriers and 2 fighters
Japanese win with 1 battleship, 2 carriers and 1 fighter remaining. Battle score for attacker is -10
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 fighter
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Neutral_Axis defend with 1 cruiser and 1 destroyer
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Americans: 1 destroyer
Casualties for Neutral_Axis: 1 cruiser and 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from 93 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Brazil to British Guiana
2 mech_infantrys moved from Eastern United States to Western United States
1 carrier, 5 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 62 Sea Zone to 63 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from 110 Sea Zone to United KingdomPlace Units - Americans
1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsCombat Move - Chinese
18 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 18 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SuiyuyanPlace Units - Chinese
3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUsCombat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber moved from Burma to Yunnan
1 artillery and 3 infantry moved from India to BurmaPurchase Units - British
British buy 1 armour and 2 fighters; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat - British
Non Combat Move - British
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 fighter moved from Union of South Africa to Egypt
1 armour and 1 infantry moved from Union of South Africa to Rhodesia
1 battleship moved from 71 Sea Zone to 83 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 aaGun moved from Burma to India
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to India
2 fighters moved from Yunnan to India
1 armour moved from Rhodesia to Belgian CongoPlace Units - British
1 armour and 2 fighters placed in EgyptTurn Complete - British
British collect 28 PUs; end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 1 infantry
EDIT: Adding units owned by British to Egypt: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 fighter moved from Syria to Egypt
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 mech_infantry moved from Tobruk to Egypt
1 cruiser moved from 99 Sea Zone to 97 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
1 armour, 2 artilleries and 3 infantry moved from Alexandria to Egypt
2 fighters moved from Southern Italy to EgyptPurchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 5 PUs;Combat - Italians
Battle in Crete
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 3 fighters, 3 infantry and 1 mech_infantry
British defend with 2 armour, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries, 3 fighters, 3 infantry and 1 mech_infantry in Egypt, round 2 : 4/10 hits
British roll dice for 2 armour, 3 fighters, 1 infantry and 1 mech_infantry in Egypt, round 2 : 6/7 hits
1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 2 armour owned by the British, 2 artilleries owned by the Italians, 3 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
Italians roll dice for 1 armour and 3 fighters in Egypt, round 3 : 1/4 hits
British roll dice for 3 fighters in Egypt, round 3 : 3/3 hits
2 fighters owned by the Italians, 1 fighter owned by the British and 1 armour owned by the Italians lost in Egypt
retreated to Egypt
British win, taking Crete from Neutral_Allies with 2 fighters remaining. Battle score for attacker is -18
Casualties for Italians: 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry
Casualties for British: 2 armour, 1 fighter, 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Egypt to Iraq
1 artillery moved from Syria to Iraq
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Eastern Poland to Southern ItalyPlace Units - Italians
2 fighters and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 fighter moved from Syria to Egypt
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 mech_infantry moved from Tobruk to Egypt
1 cruiser moved from 99 Sea Zone to 97 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
1 armour, 2 artilleries and 3 infantry moved from Alexandria to Egypt
2 fighters moved from Southern Italy to EgyptPurchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 5 PUs;Combat - Italians
Battle in Crete
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 3 fighters, 3 infantry and 1 mech_infantry
British defend with 2 armour, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries, 3 fighters, 3 infantry and 1 mech_infantry in Egypt, round 2 : 4/10 hits
British roll dice for 2 armour, 3 fighters, 1 infantry and 1 mech_infantry in Egypt, round 2 : 6/7 hits
1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 2 armour owned by the British, 2 artilleries owned by the Italians, 3 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
Italians roll dice for 1 armour and 3 fighters in Egypt, round 3 : 1/4 hits
British roll dice for 3 fighters in Egypt, round 3 : 3/3 hits
2 fighters owned by the Italians, 1 fighter owned by the British and 1 armour owned by the Italians lost in Egypt
retreated to Egypt
British win, taking Crete from Neutral_Allies with 2 fighters remaining. Battle score for attacker is -18
Casualties for Italians: 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry
Casualties for British: 2 armour, 1 fighter, 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Egypt to Iraq
1 artillery moved from Syria to Iraq
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Eastern Poland to Southern ItalyPlace Units - Italians
2 fighters and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Algeria: 1 infantry
EDIT: Adding units owned by Italians to Tunisia: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
4 fighters moved from Western Australia to 42 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 armour and 1 transport; Remaining resources: 0 PUs;Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 destroyers and 4 fighters
Japanese defend with 1 battleship, 2 carriers and 1 fighter
ANZAC win with 3 fighters remaining. Battle score for attacker is 36
Casualties for ANZAC: 2 destroyers and 1 fighter
Casualties for Japanese: 1 battleship, 2 carriers and 1 fighterNon Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Western AustraliaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Bessarabia to Belarus
2 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Western Germany to Archangel
1 infantry moved from Novgorod to Archangel
2 bombers moved from Southern Italy to Belarus
2 bombers, 2 fighters and 1 tactical_bomber moved from Iraq to Egypt
3 armour moved from Bessarabia to Ukraine
Germans take Ukraine from RussiansPurchase Units - Germans
Germans buy 3 armour, 1 factory_minor, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Bryansk
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Egypt
Germans attack with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 2 fighters and 1 harbour
Germans roll dice for 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 3/7 hits
British roll dice for 2 fighters in Egypt, round 2 : 1/2 hits
2 fighters owned by the British and 1 infantry owned by the Germans lost in Egypt
Germans win, taking Egypt from British with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for British: 2 fighters
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Belarus, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 2 bombers and 2 mech_infantrys in Belarus, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 bombers moved from Belarus to Novgorod
1 bomber moved from Archangel to Novgorod
1 aaGun, 7 armour, 11 artilleries, 18 infantry and 5 mech_infantrys moved from Western Ukraine to Ukraine
1 armour moved from Eastern Poland to Ukraine
2 artilleries moved from Poland to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
2 armour moved from Novgorod to Vyborg
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 fighter moved from Iraq to Greece
2 bombers moved from Egypt to Greece
1 armour moved from Novgorod to Eastern PolandPlace Units - Germans
1 factory_minor placed in Western Ukraine
3 armour placed in Novgorod
1 fighter and 5 mech_infantrys placed in Western Germany
Germans undo move 3.
1 fighter and 4 mech_infantrys placed in Western Germany
1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Russia to Belarus
1 armour moved from Russia to Archangel
1 armour moved from Russia to Belarus
2 infantry moved from Russia to Bryansk
1 armour moved from Russia to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Bryansk
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 infantry moved from Yakut S.S.R. to YeniseyPurchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Archangel
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Belarus to Russia
1 fighter moved from Archangel to Russia
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
3 infantry moved from Russia to Vologda
2 infantry moved from Russia to SamaraPlace Units - Russians
1 artillery and 9 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
Russians collect 25 PUs (2 lost to blockades); end with 25 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Japanese
1 mech_infantry moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
1 destroyer and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
2 mech_infantrys moved from Manchuria to Siberia
1 armour and 1 mech_infantry moved from Buryatia to Dzavhan
Japanese take Ulaanbaatar from Russians
5 artilleries and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Manchuria to Siberia
1 fighter moved from Sumatra to Shan State
2 tactical_bombers moved from Java to Shan State
1 infantry moved from French Indo China to Shan State
2 bombers moved from French Indo China to Shan StatePurchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 2 fighters and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat - Japanese
Battle in Siberia
Japanese attack with 1 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 infantry and 3 mech_infantrys in Siberia, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Dzavhan
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Dzavhan, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Dzavhan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Dzavhan
Japanese win, taking Dzavhan from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Yakut S.S.R.
Japanese attack with 5 artilleries and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 5 artilleries and 1 mech_infantry in Yakut S.S.R., round 2 : 2/6 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 4 artilleries and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Shan State
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 1/6 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Buryatia to Dzavhan
1 artillery moved from Buryatia to Yakut S.S.R.
1 artillery, 1 infantry and 1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Hunan to French Indo China
2 bombers, 1 fighter and 2 tactical_bombers moved from Shan State to French Indo China
2 fighters moved from French Indo China to 6 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 transport moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from Amur to Buryatia
1 marine moved from Celebes to 44 Sea Zone
1 cruiser and 1 marine moved from 44 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to KwangtungPlace Units - Japanese
3 artilleries placed in French Indo China
1 destroyer placed in 6 Sea Zone
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in Shantung
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Chinese
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - British