Towards a General Strategic Framework - 11 Conclusions


  • @variance:

    The “Cobra Kai” school mentioned earlier espouses G1 and a rapid push for income territories. Do you still think this kind of thing doesn’t work well?
    I did look up that cobra kai video on youtube and checked it out.  With respect to the person who made video, I must say it seems not likely to end well for the axis. It is not clear to me how the Germans would handle a soviet stack at Bryansk while they are building infantry back home… but I might be wrong of course.

    Sired (the guy behind it all) says the plan is to push tanks out of the minor IC in Romania and then infantry and artillery out of Ukraine and Volgograd once you capture them. He also suggests building an airbase in Romania and 2 Black Sea transports to get more ground over there faster. I guess the idea is that you’ve outflanked the Russians by focusing on the South.

    On turn 2 you’re supposed to build 21 infantry to defend against an Allied invasion if you decided not to do Sealion. That does make it a little puzzling how Germany will sustain the eastern front.

    @variance:

    Could you be more specific if you have reasons why the killzone approach won’t work?
    I do like the dark skies thing, but just don;t assume that if the allies are building fleet that they intend to actually send it to Gibraltar/Iceland. They may be simply enticing you into blowing money on your fancy bombers instead of more efficient ground units for the Moscow assault. At some point you may calculate that you need to use those bombers on Russia. Such a waste.

    So in this case Germany decided to defend themselves when they didn’t have to - they miscalculated. But if they are going to choose to defend, whether rightly or wrongly, I would still say bombers are usually better than naval or ground. If a land invasion becomes certain you can buy mech, or if you really have to push their fleet back you can build subs in the Baltic.

  • '18 '17 '16

    I like the topic and there’s no doubt that it will create a lot of discussion. My philosophy though is that there is only one hard and fast rule of the game, that Germany takes Paris in the first round. After that anything goes.

    The most important skill to learn is to be able to read and react to the events going on in the game on both sides. Memorizing all of the best moves will only get you so far. You need to use your creativity to make it up as you go along. Understanding basic principles such as which units will be more effective against the units that you are facing, or the task that you want to accomplish, will allow you to overcome the best strategies if your opponent knows little more than memorizing that strategy and lacks the ability to react to what you’re doing. It is beneficial to have a good understanding of the rules as well so you aren’t surprised by something that your opponent does to you. It also helps to know the standard strategies to give you a starting point and to recognize what your opponent is doing. It is important to avoid using the same strategy over and over again so that you aren’t too predictable.

    I guess what I’m trying to say is that there is no way of listing all of the things that you should do in a game. Each game is different and not everything on a list will be a good idea in any particular game. It doesn’t hurt to list all of the known strategies though. Carry on!


  • Strategies and plans will also vary depending on the meta environment. Do you always play with the same people? Do you play online or face-to-face?

    I play online with a fixed group of friends and often strategies works that people normally define as unplayable. This is because people have certain playstyles and preferences. Due to a lack of time I make my complete move in 15-30 minutes. Looking at the map an deciding my strategy. Others spend a lot of time planning and playing and thus make less mistakes.

    In our last game a G1 Dow worked pretty well, because it was so uncommon in out group that the allies did not know how to respond well. The same happened with our first J1 Dow, which was totally unexpected by the allies and won the game.

    I think that Germany is much stronger and more dangerous to the allies than Japan. So I would say that the Allies should concentrate on Europe, because if you focus on Japan first and then Germany the game is lost.


  • @GeneralHandGrenade:

    My philosophy though is that there is only one hard and fast rule of the game, that Germany takes Paris in the first round. After that anything goes.

    I’ve actually heard of players strafing France and giving it to Italy if they can leave it with one or two units  :-)

    @GeneralHandGrenade:

    You need to use your creativity to make it up as you go along. Understanding basic principles such as which units will be more effective against the units that you are facing, or the task that you want to accomplish, will allow you to overcome the best strategies if your opponent knows little more than memorizing that strategy and lacks the ability to react to what you’re doing.

    In fact I agree with you. It is for this very reason that I’ve been doing this research. When I say “strategic framework” I don’t mean a set of memorized moves or ploys - I mean a broader understanding of the dynamics of the board and the units that will assist players in reacting quickly to the circumstances they face, which of course will always be different.

    One example of this kind of thinking is your “floating bridge” strategy. The knowledge that America can get the “four lane highway” going via Southern France is important to have whether or not one uses it in most games.

    In addition, if we can agree on what “should” happen in an average game (optimal openers for the Axis and their appropriate responses), we can spot more easily when our games have deviated from the norm and adjust our play fluidly.


  • Knowing some common strategies and their counters will be a good think. So that you can recognize them and be prepared. Hopefully that will lead to some more uncommon moves.

  • TripleA

    The Russia into Africa point, I like it generally, 2 mech 2 armor is more than enough.
    ~
    Lately I prefer early russia units going to china. Both are good. You can do both if you buy bombers with usa and bring them into russia within 2 turns (they are really expensive infantry for this purpose,  use them to attack lone units germany has)

  • '19 '17 '16

    @larrymarx:

    1. Generally, to make gains against Russia, Germany should buy a lot of mechanized infantry with some tanks and some planes.
    …and artillery G1
    Yes, I agree if you are going to throw everything at Russia you should buy artillery on G1. However, based on conclusion #3 (below), I believe that land units aren’t a good purchase on G1.

    Hmm. If you are intending a G7 attack on Moscow, you can place 10art in Germany G2 which can participate, no more. Buying a few more artillery G1 means more artillery G7. I think the threat needs to be there even if it isn’t acted on. Otherwise the UK’s planes can hit the Axis elsewhere.


  • Point #5 for Russia sending units into the Mid East is something I often do. With that said I would still allow the UK to take Persia ASAP (most likely UK1) for a couple reasons. 1) Because if the Germans are slow boating wG3 attack it would be lost allied income. 2) Because the UK would make better use of the 2 inf IMO  3) Over 5 turns the income for Persia gives you a UK ftr that could be heading to Moscow. If the Germans didn’t attack Russia by G2 I would also have UK take NW Persia so the Russians can blitz into Iraq w/air power after a G3 attack (have Russia buy an extra mech?). Yea it could be a little more costly for the Russians but it also means they save a couple of their starting inf that would help to def the motherland. Also the Russians taking Iraq very well might entice a distraction to the axis to take it back. They don’t like when the Russians get that bonus.

    Something I think that is missing from your framework is to do a Taronto or Tobruk attack. I think this falls with-in your guide lines as an opening move. Although you have listed mostly axis moves, you do say for both sides, and the UK is generally aggressive in the Med even when threatened.

  • '17 '16 '15 '14 '12

    WILD BILL makes a good point. The axis should usually do something to make Taranto difficult, like add a German fighter and maybe sink the cruiser by Gibraltar


  • @variance:

    WILD BILL makes a good point. The axis should usually do something to make Taranto difficult, like add a German fighter and maybe sink the cruiser by Gibraltar

    Also note worthy.


  • @variance:

    WILD BILL makes a good point. The axis should usually do something to make Taranto difficult, like add a German fighter and maybe sink the cruiser by Gibraltar

    with what exactly? A sub? So your going in on a Cruiser that has a better chance of hitting you? You are better off taking that sub to take out the destroyer off Canada or go in to SZ 111.

    The fighter to Tobruk and a Tac Bomber to Rome is standard now. It bolsters defense in the best possible way.

  • '19 '17 '16

    @variance:

    WILD BILL makes a good point. The axis should usually do something to make Taranto difficult, like add a German fighter and maybe sink the cruiser by Gibraltar

    Adding a German plane to Rome G1 is compulsory! The optional move is adding a plane to Tobruk.

    If you also sink the SZ91 cruiser and are playing a game without an additional sub in SZ98 or similar, you give the allies a difficult choice. A lot of players will forego Taranto in this case or opt to send a second fighter from London. The latter move can’t really be combined with an IC in Egypt because it leaves London exposed.

    @Hunter:

    with what exactly? A sub? So your going in on a Cruiser that has a better chance of hitting you? You are better off taking that sub to take out the destroyer off Canada or go in to SZ 111.

    The fighter to Tobruk and a Tac Bomber to Rome is standard now. It bolsters defense in the best possible way.

    Two subs can reach - the ones in SZ103 and 108. Even if you only use one, it’s actually a coin flip because of the first strike capability of subs.

    This works best in a G1 DOW scenario where you are foregoing the attack on SZ110. The other possibility is a scenario with a bid fighter in Scotland where you would normally forego one of the attacks on the Royal Navy.


  • @simon33:

    @variance:

    WILD BILL makes a good point. The axis should usually do something to make Taranto difficult, like add a German fighter and maybe sink the cruiser by Gibraltar

    Adding a German plane to Rome G1 is compulsory! The optional move is adding a plane to Tobruk.

    If you also sink the SZ91 cruiser and are playing a game without an additional sub in SZ98 or similar, you give the allies a difficult choice. A lot of players will forego Taranto in this case or opt to send a second fighter from London. The latter move can’t really be combined with an IC in Egypt because it leaves London exposed.

    @Hunter:

    with what exactly? A sub? So your going in on a Cruiser that has a better chance of hitting you? You are better off taking that sub to take out the destroyer off Canada or go in to SZ 111.

    The fighter to Tobruk and a Tac Bomber to Rome is standard now. It bolsters defense in the best possible way.

    Two subs can reach - the ones in SZ103 and 108. Even if you only use one, it’s actually a coin flip because of the first strike capability of subs.

    This works best in a G1 DOW scenario where you are foregoing the attack on SZ110. The other possibility is a scenario with a bid fighter in Scotland where you would normally forego one of the attacks on the Royal Navy.

    Hmmmm… a bid fighter in Scotland… thats huge for the UK.

    I would also like to point out that 6 Infantry and 1 Fighter is the standard UK 1 buy. So even if they have brought down 2 fighters from London, they are putting one on London when they place their units. All the units from Scotland will go down to London anyways, thats 2 UK fighters and the French Fighter.

    If you leave the fleet in SZ 111, Thats a Battleship, Cruiser and, Destroyer for the UK that could get away and be built on in Canada. But building on it leaves London open for attack.

  • TripleA

    Giving France to italy is silly, I rather use German air to blast UK ground so italy can walk in

  • '21 '20 '18 '17

    Its not silly when Italy has 2TTs+, then a grand fleet, and then 50 income!    Of course no Taranto but we didnt’ know how good that was when we first started playing.

  • TripleA

    Thing about Russia helping out  Asia and middle East is it does require USA to send bombers to Russia. Nice thing about bombers to Russia is that it can attack mech/inf/armor that tries to go past Russia to choke it’s income… USA bombers can of course attack ground units if the axis go heavy middle East as well. It takes a round longer to get to Russia going the Africa route.

    USA bomber is very very effective against a j3 Dow because you can get bombers in on USA 5 in time for a G6 all in on Russia… Of course it doesn’t make it in time for a G5 all in. But you can get Anzac air for that or UK pacific air in… Generally UK pac is safe from Japan in that scenario.

    I still on occasion g1 Russia and j1 swarm east russia… It is a cheese strategy, after Japan has to either take out UK pacific or shut down Iraq persia Egypt or union factories for the Europe win. USA bombers can stop a G6. So Germany is forced to go G5 with full force. All in fast game strat.

  • TripleA

    But yeah keeping the 18 inf around in the Pacific can be problematic for my J1 Dow.

  • TripleA

    Typically Russia retreating ,18 inf 2 as to Russia kind of forces Germany to G6 or g7 or choke Russia income with other means. Japan is happily making money.

  • TripleA

    As long as Japan can get India out of the picture Europe is so much easier of a win.uk pacific acting as a back up Russia is hard for an Egypt take down


  • Taranto raid - I think the best way to support Italy is to present the best possible Sealion threat on G1.

    You overkill the British fleets in seazones 111 and 110, sending everything you can at them except for two subs. Battleship, sub, and three aircraft off Scotland, two subs and 7 aircraft in the channel. The remaining two subs take out the Canadian destroyer and transport. If the British don’t scramble, then you should win all three battles without losing any aircraft in most of your games. Then you build a destroyer and two planes. The Baltic fleet comes out to seazone 112. Of course send the fighter to Rome too.

    If the U.S. is not set up to counter the Sealion and Britain decides to fight the Italians instead of cleaning up your navy, you go through with the plan. You can have Japan hold off a turn. The British are now forced into another Atlantic naval engagement that pulls resources away from Italy. You walk away with one or two subs doing convoys in the Atlantic, fewer British fighters to defend Moscow, and a stronger Italy in the Med.

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