@gamerman01 I tend to roll play the madman as the Axis.
Wheatbeer (Allies) vs Simon33 (Axis) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from Americans
1 armour, 1 artillery and 1 infantry moved from Rostov to Caucasus
1 bomber and 3 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from 97 Sea Zone to Caucasus
1 armour moved from Rostov to Volgograd
Italians take Tambov from RussiansPurchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in 97 Sea Zone
Italians attack with 3 fighters
British defend with 1 destroyer and 3 submarines
3 submarines owned by the British Submerged
Italians roll dice for 3 fighters in 97 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for British: 1 destroyer
Battle in Caucasus
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Caucasus, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 bomber moved from Caucasus to Volgograd
2 aaGuns, 1 artillery and 5 infantry moved from Rostov to Volgograd
2 fighters moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,5,2,3
Italians collect 15 PUs (7 lost to blockades); end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 20 Sea Zone
ANZAC take 35 Sea Zone from JapanesePurchase Units - ANZAC
ANZAC buy 1 harbour; Remaining resources: 4 PUs;Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from New South Wales to 42 Sea Zone
3 infantry moved from Yunnan to KweichowPlace Units - ANZAC
1 harbour placed in New GuineaTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 46 / 64
Russians : 11 / 23
Japanese : 52 / 53
Americans : 56 / 88
Chinese : 9 / 12
British : 41 / 50
UK_Pacific : 10 / 12
Italians : 22 / 15
ANZAC : 13 / 23
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Volgograd to Kazakhstan
1 bomber moved from Novgorod to Kazakhstan
2 bombers moved from Novgorod to Archangel
2 fighters moved from Western Germany to Norway
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 fighter moved from Novgorod to Norway
1 bomber moved from Archangel to Kazakhstan
1 battleship and 1 cruiser moved from 114 Sea Zone to 113 Sea ZonePurchase Units - Germans
Germans buy 6 artilleries, 1 infantry and 9 mech_infantrys; Remaining resources: 1 PUs;Combat - Germans
Battle in Norway
Germans attack with 1 artillery, 3 fighters and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits
British roll dice for 1 infantry in Norway, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Kazakhstan, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 3/3 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Archangel to Novgorod
3 armour moved from Finland to Novgorod
7 mech_infantrys moved from Poland to Eastern Poland
3 infantry moved from Bessarabia to Eastern Poland
3 aaGuns, 15 artilleries and 16 infantry moved from Rostov to Volgograd
2 bombers moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Western Germany to Southern Italy
3 fighters moved from Norway to Western Germany
1 artillery moved from France to Western Germany
7 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
3 artilleries placed in Novgorod
3 artilleries placed in Volgograd
1 infantry and 3 mech_infantrys placed in Western Germany
6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,1,1,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 47 PUs (4 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Russians
1 armour moved from Russia to Tambov
Russians take Tambov from Italians
1 armour moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Samara to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
2 mech_infantrys moved from Russia to Archangel
2 fighters moved from Russia to Archangel
1 fighter moved from Samara to Kazakhstan
1 fighter moved from Samara to ArchangelPurchase Units - Russians
Russians buy 3 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Russians
Battle in Kazakhstan
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/4 hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 3 fighters and 2 mech_infantrys
Germans defend with 1 artillery
Russians roll dice for 3 fighters and 2 mech_infantrys in Archangel, round 2 : 2/5 hits
Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
3 fighters moved from Archangel to Russia
2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
1 armour and 1 mech_infantry moved from Samara to Russia
2 aaGuns, 5 artilleries and 39 infantry moved from Samara to Vologda
4 artilleries moved from Russia to Vologda
1 armour moved from Russia to Vologda
1 mech_infantry moved from Russia to Vologda
2 infantry moved from Russia to Vologda
1 infantry moved from Kansu to TsinghaiPlace Units - Russians
3 artilleries, 1 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUsProduction/PUs Summary :
Germans : 49 / 68
Russians : 12 / 20
Japanese : 52 / 53
Americans : 56 / 88
Chinese : 9 / 12
British : 38 / 50
UK_Pacific : 10 / 12
Italians : 21 / 15
ANZAC : 13 / 23
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from Kwangtung to Kiangsi
Japanese take Kiangsi from Chinese
1 armour, 1 artillery and 1 infantry moved from Shantung to Anhwe
3 mech_infantrys moved from Manchuria to Anhwe
4 fighters and 2 tactical_bombers moved from Hunan to 20 Sea Zone
1 artillery, 2 battleships, 5 carriers, 1 destroyer, 6 fighters, 1 infantry, 4 tactical_bombers and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
8 artilleries and 16 infantry moved from Timguska to Kansu
Japanese take Kansu from Chinese
1 destroyer moved from 6 Sea Zone to 20 Sea ZonePurchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 harbour, 2 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in French Indo China
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 4/7 hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking French Indo China from UK_Pacific, taking 20 Sea Zone from ANZAC with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from 20 Sea Zone to Anhwe
5 mech_infantrys moved from Hunan to French Indo China
8 artilleries, 6 infantry and 4 mech_infantrys moved from Hunan to Anhwe
1 infantry moved from Anhwe to Hunan
1 destroyer moved from 6 Sea Zone to 34 Sea ZonePlace Units - Japanese
1 harbour placed in Hainan
3 mech_infantrys placed in Manchuria
1 artillery and 2 infantry placed in Shantung
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
Japanese collect 56 PUs (3 lost to blockades); end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Americans
1 armour and 1 infantry moved from New Guinea to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Dutch New Guinea to Philippines
1 bomber moved from Dutch New Guinea to 39 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 39 Sea Zone
Americans take 42 Sea Zone from Japanese
1 fighter moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 46 Sea Zone to 34 Sea Zone
4 fighters moved from 46 Sea Zone to 34 Sea ZonePurchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 4 infantry, 3 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 1 PUs;Combat - Americans
Battle in Philippines
Americans attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Philippines, round 2 : 2/3 hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Borneo
Battle in 39 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 2 submarines
Americans roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 39 Sea Zone
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 39 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 39 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 39 Sea Zone
Americans win, taking Borneo from Japanese, taking 39 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in 34 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
4 fighters moved from 34 Sea Zone to 46 Sea Zone
1 carrier and 1 fighter moved from 42 Sea Zone to 46 Sea Zone
1 fighter moved from Hawaiian Islands to 46 Sea Zone
1 carrier and 1 destroyer moved from 30 Sea Zone to 46 Sea Zone
2 fighters moved from Hawaiian Islands to 46 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Morocco to 110 Sea Zone
1 fighter moved from Morocco to United Kingdom
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 bomber and 1 fighter moved from 39 Sea Zone to India
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 46 Sea Zone
1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
1 bomber moved from Philippines to Dutch New Guinea
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
2 tactical_bombers moved from Western United States to Hawaiian Islands
2 fighters moved from 46 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to 46 Sea Zone
1 bomber moved from Western United States to QueenslandPlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter placed in Western United States
1 infantry and 1 mech_infantry placed in Central United States
2 infantry and 2 mech_infantrys placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 64 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 104 PUsCombat Move - Chinese
1 artillery and 1 infantry moved from Kweichow to Hunan
2 infantry moved from Kweichow to Hopei
1 fighter moved from Kweichow to Hopei
13 artilleries and 16 infantry moved from Kweichow to YunnanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 13 artilleries and 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 13 artilleries and 16 infantry in Yunnan, round 2 : 14/29 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 13 artilleries and 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to BurmaPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUsCombat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
2 mech_infantrys moved from Persia to Caucasus
1 armour moved from Iraq to Caucasus
2 fighters moved from Persia to Caucasus
1 tactical_bomber moved from Persia to Caucasus
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 armour, 1 artillery and 4 infantry moved from Morocco to Algeria
3 fighters and 1 tactical_bomber moved from Malta to Algeria
1 bomber moved from United Kingdom to Algeria
1 fighter moved from Persia to CaucasusPurchase Units - British
British buy 2 artilleries, 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Battle in Caucasus
British attack with 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 5/7 hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Caucasus, round 2 : 0/3 hits
1 armour owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Battle in Algeria
British attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber
Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber in Algeria, round 2 : 6/11 hits
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Algeria, round 2 : 5/8 hits
1 mech_infantry owned by the Italians, 1 artillery owned by the British, 1 artillery owned by the Italians, 4 infantry owned by the British and 4 infantry owned by the Italians lost in Algeria
British roll dice for 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber in Algeria, round 3 : 4/6 hits
Italians roll dice for 1 armour and 1 artillery in Algeria, round 3 : 1/2 hits
1 fighter owned by the British, 1 armour owned by the Italians and 1 artillery owned by the Italians lost in Algeria
British win, taking Algeria from Italians with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery, 1 fighter and 4 infantry
Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantryNon Combat Move - British
1 fighter moved from Algeria to Morocco
1 fighter and 1 tactical_bomber moved from Algeria to Morocco
1 bomber moved from Algeria to Morocco
16 infantry moved from India to Burma
2 mech_infantrys moved from India to Yunnan
3 aaGuns, 3 artilleries and 9 infantry moved from Kweichow to Yunnan
3 fighters and 1 tactical_bomber moved from Caucasus to Persia
1 mech_infantry moved from Eastern Persia to Persia
2 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from West India to Eastern Persia
1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to Ontario
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 mech_infantry moved from India to BurmaPlace Units - British
2 artilleries and 1 infantry placed in Persia
3 mech_infantrys placed in Egypt
1 fighter and 2 mech_infantrys placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUsPlace Units - UK_Pacific
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 3 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 44 / 68
Russians : 13 / 20
Japanese : 47 / 56
Americans : 63 / 104
Chinese : 8 / 11
British : 39 / 48
UK_Pacific : 15 / 18
Italians : 18 / 15
ANZAC : 13 / 23
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Oh bummer, was going to move the Japanese subs to SZ80 but must have forgot.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Italians
1 armour moved from Volgograd to Tambov
Italians take Samara from Russians
Italians take Tambov from Russians
1 artillery, 1 bomber and 3 infantry moved from Volgograd to CaucasusPurchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 1 PUs;Combat - Italians
Battle in Caucasus
Italians attack with 1 artillery, 1 bomber and 3 infantry
British defend with 1 armour and 2 mech_infantrys
Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Caucasus, round 2 : 3/5 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 2/3 hits
2 mech_infantrys owned by the British, 1 armour owned by the British and 2 infantry owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 infantry
Casualties for British: 1 armour and 2 mech_infantrysNon Combat Move - Italians
1 bomber moved from Caucasus to Novgorod
2 aaGuns and 2 infantry moved from Volgograd to Tambov
3 infantry moved from Northern Italy to FrancePlace Units - Italians
1 artillery and 1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,2,5,3,4,2,2
Italians collect 13 PUs (9 lost to blockades); end with 14 PUs -
This game is lost. Too many mistakes by me.
I’ll post the result. If you want to play again, there’s nothing in it for you to play in the league - you’ve already hit me 3 times! You’d need 20 games before it would count if you won.
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20 finished games will probably take a couple months.
If you want to start a rematch when I get closer to that, I’d be willing to play again.
Axis dice didn’t do you any favors in this match.