@fasthard scramble?
G40Lbm variance (axis) vs Giallo (allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 2 destroyers, 1 infantry, 2 submarines and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Burma to Yunnan
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 35 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to LibyaCombat - Americans
Battle in Caroline Islands
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Yunnan
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber and 1 infantry
Americans win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 1 bomber and 1 infantry
Battle in Libya
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking Libya from Italians with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 95 Sea Zone to 96 Sea Zone
1 transport moved from 95 Sea Zone to 92 Sea Zone
4 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 21 Sea Zone to 33 Sea Zone
3 carriers and 3 fighters moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea ZonePlace Units - Americans
2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
10 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to BurmaPlace Units - Chinese
1 infantry placed in Yunnan
Chinese undo move 1.
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Tanganyika Territory to Union of South Africa
2 armour moved from Rhodesia to Union of South Africa
1 bomber moved from Northwest Persia to Bessarabia
1 fighter moved from Northwest Persia to Bessarabia
2 fighters moved from Northwest Persia to Russia
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to French Guiana
1 artillery and 1 infantry moved from Suriname to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 carrier and 1 fighter moved from 95 Sea Zone to 96 Sea Zone
2 transports moved from 87 Sea Zone to 88 Sea Zone
1 destroyer moved from 88 Sea Zone to 91 Sea ZoneCombat - British
Battle in Bessarabia
British attack with 1 bomber and 1 fighter
Germans defend with 2 tactical_bombers
British win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Germans: 2 tactical_bombers
Casualties for British: 1 bomberNon Combat Move - British
1 fighter moved from Bessarabia to Ukraine
1 aaGun, 1 artillery and 3 infantry moved from India to BurmaPlace Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,4,2,3,1,4
British collect 26 PUs (1 lost to blockades); end with 26 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 2 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from BritishCombat - Italians
Non Combat Move - Italians
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Syria to Trans-Jordan
4 infantry moved from Northern Italy to France
1 fighter moved from Southern Italy to EgyptPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 22 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from BritishCombat - Italians
Non Combat Move - Italians
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Syria to Trans-Jordan
4 infantry moved from Northern Italy to France
1 fighter moved from Southern Italy to EgyptPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 4 infantry
EDIT: Adding units owned by Italians to Southern Italy: 4 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 cruiser and 3 submarines moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Philippines to 33 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
1 destroyer moved from 20 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in Shan StateNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 battleship and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Combat Move - French
3 infantry moved from Tunisia to LibyaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 destroyer, 2 infantry, 1 marine and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries moved from Germany to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 infantry, 1 submarine and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
1 armour moved from Smolensk to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Russia
16 armour, 6 artilleries, 15 infantry and 9 mech_infantrys moved from Smolensk to Russia
1 mech_infantry moved from Belarus to Russia
5 bombers moved from Germany to Russia
2 bombers moved from Southern Italy to Russia
1 armour moved from Kenya to Tanganyika Territory
Germans take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Rhodesia
Germans take Rhodesia from British
6 infantry moved from Norway to FinlandCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 2 transports
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 2 transports remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Novgorod
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 6 infantry
Russians defend with 1 infantry
Germans win, taking Finland from Russians with 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 17 armour, 6 artilleries, 7 bombers, 15 infantry and 10 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 12 artilleries, 1 factory_major and 38 infantry; British defend with 2 fighters
Germans captures 48PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 10 armour and 2 bombers remaining. Battle score for attacker is -19
Casualties for Germans: 7 armour, 6 artilleries, 5 bombers, 15 infantry and 10 mech_infantrys
Casualties for Russians: 2 aaGuns, 12 artilleries and 38 infantry
Casualties for British: 2 fighters
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
4 aaGuns moved from Belarus to Smolensk
2 bombers moved from Russia to SmolenskPlace Units - Germans
2 artilleries placed in France
2 mech_infantrys placed in Western Germany
2 armour, 1 artillery, 2 infantry and 1 marine placed in Germany
1 armour placed in Western Germany
2 mech_infantrys placed in Germany
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,5,6,3,3,4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
Germans collect 52 PUs (5 lost to blockades); end with 100 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 105 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 115 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Combat Move - Russians
1 armour, 5 artilleries, 1 infantry and 1 mech_infantry moved from Karelia to Finland
1 infantry moved from Bryansk to Tambov
1 infantry moved from Kazakhstan to Samara
1 infantry moved from Rostov to Bryansk
15 infantry moved from Amur to Sakha
1 infantry moved from Novgorod to Belarus
Russians take Belarus from Germans
1 artillery moved from Novgorod to Karelia
1 submarine moved from 115 Sea Zone to 114 Sea Zone
3 armour moved from Volgograd to Northwest Persia
1 fighter and 1 tactical_bomber moved from Rostov to Northwest PersiaCombat - Russians
Battle in Finland
Russians attack with 1 armour, 5 artilleries, 1 infantry and 1 mech_infantry
Germans defend with 6 infantry
Russians win, taking Finland from Germans with 1 armour, 4 artilleries and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Germans: 6 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Sakha
Russians attack with 15 infantry
Japanese defend with 1 artillery
Russians win, taking Sakha from Japanese with 15 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
2 aaGuns moved from Amur to Sakha
1 aaGun moved from Karelia to Finland
1 aaGun moved from Rostov to CaucasusTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 3 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
3 fighters moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Shensi
3 armour, 5 artilleries, 10 infantry and 6 mech_infantrys moved from Sikang to KazakhstanCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Shensi
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kazakhstan
Japanese attack with 3 armour, 5 artilleries, 10 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 3 armour, 5 artilleries, 10 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 mech_infantrys moved from Kiangsu to Kweichow
2 armour and 1 mech_infantry moved from Shantung to Kweichow
1 aaGun moved from Sikang to Kazakhstan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 aaGun, 1 artillery and 4 infantry moved from Jehol to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from French Madagascar to 72 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 fighter moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4
Japanese collect 43 PUs; end with 43 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 4 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 8 Sea Zone to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 submarine moved from 10 Sea Zone to 15 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 36 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to SyriaCombat - Americans
Battle in Syria
Battle in French Equatorial Africa
Battle in French Indo China
Battle in Soviet Far EastNon Combat Move - Americans
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 bombers moved from Eastern United States to Nigeria
1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 102 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 96 Sea Zone to 98 Sea ZonePlace Units - Americans
1 bomber and 2 fighters placed in Western United States
1 carrier and 3 submarines placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Shensi
2 infantry moved from Suiyuyan to Chahar
2 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Burma to Shensi
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to ShensiCombat - Chinese
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Sikang
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese, taking Sikang from Japanese, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 3 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 infantry
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to SuiyuyanPlace Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Suiyuyan: 1 fighter
EDIT: Adding units owned by Chinese to Suiyuyan: 1 fighter
EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry
EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Kwangsi from Japanese to Chinese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 1 infantry
EDIT: Adding units owned by Chinese to Kwangsi: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - British
British buy 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from 96 Sea Zone to Trans-Jordan
1 carrier moved from 96 Sea Zone to 98 Sea Zone
British take 98 Sea Zone from Italians
1 battleship and 2 cruisers moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 fighter moved from Ukraine to Northwest Persia
2 armour and 1 mech_infantry moved from India to Eastern Persia
1 armour and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Rhodesia
1 infantry moved from Burma to Shan State
1 artillery and 2 infantry moved from Burma to Yunnan
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 transport moved from 88 Sea Zone to 91 Sea ZoneCombat - British
Battle in Rhodesia
British attack with 3 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 armour
British win, taking Rhodesia from Germans with 3 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 110 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Trans-Jordan to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Sicily
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 98 Sea Zone to Syria
1 aaGun moved from Burma to Yunnan
1 fighter moved from Rhodesia to Union of South Africa
2 fighters moved from 110 Sea Zone to United KingdomPlace Units - British
1 fighter and 2 mech_infantrys placed in Union of South Africa
1 fighter and 2 infantry placed in United KingdomTurn Complete - British
British collect 24 PUs; end with 25 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 2 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 5 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Trans-Jordan from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Italians
2 fighters moved from Trans-Jordan to Egypt
1 infantry moved from Persia to Iraq
1 infantry moved from Ethiopia to Anglo Egyptian SudanPlace Units - Italians
1 armour and 2 infantry placed in Egypt
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,3,6,3,2,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,1,6,3,2,6,1,6,2,4,1,1,3
Italians collect 6 PUs (11 lost to blockades); end with 7 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Combat Move - French
3 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 4 fighters, 5 infantry and 4 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Russia to Samara
2 armour moved from Russia to Tambov
4 armour moved from Russia to Belarus
2 bombers moved from Smolensk to Bryansk
1 armour moved from Russia to Bryansk
1 armour moved from Russia to BelarusCombat - Germans
Battle in Samara
Germans attack with 2 armour
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 armour
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 armour and 2 bombers
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 5 armour
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 4 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Smolensk to Russia
1 aaGun moved from Smolensk to Russia
2 aaGuns moved from Smolensk to Belarus
1 battleship, 1 carrier, 1 cruiser, 1 submarine and 2 transports moved from 115 Sea Zone to 113 Sea Zone
2 armour moved from Germany to Baltic States
1 armour and 2 mech_infantrys moved from Western Germany to Southern Italy
2 bombers moved from Bryansk to Egypt
2 mech_infantrys moved from Germany to Poland
1 artillery, 2 infantry and 1 marine moved from Germany to Western Germany
1 artillery moved from France to Western GermanyPlace Units - Germans
1 destroyer placed in 113 Sea Zone
1 destroyer placed in 110 Sea Zone
4 fighters, 5 infantry and 1 tactical_bomber placed in Western Germany
Germans undo move 3.
4 fighters and 4 tactical_bombers placed in Western Germany
3 infantry placed in Russia
2 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,4,6,5,2,3
Germans collect 52 PUs (4 lost to blockades); end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Combat Move - Russians
1 mech_infantry moved from Finland to Norway
Russians take Norway from Germans
1 infantry moved from Novgorod to Karelia
1 artillery moved from Karelia to Finland
1 armour moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Northwest Persia to Turkmenistan
15 infantry moved from Sakha to AmurCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Sakha to Amur
1 aaGun moved from Caucasus to Northwest Persia
1 fighter moved from Northwest Persia to 98 Sea ZoneTurn Complete - Russians
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good game so far!!! I like its completely different
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 units repaired.
1 artillery and 2 infantry moved from Kazakhstan to Sikang
1 infantry and 2 mech_infantrys moved from Kweichow to Szechwan
1 infantry moved from Hunan to Kwangsi
1 armour moved from Kiangsu to Kwangsi
3 infantry moved from Anhwe to Chahar
2 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Hopei
1 armour and 2 mech_infantrys moved from Shantung to Hopei
1 mech_infantry moved from Kiangsu to Hopei
1 artillery moved from Anhwe to Chahar
1 artillery and 1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
1 artillery and 3 infantry moved from Kazakhstan to Turkmenistan
2 artilleries and 3 infantry moved from Kazakhstan to Caucasus
1 armour moved from Kazakhstan to Urals
Japanese take Novosibirsk from Russians
Japanese take Urals from Russians
2 armour and 6 mech_infantrys moved from Kazakhstan to CaucasusCombat - Japanese
Battle in Sikang
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Turkmenistan
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 tactical_bomber
Japanese win, taking Turkmenistan from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 tactical_bomber
Battle in Caucasus
Japanese attack with 2 armour, 2 artilleries, 3 infantry and 6 mech_infantrys
Russians defend with 1 armour
Japanese win, taking Caucasus from Russians with 2 armour, 2 artilleries, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 2 infantry
Japanese win, taking Chahar from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 2 infantry and 4 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Hopei from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -8
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry and 2 mech_infantrysNon Combat Move - Japanese
1 aaGun moved from Anhwe to Hopei
1 aaGun moved from Kazakhstan to Caucasus
2 armour and 1 mech_infantry moved from Kweichow to SikangPlace Units - Japanese
1 carrier, 1 destroyer and 2 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3
Japanese collect 39 PUs (5 lost to blockades); end with 41 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs -





