TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Japanese
1 armour moved from Tsinghai to Shensi
1 artillery moved from Kansu to Shensi
1 artillery moved from Suiyuyan to Shensi
1 mech_infantry moved from Chahar to Shensi
1 artillery and 1 mech_infantry moved from Anhwe to Kiangsi
2 fighters and 1 tactical_bomber moved from Shantung to Shensi
1 bomber and 1 infantry moved from French Indo China to Shan State
1 artillery and 1 mech_infantry moved from Anhwe to Kiangsi
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in Shensi
Japanese attack with 1 armour, 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 3 artilleries and 3 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 1/7 hits
Chinese roll dice for 3 artilleries and 3 infantry in Shensi, round 2 : 2/6 hits
1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Shensi, round 3 : 2/5 hits
Chinese roll dice for 3 artilleries and 2 infantry in Shensi, round 3 : 0/5 hits
2 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Shensi, round 4 : 2/5 hits
Chinese roll dice for 3 artilleries in Shensi, round 4 : 1/3 hits
1 artillery owned by the Japanese and 2 artilleries owned by the Chinese lost in Shensi
Japanese roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Shensi, round 5 : 4/4 hits
Chinese roll dice for 1 artillery in Shensi, round 5 : 0/1 hits
1 artillery owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 3 artilleries and 3 infantry
Casualties for Japanese: 2 artilleries and 1 mech_infantry
Battle in Shan State
Japanese attack with 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kiangsi
Japanese attack with 2 artilleries and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 mech_infantrys in Kiangsi, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Anhwe to Suiyuyan
1 artillery and 2 infantry moved from Shantung to Anhwe
2 fighters and 1 tactical_bomber moved from Shensi to Suiyuyan
1 mech_infantry moved from Manchuria to Chahar
2 mech_infantrys moved from Manchuria to Anhwe
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Shan State to Shantung
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
3 mech_infantrys placed in Manchuria
1 armour, 1 artillery and 1 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Shantung
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
triplea_40459_Jap10.tsvg